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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_CODE_CACHE_H_
#define V8_OBJECTS_CODE_CACHE_H_
#include "src/objects/hash-table.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
class CodeCacheHashTableShape : public BaseShape<HashTableKey*> {
public:
static inline bool IsMatch(HashTableKey* key, Object* value) {
return key->IsMatch(value);
}
static inline uint32_t Hash(HashTableKey* key) { return key->Hash(); }
static inline uint32_t HashForObject(HashTableKey* key, Object* object) {
return key->HashForObject(object);
}
static inline Handle<Object> AsHandle(Isolate* isolate, HashTableKey* key);
static const int kPrefixSize = 0;
// The both the key (name + flags) and value (code object) can be derived from
// the fixed array that stores both the name and code.
// TODO(verwaest): Don't allocate a fixed array but inline name and code.
// Rewrite IsMatch to get table + index as input rather than just the raw key.
static const int kEntrySize = 1;
};
class CodeCacheHashTable
: public HashTable<CodeCacheHashTable, CodeCacheHashTableShape,
HashTableKey*> {
public:
static Handle<CodeCacheHashTable> Put(Handle<CodeCacheHashTable> table,
Handle<Name> name, Handle<Code> code);
Code* Lookup(Name* name, Code::Flags flags);
DECLARE_CAST(CodeCacheHashTable)
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(CodeCacheHashTable);
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_CODE_CACHE_H_