blob: 027b1f63433a8c7420d3d0b6f7aa8e8765566d21 [file] [log] [blame]
// Copyright 2006-2008 Google Inc. All Rights Reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "accessors.h"
#include "api.h"
#include "bootstrapper.h"
#include "compiler.h"
#include "debug.h"
#include "execution.h"
#include "global-handles.h"
#include "natives.h"
#include "runtime.h"
namespace v8 { namespace internal {
DECLARE_bool(allow_natives_syntax);
#ifdef DEBUG
DECLARE_bool(gc_greedy);
#endif
#define CALL_GC(RESULT) \
{ \
Failure* __failure__ = Failure::cast(RESULT); \
if (!Heap::CollectGarbage(__failure__->requested(), \
__failure__->allocation_space())) { \
/* TODO(1181417): Fix this. */ \
V8::FatalProcessOutOfMemory("Handles"); \
} \
}
// Don't use the following names: __object__, __failure__.
#define CALL_HEAP_FUNCTION_VOID(FUNCTION_CALL) \
GC_GREEDY_CHECK(); \
Object* __object__ = FUNCTION_CALL; \
if (__object__->IsFailure()) { \
if (__object__->IsRetryAfterGC()) { \
Failure* __failure__ = Failure::cast(__object__); \
if (!Heap::CollectGarbage(__failure__->requested(), \
__failure__->allocation_space())) { \
/* TODO(1181417): Fix this. */ \
V8::FatalProcessOutOfMemory("Handles"); \
} \
__object__ = FUNCTION_CALL; \
if (__object__->IsFailure()) { \
if (__object__->IsRetryAfterGC()) { \
/* TODO(1181417): Fix this. */ \
V8::FatalProcessOutOfMemory("Handles"); \
} \
return; \
} \
} else { \
return; \
} \
}
Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray> content,
Handle<JSArray> array) {
CALL_HEAP_FUNCTION(content->AddKeysFromJSArray(*array), FixedArray);
}
Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
Handle<FixedArray> second) {
CALL_HEAP_FUNCTION(first->UnionOfKeys(*second), FixedArray);
}
Handle<JSGlobalObject> ReinitializeJSGlobalObject(
Handle<JSFunction> constructor,
Handle<JSGlobalObject> global) {
CALL_HEAP_FUNCTION(Heap::ReinitializeJSGlobalObject(*constructor, *global),
JSGlobalObject);
}
void SetExpectedNofProperties(Handle<JSFunction> func, int nof) {
func->shared()->set_expected_nof_properties(nof);
if (func->has_initial_map()) {
Handle<Map> new_initial_map =
Factory::CopyMap(Handle<Map>(func->initial_map()));
new_initial_map->set_unused_property_fields(nof);
func->set_initial_map(*new_initial_map);
}
}
void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value) {
CALL_HEAP_FUNCTION_VOID(func->SetPrototype(*value));
}
void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
int estimate) {
// TODO(1231235): We need dynamic feedback to estimate the number
// of expected properties in an object. The static hack below
// is barely a solution.
shared->set_expected_nof_properties(estimate + 2);
}
void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func,
int estimate) {
// TODO(1231235): We need dynamic feedback to estimate the number
// of expected properties in an object. The static hack below
// is barely a solution.
SetExpectedNofProperties(func, estimate + 2);
}
void NormalizeProperties(Handle<JSObject> object) {
CALL_HEAP_FUNCTION_VOID(object->NormalizeProperties());
}
void NormalizeElements(Handle<JSObject> object) {
CALL_HEAP_FUNCTION_VOID(object->NormalizeElements());
}
void TransformToFastProperties(Handle<JSObject> object,
int unused_property_fields) {
CALL_HEAP_FUNCTION_VOID(
object->TransformToFastProperties(unused_property_fields));
}
void FlattenString(Handle<String> string) {
if (string->IsFlat()) return;
CALL_HEAP_FUNCTION_VOID(String::cast(*string)->Flatten());
ASSERT(string->IsFlat());
}
Handle<Object> SetPrototype(Handle<JSFunction> function,
Handle<Object> prototype) {
CALL_HEAP_FUNCTION(Accessors::FunctionSetPrototype(*function,
*prototype,
NULL),
Object);
}
void AddProperty(Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION_VOID(object->AddProperty(*key, *value, attributes));
}
Handle<Object> SetProperty(Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(object->SetProperty(*key, *value, attributes), Object);
}
Handle<Object> SetProperty(Handle<Object> object,
Handle<Object> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(Runtime::SetObjectProperty(object, key, value, attributes),
Object);
}
Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(object->SetPropertyWithInterceptor(*key,
*value,
attributes),
Object);
}
Handle<Object> GetProperty(Handle<JSObject> obj,
const char* name) {
Handle<String> str = Factory::LookupAsciiSymbol(name);
CALL_HEAP_FUNCTION(obj->GetProperty(*str), Object);
}
Handle<Object> GetProperty(Handle<Object> obj,
Handle<Object> key) {
CALL_HEAP_FUNCTION(Runtime::GetObjectProperty(obj, *key), Object);
}
Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
Handle<JSObject> holder,
Handle<String> name,
PropertyAttributes* attributes) {
CALL_HEAP_FUNCTION(holder->GetPropertyWithInterceptor(*receiver,
*name,
attributes),
Object);
}
Handle<Object> GetPrototype(Handle<Object> obj) {
Handle<Object> result(obj->GetPrototype());
return result;
}
Handle<Object> DeleteElement(Handle<JSObject> obj,
uint32_t index) {
CALL_HEAP_FUNCTION(obj->DeleteElement(index), Object);
}
Handle<Object> DeleteProperty(Handle<JSObject> obj,
Handle<String> prop) {
CALL_HEAP_FUNCTION(obj->DeleteProperty(*prop), Object);
}
Handle<String> SubString(Handle<String> str, int start, int end) {
CALL_HEAP_FUNCTION(str->Slice(start, end), String);
}
Handle<Object> SetElement(Handle<JSObject> object,
uint32_t index,
Handle<Object> value) {
GC_GREEDY_CHECK();
Object* obj = object->SetElement(index, *value);
// If you set an element then the object may need to get a new map
// which will cause it to grow, which will cause an allocation.
// If you know that the object will not grow then perhaps this check
// does not apply and you may have to split this method into two
// versions.
ASSERT(Heap::IsAllocationAllowed());
if (obj->IsFailure()) {
CALL_GC(obj);
obj = object->SetElement(index, *value);
if (obj->IsFailure()) {
V8::FatalProcessOutOfMemory("Handles"); // TODO(1181417): Fix this.
}
}
return value;
}
Handle<JSObject> Copy(Handle<JSObject> obj, PretenureFlag pretenure) {
CALL_HEAP_FUNCTION(obj->Copy(pretenure), JSObject);
}
// Wrappers for scripts are kept alive and cached in weak global
// handles referred from proxy objects held by the scripts as long as
// they are used. When they are not used anymore, the garbage
// collector will call the weak callback on the global handle
// associated with the wrapper and get rid of both the wrapper and the
// handle.
static void ClearWrapperCache(Persistent<v8::Object> handle, void*) {
Handle<Object> cache = Utils::OpenHandle(*handle);
JSValue* wrapper = JSValue::cast(*cache);
Proxy* proxy = Script::cast(wrapper->value())->wrapper();
ASSERT(proxy->proxy() == reinterpret_cast<Address>(cache.location()));
proxy->set_proxy(0);
GlobalHandles::Destroy(cache.location());
Counters::script_wrappers.Decrement();
}
Handle<JSValue> GetScriptWrapper(Handle<Script> script) {
Handle<Object> cache(reinterpret_cast<Object**>(script->wrapper()->proxy()));
if (!cache.is_null()) {
// Return the script wrapper directly from the cache.
return Handle<JSValue>(JSValue::cast(*cache));
}
// Construct a new script wrapper.
Counters::script_wrappers.Increment();
Handle<JSFunction> constructor = Top::script_function();
Handle<JSValue> result =
Handle<JSValue>::cast(Factory::NewJSObject(constructor));
result->set_value(*script);
// Create a new weak global handle and use it to cache the wrapper
// for future use. The cache will automatically be cleared by the
// garbage collector when it is not used anymore.
Handle<Object> handle = GlobalHandles::Create(*result);
GlobalHandles::MakeWeak(handle.location(), NULL, &ClearWrapperCache);
script->wrapper()->set_proxy(reinterpret_cast<Address>(handle.location()));
return result;
}
#undef CALL_HEAP_FUNCTION
#undef CALL_GC
// Compute the property keys from the interceptor.
v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
Handle<JSObject> object) {
Handle<InterceptorInfo> interceptor(object->GetNamedInterceptor());
Handle<Object> data(interceptor->data());
v8::AccessorInfo info(
v8::Utils::ToLocal(receiver),
v8::Utils::ToLocal(data),
v8::Utils::ToLocal(object));
v8::Handle<v8::Array> result;
if (!interceptor->enumerator()->IsUndefined()) {
v8::NamedPropertyEnumerator enum_fun =
v8::ToCData<v8::NamedPropertyEnumerator>(interceptor->enumerator());
LOG(ApiObjectAccess("interceptor-named-enum", *object));
{
// Leaving JavaScript.
VMState state(OTHER);
result = enum_fun(info);
}
}
return result;
}
// Compute the element keys from the interceptor.
v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
Handle<JSObject> object) {
Handle<InterceptorInfo> interceptor(object->GetIndexedInterceptor());
Handle<Object> data(interceptor->data());
v8::AccessorInfo info(
v8::Utils::ToLocal(receiver),
v8::Utils::ToLocal(data),
v8::Utils::ToLocal(object));
v8::Handle<v8::Array> result;
if (!interceptor->enumerator()->IsUndefined()) {
v8::IndexedPropertyEnumerator enum_fun =
v8::ToCData<v8::IndexedPropertyEnumerator>(interceptor->enumerator());
LOG(ApiObjectAccess("interceptor-indexed-enum", *object));
{
// Leaving JavaScript.
VMState state(OTHER);
result = enum_fun(info);
}
}
return result;
}
Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object) {
Handle<FixedArray> content = Factory::empty_fixed_array();
// Check access rights if required.
if (object->IsAccessCheckNeeded() &&
!Top::MayNamedAccess(*object, Heap::undefined_value(), v8::ACCESS_KEYS)) {
Top::ReportFailedAccessCheck(*object, v8::ACCESS_KEYS);
return content;
}
JSObject* arguments_boilerplate =
Top::context()->global_context()->arguments_boilerplate();
JSFunction* arguments_function =
JSFunction::cast(arguments_boilerplate->map()->constructor());
bool allow_enumeration = (object->map()->constructor() != arguments_function);
// Only collect keys if access is permitted.
if (allow_enumeration) {
for (Handle<Object> p = object;
*p != Heap::null_value();
p = Handle<Object>(p->GetPrototype())) {
Handle<JSObject> current(JSObject::cast(*p));
// Compute the property keys.
content = UnionOfKeys(content, GetEnumPropertyKeys(current));
// Add the property keys from the interceptor.
if (current->HasNamedInterceptor()) {
v8::Handle<v8::Array> result =
GetKeysForNamedInterceptor(object, current);
if (!result.IsEmpty())
content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result));
}
// Compute the element keys.
Handle<FixedArray> element_keys =
Factory::NewFixedArray(current->NumberOfEnumElements());
current->GetEnumElementKeys(*element_keys);
content = UnionOfKeys(content, element_keys);
// Add the element keys from the interceptor.
if (current->HasIndexedInterceptor()) {
v8::Handle<v8::Array> result =
GetKeysForIndexedInterceptor(object, current);
if (!result.IsEmpty())
content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result));
}
}
}
return content;
}
Handle<JSArray> GetKeysFor(Handle<JSObject> object) {
Counters::for_in.Increment();
Handle<FixedArray> content = GetKeysInFixedArrayFor(object);
// Allocate the JSArray with the result.
Handle<JSArray> obj = Factory::NewJSArray(content->length());
Handle<JSArray>::cast(obj)->SetContent(*content);
return Handle<JSArray>::cast(obj);
}
Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object) {
int index = 0;
if (object->HasFastProperties()) {
if (object->map()->instance_descriptors()->HasEnumCache()) {
Counters::enum_cache_hits.Increment();
DescriptorArray* desc = object->map()->instance_descriptors();
return Handle<FixedArray>(FixedArray::cast(desc->GetEnumCache()));
}
Counters::enum_cache_misses.Increment();
int num_enum = object->NumberOfEnumProperties();
Handle<FixedArray> storage = Factory::NewFixedArray(num_enum);
Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum);
for (DescriptorReader r(object->map()->instance_descriptors());
!r.eos();
r.advance()) {
if (!r.IsTransition() && !r.IsDontEnum()) {
(*storage)->set(index, r.GetKey());
(*sort_array)->set(index, Smi::FromInt(r.GetDetails().index()));
index++;
}
}
(*storage)->SortPairs(*sort_array);
Handle<FixedArray> bridge_storage =
Factory::NewFixedArray(DescriptorArray::kEnumCacheBridgeLength);
DescriptorArray* desc = object->map()->instance_descriptors();
desc->SetEnumCache(*bridge_storage, *storage);
ASSERT(storage->length() == index);
return storage;
} else {
int num_enum = object->NumberOfEnumProperties();
Handle<FixedArray> storage = Factory::NewFixedArray(num_enum);
Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum);
object->property_dictionary()->CopyEnumKeysTo(*storage, *sort_array);
return storage;
}
}
bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
ClearExceptionFlag flag) {
// Compile the source information to a code object.
ASSERT(!shared->is_compiled());
bool result = Compiler::CompileLazy(shared);
ASSERT(result != Top::has_pending_exception());
if (!result && flag == CLEAR_EXCEPTION) Top::clear_pending_exception();
return result;
}
bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag) {
// Compile the source information to a code object.
Handle<SharedFunctionInfo> shared(function->shared());
return CompileLazyShared(shared, flag);
}
OptimizedObjectForAddingMultipleProperties::
OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object,
bool condition) {
object_ = object;
if (condition && object_->HasFastProperties()) {
// Normalize the properties of object to avoid n^2 behavior
// when extending the object multiple properties.
unused_property_fields_ = object->map()->unused_property_fields();
NormalizeProperties(object_);
has_been_transformed_ = true;
} else {
has_been_transformed_ = false;
}
}
OptimizedObjectForAddingMultipleProperties::
~OptimizedObjectForAddingMultipleProperties() {
// Reoptimize the object to allow fast property access.
if (has_been_transformed_) {
TransformToFastProperties(object_, unused_property_fields_);
}
}
void LoadLazy(Handle<JSFunction> fun, bool* pending_exception) {
HandleScope scope;
Handle<FixedArray> info(FixedArray::cast(fun->shared()->lazy_load_data()));
int index = Smi::cast(info->get(0))->value();
ASSERT(index >= 0);
Handle<Context> compile_context(Context::cast(info->get(1)));
Handle<Context> function_context(Context::cast(info->get(2)));
Handle<Context> security_context(Context::cast(info->get(3)));
Handle<Object> receiver(compile_context->global()->builtins());
Vector<const char> name = Natives::GetScriptName(index);
Handle<JSFunction> boilerplate;
if (!Bootstrapper::NativesCacheLookup(name, &boilerplate)) {
Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
Handle<String> script_name = Factory::NewStringFromAscii(name);
bool allow_natives_syntax = FLAG_allow_natives_syntax;
FLAG_allow_natives_syntax = true;
boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL);
FLAG_allow_natives_syntax = allow_natives_syntax;
// If the compilation failed (possibly due to stack overflows), we
// should never enter the result in the natives cache. Instead we
// return from the function without marking the function as having
// been lazily loaded.
if (boilerplate.is_null()) {
*pending_exception = true;
return;
}
Bootstrapper::NativesCacheAdd(name, boilerplate);
}
// We shouldn't get here if compiling the script failed.
ASSERT(!boilerplate.is_null());
// When the debugger running in its own context touches lazy loaded
// functions loading can be triggered. In that case ensure that the
// execution of the boilerplate is in the correct context.
SaveContext save;
if (!Debug::debug_context().is_null() &&
Top::context() == *Debug::debug_context()) {
Top::set_context(*compile_context);
Top::set_security_context(*security_context);
}
// Reset the lazy load data before running the script to make sure
// not to get recursive lazy loading.
fun->shared()->set_lazy_load_data(Heap::undefined_value());
// Run the script.
Handle<JSFunction> script_fun(
Factory::NewFunctionFromBoilerplate(boilerplate, function_context));
Execution::Call(script_fun, receiver, 0, NULL, pending_exception);
// If lazy loading failed, restore the unloaded state of fun.
if (*pending_exception) fun->shared()->set_lazy_load_data(*info);
}
void SetupLazy(Handle<JSFunction> fun,
int index,
Handle<Context> compile_context,
Handle<Context> function_context,
Handle<Context> security_context) {
Handle<FixedArray> arr = Factory::NewFixedArray(4);
arr->set(0, Smi::FromInt(index));
arr->set(1, *compile_context); // Compile in this context
arr->set(2, *function_context); // Set function context to this
arr->set(3, *security_context); // Receiver for call
fun->shared()->set_lazy_load_data(*arr);
}
} } // namespace v8::internal