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// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_MEMORY_CHUNK_H_
#define V8_HEAP_MEMORY_CHUNK_H_
#include <atomic>
#include "src/base/macros.h"
#include "src/base/platform/mutex.h"
#include "src/common/globals.h"
#include "src/heap/basic-memory-chunk.h"
#include "src/heap/heap.h"
#include "src/heap/invalidated-slots.h"
#include "src/heap/list.h"
#include "src/heap/marking.h"
#include "src/heap/memory-chunk-layout.h"
#include "src/heap/slot-set.h"
namespace v8 {
namespace internal {
class CodeObjectRegistry;
class FreeListCategory;
class LocalArrayBufferTracker;
// MemoryChunk represents a memory region owned by a specific space.
// It is divided into the header and the body. Chunk start is always
// 1MB aligned. Start of the body is aligned so it can accommodate
// any heap object.
class MemoryChunk : public BasicMemoryChunk {
public:
// |kDone|: The page state when sweeping is complete or sweeping must not be
// performed on that page. Sweeper threads that are done with their work
// will set this value and not touch the page anymore.
// |kPending|: This page is ready for parallel sweeping.
// |kInProgress|: This page is currently swept by a sweeper thread.
enum class ConcurrentSweepingState : intptr_t {
kDone,
kPending,
kInProgress,
};
static const size_t kHeaderSize = MemoryChunkLayout::kMemoryChunkHeaderSize;
static const intptr_t kOldToNewSlotSetOffset =
MemoryChunkLayout::kSlotSetOffset;
// Page size in bytes. This must be a multiple of the OS page size.
static const int kPageSize = 1 << kPageSizeBits;
// Maximum number of nested code memory modification scopes.
static const int kMaxWriteUnprotectCounter = 3;
// Only works if the pointer is in the first kPageSize of the MemoryChunk.
static MemoryChunk* FromAddress(Address a) {
return cast(BasicMemoryChunk::FromAddress(a));
}
// Only works if the object is in the first kPageSize of the MemoryChunk.
static MemoryChunk* FromHeapObject(HeapObject o) {
DCHECK(!V8_ENABLE_THIRD_PARTY_HEAP_BOOL);
return cast(BasicMemoryChunk::FromHeapObject(o));
}
static MemoryChunk* cast(BasicMemoryChunk* chunk) {
SLOW_DCHECK(!chunk->InReadOnlySpace());
return static_cast<MemoryChunk*>(chunk);
}
static const MemoryChunk* cast(const BasicMemoryChunk* chunk) {
SLOW_DCHECK(!chunk->InReadOnlySpace());
return static_cast<const MemoryChunk*>(chunk);
}
size_t buckets() const { return SlotSet::BucketsForSize(size()); }
void SetOldGenerationPageFlags(bool is_marking);
void SetYoungGenerationPageFlags(bool is_marking);
static inline void MoveExternalBackingStoreBytes(
ExternalBackingStoreType type, MemoryChunk* from, MemoryChunk* to,
size_t amount);
void DiscardUnusedMemory(Address addr, size_t size);
base::Mutex* mutex() { return mutex_; }
void set_concurrent_sweeping_state(ConcurrentSweepingState state) {
concurrent_sweeping_ = state;
}
ConcurrentSweepingState concurrent_sweeping_state() {
return static_cast<ConcurrentSweepingState>(concurrent_sweeping_.load());
}
bool SweepingDone() {
return concurrent_sweeping_ == ConcurrentSweepingState::kDone;
}
template <RememberedSetType type>
bool ContainsSlots() {
return slot_set<type>() != nullptr || typed_slot_set<type>() != nullptr ||
invalidated_slots<type>() != nullptr;
}
template <RememberedSetType type, AccessMode access_mode = AccessMode::ATOMIC>
SlotSet* slot_set() {
if (access_mode == AccessMode::ATOMIC)
return base::AsAtomicPointer::Acquire_Load(&slot_set_[type]);
return slot_set_[type];
}
template <AccessMode access_mode = AccessMode::ATOMIC>
SlotSet* sweeping_slot_set() {
if (access_mode == AccessMode::ATOMIC)
return base::AsAtomicPointer::Acquire_Load(&sweeping_slot_set_);
return sweeping_slot_set_;
}
template <RememberedSetType type, AccessMode access_mode = AccessMode::ATOMIC>
TypedSlotSet* typed_slot_set() {
if (access_mode == AccessMode::ATOMIC)
return base::AsAtomicPointer::Acquire_Load(&typed_slot_set_[type]);
return typed_slot_set_[type];
}
template <RememberedSetType type>
V8_EXPORT_PRIVATE SlotSet* AllocateSlotSet();
SlotSet* AllocateSweepingSlotSet();
SlotSet* AllocateSlotSet(SlotSet** slot_set);
// Not safe to be called concurrently.
template <RememberedSetType type>
void ReleaseSlotSet();
void ReleaseSlotSet(SlotSet** slot_set);
void ReleaseSweepingSlotSet();
template <RememberedSetType type>
TypedSlotSet* AllocateTypedSlotSet();
// Not safe to be called concurrently.
template <RememberedSetType type>
void ReleaseTypedSlotSet();
template <RememberedSetType type>
InvalidatedSlots* AllocateInvalidatedSlots();
template <RememberedSetType type>
void ReleaseInvalidatedSlots();
template <RememberedSetType type>
V8_EXPORT_PRIVATE void RegisterObjectWithInvalidatedSlots(HeapObject object);
void InvalidateRecordedSlots(HeapObject object);
template <RememberedSetType type>
bool RegisteredObjectWithInvalidatedSlots(HeapObject object);
template <RememberedSetType type>
InvalidatedSlots* invalidated_slots() {
return invalidated_slots_[type];
}
void ReleaseLocalTracker();
void AllocateYoungGenerationBitmap();
void ReleaseYoungGenerationBitmap();
int FreeListsLength();
// Approximate amount of physical memory committed for this chunk.
V8_EXPORT_PRIVATE size_t CommittedPhysicalMemory();
size_t ProgressBar() {
DCHECK(IsFlagSet<AccessMode::ATOMIC>(HAS_PROGRESS_BAR));
return progress_bar_.load(std::memory_order_acquire);
}
bool TrySetProgressBar(size_t old_value, size_t new_value) {
DCHECK(IsFlagSet<AccessMode::ATOMIC>(HAS_PROGRESS_BAR));
return progress_bar_.compare_exchange_strong(old_value, new_value,
std::memory_order_acq_rel);
}
void ResetProgressBar() {
if (IsFlagSet(MemoryChunk::HAS_PROGRESS_BAR)) {
progress_bar_.store(0, std::memory_order_release);
}
}
inline void IncrementExternalBackingStoreBytes(ExternalBackingStoreType type,
size_t amount);
inline void DecrementExternalBackingStoreBytes(ExternalBackingStoreType type,
size_t amount);
size_t ExternalBackingStoreBytes(ExternalBackingStoreType type) {
return external_backing_store_bytes_[type];
}
Space* owner() const {
return reinterpret_cast<Space*>(BasicMemoryChunk::owner());
}
// Gets the chunk's allocation space, potentially dealing with a null owner_
// (like read-only chunks have).
inline AllocationSpace owner_identity() const;
// Emits a memory barrier. For TSAN builds the other thread needs to perform
// MemoryChunk::synchronized_heap() to simulate the barrier.
void InitializationMemoryFence();
V8_EXPORT_PRIVATE void SetReadable();
V8_EXPORT_PRIVATE void SetReadAndExecutable();
V8_EXPORT_PRIVATE void SetReadAndWritable();
void SetDefaultCodePermissions() {
if (FLAG_jitless) {
SetReadable();
} else {
SetReadAndExecutable();
}
}
heap::ListNode<MemoryChunk>& list_node() { return list_node_; }
const heap::ListNode<MemoryChunk>& list_node() const { return list_node_; }
CodeObjectRegistry* GetCodeObjectRegistry() { return code_object_registry_; }
PossiblyEmptyBuckets* possibly_empty_buckets() {
return &possibly_empty_buckets_;
}
// Release memory allocated by the chunk, except that which is needed by
// read-only space chunks.
void ReleaseAllocatedMemoryNeededForWritableChunk();
protected:
static MemoryChunk* Initialize(BasicMemoryChunk* basic_chunk, Heap* heap,
Executability executable);
// Release all memory allocated by the chunk. Should be called when memory
// chunk is about to be freed.
void ReleaseAllAllocatedMemory();
// Sets the requested page permissions only if the write unprotect counter
// has reached 0.
void DecrementWriteUnprotectCounterAndMaybeSetPermissions(
PageAllocator::Permission permission);
template <AccessMode mode>
ConcurrentBitmap<mode>* young_generation_bitmap() const {
return reinterpret_cast<ConcurrentBitmap<mode>*>(young_generation_bitmap_);
}
#ifdef DEBUG
static void ValidateOffsets(MemoryChunk* chunk);
#endif
// A single slot set for small pages (of size kPageSize) or an array of slot
// set for large pages. In the latter case the number of entries in the array
// is ceil(size() / kPageSize).
SlotSet* slot_set_[NUMBER_OF_REMEMBERED_SET_TYPES];
// Used by the incremental marker to keep track of the scanning progress in
// large objects that have a progress bar and are scanned in increments.
std::atomic<size_t> progress_bar_;
// Count of bytes marked black on page.
std::atomic<intptr_t> live_byte_count_;
// A single slot set for small pages (of size kPageSize) or an array of slot
// set for large pages. In the latter case the number of entries in the array
// is ceil(size() / kPageSize).
SlotSet* sweeping_slot_set_;
TypedSlotSet* typed_slot_set_[NUMBER_OF_REMEMBERED_SET_TYPES];
InvalidatedSlots* invalidated_slots_[NUMBER_OF_REMEMBERED_SET_TYPES];
base::Mutex* mutex_;
std::atomic<ConcurrentSweepingState> concurrent_sweeping_;
base::Mutex* page_protection_change_mutex_;
// This field is only relevant for code pages. It depicts the number of
// times a component requested this page to be read+writeable. The
// counter is decremented when a component resets to read+executable.
// If Value() == 0 => The memory is read and executable.
// If Value() >= 1 => The Memory is read and writable (and maybe executable).
// The maximum value is limited by {kMaxWriteUnprotectCounter} to prevent
// excessive nesting of scopes.
// All executable MemoryChunks are allocated rw based on the assumption that
// they will be used immediately for an allocation. They are initialized
// with the number of open CodeSpaceMemoryModificationScopes. The caller
// that triggers the page allocation is responsible for decrementing the
// counter.
uintptr_t write_unprotect_counter_;
// Tracks off-heap memory used by this memory chunk.
std::atomic<size_t> external_backing_store_bytes_[kNumTypes];
heap::ListNode<MemoryChunk> list_node_;
FreeListCategory** categories_;
LocalArrayBufferTracker* local_tracker_;
std::atomic<intptr_t> young_generation_live_byte_count_;
Bitmap* young_generation_bitmap_;
CodeObjectRegistry* code_object_registry_;
PossiblyEmptyBuckets possibly_empty_buckets_;
private:
friend class ConcurrentMarkingState;
friend class MajorMarkingState;
friend class MajorAtomicMarkingState;
friend class MajorNonAtomicMarkingState;
friend class MemoryAllocator;
friend class MemoryChunkValidator;
friend class MinorMarkingState;
friend class MinorNonAtomicMarkingState;
friend class PagedSpace;
};
} // namespace internal
} // namespace v8
#endif // V8_HEAP_MEMORY_CHUNK_H_