| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_CONFIG_GPU_INFO_H_ |
| #define GPU_CONFIG_GPU_INFO_H_ |
| |
| // Provides access to the GPU information for the system |
| // on which chrome is currently running. |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/time/time.h" |
| #include "base/version.h" |
| #include "build/build_config.h" |
| #include "gpu/config/dx_diag_node.h" |
| #include "gpu/config/gpu_performance_stats.h" |
| #include "gpu/gpu_export.h" |
| |
| namespace gpu { |
| |
| struct GPU_EXPORT GPUInfo { |
| struct GPU_EXPORT GPUDevice { |
| GPUDevice(); |
| ~GPUDevice(); |
| |
| // The DWORD (uint32) representing the graphics card vendor id. |
| uint32 vendor_id; |
| |
| // The DWORD (uint32) representing the graphics card device id. |
| // Device ids are unique to vendor, not to one another. |
| uint32 device_id; |
| |
| // Whether this GPU is the currently used one. |
| // Currently this field is only supported and meaningful on OS X. |
| bool active; |
| |
| // The strings that describe the GPU. |
| // In Linux these strings are obtained through libpci. |
| // In Win/MacOSX, these two strings are not filled at the moment. |
| // In Android, these are respectively GL_VENDOR and GL_RENDERER. |
| std::string vendor_string; |
| std::string device_string; |
| }; |
| |
| GPUInfo(); |
| ~GPUInfo(); |
| |
| bool SupportsAccelerated2dCanvas() const { |
| return !can_lose_context && !software_rendering; |
| } |
| |
| // Whether more GPUInfo fields might be collected in the future. |
| bool finalized; |
| |
| // The amount of time taken to get from the process starting to the message |
| // loop being pumped. |
| base::TimeDelta initialization_time; |
| |
| // Computer has NVIDIA Optimus |
| bool optimus; |
| |
| // Computer has AMD Dynamic Switchable Graphics |
| bool amd_switchable; |
| |
| // Lenovo dCute is installed. http://crbug.com/181665. |
| bool lenovo_dcute; |
| |
| // Version of DisplayLink driver installed. Zero if not installed. |
| // http://crbug.com/177611. |
| Version display_link_version; |
| |
| // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine. |
| GPUDevice gpu; |
| |
| // Secondary GPUs, for example, the integrated GPU in a dual GPU machine. |
| std::vector<GPUDevice> secondary_gpus; |
| |
| // On Windows, the unique identifier of the adapter the GPU process uses. |
| // The default is zero, which makes the browser process create its D3D device |
| // on the primary adapter. Note that the primary adapter can change at any |
| // time so it is better to specify a particular LUID. Note that valid LUIDs |
| // are always non-zero. |
| uint64 adapter_luid; |
| |
| // The vendor of the graphics driver currently installed. |
| std::string driver_vendor; |
| |
| // The version of the graphics driver currently installed. |
| std::string driver_version; |
| |
| // The date of the graphics driver currently installed. |
| std::string driver_date; |
| |
| // The version of the pixel/fragment shader used by the gpu. |
| std::string pixel_shader_version; |
| |
| // The version of the vertex shader used by the gpu. |
| std::string vertex_shader_version; |
| |
| // The machine model identifier. They can contain any character, including |
| // whitespaces. Currently it is supported on MacOSX and Android. |
| // Android examples: "Naxus 5", "XT1032". |
| // On MacOSX, the version is stripped out of the model identifier, for |
| // example, the original identifier is "MacBookPro7,2", and we put |
| // "MacBookPro" as machine_model_name, and "7.2" as machine_model_version. |
| std::string machine_model_name; |
| |
| // The version of the machine model. Currently it is supported on MacOSX. |
| // See machine_model_name's comment. |
| std::string machine_model_version; |
| |
| // The GL_VERSION string. |
| std::string gl_version; |
| |
| // The GL_VENDOR string. |
| std::string gl_vendor; |
| |
| // The GL_RENDERER string. |
| std::string gl_renderer; |
| |
| // The GL_EXTENSIONS string. |
| std::string gl_extensions; |
| |
| // GL window system binding vendor. "" if not available. |
| std::string gl_ws_vendor; |
| |
| // GL window system binding version. "" if not available. |
| std::string gl_ws_version; |
| |
| // GL window system binding extensions. "" if not available. |
| std::string gl_ws_extensions; |
| |
| // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU |
| // reset detection or notification not available. |
| uint32 gl_reset_notification_strategy; |
| |
| // The device semantics, i.e. whether the Vista and Windows 7 specific |
| // semantics are available. |
| bool can_lose_context; |
| |
| // By default all values are 0. |
| GpuPerformanceStats performance_stats; |
| |
| bool software_rendering; |
| |
| // Whether the driver uses direct rendering. True on most platforms, false on |
| // X11 when using remote X. |
| bool direct_rendering; |
| |
| // Whether the gpu process is running in a sandbox. |
| bool sandboxed; |
| |
| #if defined(OS_WIN) |
| // The information returned by the DirectX Diagnostics Tool. |
| DxDiagNode dx_diagnostics; |
| #endif |
| // Note: when adding new members, please remember to update EnumerateFields |
| // in gpu_info.cc. |
| |
| // In conjunction with EnumerateFields, this allows the embedder to |
| // enumerate the values in this structure without having to embed |
| // references to its specific member variables. This simplifies the |
| // addition of new fields to this type. |
| class Enumerator { |
| public: |
| // The following methods apply to the "current" object. Initially this |
| // is the root object, but calls to BeginGPUDevice/EndGPUDevice and |
| // BeginAuxAttributes/EndAuxAttributes change the object to which these |
| // calls should apply. |
| virtual void AddInt64(const char* name, int64 value) = 0; |
| virtual void AddInt(const char* name, int value) = 0; |
| virtual void AddString(const char* name, const std::string& value) = 0; |
| virtual void AddBool(const char* name, bool value) = 0; |
| virtual void AddTimeDeltaInSecondsF(const char* name, |
| const base::TimeDelta& value) = 0; |
| |
| // Markers indicating that a GPUDevice is being described. |
| virtual void BeginGPUDevice() = 0; |
| virtual void EndGPUDevice() = 0; |
| |
| // Markers indicating that "auxiliary" attributes of the GPUInfo |
| // (according to the DevTools protocol) are being described. |
| virtual void BeginAuxAttributes() = 0; |
| virtual void EndAuxAttributes() = 0; |
| |
| protected: |
| virtual ~Enumerator() {} |
| }; |
| |
| // Outputs the fields in this structure to the provided enumerator. |
| void EnumerateFields(Enumerator* enumerator) const; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_CONFIG_GPU_INFO_H_ |