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// Copyright 2007-2008 Google Inc. All Rights Reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "api.h"
#include "global-handles.h"
namespace v8 { namespace internal {
class GlobalHandles::Node : public Malloced {
public:
void Initialize(Object* object) {
// Set the initial value of the handle.
object_ = object;
state_ = NORMAL;
parameter_or_next_free_.parameter = NULL;
callback_ = NULL;
}
explicit Node(Object* object) {
Initialize(object);
// Initialize link structure.
next_ = NULL;
}
~Node() {
if (state_ != DESTROYED) Destroy();
#ifdef DEBUG
// Zap the values for eager trapping.
object_ = NULL;
next_ = NULL;
parameter_or_next_free_.next_free = NULL;
#endif
}
void Destroy() {
if (state_ == WEAK || IsNearDeath()) {
GlobalHandles::number_of_weak_handles_--;
if (object_->IsJSGlobalObject()) {
GlobalHandles::number_of_global_object_weak_handles_--;
}
}
state_ = DESTROYED;
}
// Accessors for next_.
Node* next() { return next_; }
void set_next(Node* value) { next_ = value; }
Node** next_addr() { return &next_; }
// Accessors for next free node in the free list.
Node* next_free() {
ASSERT(state_ == DESTROYED);
return parameter_or_next_free_.next_free;
}
void set_next_free(Node* value) {
ASSERT(state_ == DESTROYED);
parameter_or_next_free_.next_free = value;
}
// Returns a link from the handle.
static Node* FromLocation(Object** location) {
ASSERT(OFFSET_OF(Node, object_) == 0);
return reinterpret_cast<Node*>(location);
}
// Returns the handle.
Handle<Object> handle() { return Handle<Object>(&object_); }
// Make this handle weak.
void MakeWeak(void* parameter, WeakReferenceCallback callback) {
LOG(HandleEvent("GlobalHandle::MakeWeak", handle().location()));
if (state_ != WEAK && !IsNearDeath()) {
GlobalHandles::number_of_weak_handles_++;
if (object_->IsJSGlobalObject()) {
GlobalHandles::number_of_global_object_weak_handles_++;
}
}
state_ = WEAK;
set_parameter(parameter);
callback_ = callback;
}
void ClearWeakness() {
LOG(HandleEvent("GlobalHandle::ClearWeakness", handle().location()));
if (state_ == WEAK || IsNearDeath()) {
GlobalHandles::number_of_weak_handles_--;
if (object_->IsJSGlobalObject()) {
GlobalHandles::number_of_global_object_weak_handles_--;
}
}
state_ = NORMAL;
set_parameter(NULL);
}
bool IsNearDeath() {
// Check for PENDING to ensure correct answer when processing callbacks.
return state_ == PENDING || state_ == NEAR_DEATH;
}
bool IsWeak() {
return state_ == WEAK;
}
// Returns the id for this weak handle.
void set_parameter(void* parameter) {
ASSERT(state_ != DESTROYED);
parameter_or_next_free_.parameter = parameter;
}
void* parameter() {
ASSERT(state_ != DESTROYED);
return parameter_or_next_free_.parameter;
}
// Returns the callback for this weak handle.
WeakReferenceCallback callback() { return callback_; }
void PostGarbageCollectionProcessing() {
if (state_ != Node::PENDING) return;
LOG(HandleEvent("GlobalHandle::Processing", handle().location()));
void* par = parameter();
state_ = NEAR_DEATH;
set_parameter(NULL);
// The callback function is resolved as late as possible to preserve old
// behavior.
WeakReferenceCallback func = callback();
if (func != NULL) {
func(v8::Persistent<v8::Object>(ToApi<v8::Object>(handle())), par);
}
}
// Place the handle address first to avoid offset computation.
Object* object_; // Storage for object pointer.
// Transition diagram:
// NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED }
enum State {
NORMAL, // Normal global handle.
WEAK, // Flagged as weak but not yet finalized.
PENDING, // Has been recognized as only reachable by weak handles.
NEAR_DEATH, // Callback has informed the handle is near death.
DESTROYED
};
State state_;
private:
// Handle specific callback.
WeakReferenceCallback callback_;
// Provided data for callback. In DESTROYED state, this is used for
// the free list link.
union {
void* parameter;
Node* next_free;
} parameter_or_next_free_;
// Linkage for the list.
Node* next_;
public:
TRACK_MEMORY("GlobalHandles::Node")
};
Handle<Object> GlobalHandles::Create(Object* value) {
Counters::global_handles.Increment();
Node* result;
if (first_free() == NULL) {
// Allocate a new node.
result = new Node(value);
result->set_next(head());
set_head(result);
} else {
// Take the first node in the free list.
result = first_free();
set_first_free(result->next_free());
result->Initialize(value);
}
return result->handle();
}
void GlobalHandles::Destroy(Object** location) {
Counters::global_handles.Decrement();
if (location == NULL) return;
Node* node = Node::FromLocation(location);
node->Destroy();
// Link the destroyed.
node->set_next_free(first_free());
set_first_free(node);
}
void GlobalHandles::MakeWeak(Object** location, void* parameter,
WeakReferenceCallback callback) {
ASSERT(callback != NULL);
Node::FromLocation(location)->MakeWeak(parameter, callback);
}
void GlobalHandles::ClearWeakness(Object** location) {
Node::FromLocation(location)->ClearWeakness();
}
bool GlobalHandles::IsNearDeath(Object** location) {
return Node::FromLocation(location)->IsNearDeath();
}
bool GlobalHandles::IsWeak(Object** location) {
return Node::FromLocation(location)->IsWeak();
}
void GlobalHandles::IterateWeakRoots(ObjectVisitor* v) {
// Traversal of GC roots in the global handle list that are marked as
// WEAK or PENDING.
for (Node* current = head_; current != NULL; current = current->next()) {
if (current->state_ == Node::WEAK
|| current->state_ == Node::PENDING
|| current->state_ == Node::NEAR_DEATH) {
v->VisitPointer(&current->object_);
}
}
}
void GlobalHandles::MarkWeakRoots(WeakSlotCallback f) {
for (Node* current = head_; current != NULL; current = current->next()) {
if (current->state_ == Node::WEAK) {
if (f(&current->object_)) {
current->state_ = Node::PENDING;
LOG(HandleEvent("GlobalHandle::Pending", current->handle().location()));
}
}
}
}
void GlobalHandles::PostGarbageCollectionProcessing() {
// Process weak global handle callbacks. This must be done after the
// GC is completely done, because the callbacks may invoke arbitrary
// API functions.
// At the same time deallocate all DESTORYED nodes
ASSERT(Heap::gc_state() == Heap::NOT_IN_GC);
Node** p = &head_;
while (*p != NULL) {
(*p)->PostGarbageCollectionProcessing();
if ((*p)->state_ == Node::DESTROYED) {
// Delete the link.
Node* node = *p;
*p = node->next(); // Update the link.
delete node;
} else {
p = (*p)->next_addr();
}
}
set_first_free(NULL);
}
void GlobalHandles::IterateRoots(ObjectVisitor* v) {
// Traversal of global handles marked as NORMAL or NEAR_DEATH.
for (Node* current = head_; current != NULL; current = current->next()) {
if (current->state_ == Node::NORMAL) {
v->VisitPointer(&current->object_);
}
}
}
void GlobalHandles::TearDown() {
// Delete all the nodes in the linked list.
Node* current = head_;
while (current != NULL) {
Node* n = current;
current = current->next();
delete n;
}
// Reset the head and free_list.
set_head(NULL);
set_first_free(NULL);
}
int GlobalHandles::number_of_weak_handles_ = 0;
int GlobalHandles::number_of_global_object_weak_handles_ = 0;
GlobalHandles::Node* GlobalHandles::head_ = NULL;
GlobalHandles::Node* GlobalHandles::first_free_ = NULL;
#ifdef DEBUG
void GlobalHandles::PrintStats() {
int total = 0;
int weak = 0;
int pending = 0;
int near_death = 0;
int destroyed = 0;
for (Node* current = head_; current != NULL; current = current->next()) {
total++;
if (current->state_ == Node::WEAK) weak++;
if (current->state_ == Node::PENDING) pending++;
if (current->state_ == Node::NEAR_DEATH) near_death++;
if (current->state_ == Node::DESTROYED) destroyed++;
}
PrintF("Global Handle Statistics:\n");
PrintF(" allocated memory = %dB\n", sizeof(Node) * total);
PrintF(" # weak = %d\n", weak);
PrintF(" # pending = %d\n", pending);
PrintF(" # near_death = %d\n", near_death);
PrintF(" # destroyed = %d\n", destroyed);
PrintF(" # total = %d\n", total);
}
void GlobalHandles::Print() {
PrintF("Global handles:\n");
for (Node* current = head_; current != NULL; current = current->next()) {
PrintF(" handle %p to %p (weak=%d)\n", current->handle().location(),
*current->handle(), current->state_ == Node::WEAK);
}
}
#endif
List<ObjectGroup*> GlobalHandles::object_groups_(4);
void GlobalHandles::AddToGroup(void* id, Object** handle) {
for (int i = 0; i < object_groups_.length(); i++) {
ObjectGroup* entry = object_groups_[i];
if (entry->id_ == id) {
entry->objects_.Add(handle);
return;
}
}
// not found
ObjectGroup* new_entry = new ObjectGroup(id);
new_entry->objects_.Add(handle);
object_groups_.Add(new_entry);
}
void GlobalHandles::RemoveObjectGroups() {
for (int i = 0; i< object_groups_.length(); i++) {
delete object_groups_[i];
}
object_groups_.Clear();
}
} } // namespace v8::internal