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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_WASM_STREAMING_DECODER_H_
#define V8_WASM_STREAMING_DECODER_H_
#include <vector>
#include "src/isolate.h"
#include "src/wasm/decoder.h"
#include "src/wasm/wasm-objects.h"
namespace v8 {
namespace internal {
namespace wasm {
// The StreamingDecoder takes a sequence of byte arrays, each received by a call
// of {OnBytesReceived}, and extracts the bytes which belong to section payloads
// and function bodies.
class V8_EXPORT_PRIVATE StreamingDecoder {
public:
explicit StreamingDecoder(Isolate* isolate);
// The buffer passed into OnBytesReceived is owned by the caller.
void OnBytesReceived(Vector<const uint8_t> bytes);
// Finishes the stream and returns compiled WasmModuleObject.
MaybeHandle<WasmModuleObject> Finish();
// Finishes the streaming and returns true if no error was detected.
bool FinishForTesting();
private:
// The SectionBuffer is the data object for the content of a single section.
// It stores all bytes of the section (including section id and section
// length), and the offset where the actual payload starts.
class SectionBuffer {
public:
// id: The section id.
// payload_length: The length of the payload.
// length_bytes: The section length, as it is encoded in the module bytes.
SectionBuffer(uint8_t id, size_t payload_length,
Vector<const uint8_t> length_bytes)
: // ID + length + payload
length_(1 + length_bytes.length() + payload_length),
bytes_(new uint8_t[length_]),
payload_offset_(1 + length_bytes.length()) {
bytes_[0] = id;
memcpy(bytes_.get() + 1, &length_bytes.first(), length_bytes.length());
}
uint8_t* bytes() const { return bytes_.get(); }
size_t length() const { return length_; }
size_t payload_offset() const { return payload_offset_; }
size_t payload_length() const { return length_ - payload_offset_; }
private:
size_t length_;
std::unique_ptr<uint8_t[]> bytes_;
size_t payload_offset_;
};
// The decoding of a stream of wasm module bytes is organized in states. Each
// state provides a buffer to store the bytes required for the current state,
// information on how many bytes have already been received, how many bytes
// are needed, and a {Next} function which starts the next state once all
// bytes of the current state were received.
//
// The states change according to the following state diagram:
//
// Start
// |
// |
// v
// DecodeModuleHeader
// | _________________________________________
// | | |
// v v |
// DecodeSectionID --> DecodeSectionLength --> DecodeSectionPayload
// A |
// | | (if the section id == code)
// | v
// | DecodeNumberOfFunctions -- > DecodeFunctionLength
// | A |
// | | |
// | (after all functions were read) | v
// ------------------------------------- DecodeFunctionBody
//
class DecodingState {
public:
virtual ~DecodingState() = default;
// Reads the bytes for the current state and returns the number of read
// bytes.
virtual size_t ReadBytes(StreamingDecoder* streaming,
Vector<const uint8_t> bytes);
// Returns the next state of the streaming decoding.
virtual std::unique_ptr<DecodingState> Next(
StreamingDecoder* streaming) = 0;
// The number of bytes to be received.
virtual size_t size() const = 0;
// The buffer to store the received bytes.
virtual uint8_t* buffer() = 0;
// The number of bytes which were already received.
size_t offset() const { return offset_; }
void set_offset(size_t value) { offset_ = value; }
// The number of bytes which are still needed.
size_t remaining() const { return size() - offset(); }
bool is_finished() const { return offset() == size(); }
// A flag to indicate if finishing the streaming decoder is allowed without
// error.
virtual bool is_finishing_allowed() const { return false; }
private:
size_t offset_ = 0;
};
// Forward declarations of the concrete states. This is needed so that they
// can access private members of the StreamingDecoder.
class DecodeVarInt32;
class DecodeModuleHeader;
class DecodeSectionID;
class DecodeSectionLength;
class DecodeSectionPayload;
class DecodeNumberOfFunctions;
class DecodeFunctionLength;
class DecodeFunctionBody;
// Creates a buffer for the next section of the module.
SectionBuffer* CreateNewBuffer(uint8_t id, size_t length,
Vector<const uint8_t> length_bytes) {
section_buffers_.emplace_back(new SectionBuffer(id, length, length_bytes));
return section_buffers_.back().get();
}
Decoder* decoder() { return &decoder_; }
Isolate* isolate_;
std::unique_ptr<DecodingState> state_;
// The decoder is an instance variable because we use it for error handling.
Decoder decoder_;
std::vector<std::unique_ptr<SectionBuffer>> section_buffers_;
size_t total_size_ = 0;
DISALLOW_COPY_AND_ASSIGN(StreamingDecoder);
};
} // namespace wasm
} // namespace internal
} // namespace v8
#endif // V8_WASM_STREAMING_DECODER_H_