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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_ODDBALL_H_
#define V8_OBJECTS_ODDBALL_H_
#include "src/objects/primitive-heap-object.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
#include "torque-generated/src/objects/oddball-tq.inc"
// The Oddball describes objects null, undefined, true, and false.
class Oddball : public PrimitiveHeapObject {
public:
// [to_number_raw]: Cached raw to_number computed at startup.
DECL_PRIMITIVE_ACCESSORS(to_number_raw, double)
inline void set_to_number_raw_as_bits(uint64_t bits);
// [to_string]: Cached to_string computed at startup.
DECL_ACCESSORS(to_string, Tagged<String>)
// [to_number]: Cached to_number computed at startup.
DECL_ACCESSORS(to_number, Tagged<Object>)
// [typeof]: Cached type_of computed at startup.
DECL_ACCESSORS(type_of, Tagged<String>)
inline uint8_t kind() const;
inline void set_kind(uint8_t kind);
// ES6 section 7.1.3 ToNumber for Boolean, Null, Undefined.
V8_WARN_UNUSED_RESULT static inline Handle<Object> ToNumber(
Isolate* isolate, Handle<Oddball> input);
DECL_CAST(Oddball)
// Dispatched behavior.
DECL_VERIFIER(Oddball)
// Initialize the fields.
static void Initialize(Isolate* isolate, Handle<Oddball> oddball,
const char* to_string, Handle<Object> to_number,
const char* type_of, uint8_t kind);
// Layout description.
DECL_FIELD_OFFSET_TQ(ToNumberRaw, HeapObject::kHeaderSize, "float64")
DECL_FIELD_OFFSET_TQ(ToString, kToNumberRawOffset + kDoubleSize, "String")
DECL_FIELD_OFFSET_TQ(ToNumber, kToStringOffset + kTaggedSize, "Number")
DECL_FIELD_OFFSET_TQ(TypeOf, kToNumberOffset + kTaggedSize, "String")
DECL_FIELD_OFFSET_TQ(Kind, kTypeOfOffset + kTaggedSize, "Smi")
static const int kSize = kKindOffset + kTaggedSize;
static const int kHeaderSize = kSize;
static const uint8_t kFalse = 0;
static const uint8_t kTrue = 1;
static const uint8_t kNotBooleanMask = static_cast<uint8_t>(~1);
static const uint8_t kNull = 3;
static const uint8_t kUndefined = 4;
using BodyDescriptor =
FixedBodyDescriptor<kToStringOffset, kKindOffset, kSize>;
static_assert(kKindOffset == Internals::kOddballKindOffset);
static_assert(kNull == Internals::kNullOddballKind);
static_assert(kUndefined == Internals::kUndefinedOddballKind);
DECL_PRINTER(Oddball)
OBJECT_CONSTRUCTORS(Oddball, PrimitiveHeapObject);
};
class Null : public Oddball {
public:
DECL_CAST(Null)
OBJECT_CONSTRUCTORS(Null, Oddball);
};
class Undefined : public Oddball {
public:
DECL_CAST(Undefined)
OBJECT_CONSTRUCTORS(Undefined, Oddball);
};
class Boolean : public Oddball {
public:
DECL_CAST(Boolean)
V8_INLINE bool ToBool(Isolate* isolate) const;
OBJECT_CONSTRUCTORS(Boolean, Oddball);
};
class True : public Boolean {
public:
DECL_CAST(True)
OBJECT_CONSTRUCTORS(True, Boolean);
};
class False : public Boolean {
public:
DECL_CAST(False)
OBJECT_CONSTRUCTORS(False, Boolean);
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_ODDBALL_H_