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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_TEMPLATE_H_
#define INCLUDE_V8_TEMPLATE_H_
#include "v8-data.h" // NOLINT(build/include_directory)
#include "v8-function-callback.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-memory-span.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class AccessorSignature;
class CFunction;
class FunctionTemplate;
class ObjectTemplate;
class Signature;
// --- Templates ---
#define V8_INTRINSICS_LIST(F) \
F(ArrayProto_entries, array_entries_iterator) \
F(ArrayProto_forEach, array_for_each_iterator) \
F(ArrayProto_keys, array_keys_iterator) \
F(ArrayProto_values, array_values_iterator) \
F(ArrayPrototype, initial_array_prototype) \
F(AsyncIteratorPrototype, initial_async_iterator_prototype) \
F(ErrorPrototype, initial_error_prototype) \
F(IteratorPrototype, initial_iterator_prototype) \
F(ObjProto_valueOf, object_value_of_function)
enum Intrinsic {
#define V8_DECL_INTRINSIC(name, iname) k##name,
V8_INTRINSICS_LIST(V8_DECL_INTRINSIC)
#undef V8_DECL_INTRINSIC
};
/**
* The superclass of object and function templates.
*/
class V8_EXPORT Template : public Data {
public:
/**
* Adds a property to each instance created by this template.
*
* The property must be defined either as a primitive value, or a template.
*/
void Set(Local<Name> name, Local<Data> value,
PropertyAttribute attributes = None);
void SetPrivate(Local<Private> name, Local<Data> value,
PropertyAttribute attributes = None);
V8_INLINE void Set(Isolate* isolate, const char* name, Local<Data> value,
PropertyAttribute attributes = None);
void SetAccessorProperty(
Local<Name> name,
Local<FunctionTemplate> getter = Local<FunctionTemplate>(),
Local<FunctionTemplate> setter = Local<FunctionTemplate>(),
PropertyAttribute attribute = None, AccessControl settings = DEFAULT);
/**
* Whenever the property with the given name is accessed on objects
* created from this Template the getter and setter callbacks
* are called instead of getting and setting the property directly
* on the JavaScript object.
*
* \param name The name of the property for which an accessor is added.
* \param getter The callback to invoke when getting the property.
* \param setter The callback to invoke when setting the property.
* \param data A piece of data that will be passed to the getter and setter
* callbacks whenever they are invoked.
* \param settings Access control settings for the accessor. This is a bit
* field consisting of one of more of
* DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
* The default is to not allow cross-context access.
* ALL_CAN_READ means that all cross-context reads are allowed.
* ALL_CAN_WRITE means that all cross-context writes are allowed.
* The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
* cross-context access.
* \param attribute The attributes of the property for which an accessor
* is added.
* \param signature The signature describes valid receivers for the accessor
* and is used to perform implicit instance checks against them. If the
* receiver is incompatible (i.e. is not an instance of the constructor as
* defined by FunctionTemplate::HasInstance()), an implicit TypeError is
* thrown and no callback is invoked.
*/
void SetNativeDataProperty(
Local<String> name, AccessorGetterCallback getter,
AccessorSetterCallback setter = nullptr,
Local<Value> data = Local<Value>(), PropertyAttribute attribute = None,
Local<AccessorSignature> signature = Local<AccessorSignature>(),
AccessControl settings = DEFAULT,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
void SetNativeDataProperty(
Local<Name> name, AccessorNameGetterCallback getter,
AccessorNameSetterCallback setter = nullptr,
Local<Value> data = Local<Value>(), PropertyAttribute attribute = None,
Local<AccessorSignature> signature = Local<AccessorSignature>(),
AccessControl settings = DEFAULT,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
/**
* Like SetNativeDataProperty, but V8 will replace the native data property
* with a real data property on first access.
*/
void SetLazyDataProperty(
Local<Name> name, AccessorNameGetterCallback getter,
Local<Value> data = Local<Value>(), PropertyAttribute attribute = None,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
/**
* During template instantiation, sets the value with the intrinsic property
* from the correct context.
*/
void SetIntrinsicDataProperty(Local<Name> name, Intrinsic intrinsic,
PropertyAttribute attribute = None);
private:
Template();
friend class ObjectTemplate;
friend class FunctionTemplate;
};
// TODO(dcarney): Replace GenericNamedPropertyFooCallback with just
// NamedPropertyFooCallback.
/**
* Interceptor for get requests on an object.
*
* Use `info.GetReturnValue().Set()` to set the return value of the
* intercepted get request.
*
* \param property The name of the property for which the request was
* intercepted.
* \param info Information about the intercepted request, such as
* isolate, receiver, return value, or whether running in `'use strict`' mode.
* See `PropertyCallbackInfo`.
*
* \code
* void GetterCallback(
* Local<Name> name,
* const v8::PropertyCallbackInfo<v8::Value>& info) {
* info.GetReturnValue().Set(v8_num(42));
* }
*
* v8::Local<v8::FunctionTemplate> templ =
* v8::FunctionTemplate::New(isolate);
* templ->InstanceTemplate()->SetHandler(
* v8::NamedPropertyHandlerConfiguration(GetterCallback));
* LocalContext env;
* env->Global()
* ->Set(env.local(), v8_str("obj"), templ->GetFunction(env.local())
* .ToLocalChecked()
* ->NewInstance(env.local())
* .ToLocalChecked())
* .FromJust();
* v8::Local<v8::Value> result = CompileRun("obj.a = 17; obj.a");
* CHECK(v8_num(42)->Equals(env.local(), result).FromJust());
* \endcode
*
* See also `ObjectTemplate::SetHandler`.
*/
using GenericNamedPropertyGetterCallback =
void (*)(Local<Name> property, const PropertyCallbackInfo<Value>& info);
/**
* Interceptor for set requests on an object.
*
* Use `info.GetReturnValue()` to indicate whether the request was intercepted
* or not. If the setter successfully intercepts the request, i.e., if the
* request should not be further executed, call
* `info.GetReturnValue().Set(value)`. If the setter
* did not intercept the request, i.e., if the request should be handled as
* if no interceptor is present, do not not call `Set()`.
*
* \param property The name of the property for which the request was
* intercepted.
* \param value The value which the property will have if the request
* is not intercepted.
* \param info Information about the intercepted request, such as
* isolate, receiver, return value, or whether running in `'use strict'` mode.
* See `PropertyCallbackInfo`.
*
* See also
* `ObjectTemplate::SetHandler.`
*/
using GenericNamedPropertySetterCallback =
void (*)(Local<Name> property, Local<Value> value,
const PropertyCallbackInfo<Value>& info);
/**
* Intercepts all requests that query the attributes of the
* property, e.g., getOwnPropertyDescriptor(), propertyIsEnumerable(), and
* defineProperty().
*
* Use `info.GetReturnValue().Set(value)` to set the property attributes. The
* value is an integer encoding a `v8::PropertyAttribute`.
*
* \param property The name of the property for which the request was
* intercepted.
* \param info Information about the intercepted request, such as
* isolate, receiver, return value, or whether running in `'use strict'` mode.
* See `PropertyCallbackInfo`.
*
* \note Some functions query the property attributes internally, even though
* they do not return the attributes. For example, `hasOwnProperty()` can
* trigger this interceptor depending on the state of the object.
*
* See also
* `ObjectTemplate::SetHandler.`
*/
using GenericNamedPropertyQueryCallback =
void (*)(Local<Name> property, const PropertyCallbackInfo<Integer>& info);
/**
* Interceptor for delete requests on an object.
*
* Use `info.GetReturnValue()` to indicate whether the request was intercepted
* or not. If the deleter successfully intercepts the request, i.e., if the
* request should not be further executed, call
* `info.GetReturnValue().Set(value)` with a boolean `value`. The `value` is
* used as the return value of `delete`.
*
* \param property The name of the property for which the request was
* intercepted.
* \param info Information about the intercepted request, such as
* isolate, receiver, return value, or whether running in `'use strict'` mode.
* See `PropertyCallbackInfo`.
*
* \note If you need to mimic the behavior of `delete`, i.e., throw in strict
* mode instead of returning false, use `info.ShouldThrowOnError()` to determine
* if you are in strict mode.
*
* See also `ObjectTemplate::SetHandler.`
*/
using GenericNamedPropertyDeleterCallback =
void (*)(Local<Name> property, const PropertyCallbackInfo<Boolean>& info);
/**
* Returns an array containing the names of the properties the named
* property getter intercepts.
*
* Note: The values in the array must be of type v8::Name.
*/
using GenericNamedPropertyEnumeratorCallback =
void (*)(const PropertyCallbackInfo<Array>& info);
/**
* Interceptor for defineProperty requests on an object.
*
* Use `info.GetReturnValue()` to indicate whether the request was intercepted
* or not. If the definer successfully intercepts the request, i.e., if the
* request should not be further executed, call
* `info.GetReturnValue().Set(value)`. If the definer
* did not intercept the request, i.e., if the request should be handled as
* if no interceptor is present, do not not call `Set()`.
*
* \param property The name of the property for which the request was
* intercepted.
* \param desc The property descriptor which is used to define the
* property if the request is not intercepted.
* \param info Information about the intercepted request, such as
* isolate, receiver, return value, or whether running in `'use strict'` mode.
* See `PropertyCallbackInfo`.
*
* See also `ObjectTemplate::SetHandler`.
*/
using GenericNamedPropertyDefinerCallback =
void (*)(Local<Name> property, const PropertyDescriptor& desc,
const PropertyCallbackInfo<Value>& info);
/**
* Interceptor for getOwnPropertyDescriptor requests on an object.
*
* Use `info.GetReturnValue().Set()` to set the return value of the
* intercepted request. The return value must be an object that
* can be converted to a PropertyDescriptor, e.g., a `v8::value` returned from
* `v8::Object::getOwnPropertyDescriptor`.
*
* \param property The name of the property for which the request was
* intercepted.
* \info Information about the intercepted request, such as
* isolate, receiver, return value, or whether running in `'use strict'` mode.
* See `PropertyCallbackInfo`.
*
* \note If GetOwnPropertyDescriptor is intercepted, it will
* always return true, i.e., indicate that the property was found.
*
* See also `ObjectTemplate::SetHandler`.
*/
using GenericNamedPropertyDescriptorCallback =
void (*)(Local<Name> property, const PropertyCallbackInfo<Value>& info);
/**
* See `v8::GenericNamedPropertyGetterCallback`.
*/
using IndexedPropertyGetterCallback =
void (*)(uint32_t index, const PropertyCallbackInfo<Value>& info);
/**
* See `v8::GenericNamedPropertySetterCallback`.
*/
using IndexedPropertySetterCallback =
void (*)(uint32_t index, Local<Value> value,
const PropertyCallbackInfo<Value>& info);
/**
* See `v8::GenericNamedPropertyQueryCallback`.
*/
using IndexedPropertyQueryCallback =
void (*)(uint32_t index, const PropertyCallbackInfo<Integer>& info);
/**
* See `v8::GenericNamedPropertyDeleterCallback`.
*/
using IndexedPropertyDeleterCallback =
void (*)(uint32_t index, const PropertyCallbackInfo<Boolean>& info);
/**
* Returns an array containing the indices of the properties the indexed
* property getter intercepts.
*
* Note: The values in the array must be uint32_t.
*/
using IndexedPropertyEnumeratorCallback =
void (*)(const PropertyCallbackInfo<Array>& info);
/**
* See `v8::GenericNamedPropertyDefinerCallback`.
*/
using IndexedPropertyDefinerCallback =
void (*)(uint32_t index, const PropertyDescriptor& desc,
const PropertyCallbackInfo<Value>& info);
/**
* See `v8::GenericNamedPropertyDescriptorCallback`.
*/
using IndexedPropertyDescriptorCallback =
void (*)(uint32_t index, const PropertyCallbackInfo<Value>& info);
/**
* Returns true if the given context should be allowed to access the given
* object.
*/
using AccessCheckCallback = bool (*)(Local<Context> accessing_context,
Local<Object> accessed_object,
Local<Value> data);
enum class ConstructorBehavior { kThrow, kAllow };
/**
* A FunctionTemplate is used to create functions at runtime. There
* can only be one function created from a FunctionTemplate in a
* context. The lifetime of the created function is equal to the
* lifetime of the context. So in case the embedder needs to create
* temporary functions that can be collected using Scripts is
* preferred.
*
* Any modification of a FunctionTemplate after first instantiation will trigger
* a crash.
*
* A FunctionTemplate can have properties, these properties are added to the
* function object when it is created.
*
* A FunctionTemplate has a corresponding instance template which is
* used to create object instances when the function is used as a
* constructor. Properties added to the instance template are added to
* each object instance.
*
* A FunctionTemplate can have a prototype template. The prototype template
* is used to create the prototype object of the function.
*
* The following example shows how to use a FunctionTemplate:
*
* \code
* v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate);
* t->Set(isolate, "func_property", v8::Number::New(isolate, 1));
*
* v8::Local<v8::Template> proto_t = t->PrototypeTemplate();
* proto_t->Set(isolate,
* "proto_method",
* v8::FunctionTemplate::New(isolate, InvokeCallback));
* proto_t->Set(isolate, "proto_const", v8::Number::New(isolate, 2));
*
* v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate();
* instance_t->SetAccessor(
String::NewFromUtf8Literal(isolate, "instance_accessor"),
* InstanceAccessorCallback);
* instance_t->SetHandler(
* NamedPropertyHandlerConfiguration(PropertyHandlerCallback));
* instance_t->Set(String::NewFromUtf8Literal(isolate, "instance_property"),
* Number::New(isolate, 3));
*
* v8::Local<v8::Function> function = t->GetFunction();
* v8::Local<v8::Object> instance = function->NewInstance();
* \endcode
*
* Let's use "function" as the JS variable name of the function object
* and "instance" for the instance object created above. The function
* and the instance will have the following properties:
*
* \code
* func_property in function == true;
* function.func_property == 1;
*
* function.prototype.proto_method() invokes 'InvokeCallback'
* function.prototype.proto_const == 2;
*
* instance instanceof function == true;
* instance.instance_accessor calls 'InstanceAccessorCallback'
* instance.instance_property == 3;
* \endcode
*
* A FunctionTemplate can inherit from another one by calling the
* FunctionTemplate::Inherit method. The following graph illustrates
* the semantics of inheritance:
*
* \code
* FunctionTemplate Parent -> Parent() . prototype -> { }
* ^ ^
* | Inherit(Parent) | .__proto__
* | |
* FunctionTemplate Child -> Child() . prototype -> { }
* \endcode
*
* A FunctionTemplate 'Child' inherits from 'Parent', the prototype
* object of the Child() function has __proto__ pointing to the
* Parent() function's prototype object. An instance of the Child
* function has all properties on Parent's instance templates.
*
* Let Parent be the FunctionTemplate initialized in the previous
* section and create a Child FunctionTemplate by:
*
* \code
* Local<FunctionTemplate> parent = t;
* Local<FunctionTemplate> child = FunctionTemplate::New();
* child->Inherit(parent);
*
* Local<Function> child_function = child->GetFunction();
* Local<Object> child_instance = child_function->NewInstance();
* \endcode
*
* The Child function and Child instance will have the following
* properties:
*
* \code
* child_func.prototype.__proto__ == function.prototype;
* child_instance.instance_accessor calls 'InstanceAccessorCallback'
* child_instance.instance_property == 3;
* \endcode
*
* The additional 'c_function' parameter refers to a fast API call, which
* must not trigger GC or JavaScript execution, or call into V8 in other
* ways. For more information how to define them, see
* include/v8-fast-api-calls.h. Please note that this feature is still
* experimental.
*/
class V8_EXPORT FunctionTemplate : public Template {
public:
/** Creates a function template.*/
static Local<FunctionTemplate> New(
Isolate* isolate, FunctionCallback callback = nullptr,
Local<Value> data = Local<Value>(),
Local<Signature> signature = Local<Signature>(), int length = 0,
ConstructorBehavior behavior = ConstructorBehavior::kAllow,
SideEffectType side_effect_type = SideEffectType::kHasSideEffect,
const CFunction* c_function = nullptr, uint16_t instance_type = 0,
uint16_t allowed_receiver_instance_type_range_start = 0,
uint16_t allowed_receiver_instance_type_range_end = 0);
/** Creates a function template for multiple overloaded fast API calls.*/
static Local<FunctionTemplate> NewWithCFunctionOverloads(
Isolate* isolate, FunctionCallback callback = nullptr,
Local<Value> data = Local<Value>(),
Local<Signature> signature = Local<Signature>(), int length = 0,
ConstructorBehavior behavior = ConstructorBehavior::kAllow,
SideEffectType side_effect_type = SideEffectType::kHasSideEffect,
const MemorySpan<const CFunction>& c_function_overloads = {});
/**
* Creates a function template backed/cached by a private property.
*/
static Local<FunctionTemplate> NewWithCache(
Isolate* isolate, FunctionCallback callback,
Local<Private> cache_property, Local<Value> data = Local<Value>(),
Local<Signature> signature = Local<Signature>(), int length = 0,
SideEffectType side_effect_type = SideEffectType::kHasSideEffect);
/** Returns the unique function instance in the current execution context.*/
V8_WARN_UNUSED_RESULT MaybeLocal<Function> GetFunction(
Local<Context> context);
/**
* Similar to Context::NewRemoteContext, this creates an instance that
* isn't backed by an actual object.
*
* The InstanceTemplate of this FunctionTemplate must have access checks with
* handlers installed.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Object> NewRemoteInstance();
/**
* Set the call-handler callback for a FunctionTemplate. This
* callback is called whenever the function created from this
* FunctionTemplate is called. The 'c_function' represents a fast
* API call, see the comment above the class declaration.
*/
void SetCallHandler(
FunctionCallback callback, Local<Value> data = Local<Value>(),
SideEffectType side_effect_type = SideEffectType::kHasSideEffect,
const MemorySpan<const CFunction>& c_function_overloads = {});
/** Set the predefined length property for the FunctionTemplate. */
void SetLength(int length);
/** Get the InstanceTemplate. */
Local<ObjectTemplate> InstanceTemplate();
/**
* Causes the function template to inherit from a parent function template.
* This means the function's prototype.__proto__ is set to the parent
* function's prototype.
**/
void Inherit(Local<FunctionTemplate> parent);
/**
* A PrototypeTemplate is the template used to create the prototype object
* of the function created by this template.
*/
Local<ObjectTemplate> PrototypeTemplate();
/**
* A PrototypeProviderTemplate is another function template whose prototype
* property is used for this template. This is mutually exclusive with setting
* a prototype template indirectly by calling PrototypeTemplate() or using
* Inherit().
**/
void SetPrototypeProviderTemplate(Local<FunctionTemplate> prototype_provider);
/**
* Set the class name of the FunctionTemplate. This is used for
* printing objects created with the function created from the
* FunctionTemplate as its constructor.
*/
void SetClassName(Local<String> name);
/**
* When set to true, no access check will be performed on the receiver of a
* function call. Currently defaults to true, but this is subject to change.
*/
void SetAcceptAnyReceiver(bool value);
/**
* Sets the ReadOnly flag in the attributes of the 'prototype' property
* of functions created from this FunctionTemplate to true.
*/
void ReadOnlyPrototype();
/**
* Removes the prototype property from functions created from this
* FunctionTemplate.
*/
void RemovePrototype();
/**
* Returns true if the given object is an instance of this function
* template.
*/
bool HasInstance(Local<Value> object);
/**
* Returns true if the given value is an API object that was constructed by an
* instance of this function template (without checking for inheriting
* function templates).
*
* This is an experimental feature and may still change significantly.
*/
bool IsLeafTemplateForApiObject(v8::Local<v8::Value> value) const;
V8_INLINE static FunctionTemplate* Cast(Data* data);
private:
FunctionTemplate();
static void CheckCast(Data* that);
friend class Context;
friend class ObjectTemplate;
};
/**
* Configuration flags for v8::NamedPropertyHandlerConfiguration or
* v8::IndexedPropertyHandlerConfiguration.
*/
enum class PropertyHandlerFlags {
/**
* None.
*/
kNone = 0,
/**
* See ALL_CAN_READ above.
*/
kAllCanRead = 1,
/** Will not call into interceptor for properties on the receiver or prototype
* chain, i.e., only call into interceptor for properties that do not exist.
* Currently only valid for named interceptors.
*/
kNonMasking = 1 << 1,
/**
* Will not call into interceptor for symbol lookup. Only meaningful for
* named interceptors.
*/
kOnlyInterceptStrings = 1 << 2,
/**
* The getter, query, enumerator callbacks do not produce side effects.
*/
kHasNoSideEffect = 1 << 3,
};
struct NamedPropertyHandlerConfiguration {
NamedPropertyHandlerConfiguration(
GenericNamedPropertyGetterCallback getter,
GenericNamedPropertySetterCallback setter,
GenericNamedPropertyQueryCallback query,
GenericNamedPropertyDeleterCallback deleter,
GenericNamedPropertyEnumeratorCallback enumerator,
GenericNamedPropertyDefinerCallback definer,
GenericNamedPropertyDescriptorCallback descriptor,
Local<Value> data = Local<Value>(),
PropertyHandlerFlags flags = PropertyHandlerFlags::kNone)
: getter(getter),
setter(setter),
query(query),
deleter(deleter),
enumerator(enumerator),
definer(definer),
descriptor(descriptor),
data(data),
flags(flags) {}
NamedPropertyHandlerConfiguration(
/** Note: getter is required */
GenericNamedPropertyGetterCallback getter = nullptr,
GenericNamedPropertySetterCallback setter = nullptr,
GenericNamedPropertyQueryCallback query = nullptr,
GenericNamedPropertyDeleterCallback deleter = nullptr,
GenericNamedPropertyEnumeratorCallback enumerator = nullptr,
Local<Value> data = Local<Value>(),
PropertyHandlerFlags flags = PropertyHandlerFlags::kNone)
: getter(getter),
setter(setter),
query(query),
deleter(deleter),
enumerator(enumerator),
definer(nullptr),
descriptor(nullptr),
data(data),
flags(flags) {}
NamedPropertyHandlerConfiguration(
GenericNamedPropertyGetterCallback getter,
GenericNamedPropertySetterCallback setter,
GenericNamedPropertyDescriptorCallback descriptor,
GenericNamedPropertyDeleterCallback deleter,
GenericNamedPropertyEnumeratorCallback enumerator,
GenericNamedPropertyDefinerCallback definer,
Local<Value> data = Local<Value>(),
PropertyHandlerFlags flags = PropertyHandlerFlags::kNone)
: getter(getter),
setter(setter),
query(nullptr),
deleter(deleter),
enumerator(enumerator),
definer(definer),
descriptor(descriptor),
data(data),
flags(flags) {}
GenericNamedPropertyGetterCallback getter;
GenericNamedPropertySetterCallback setter;
GenericNamedPropertyQueryCallback query;
GenericNamedPropertyDeleterCallback deleter;
GenericNamedPropertyEnumeratorCallback enumerator;
GenericNamedPropertyDefinerCallback definer;
GenericNamedPropertyDescriptorCallback descriptor;
Local<Value> data;
PropertyHandlerFlags flags;
};
struct IndexedPropertyHandlerConfiguration {
IndexedPropertyHandlerConfiguration(
IndexedPropertyGetterCallback getter,
IndexedPropertySetterCallback setter, IndexedPropertyQueryCallback query,
IndexedPropertyDeleterCallback deleter,
IndexedPropertyEnumeratorCallback enumerator,
IndexedPropertyDefinerCallback definer,
IndexedPropertyDescriptorCallback descriptor,
Local<Value> data = Local<Value>(),
PropertyHandlerFlags flags = PropertyHandlerFlags::kNone)
: getter(getter),
setter(setter),
query(query),
deleter(deleter),
enumerator(enumerator),
definer(definer),
descriptor(descriptor),
data(data),
flags(flags) {}
IndexedPropertyHandlerConfiguration(
/** Note: getter is required */
IndexedPropertyGetterCallback getter = nullptr,
IndexedPropertySetterCallback setter = nullptr,
IndexedPropertyQueryCallback query = nullptr,
IndexedPropertyDeleterCallback deleter = nullptr,
IndexedPropertyEnumeratorCallback enumerator = nullptr,
Local<Value> data = Local<Value>(),
PropertyHandlerFlags flags = PropertyHandlerFlags::kNone)
: getter(getter),
setter(setter),
query(query),
deleter(deleter),
enumerator(enumerator),
definer(nullptr),
descriptor(nullptr),
data(data),
flags(flags) {}
IndexedPropertyHandlerConfiguration(
IndexedPropertyGetterCallback getter,
IndexedPropertySetterCallback setter,
IndexedPropertyDescriptorCallback descriptor,
IndexedPropertyDeleterCallback deleter,
IndexedPropertyEnumeratorCallback enumerator,
IndexedPropertyDefinerCallback definer,
Local<Value> data = Local<Value>(),
PropertyHandlerFlags flags = PropertyHandlerFlags::kNone)
: getter(getter),
setter(setter),
query(nullptr),
deleter(deleter),
enumerator(enumerator),
definer(definer),
descriptor(descriptor),
data(data),
flags(flags) {}
IndexedPropertyGetterCallback getter;
IndexedPropertySetterCallback setter;
IndexedPropertyQueryCallback query;
IndexedPropertyDeleterCallback deleter;
IndexedPropertyEnumeratorCallback enumerator;
IndexedPropertyDefinerCallback definer;
IndexedPropertyDescriptorCallback descriptor;
Local<Value> data;
PropertyHandlerFlags flags;
};
/**
* An ObjectTemplate is used to create objects at runtime.
*
* Properties added to an ObjectTemplate are added to each object
* created from the ObjectTemplate.
*/
class V8_EXPORT ObjectTemplate : public Template {
public:
/** Creates an ObjectTemplate. */
static Local<ObjectTemplate> New(
Isolate* isolate,
Local<FunctionTemplate> constructor = Local<FunctionTemplate>());
/** Creates a new instance of this template.*/
V8_WARN_UNUSED_RESULT MaybeLocal<Object> NewInstance(Local<Context> context);
/**
* Sets an accessor on the object template.
*
* Whenever the property with the given name is accessed on objects
* created from this ObjectTemplate the getter and setter callbacks
* are called instead of getting and setting the property directly
* on the JavaScript object.
*
* \param name The name of the property for which an accessor is added.
* \param getter The callback to invoke when getting the property.
* \param setter The callback to invoke when setting the property.
* \param data A piece of data that will be passed to the getter and setter
* callbacks whenever they are invoked.
* \param settings Access control settings for the accessor. This is a bit
* field consisting of one of more of
* DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
* The default is to not allow cross-context access.
* ALL_CAN_READ means that all cross-context reads are allowed.
* ALL_CAN_WRITE means that all cross-context writes are allowed.
* The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
* cross-context access.
* \param attribute The attributes of the property for which an accessor
* is added.
* \param signature The signature describes valid receivers for the accessor
* and is used to perform implicit instance checks against them. If the
* receiver is incompatible (i.e. is not an instance of the constructor as
* defined by FunctionTemplate::HasInstance()), an implicit TypeError is
* thrown and no callback is invoked.
*/
void SetAccessor(
Local<String> name, AccessorGetterCallback getter,
AccessorSetterCallback setter = nullptr,
Local<Value> data = Local<Value>(), AccessControl settings = DEFAULT,
PropertyAttribute attribute = None,
Local<AccessorSignature> signature = Local<AccessorSignature>(),
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
void SetAccessor(
Local<Name> name, AccessorNameGetterCallback getter,
AccessorNameSetterCallback setter = nullptr,
Local<Value> data = Local<Value>(), AccessControl settings = DEFAULT,
PropertyAttribute attribute = None,
Local<AccessorSignature> signature = Local<AccessorSignature>(),
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
/**
* Sets a named property handler on the object template.
*
* Whenever a property whose name is a string or a symbol is accessed on
* objects created from this object template, the provided callback is
* invoked instead of accessing the property directly on the JavaScript
* object.
*
* @param configuration The NamedPropertyHandlerConfiguration that defines the
* callbacks to invoke when accessing a property.
*/
void SetHandler(const NamedPropertyHandlerConfiguration& configuration);
/**
* Sets an indexed property handler on the object template.
*
* Whenever an indexed property is accessed on objects created from
* this object template, the provided callback is invoked instead of
* accessing the property directly on the JavaScript object.
*
* \param getter The callback to invoke when getting a property.
* \param setter The callback to invoke when setting a property.
* \param query The callback to invoke to check if an object has a property.
* \param deleter The callback to invoke when deleting a property.
* \param enumerator The callback to invoke to enumerate all the indexed
* properties of an object.
* \param data A piece of data that will be passed to the callbacks
* whenever they are invoked.
*/
// TODO(dcarney): deprecate
void SetIndexedPropertyHandler(
IndexedPropertyGetterCallback getter,
IndexedPropertySetterCallback setter = nullptr,
IndexedPropertyQueryCallback query = nullptr,
IndexedPropertyDeleterCallback deleter = nullptr,
IndexedPropertyEnumeratorCallback enumerator = nullptr,
Local<Value> data = Local<Value>()) {
SetHandler(IndexedPropertyHandlerConfiguration(getter, setter, query,
deleter, enumerator, data));
}
/**
* Sets an indexed property handler on the object template.
*
* Whenever an indexed property is accessed on objects created from
* this object template, the provided callback is invoked instead of
* accessing the property directly on the JavaScript object.
*
* @param configuration The IndexedPropertyHandlerConfiguration that defines
* the callbacks to invoke when accessing a property.
*/
void SetHandler(const IndexedPropertyHandlerConfiguration& configuration);
/**
* Sets the callback to be used when calling instances created from
* this template as a function. If no callback is set, instances
* behave like normal JavaScript objects that cannot be called as a
* function.
*/
void SetCallAsFunctionHandler(FunctionCallback callback,
Local<Value> data = Local<Value>());
/**
* Mark object instances of the template as undetectable.
*
* In many ways, undetectable objects behave as though they are not
* there. They behave like 'undefined' in conditionals and when
* printed. However, properties can be accessed and called as on
* normal objects.
*/
void MarkAsUndetectable();
/**
* Sets access check callback on the object template and enables access
* checks.
*
* When accessing properties on instances of this object template,
* the access check callback will be called to determine whether or
* not to allow cross-context access to the properties.
*/
void SetAccessCheckCallback(AccessCheckCallback callback,
Local<Value> data = Local<Value>());
/**
* Like SetAccessCheckCallback but invokes an interceptor on failed access
* checks instead of looking up all-can-read properties. You can only use
* either this method or SetAccessCheckCallback, but not both at the same
* time.
*/
void SetAccessCheckCallbackAndHandler(
AccessCheckCallback callback,
const NamedPropertyHandlerConfiguration& named_handler,
const IndexedPropertyHandlerConfiguration& indexed_handler,
Local<Value> data = Local<Value>());
/**
* Gets the number of internal fields for objects generated from
* this template.
*/
int InternalFieldCount() const;
/**
* Sets the number of internal fields for objects generated from
* this template.
*/
void SetInternalFieldCount(int value);
/**
* Returns true if the object will be an immutable prototype exotic object.
*/
bool IsImmutableProto() const;
/**
* Makes the ObjectTemplate for an immutable prototype exotic object, with an
* immutable __proto__.
*/
void SetImmutableProto();
/**
* Support for TC39 "dynamic code brand checks" proposal.
*
* This API allows to mark (& query) objects as "code like", which causes
* them to be treated like Strings in the context of eval and function
* constructor.
*
* Reference: https://github.com/tc39/proposal-dynamic-code-brand-checks
*/
void SetCodeLike();
bool IsCodeLike() const;
V8_INLINE static ObjectTemplate* Cast(Data* data);
private:
ObjectTemplate();
static Local<ObjectTemplate> New(internal::Isolate* isolate,
Local<FunctionTemplate> constructor);
static void CheckCast(Data* that);
friend class FunctionTemplate;
};
/**
* A Signature specifies which receiver is valid for a function.
*
* A receiver matches a given signature if the receiver (or any of its
* hidden prototypes) was created from the signature's FunctionTemplate, or
* from a FunctionTemplate that inherits directly or indirectly from the
* signature's FunctionTemplate.
*/
class V8_EXPORT Signature : public Data {
public:
static Local<Signature> New(
Isolate* isolate,
Local<FunctionTemplate> receiver = Local<FunctionTemplate>());
V8_INLINE static Signature* Cast(Data* data);
private:
Signature();
static void CheckCast(Data* that);
};
/**
* An AccessorSignature specifies which receivers are valid parameters
* to an accessor callback.
*/
class V8_EXPORT AccessorSignature : public Data {
public:
static Local<AccessorSignature> New(
Isolate* isolate,
Local<FunctionTemplate> receiver = Local<FunctionTemplate>());
V8_INLINE static AccessorSignature* Cast(Data* data);
private:
AccessorSignature();
static void CheckCast(Data* that);
};
// --- Implementation ---
void Template::Set(Isolate* isolate, const char* name, Local<Data> value,
PropertyAttribute attributes) {
Set(String::NewFromUtf8(isolate, name, NewStringType::kInternalized)
.ToLocalChecked(),
value, attributes);
}
FunctionTemplate* FunctionTemplate::Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return reinterpret_cast<FunctionTemplate*>(data);
}
ObjectTemplate* ObjectTemplate::Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return reinterpret_cast<ObjectTemplate*>(data);
}
Signature* Signature::Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return reinterpret_cast<Signature*>(data);
}
AccessorSignature* AccessorSignature::Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return reinterpret_cast<AccessorSignature*>(data);
}
} // namespace v8
#endif // INCLUDE_V8_TEMPLATE_H_