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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_UI_GPU_GPU_SERVICE_INTERNAL_H_
#define SERVICES_UI_GPU_GPU_SERVICE_INTERNAL_H_
#include "base/callback.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/non_thread_safe.h"
#include "base/threading/thread.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/gpu_preferences.h"
#include "gpu/config/gpu_info.h"
#include "gpu/ipc/common/surface_handle.h"
#include "gpu/ipc/service/gpu_channel.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
#include "gpu/ipc/service/gpu_config.h"
#include "gpu/ipc/service/x_util.h"
#include "mojo/public/cpp/bindings/binding.h"
#include "services/ui/gpu/interfaces/gpu_service_internal.mojom.h"
#include "ui/gfx/native_widget_types.h"
namespace base {
template <typename T>
struct DefaultSingletonTraits;
}
namespace gpu {
class GpuChannelHost;
class GpuMemoryBufferFactory;
class GpuWatchdogThread;
class SyncPointManager;
}
namespace media {
class MediaService;
}
namespace ui {
// This runs in the GPU process, and communicates with the gpu host (which is
// the window server) over the mojom APIs. This is responsible for setting up
// the connection to clients, allocating/free'ing gpu memory etc.
class GpuServiceInternal : public gpu::GpuChannelManagerDelegate,
public mojom::GpuServiceInternal,
public base::NonThreadSafe {
public:
void Add(mojom::GpuServiceInternalRequest request);
// TODO(sad): This should not be a singleton.
static GpuServiceInternal* GetInstance();
gpu::GpuChannelManager* gpu_channel_manager() const {
return gpu_channel_manager_.get();
}
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory() const {
return gpu_memory_buffer_factory_.get();
}
// TODO(sad): These should be mojom API.
gfx::GpuMemoryBufferHandle CreateGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
gpu::SurfaceHandle surface_handle);
void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token);
private:
friend struct base::DefaultSingletonTraits<GpuServiceInternal>;
GpuServiceInternal();
~GpuServiceInternal() override;
void EstablishGpuChannelInternal(int32_t client_id,
uint64_t client_tracing_id,
bool preempts,
bool allow_view_command_buffers,
bool allow_real_time_streams,
const EstablishGpuChannelCallback& callback);
gfx::GpuMemoryBufferHandle CreateGpuMemoryBufferFromeHandle(
gfx::GpuMemoryBufferHandle buffer_handle,
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
int client_id);
// gpu::GpuChannelManagerDelegate:
void DidCreateOffscreenContext(const GURL& active_url) override;
void DidDestroyChannel(int client_id) override;
void DidDestroyOffscreenContext(const GURL& active_url) override;
void DidLoseContext(bool offscreen,
gpu::error::ContextLostReason reason,
const GURL& active_url) override;
void StoreShaderToDisk(int client_id,
const std::string& key,
const std::string& shader) override;
#if defined(OS_WIN)
void SendAcceleratedSurfaceCreatedChildWindow(
gpu::SurfaceHandle parent_window,
gpu::SurfaceHandle child_window) override;
#endif
void SetActiveURL(const GURL& url) override;
// mojom::GpuServiceInternal:
void Initialize(const InitializeCallback& callback) override;
void EstablishGpuChannel(
int32_t client_id,
uint64_t client_tracing_id,
bool is_gpu_host,
const EstablishGpuChannelCallback& callback) override;
void InitializeOnGpuThread(base::WaitableEvent* event);
void EstablishGpuChannelOnGpuThread(
int client_id,
uint64_t client_tracing_id,
bool preempts,
bool allow_view_command_buffers,
bool allow_real_time_streams,
mojo::ScopedMessagePipeHandle* channel_handle);
// The main thread task runner.
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
// An event that will be signalled when we shutdown.
base::WaitableEvent shutdown_event_;
// The main thread for GpuService.
base::Thread gpu_thread_;
// The thread that handles IO events for GpuService.
base::Thread io_thread_;
scoped_refptr<gpu::GpuWatchdogThread> watchdog_thread_;
std::unique_ptr<gpu::SyncPointManager> owned_sync_point_manager_;
std::unique_ptr<gpu::GpuChannelManager> gpu_channel_manager_;
std::unique_ptr<media::MediaService> media_service_;
std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_;
gpu::GpuPreferences gpu_preferences_;
// Information about the GPU, such as device and vendor ID.
gpu::GPUInfo gpu_info_;
mojo::Binding<mojom::GpuServiceInternal> binding_;
DISALLOW_COPY_AND_ASSIGN(GpuServiceInternal);
};
} // namespace ui
#endif // SERVICES_UI_GPU_GPU_SERVICE_INTERNAL_H_