blob: 039b7488b0ef650240e2a37501483178a734b3a0 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/ws/animation_runner.h"
#include "base/strings/stringprintf.h"
#include "services/ui/public/interfaces/window_manager_constants.mojom.h"
#include "services/ui/ws/animation_runner_observer.h"
#include "services/ui/ws/scheduled_animation_group.h"
#include "services/ui/ws/server_window.h"
#include "services/ui/ws/test_server_window_delegate.h"
#include "testing/gtest/include/gtest/gtest.h"
using base::TimeDelta;
namespace ui {
using mojom::AnimationProperty;
using mojom::AnimationTweenType;
using mojom::AnimationElement;
using mojom::AnimationGroup;
using mojom::AnimationProperty;
using mojom::AnimationSequence;
using mojom::AnimationTweenType;
using mojom::AnimationValue;
using mojom::AnimationValuePtr;
namespace ws {
namespace {
class TestAnimationRunnerObserver : public AnimationRunnerObserver {
public:
TestAnimationRunnerObserver() {}
~TestAnimationRunnerObserver() override {}
std::vector<std::string>* changes() { return &changes_; }
std::vector<uint32_t>* change_ids() { return &change_ids_; }
void clear_changes() {
changes_.clear();
change_ids_.clear();
}
// AnimationRunnerDelgate:
void OnAnimationScheduled(uint32_t id) override {
change_ids_.push_back(id);
changes_.push_back("scheduled");
}
void OnAnimationDone(uint32_t id) override {
change_ids_.push_back(id);
changes_.push_back("done");
}
void OnAnimationInterrupted(uint32_t id) override {
change_ids_.push_back(id);
changes_.push_back("interrupted");
}
void OnAnimationCanceled(uint32_t id) override {
change_ids_.push_back(id);
changes_.push_back("canceled");
}
private:
std::vector<uint32_t> change_ids_;
std::vector<std::string> changes_;
DISALLOW_COPY_AND_ASSIGN(TestAnimationRunnerObserver);
};
// Creates an AnimationValuePtr from the specified float value.
AnimationValuePtr FloatAnimationValue(float float_value) {
AnimationValuePtr value(AnimationValue::New());
value->float_value = float_value;
return value;
}
// Creates an AnimationValuePtr from the specified transform.
AnimationValuePtr TransformAnimationValue(const gfx::Transform& transform) {
AnimationValuePtr value(AnimationValue::New());
value->transform = transform;
return value;
}
// Adds an AnimationElement to |group|s last sequence with the specified value.
void AddElement(AnimationGroup* group,
TimeDelta time,
AnimationValuePtr start_value,
AnimationValuePtr target_value,
AnimationProperty property,
AnimationTweenType tween_type) {
AnimationSequence& sequence =
*(group->sequences[group->sequences.size() - 1]);
sequence.elements.push_back(AnimationElement::New());
AnimationElement& element =
*(sequence.elements[sequence.elements.size() - 1]);
element.property = property;
element.duration = time.InMicroseconds();
element.tween_type = tween_type;
element.start_value = std::move(start_value);
element.target_value = std::move(target_value);
}
void AddOpacityElement(AnimationGroup* group,
TimeDelta time,
AnimationValuePtr start_value,
AnimationValuePtr target_value) {
AddElement(group, time, std::move(start_value), std::move(target_value),
AnimationProperty::OPACITY, AnimationTweenType::LINEAR);
}
void AddTransformElement(AnimationGroup* group,
TimeDelta time,
AnimationValuePtr start_value,
AnimationValuePtr target_value) {
AddElement(group, time, std::move(start_value), std::move(target_value),
AnimationProperty::TRANSFORM, AnimationTweenType::LINEAR);
}
void AddPauseElement(AnimationGroup* group, TimeDelta time) {
AddElement(group, time, AnimationValuePtr(), AnimationValuePtr(),
AnimationProperty::NONE, AnimationTweenType::LINEAR);
}
void InitGroupForWindow(AnimationGroup* group,
const WindowId& id,
int cycle_count) {
group->window_id = WindowIdToTransportId(id);
group->sequences.push_back(AnimationSequence::New());
group->sequences[group->sequences.size() - 1]->cycle_count = cycle_count;
}
} // namespace
class AnimationRunnerTest : public testing::Test {
public:
AnimationRunnerTest()
: initial_time_(base::TimeTicks::Now()), runner_(initial_time_) {
runner_.AddObserver(&runner_observer_);
}
~AnimationRunnerTest() override { runner_.RemoveObserver(&runner_observer_); }
protected:
// Convenience to schedule an animation for a single window/group pair.
AnimationRunner::AnimationId ScheduleForSingleWindow(
ServerWindow* window,
const AnimationGroup* group,
base::TimeTicks now) {
std::vector<AnimationRunner::WindowAndAnimationPair> pairs;
pairs.push_back(std::make_pair(window, group));
return runner_.Schedule(pairs, now);
}
// If |id| is valid and there is only one window schedule against the
// animation it is returned; otherwise returns null.
ServerWindow* GetSingleWindowAnimating(AnimationRunner::AnimationId id) {
std::set<ServerWindow*> windows(runner_.GetWindowsAnimating(id));
return windows.size() == 1 ? *windows.begin() : nullptr;
}
const base::TimeTicks initial_time_;
TestAnimationRunnerObserver runner_observer_;
AnimationRunner runner_;
private:
DISALLOW_COPY_AND_ASSIGN(AnimationRunnerTest);
};
// Opacity from 1 to .5 over 1000.
TEST_F(AnimationRunnerTest, SingleProperty) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId());
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 1);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(.5));
const uint32_t animation_id =
ScheduleForSingleWindow(&window, &group, initial_time_);
ASSERT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("scheduled", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
runner_observer_.clear_changes();
EXPECT_TRUE(runner_.HasAnimations());
// Opacity should still be 1 (the initial value).
EXPECT_EQ(1.f, window.opacity());
// Animate half way.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
EXPECT_EQ(.75f, window.opacity());
EXPECT_TRUE(runner_observer_.changes()->empty());
// Run well past the end. Value should progress to end and delegate should
// be notified.
runner_.Tick(initial_time_ + TimeDelta::FromSeconds(10));
EXPECT_EQ(.5f, window.opacity());
ASSERT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("done", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
EXPECT_FALSE(runner_.HasAnimations());
}
// Opacity from 1 to .5, followed by transform from identity to 2x,3x.
TEST_F(AnimationRunnerTest, TwoPropertiesInSequence) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId());
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 1);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(.5f));
gfx::Transform done_transform;
done_transform.Scale(2, 4);
AddTransformElement(&group, TimeDelta::FromMicroseconds(2000),
AnimationValuePtr(),
TransformAnimationValue(done_transform));
const uint32_t animation_id =
ScheduleForSingleWindow(&window, &group, initial_time_);
runner_observer_.clear_changes();
// Nothing in the window should have changed yet.
EXPECT_EQ(1.f, window.opacity());
EXPECT_TRUE(window.transform().IsIdentity());
// Animate half way from through opacity animation.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
EXPECT_EQ(.75f, window.opacity());
EXPECT_TRUE(window.transform().IsIdentity());
// Finish first element (opacity).
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1000));
EXPECT_EQ(.5f, window.opacity());
EXPECT_TRUE(window.transform().IsIdentity());
// Half way through second (transform).
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(2000));
EXPECT_EQ(.5f, window.opacity());
gfx::Transform half_way_transform;
half_way_transform.Scale(1.5, 2.5);
EXPECT_EQ(half_way_transform, window.transform());
EXPECT_TRUE(runner_observer_.changes()->empty());
// To end.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(3500));
EXPECT_EQ(.5f, window.opacity());
EXPECT_EQ(done_transform, window.transform());
ASSERT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("done", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
}
// Opacity from .5 to 1 over 1000, transform to 2x,4x over 500.
TEST_F(AnimationRunnerTest, TwoPropertiesInParallel) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId(1, 1));
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 1);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
FloatAnimationValue(.5f), FloatAnimationValue(1));
group.sequences.push_back(AnimationSequence::New());
group.sequences[1]->cycle_count = 1;
gfx::Transform done_transform;
done_transform.Scale(2, 4);
AddTransformElement(&group, TimeDelta::FromMicroseconds(500),
AnimationValuePtr(),
TransformAnimationValue(done_transform));
const uint32_t animation_id =
ScheduleForSingleWindow(&window, &group, initial_time_);
runner_observer_.clear_changes();
// Nothing in the window should have changed yet.
EXPECT_EQ(1.f, window.opacity());
EXPECT_TRUE(window.transform().IsIdentity());
// Animate to 250, which is 1/4 way through opacity and half way through
// transform.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(250));
EXPECT_EQ(.625f, window.opacity());
gfx::Transform half_way_transform;
half_way_transform.Scale(1.5, 2.5);
EXPECT_EQ(half_way_transform, window.transform());
// Animate to 500, which is 1/2 way through opacity and transform done.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
EXPECT_EQ(.75f, window.opacity());
EXPECT_EQ(done_transform, window.transform());
// Animate to 750, which is 3/4 way through opacity and transform done.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(750));
EXPECT_EQ(.875f, window.opacity());
EXPECT_EQ(done_transform, window.transform());
EXPECT_TRUE(runner_observer_.changes()->empty());
// To end.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(3500));
EXPECT_EQ(1.f, window.opacity());
EXPECT_EQ(done_transform, window.transform());
ASSERT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("done", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
}
// Opacity from .5 to 1 over 1000, pause for 500, 1 to .5 over 500, with a cycle
// count of 3.
TEST_F(AnimationRunnerTest, Cycles) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId(1, 2));
window.SetOpacity(.5f);
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 3);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(1));
AddPauseElement(&group, TimeDelta::FromMicroseconds(500));
AddOpacityElement(&group, TimeDelta::FromMicroseconds(500),
AnimationValuePtr(), FloatAnimationValue(.5));
ScheduleForSingleWindow(&window, &group, initial_time_);
runner_observer_.clear_changes();
// Nothing in the window should have changed yet.
EXPECT_EQ(.5f, window.opacity());
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
EXPECT_EQ(.75f, window.opacity());
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1250));
EXPECT_EQ(1.f, window.opacity());
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1750));
EXPECT_EQ(.75f, window.opacity());
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(2500));
EXPECT_EQ(.75f, window.opacity());
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(3250));
EXPECT_EQ(1.f, window.opacity());
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(3750));
EXPECT_EQ(.75f, window.opacity());
// Animate to the end.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(6500));
EXPECT_EQ(.5f, window.opacity());
ASSERT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("done", runner_observer_.changes()->at(0));
}
// Verifies scheduling the same window twice sends an interrupt.
TEST_F(AnimationRunnerTest, ScheduleTwice) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId(1, 2));
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 1);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(.5));
const uint32_t animation_id =
ScheduleForSingleWindow(&window, &group, initial_time_);
runner_observer_.clear_changes();
// Animate half way.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
EXPECT_EQ(.75f, window.opacity());
EXPECT_TRUE(runner_observer_.changes()->empty());
// Schedule again. We should get an interrupt, but opacity shouldn't change.
const uint32_t animation2_id = ScheduleForSingleWindow(
&window, &group, initial_time_ + TimeDelta::FromMicroseconds(500));
// Id should have changed.
EXPECT_NE(animation_id, animation2_id);
EXPECT_FALSE(runner_.IsAnimating(animation_id));
EXPECT_EQ(&window, GetSingleWindowAnimating(animation2_id));
EXPECT_EQ(.75f, window.opacity());
EXPECT_EQ(2u, runner_observer_.changes()->size());
EXPECT_EQ("interrupted", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
EXPECT_EQ("scheduled", runner_observer_.changes()->at(1));
EXPECT_EQ(animation2_id, runner_observer_.change_ids()->at(1));
runner_observer_.clear_changes();
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1000));
EXPECT_EQ(.625f, window.opacity());
EXPECT_TRUE(runner_observer_.changes()->empty());
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(2000));
EXPECT_EQ(.5f, window.opacity());
EXPECT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("done", runner_observer_.changes()->at(0));
EXPECT_EQ(animation2_id, runner_observer_.change_ids()->at(0));
}
// Verifies Remove() works.
TEST_F(AnimationRunnerTest, CancelAnimationForWindow) {
// Create an animation and advance it part way.
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId());
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 1);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(.5));
const uint32_t animation_id =
ScheduleForSingleWindow(&window, &group, initial_time_);
runner_observer_.clear_changes();
EXPECT_EQ(&window, GetSingleWindowAnimating(animation_id));
EXPECT_TRUE(runner_.HasAnimations());
// Animate half way.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
EXPECT_EQ(.75f, window.opacity());
EXPECT_TRUE(runner_observer_.changes()->empty());
// Cancel the animation.
runner_.CancelAnimationForWindow(&window);
EXPECT_FALSE(runner_.HasAnimations());
EXPECT_EQ(nullptr, GetSingleWindowAnimating(animation_id));
EXPECT_EQ(.75f, window.opacity());
EXPECT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("canceled", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
}
// Verifies a tick with a very large delta and a sequence that repeats forever
// doesn't take a long time.
TEST_F(AnimationRunnerTest, InfiniteRepeatWithHugeGap) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId(1, 2));
window.SetOpacity(.5f);
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 0);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(500),
AnimationValuePtr(), FloatAnimationValue(1));
AddOpacityElement(&group, TimeDelta::FromMicroseconds(500),
AnimationValuePtr(), FloatAnimationValue(.5));
ScheduleForSingleWindow(&window, &group, initial_time_);
runner_observer_.clear_changes();
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1000000000750));
EXPECT_EQ(.75f, window.opacity());
ASSERT_EQ(0u, runner_observer_.changes()->size());
}
// Verifies a second schedule sets any properties that are no longer animating
// to their final value.
TEST_F(AnimationRunnerTest, RescheduleSetsPropertiesToFinalValue) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId());
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 1);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(.5));
gfx::Transform done_transform;
done_transform.Scale(2, 4);
AddTransformElement(&group, TimeDelta::FromMicroseconds(500),
AnimationValuePtr(),
TransformAnimationValue(done_transform));
ScheduleForSingleWindow(&window, &group, initial_time_);
// Schedule() again, this time without animating opacity.
group.sequences[0]->elements[0]->property = AnimationProperty::NONE;
ScheduleForSingleWindow(&window, &group, initial_time_);
// Opacity should go to final value.
EXPECT_EQ(.5f, window.opacity());
// Transform shouldn't have changed since newly scheduled animation also has
// transform in it.
EXPECT_TRUE(window.transform().IsIdentity());
}
// Opacity from 1 to .5 over 1000 of v1 and v2 transform to 2x,4x over 500.
TEST_F(AnimationRunnerTest, TwoWindows) {
TestServerWindowDelegate window_delegate;
ServerWindow window1(&window_delegate, WindowId());
ServerWindow window2(&window_delegate, WindowId(1, 2));
AnimationGroup group1;
InitGroupForWindow(&group1, window1.id(), 1);
AddOpacityElement(&group1, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(.5));
AnimationGroup group2;
InitGroupForWindow(&group2, window2.id(), 1);
gfx::Transform done_transform;
done_transform.Scale(2, 4);
AddTransformElement(&group2, TimeDelta::FromMicroseconds(500),
AnimationValuePtr(),
TransformAnimationValue(done_transform));
std::vector<AnimationRunner::WindowAndAnimationPair> pairs;
pairs.push_back(std::make_pair(&window1, &group1));
pairs.push_back(std::make_pair(&window2, &group2));
const uint32_t animation_id = runner_.Schedule(pairs, initial_time_);
ASSERT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("scheduled", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id, runner_observer_.change_ids()->at(0));
runner_observer_.clear_changes();
EXPECT_TRUE(runner_.HasAnimations());
EXPECT_TRUE(runner_.IsAnimating(animation_id));
// Properties should be at the initial value.
EXPECT_EQ(1.f, window1.opacity());
EXPECT_TRUE(window2.transform().IsIdentity());
// Animate 250ms in, which is quarter way for opacity and half way for
// transform.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(250));
EXPECT_EQ(.875f, window1.opacity());
gfx::Transform half_way_transform;
half_way_transform.Scale(1.5, 2.5);
EXPECT_EQ(half_way_transform, window2.transform());
std::set<ServerWindow*> windows_animating(
runner_.GetWindowsAnimating(animation_id));
EXPECT_EQ(2u, windows_animating.size());
EXPECT_EQ(1u, windows_animating.count(&window1));
EXPECT_EQ(1u, windows_animating.count(&window2));
// Animate 750ms in, window1 should be done 3/4 done, and window2 done.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(750));
EXPECT_EQ(.625, window1.opacity());
EXPECT_EQ(done_transform, window2.transform());
windows_animating = runner_.GetWindowsAnimating(animation_id);
EXPECT_EQ(1u, windows_animating.size());
EXPECT_EQ(1u, windows_animating.count(&window1));
EXPECT_TRUE(runner_.HasAnimations());
EXPECT_TRUE(runner_.IsAnimating(animation_id));
// Animate to end.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1750));
EXPECT_EQ(.5, window1.opacity());
EXPECT_EQ(done_transform, window2.transform());
windows_animating = runner_.GetWindowsAnimating(animation_id);
EXPECT_TRUE(windows_animating.empty());
EXPECT_FALSE(runner_.HasAnimations());
EXPECT_FALSE(runner_.IsAnimating(animation_id));
}
TEST_F(AnimationRunnerTest, Reschedule) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId());
// Animation from 1-0 over 1ms and in parallel transform to 2x,4x over 1ms.
AnimationGroup group;
InitGroupForWindow(&group, window.id(), 1);
AddOpacityElement(&group, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(0));
group.sequences.push_back(AnimationSequence::New());
group.sequences[1]->cycle_count = 1;
gfx::Transform done_transform;
done_transform.Scale(2, 4);
AddTransformElement(&group, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(),
TransformAnimationValue(done_transform));
const uint32_t animation_id1 =
ScheduleForSingleWindow(&window, &group, initial_time_);
// Animate half way in.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(500));
EXPECT_EQ(.5f, window.opacity());
gfx::Transform half_way_transform;
half_way_transform.Scale(1.5, 2.5);
EXPECT_EQ(half_way_transform, window.transform());
runner_observer_.clear_changes();
// Schedule the same window animating opacity to 1.
AnimationGroup group2;
InitGroupForWindow(&group2, window.id(), 1);
AddOpacityElement(&group2, TimeDelta::FromMicroseconds(1000),
AnimationValuePtr(), FloatAnimationValue(1));
const uint32_t animation_id2 = ScheduleForSingleWindow(
&window, &group2, initial_time_ + TimeDelta::FromMicroseconds(500));
// Opacity should remain at .5, but transform should go to end state.
EXPECT_EQ(.5f, window.opacity());
EXPECT_EQ(done_transform, window.transform());
ASSERT_EQ(2u, runner_observer_.changes()->size());
EXPECT_EQ("interrupted", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id1, runner_observer_.change_ids()->at(0));
EXPECT_EQ("scheduled", runner_observer_.changes()->at(1));
EXPECT_EQ(animation_id2, runner_observer_.change_ids()->at(1));
runner_observer_.clear_changes();
// Animate half way through new sequence. Opacity should be the only thing
// changing.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(1000));
EXPECT_EQ(.75f, window.opacity());
EXPECT_EQ(done_transform, window.transform());
ASSERT_EQ(0u, runner_observer_.changes()->size());
// Animate to end.
runner_.Tick(initial_time_ + TimeDelta::FromMicroseconds(2000));
ASSERT_EQ(1u, runner_observer_.changes()->size());
EXPECT_EQ("done", runner_observer_.changes()->at(0));
EXPECT_EQ(animation_id2, runner_observer_.change_ids()->at(0));
}
} // ws
} // mus