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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/scoped_ptr.h"
#include "gpu/config/gpu_info.h"
#include "gpu/config/gpu_info_collector.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::gfx::MockGLInterface;
using ::testing::Return;
namespace gpu {
class GPUInfoCollectorTest : public testing::Test {
public:
GPUInfoCollectorTest() {}
virtual ~GPUInfoCollectorTest() { }
virtual void SetUp() {
gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>());
::gfx::MockGLInterface::SetGLInterface(gl_.get());
#if defined(OS_WIN)
const uint32 vendor_id = 0x10de;
const uint32 device_id = 0x0658;
const char* driver_vendor = ""; // not implemented
const char* driver_version = "";
const char* shader_version = "1.40";
const char* gl_renderer = "Quadro FX 380/PCI/SSE2";
const char* gl_vendor = "NVIDIA Corporation";
const char* gl_version = "3.1.0";
const char* gl_shading_language_version = "1.40 NVIDIA via Cg compiler";
const char* gl_extensions =
"GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
"GL_EXT_read_format_bgra";
#elif defined(OS_MACOSX)
const uint32 vendor_id = 0x10de;
const uint32 device_id = 0x0640;
const char* driver_vendor = ""; // not implemented
const char* driver_version = "1.6.18";
const char* shader_version = "1.20";
const char* gl_renderer = "NVIDIA GeForce GT 120 OpenGL Engine";
const char* gl_vendor = "NVIDIA Corporation";
const char* gl_version = "2.1 NVIDIA-1.6.18";
const char* gl_shading_language_version = "1.20 ";
const char* gl_extensions =
"GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
"GL_EXT_read_format_bgra";
#else // defined (OS_LINUX)
const uint32 vendor_id = 0x10de;
const uint32 device_id = 0x0658;
const char* driver_vendor = "NVIDIA";
const char* driver_version = "195.36.24";
const char* shader_version = "1.50";
const char* gl_renderer = "Quadro FX 380/PCI/SSE2";
const char* gl_vendor = "NVIDIA Corporation";
const char* gl_version = "3.2.0 NVIDIA 195.36.24";
const char* gl_shading_language_version = "1.50 NVIDIA via Cg compiler";
const char* gl_extensions =
"GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
"GL_EXT_read_format_bgra";
#endif
test_values_.gpu.vendor_id = vendor_id;
test_values_.gpu.device_id = device_id;
test_values_.driver_vendor = driver_vendor;
test_values_.driver_version =driver_version;
test_values_.pixel_shader_version = shader_version;
test_values_.vertex_shader_version = shader_version;
test_values_.gl_renderer = gl_renderer;
test_values_.gl_vendor = gl_vendor;
test_values_.gl_version = gl_version;
test_values_.gl_extensions = gl_extensions;
test_values_.can_lose_context = false;
EXPECT_CALL(*gl_, GetString(GL_EXTENSIONS))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_extensions)));
EXPECT_CALL(*gl_, GetString(GL_SHADING_LANGUAGE_VERSION))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_shading_language_version)));
EXPECT_CALL(*gl_, GetString(GL_VERSION))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_version)));
EXPECT_CALL(*gl_, GetString(GL_VENDOR))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_vendor)));
EXPECT_CALL(*gl_, GetString(GL_RENDERER))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_renderer)));
}
virtual void TearDown() {
::gfx::MockGLInterface::SetGLInterface(NULL);
gl_.reset();
}
public:
// Use StrictMock to make 100% sure we know how GL will be called.
scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
GPUInfo test_values_;
};
// TODO(rlp): Test the vendor and device id collection if deemed necessary as
// it involves several complicated mocks for each platform.
// TODO(kbr): re-enable these tests; see http://crbug.com/100285 .
TEST_F(GPUInfoCollectorTest, DISABLED_DriverVendorGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.driver_vendor,
gpu_info.driver_vendor);
}
// Skip Windows because the driver version is obtained from bot registry.
#if !defined(OS_WIN)
TEST_F(GPUInfoCollectorTest, DISABLED_DriverVersionGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.driver_version,
gpu_info.driver_version);
}
#endif
TEST_F(GPUInfoCollectorTest, DISABLED_PixelShaderVersionGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.pixel_shader_version,
gpu_info.pixel_shader_version);
}
TEST_F(GPUInfoCollectorTest, DISABLED_VertexShaderVersionGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.vertex_shader_version,
gpu_info.vertex_shader_version);
}
TEST_F(GPUInfoCollectorTest, DISABLED_GLVersionGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.gl_version, gpu_info.gl_version);
}
TEST_F(GPUInfoCollectorTest, DISABLED_GLRendererGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.gl_renderer, gpu_info.gl_renderer);
}
TEST_F(GPUInfoCollectorTest, DISABLED_GLVendorGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.gl_vendor, gpu_info.gl_vendor);
}
TEST_F(GPUInfoCollectorTest, DISABLED_GLExtensionsGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.gl_extensions, gpu_info.gl_extensions);
}
} // namespace gpu