| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_ |
| #define MEDIA_GPU_AVDA_SHARED_STATE_H_ |
| |
| #include "base/synchronization/waitable_event.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "media/base/android/media_codec_bridge.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_image.h" |
| #include "ui/gl/gl_surface.h" |
| |
| namespace gl { |
| class SurfaceTexture; |
| } |
| |
| namespace media { |
| |
| class AVDACodecImage; |
| |
| // Shared state to allow communication between the AVDA and the |
| // GLImages that configure GL for drawing the frames. |
| class AVDASharedState : public base::RefCounted<AVDASharedState> { |
| public: |
| AVDASharedState(); |
| |
| GLuint surface_texture_service_id() const { |
| return surface_texture_service_id_; |
| } |
| |
| // Signal the "frame available" event. This may be called from any thread. |
| void SignalFrameAvailable(); |
| |
| void WaitForFrameAvailable(); |
| |
| void SetSurfaceTexture(scoped_refptr<gl::SurfaceTexture> surface_texture, |
| GLuint attached_service_id); |
| |
| // Context and surface that |surface_texture_| is bound to, if |
| // |surface_texture_| is not null. |
| gl::GLContext* context() const { return context_.get(); } |
| |
| gl::GLSurface* surface() const { return surface_.get(); } |
| |
| // Iterates over all known codec images and updates the MediaCodec attached to |
| // each one. |
| void CodecChanged(MediaCodecBridge* codec); |
| |
| // Methods for finding and updating the AVDACodecImage associated with a given |
| // picture buffer id. GetImageForPicture() will return null for unknown ids. |
| // Calling SetImageForPicture() with a nullptr will erase the entry. |
| void SetImageForPicture(int picture_buffer_id, AVDACodecImage* image); |
| AVDACodecImage* GetImageForPicture(int picture_buffer_id) const; |
| |
| // Helper method for coordinating the interactions between |
| // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when |
| // rendering to a SurfaceTexture; this method should never be called when |
| // rendering to a SurfaceView. |
| // |
| // The release of the codec buffer to the surface texture is asynchronous, by |
| // using this helper we can attempt to let this process complete in a non |
| // blocking fashion before the SurfaceTexture is used. |
| // |
| // Clients should call this method to release the codec buffer for rendering |
| // and then call WaitForFrameAvailable() before using the SurfaceTexture. In |
| // the ideal case the SurfaceTexture has already been updated, otherwise the |
| // method will wait for a pro-rated amount of time based on elapsed time up |
| // to a short deadline. |
| // |
| // Some devices do not reliably notify frame availability, so we use a very |
| // short deadline of only a few milliseconds to avoid indefinite stalls. |
| void RenderCodecBufferToSurfaceTexture(MediaCodecBridge* codec, |
| int codec_buffer_index); |
| |
| protected: |
| virtual ~AVDASharedState(); |
| |
| private: |
| friend class base::RefCounted<AVDASharedState>; |
| |
| scoped_refptr<gl::SurfaceTexture> surface_texture_; |
| |
| // Platform gl texture id for |surface_texture_|. |
| GLuint surface_texture_service_id_; |
| |
| // For signalling OnFrameAvailable(). |
| base::WaitableEvent frame_available_event_; |
| |
| // Context and surface that |surface_texture_| is bound to, if |
| // |surface_texture_| is not null. |
| scoped_refptr<gl::GLContext> context_; |
| scoped_refptr<gl::GLSurface> surface_; |
| |
| // Maps a picture buffer id to a AVDACodecImage. |
| std::map<int, AVDACodecImage*> codec_images_; |
| |
| // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if |
| // if there has been no last call or WaitForFrameAvailable() has been called |
| // since the last call. |
| base::TimeTicks release_time_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AVDASharedState); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_ |