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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_H_
#define V8_COMPILER_H_
#include <forward_list>
#include <memory>
#include "src/allocation.h"
#include "src/bailout-reason.h"
#include "src/code-events.h"
#include "src/contexts.h"
#include "src/isolate.h"
#include "src/unicode-cache.h"
#include "src/zone/zone.h"
namespace v8 {
namespace internal {
// Forward declarations.
class CompilationInfo;
class CompilationJob;
class JavaScriptFrame;
class ParseInfo;
class Parser;
class ScriptData;
struct ScriptStreamingData;
typedef std::forward_list<std::unique_ptr<CompilationJob>> CompilationJobList;
// The V8 compiler API.
//
// This is the central hub for dispatching to the various compilers within V8.
// Logic for which compiler to choose and how to wire compilation results into
// the object heap should be kept inside this class.
//
// General strategy: Scripts are translated into anonymous functions w/o
// parameters which then can be executed. If the source code contains other
// functions, they might be compiled and allocated as part of the compilation
// of the source code or deferred for lazy compilation at a later point.
class V8_EXPORT_PRIVATE Compiler : public AllStatic {
public:
enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };
// ===========================================================================
// The following family of methods ensures a given function is compiled. The
// general contract is that failures will be reported by returning {false},
// whereas successful compilation ensures the {is_compiled} predicate on the
// given function holds (except for live-edit, which compiles the world).
static bool Compile(Handle<SharedFunctionInfo> shared,
ClearExceptionFlag flag);
static bool Compile(Handle<JSFunction> function, ClearExceptionFlag flag);
static bool CompileOptimized(Handle<JSFunction> function, ConcurrencyMode);
static MaybeHandle<JSArray> CompileForLiveEdit(Handle<Script> script);
// Creates a new task that when run will parse and compile the streamed
// script associated with |streaming_data| and can be finalized with
// Compiler::GetSharedFunctionInfoForStreamedScript.
// Note: does not take ownership of streaming_data.
static ScriptCompiler::ScriptStreamingTask* NewBackgroundCompileTask(
ScriptStreamingData* streaming_data, Isolate* isolate);
// Generate and install code from previously queued compilation job.
static bool FinalizeCompilationJob(CompilationJob* job, Isolate* isolate);
// Give the compiler a chance to perform low-latency initialization tasks of
// the given {function} on its instantiation. Note that only the runtime will
// offer this chance, optimized closure instantiation will not call this.
static void PostInstantiation(Handle<JSFunction> function, PretenureFlag);
// Parser::Parse, then Compiler::Analyze.
static bool ParseAndAnalyze(ParseInfo* parse_info,
Handle<SharedFunctionInfo> shared_info,
Isolate* isolate);
// Rewrite and analyze scopes.
static bool Analyze(ParseInfo* parse_info);
// ===========================================================================
// The following family of methods instantiates new functions for scripts or
// function literals. The decision whether those functions will be compiled,
// is left to the discretion of the compiler.
//
// Please note this interface returns shared function infos. This means you
// need to call Factory::NewFunctionFromSharedFunctionInfo before you have a
// real function with a context.
// Create a (bound) function for a String source within a context for eval.
MUST_USE_RESULT static MaybeHandle<JSFunction> GetFunctionFromEval(
Handle<String> source, Handle<SharedFunctionInfo> outer_info,
Handle<Context> context, LanguageMode language_mode,
ParseRestriction restriction, int parameters_end_pos,
int eval_scope_position, int eval_position, int line_offset = 0,
int column_offset = 0, Handle<Object> script_name = Handle<Object>(),
ScriptOriginOptions options = ScriptOriginOptions());
// Create a function that results from wrapping |source| in a function,
// with |arguments| being a list of parameters for that function.
MUST_USE_RESULT static MaybeHandle<JSFunction> GetWrappedFunction(
Handle<String> source, Handle<FixedArray> arguments,
Handle<Context> context, int line_offset = 0, int column_offset = 0,
Handle<Object> script_name = Handle<Object>(),
ScriptOriginOptions options = ScriptOriginOptions());
// Returns true if the embedder permits compiling the given source string in
// the given context.
static bool CodeGenerationFromStringsAllowed(Isolate* isolate,
Handle<Context> context,
Handle<String> source);
// Create a (bound) function for a String source within a context for eval.
MUST_USE_RESULT static MaybeHandle<JSFunction> GetFunctionFromString(
Handle<Context> context, Handle<String> source,
ParseRestriction restriction, int parameters_end_pos);
struct ScriptDetails {
ScriptDetails() : line_offset(0), column_offset(0) {}
explicit ScriptDetails(Handle<Object> script_name)
: line_offset(0), column_offset(0), name_obj(script_name) {}
int line_offset;
int column_offset;
i::MaybeHandle<i::Object> name_obj;
i::MaybeHandle<i::Object> source_map_url;
i::MaybeHandle<i::FixedArray> host_defined_options;
};
// Create a shared function info object for a String source.
static MaybeHandle<SharedFunctionInfo> GetSharedFunctionInfoForScript(
Handle<String> source, const ScriptDetails& script_details,
ScriptOriginOptions origin_options, v8::Extension* extension,
ScriptData** cached_data, ScriptCompiler::CompileOptions compile_options,
ScriptCompiler::NoCacheReason no_cache_reason,
NativesFlag is_natives_code);
// Create a shared function info object for a Script source that has already
// been parsed and possibly compiled on a background thread while being loaded
// from a streamed source. On return, the data held by |streaming_data| will
// have been released, however the object itself isn't freed and is still
// owned by the caller.
static MaybeHandle<SharedFunctionInfo> GetSharedFunctionInfoForStreamedScript(
Handle<String> source, const ScriptDetails& script_details,
ScriptOriginOptions origin_options, ScriptStreamingData* streaming_data);
// Create a shared function info object for the given function literal
// node (the code may be lazily compiled).
static Handle<SharedFunctionInfo> GetSharedFunctionInfo(FunctionLiteral* node,
Handle<Script> script,
Isolate* isolate);
// ===========================================================================
// The following family of methods provides support for OSR. Code generated
// for entry via OSR might not be suitable for normal entry, hence will be
// returned directly to the caller.
//
// Please note this interface is the only part dealing with {Code} objects
// directly. Other methods are agnostic to {Code} and can use an interpreter
// instead of generating JIT code for a function at all.
// Generate and return optimized code for OSR, or empty handle on failure.
MUST_USE_RESULT static MaybeHandle<Code> GetOptimizedCodeForOSR(
Handle<JSFunction> function, BailoutId osr_offset,
JavaScriptFrame* osr_frame);
};
// A base class for compilation jobs intended to run concurrent to the main
// thread. The job is split into three phases which are called in sequence on
// different threads and with different limitations:
// 1) PrepareJob: Runs on main thread. No major limitations.
// 2) ExecuteJob: Runs concurrently. No heap allocation or handle derefs.
// 3) FinalizeJob: Runs on main thread. No dependency changes.
//
// Each of the three phases can either fail or succeed. The current state of
// the job can be checked using {state()}.
class V8_EXPORT_PRIVATE CompilationJob {
public:
enum Status { SUCCEEDED, FAILED };
enum class State {
kReadyToPrepare,
kReadyToExecute,
kReadyToFinalize,
kSucceeded,
kFailed,
};
CompilationJob(uintptr_t stack_limit, ParseInfo* parse_info,
CompilationInfo* compilation_info, const char* compiler_name,
State initial_state = State::kReadyToPrepare);
virtual ~CompilationJob() {}
// Prepare the compile job. Must be called on the main thread.
MUST_USE_RESULT Status PrepareJob(Isolate* isolate);
// Executes the compile job. Can be called on a background thread if
// can_execute_on_background_thread() returns true.
MUST_USE_RESULT Status ExecuteJob();
// Finalizes the compile job. Must be called on the main thread.
MUST_USE_RESULT Status FinalizeJob(Isolate* isolate);
// Report a transient failure, try again next time. Should only be called on
// optimization compilation jobs.
Status RetryOptimization(BailoutReason reason);
// Report a persistent failure, disable future optimization on the function.
// Should only be called on optimization compilation jobs.
Status AbortOptimization(BailoutReason reason);
void RecordOptimizedCompilationStats() const;
void RecordUnoptimizedCompilationStats(Isolate* isolate) const;
void RecordFunctionCompilation(CodeEventListener::LogEventsAndTags tag,
Isolate* isolate) const;
void set_stack_limit(uintptr_t stack_limit) { stack_limit_ = stack_limit; }
uintptr_t stack_limit() const { return stack_limit_; }
State state() const { return state_; }
ParseInfo* parse_info() const { return parse_info_; }
CompilationInfo* compilation_info() const { return compilation_info_; }
virtual size_t AllocatedMemory() const { return 0; }
protected:
// Overridden by the actual implementation.
virtual Status PrepareJobImpl(Isolate* isolate) = 0;
virtual Status ExecuteJobImpl() = 0;
virtual Status FinalizeJobImpl(Isolate* isolate) = 0;
private:
// TODO(6409): Remove parse_info once Fullcode and AstGraphBuilder are gone.
ParseInfo* parse_info_;
CompilationInfo* compilation_info_;
base::TimeDelta time_taken_to_prepare_;
base::TimeDelta time_taken_to_execute_;
base::TimeDelta time_taken_to_finalize_;
const char* compiler_name_;
State state_;
uintptr_t stack_limit_;
MUST_USE_RESULT Status UpdateState(Status status, State next_state) {
if (status == SUCCEEDED) {
state_ = next_state;
} else {
state_ = State::kFailed;
}
return status;
}
};
// Contains all data which needs to be transmitted between threads for
// background parsing and compiling and finalizing it on the main thread.
struct ScriptStreamingData {
ScriptStreamingData(ScriptCompiler::ExternalSourceStream* source_stream,
ScriptCompiler::StreamedSource::Encoding encoding);
~ScriptStreamingData();
void Release();
// Internal implementation of v8::ScriptCompiler::StreamedSource.
std::unique_ptr<ScriptCompiler::ExternalSourceStream> source_stream;
ScriptCompiler::StreamedSource::Encoding encoding;
std::unique_ptr<ScriptCompiler::CachedData> cached_data;
// Data needed for parsing, and data needed to to be passed between thread
// between parsing and compilation. These need to be initialized before the
// compilation starts.
UnicodeCache unicode_cache;
std::unique_ptr<ParseInfo> info;
std::unique_ptr<Parser> parser;
// Data needed for finalizing compilation after background compilation.
std::unique_ptr<CompilationJob> outer_function_job;
CompilationJobList inner_function_jobs;
DISALLOW_COPY_AND_ASSIGN(ScriptStreamingData);
};
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_H_