blob: 58b9a14b9976c0cce8369ab797bd0468f571ab17 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/content_handler/app.h"
#include <thread>
#include <utility>
#include "apps/icu_data/lib/icu_data.h"
#include "apps/tracing/lib/trace/provider.h"
#include "flutter/common/settings.h"
#include "flutter/common/threads.h"
#include "flutter/sky/engine/platform/fonts/fuchsia/FontCacheFuchsia.h"
#include "lib/ftl/macros.h"
#include "lib/ftl/tasks/task_runner.h"
#include "lib/mtl/tasks/message_loop.h"
namespace flutter_runner {
namespace {
static App* g_app = nullptr;
void QuitMessageLoop() {
mtl::MessageLoop::GetCurrent()->QuitNow();
}
} // namespace
App::App() {
g_app = this;
context_ = app::ApplicationContext::CreateFromStartupInfo();
tracing::InitializeTracer(context_.get(), {});
gpu_thread_ = std::make_unique<Thread>();
io_thread_ = std::make_unique<Thread>();
FTL_CHECK(gpu_thread_->IsValid()) << "Must be able to create the GPU thread";
FTL_CHECK(io_thread_->IsValid()) << "Must be able to create the IO thread";
auto ui_task_runner = mtl::MessageLoop::GetCurrent()->task_runner();
auto gpu_task_runner = gpu_thread_->TaskRunner();
auto io_task_runner = io_thread_->TaskRunner();
// Notice that the Platform and UI threads are actually the same.
blink::Threads::Set(blink::Threads(ui_task_runner, // Platform
gpu_task_runner, // GPU
ui_task_runner, // UI
io_task_runner // IO
));
if (!icu_data::Initialize(context_->environment_services().get())) {
FTL_LOG(ERROR) << "Could not initialize ICU data.";
}
blink::Settings settings;
settings.enable_observatory = true;
blink::Settings::Set(settings);
blink::SetFontProvider(
context_->ConnectToEnvironmentService<fonts::FontProvider>());
context_->outgoing_services()->AddService<app::ApplicationRunner>(
[this](fidl::InterfaceRequest<app::ApplicationRunner> request) {
runner_bindings_.AddBinding(this, std::move(request));
});
}
App::~App() {
icu_data::Release();
blink::Threads::Gpu()->PostTask(QuitMessageLoop);
blink::Threads::IO()->PostTask(QuitMessageLoop);
g_app = nullptr;
}
App& App::Shared() {
FTL_DCHECK(g_app);
return *g_app;
}
void App::WaitForPlatformViewIds(
std::vector<PlatformViewInfo>* platform_view_ids) {
ftl::AutoResetWaitableEvent latch;
blink::Threads::UI()->PostTask([this, platform_view_ids, &latch]() {
WaitForPlatformViewsIdsUIThread(platform_view_ids, &latch);
});
latch.Wait();
}
void App::WaitForPlatformViewsIdsUIThread(
std::vector<PlatformViewInfo>* platform_view_ids,
ftl::AutoResetWaitableEvent* latch) {
for (auto it = controllers_.begin(); it != controllers_.end(); it++) {
ApplicationControllerImpl* controller = it->first;
if (!controller) {
continue;
}
PlatformViewInfo info;
// TODO(zra): We should create real IDs for these instead of relying on the
// address of the controller. Maybe just use the UI Isolate main port?
info.view_id = reinterpret_cast<uintptr_t>(controller);
info.isolate_id = controller->GetUIIsolateMainPort();
info.isolate_name = controller->GetUIIsolateName();
platform_view_ids->push_back(info);
}
latch->Signal();
}
void App::StartApplication(
app::ApplicationPackagePtr application,
app::ApplicationStartupInfoPtr startup_info,
fidl::InterfaceRequest<app::ApplicationController> controller) {
std::unique_ptr<ApplicationControllerImpl> impl =
std::make_unique<ApplicationControllerImpl>(this, std::move(application),
std::move(startup_info),
std::move(controller));
ApplicationControllerImpl* key = impl.get();
controllers_.emplace(key, std::move(impl));
}
void App::Destroy(ApplicationControllerImpl* controller) {
auto it = controllers_.find(controller);
if (it == controllers_.end())
return;
controllers_.erase(it);
}
} // namespace flutter_runner