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// Copyright 2006-2008 Google Inc. All Rights Reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_ZONE_H_
#define V8_ZONE_H_
namespace v8 { namespace internal {
// The Zone supports very fast allocation of small chunks of
// memory. The chunks cannot be deallocated individually, but instead
// the Zone supports deallocating all chunks in one fast
// operation. The Zone is used to hold temporary data structures like
// the abstract syntax tree, which is deallocated after compilation.
// Note: There is no need to initialize the Zone; the first time an
// allocation is attempted, a segment of memory will be requested
// through a call to malloc().
// Note: The implementation is inherently not thread safe. Do not use
// from multi-threaded code.
class Zone {
public:
// Allocate 'size' bytes of memory in the Zone; expands the Zone by
// allocating new segments of memory on demand using malloc().
static inline void* New(int size);
// Delete all objects and free all memory allocated in the Zone.
static void DeleteAll();
private:
// All pointers returned from New() have this alignment.
static const int kAlignment = kPointerSize;
// Never allocate segments smaller than this size in bytes.
static const int kMinimumSegmentSize = 8 * KB;
// Never keep segments larger than this size in bytes around.
static const int kMaximumKeptSegmentSize = 64 * KB;
// The Zone is intentionally a singleton; you should not try to
// allocate instances of the class.
Zone() { UNREACHABLE(); }
// Expand the Zone to hold at least 'size' more bytes and allocate
// the bytes. Returns the address of the newly allocated chunk of
// memory in the Zone. Should only be called if there isn't enough
// room in the Zone already.
static Address NewExpand(int size);
// The free region in the current (front) segment is represented as
// the half-open interval [position, limit). The 'position' variable
// is guaranteed to be aligned as dictated by kAlignment.
static Address position_;
static Address limit_;
};
// ZoneObject is an abstraction that helps define classes of objects
// allocated in the Zone. Use it as a base class; see ast.h.
class ZoneObject {
public:
// Allocate a new ZoneObject of 'size' bytes in the Zone.
void* operator new(size_t size) { return Zone::New(size); }
// Ideally, the delete operator should be private instead of
// public, but unfortuately the compiler sometimes synthesizes
// (unused) destructors for classes derived from ZoneObject, which
// require the operator to be visible. MSVC requires the delete
// operator to be public.
// ZoneObjects should never be deleted individually; use
// Zone::DeleteAll() to delete all zone objects in one go.
void operator delete(void*, size_t) { UNREACHABLE(); }
};
class AssertNoZoneAllocation {
public:
AssertNoZoneAllocation() : prev_(allow_allocation_) {
allow_allocation_ = false;
}
~AssertNoZoneAllocation() { allow_allocation_ = prev_; }
static bool allow_allocation() { return allow_allocation_; }
private:
bool prev_;
static bool allow_allocation_;
};
// The ZoneListAllocationPolicy is used to specialize the GenericList
// implementation to allocate ZoneLists and their elements in the
// Zone.
class ZoneListAllocationPolicy {
public:
// Allocate 'size' bytes of memory in the zone.
static void* New(int size) { return Zone::New(size); }
// De-allocation attempts are silently ignored.
static void Delete(void* p) { }
};
// ZoneLists are growable lists with constant-time access to the
// elements. The list itself and all its elements are allocated in the
// Zone. ZoneLists cannot be deleted individually; you can delete all
// objects in the Zone by calling Zone::DeleteAll().
template<typename T>
class ZoneList: public List<T, ZoneListAllocationPolicy> {
public:
// Construct a new ZoneList with the given capacity; the length is
// always zero. The capacity must be non-negative.
explicit ZoneList(int capacity)
: List<T, ZoneListAllocationPolicy>(capacity) { }
};
} } // namespace v8::internal
#endif // V8_ZONE_H_