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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_PUBLIC_CPP_VIEW_SHADOW_H_
#define ASH_PUBLIC_CPP_VIEW_SHADOW_H_
#include <memory>
#include "ash/public/cpp/ash_public_export.h"
#include "base/macros.h"
#include "ui/compositor/layer_owner.h"
#include "ui/views/view_observer.h"
namespace ui {
class Shadow;
}
namespace ash {
// Manages the shadow for a view. This forces |view| to paint to layer if it's
// not.
class ASH_PUBLIC_EXPORT ViewShadow : public views::ViewObserver,
public ui::LayerOwner::Observer {
public:
ViewShadow(views::View* view, int elevation);
~ViewShadow() override;
// Update the corner radius of the view along with the shadow.
void SetRoundedCornerRadius(int corner_radius);
// ui::LayerOwner::Observer:
void OnLayerRecreated(ui::Layer* old_layer) override;
ui::Shadow* shadow() { return shadow_.get(); }
private:
// views::ViewObserver:
void OnLayerTargetBoundsChanged(views::View* view) override;
void OnViewIsDeleting(views::View* view) override;
views::View* view_;
std::unique_ptr<ui::Shadow> shadow_;
DISALLOW_COPY_AND_ASSIGN(ViewShadow);
};
} // namespace ash
#endif // ASH_PUBLIC_CPP_VIEW_SHADOW_H_