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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_
#define V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_
namespace v8 {
namespace internal {
namespace compiler {
// ARM64-specific opcodes that specify which assembly sequence to emit.
// Most opcodes specify a single instruction.
#define TARGET_ARCH_OPCODE_LIST(V) \
V(Arm64Add) \
V(Arm64Add32) \
V(Arm64And) \
V(Arm64And32) \
V(Arm64Bic) \
V(Arm64Bic32) \
V(Arm64Cmp) \
V(Arm64Cmp32) \
V(Arm64Cmn) \
V(Arm64Cmn32) \
V(Arm64Tst) \
V(Arm64Tst32) \
V(Arm64Or) \
V(Arm64Or32) \
V(Arm64Orn) \
V(Arm64Orn32) \
V(Arm64Eor) \
V(Arm64Eor32) \
V(Arm64Eon) \
V(Arm64Eon32) \
V(Arm64Sub) \
V(Arm64Sub32) \
V(Arm64Mul) \
V(Arm64Mul32) \
V(Arm64Smull) \
V(Arm64Umull) \
V(Arm64Madd) \
V(Arm64Madd32) \
V(Arm64Msub) \
V(Arm64Msub32) \
V(Arm64Mneg) \
V(Arm64Mneg32) \
V(Arm64Idiv) \
V(Arm64Idiv32) \
V(Arm64Udiv) \
V(Arm64Udiv32) \
V(Arm64Imod) \
V(Arm64Imod32) \
V(Arm64Umod) \
V(Arm64Umod32) \
V(Arm64Not) \
V(Arm64Not32) \
V(Arm64Neg) \
V(Arm64Neg32) \
V(Arm64Lsl) \
V(Arm64Lsl32) \
V(Arm64Lsr) \
V(Arm64Lsr32) \
V(Arm64Asr) \
V(Arm64Asr32) \
V(Arm64Ror) \
V(Arm64Ror32) \
V(Arm64Mov32) \
V(Arm64Sxtb32) \
V(Arm64Sxth32) \
V(Arm64Sxtw) \
V(Arm64Ubfx) \
V(Arm64Ubfx32) \
V(Arm64Tbz) \
V(Arm64Tbz32) \
V(Arm64Tbnz) \
V(Arm64Tbnz32) \
V(Arm64Cbz32) \
V(Arm64Cbnz32) \
V(Arm64Claim) \
V(Arm64Poke) \
V(Arm64PokePairZero) \
V(Arm64PokePair) \
V(Arm64Float64Cmp) \
V(Arm64Float64Add) \
V(Arm64Float64Sub) \
V(Arm64Float64Mul) \
V(Arm64Float64Div) \
V(Arm64Float64Mod) \
V(Arm64Float64Sqrt) \
V(Arm64Float64Floor) \
V(Arm64Float64Ceil) \
V(Arm64Float64RoundTruncate) \
V(Arm64Float64RoundTiesAway) \
V(Arm64Float32ToFloat64) \
V(Arm64Float64ToFloat32) \
V(Arm64Float64ToInt32) \
V(Arm64Float64ToUint32) \
V(Arm64Int32ToFloat64) \
V(Arm64Uint32ToFloat64) \
V(Arm64LdrS) \
V(Arm64StrS) \
V(Arm64LdrD) \
V(Arm64StrD) \
V(Arm64Ldrb) \
V(Arm64Ldrsb) \
V(Arm64Strb) \
V(Arm64Ldrh) \
V(Arm64Ldrsh) \
V(Arm64Strh) \
V(Arm64LdrW) \
V(Arm64StrW) \
V(Arm64Ldr) \
V(Arm64Str) \
V(Arm64StoreWriteBarrier)
// Addressing modes represent the "shape" of inputs to an instruction.
// Many instructions support multiple addressing modes. Addressing modes
// are encoded into the InstructionCode of the instruction and tell the
// code generator after register allocation which assembler method to call.
//
// We use the following local notation for addressing modes:
//
// R = register
// O = register or stack slot
// D = double register
// I = immediate (handle, external, int32)
// MRI = [register + immediate]
// MRR = [register + register]
#define TARGET_ADDRESSING_MODE_LIST(V) \
V(MRI) /* [%r0 + K] */ \
V(MRR) /* [%r0 + %r1] */ \
V(Operand2_R_LSL_I) /* %r0 LSL K */ \
V(Operand2_R_LSR_I) /* %r0 LSR K */ \
V(Operand2_R_ASR_I) /* %r0 ASR K */ \
V(Operand2_R_ROR_I) /* %r0 ROR K */
} // namespace internal
} // namespace compiler
} // namespace v8
#endif // V8_COMPILER_ARM64_INSTRUCTION_CODES_ARM64_H_