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Name
CHROMIUM_gpu_memory_buffer_image
Name Strings
GL_CHROMIUM_gpu_memory_buffer_image
Version
Last Modifed Date: Sep 29, 2014
Dependencies
OpenGL ES 2.0 is required.
GL_CHROMIUM_image is required.
Overview
This extension provide a mechanism for creating a GpuMemoryBuffer
backed image resource.
Issues
None
New Tokens
Accepted by the <usage> parameter of CreateGpuMemoryBufferImageCHROMIUM:
READ_WRITE_CHROMIUM 0x78F2
New Procedures and Functions
GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
GLsizei height,
GLenum internalformat,
GLenum usage)
Create a GpuMemoryBuffer backed image with width equal to <width>
and height equal to <height> and format equal to <internalformat>.
Returns a unique identifier for the image that could be used in
subsequent operations.
INVALID_VALUE is generated if <width> or <height> is nonpositive.
INVALID_ENUM is generated if <internalformat> is not one of
RGB or RGBA.
INVALID_ENUM is generated if <usage> is not READ_WRTIE_CHROMIUM.
On OS X, driver bugs prevent the usage of memory buffers with RGB internal
format. As a workaround, the created GpuMemoryBuffer will always have
internal format RGBA. The caller is responsible for handling this
appropriately. The only support provided by this extension is that calls
that require parameter validation (such as copyTexImage2D and
copyTexSubImage2D) will perform paramter validation as if the internal
format were RGB.
Errors
None.
New State
None.
Revision History
9/29/2014 Documented the extension.
4/12/2016 Added details of OS X RGB workaround.