| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <vector> |
| |
| #include "base/base_paths.h" |
| #include "base/file_path.h" |
| #include "base/logging.h" |
| #include "base/native_library.h" |
| #include "base/path_service.h" |
| #include "app/gfx/gl/gl_bindings.h" |
| #include "app/gfx/gl/gl_implementation.h" |
| |
| namespace gfx { |
| |
| namespace { |
| |
| void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
| glClearDepthf(static_cast<GLclampf>(depth)); |
| } |
| |
| void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
| GLclampd z_far) { |
| glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
| } |
| |
| } // namespace anonymous |
| |
| bool InitializeGLBindings(GLImplementation implementation) { |
| // Prevent reinitialization with a different implementation. Once the gpu |
| // unit tests have initialized with kGLImplementationMock, we don't want to |
| // later switch to another GL implementation. |
| if (GetGLImplementation() != kGLImplementationNone) |
| return true; |
| |
| switch (implementation) { |
| case kGLImplementationOSMesaGL: { |
| FilePath module_path; |
| if (!PathService::Get(base::DIR_MODULE, &module_path)) { |
| LOG(ERROR) << "PathService::Get failed."; |
| return false; |
| } |
| |
| base::NativeLibrary library = base::LoadNativeLibrary( |
| module_path.Append(L"osmesa.dll")); |
| if (!library) { |
| VLOG(1) << "osmesa.dll not found"; |
| return false; |
| } |
| |
| GLGetProcAddressProc get_proc_address = |
| reinterpret_cast<GLGetProcAddressProc>( |
| base::GetFunctionPointerFromNativeLibrary( |
| library, "OSMesaGetProcAddress")); |
| if (!get_proc_address) { |
| DLOG(ERROR) << "OSMesaGetProcAddress not found."; |
| base::UnloadNativeLibrary(library); |
| return false; |
| } |
| |
| SetGLGetProcAddressProc(get_proc_address); |
| AddGLNativeLibrary(library); |
| SetGLImplementation(kGLImplementationOSMesaGL); |
| |
| InitializeGLBindingsGL(); |
| InitializeGLBindingsOSMESA(); |
| break; |
| } |
| case kGLImplementationEGLGLES2: { |
| FilePath module_path; |
| if (!PathService::Get(base::DIR_MODULE, &module_path)) |
| return false; |
| |
| // Load libglesv2.dll before libegl.dll because the latter is dependent on |
| // the former and if there is another version of libglesv2.dll in the dll |
| // search path, it will get loaded. |
| base::NativeLibrary gles_library = base::LoadNativeLibrary( |
| module_path.Append(L"libglesv2.dll")); |
| if (!gles_library) { |
| VLOG(1) << "libglesv2.dll not found"; |
| return false; |
| } |
| |
| // When using EGL, first try eglGetProcAddress and then Windows |
| // GetProcAddress on both the EGL and GLES2 DLLs. |
| base::NativeLibrary egl_library = base::LoadNativeLibrary( |
| module_path.Append(L"libegl.dll")); |
| if (!egl_library) { |
| VLOG(1) << "libegl.dll not found."; |
| base::UnloadNativeLibrary(gles_library); |
| return false; |
| } |
| |
| GLGetProcAddressProc get_proc_address = |
| reinterpret_cast<GLGetProcAddressProc>( |
| base::GetFunctionPointerFromNativeLibrary( |
| egl_library, "eglGetProcAddress")); |
| if (!get_proc_address) { |
| LOG(ERROR) << "eglGetProcAddress not found."; |
| base::UnloadNativeLibrary(egl_library); |
| base::UnloadNativeLibrary(gles_library); |
| return false; |
| } |
| |
| SetGLGetProcAddressProc(get_proc_address); |
| AddGLNativeLibrary(egl_library); |
| AddGLNativeLibrary(gles_library); |
| SetGLImplementation(kGLImplementationEGLGLES2); |
| |
| InitializeGLBindingsGL(); |
| InitializeGLBindingsEGL(); |
| |
| // These two functions take single precision float rather than double |
| // precision float parameters in GLES. |
| ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; |
| ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; |
| break; |
| } |
| case kGLImplementationDesktopGL: { |
| // When using Windows OpenGL, first try wglGetProcAddress and then |
| // Windows GetProcAddress. |
| base::NativeLibrary library = base::LoadNativeLibrary( |
| FilePath(L"opengl32.dll")); |
| if (!library) { |
| VLOG(1) << "opengl32.dll not found"; |
| return false; |
| } |
| |
| GLGetProcAddressProc get_proc_address = |
| reinterpret_cast<GLGetProcAddressProc>( |
| base::GetFunctionPointerFromNativeLibrary( |
| library, "wglGetProcAddress")); |
| if (!get_proc_address) { |
| LOG(ERROR) << "wglGetProcAddress not found."; |
| base::UnloadNativeLibrary(library); |
| return false; |
| } |
| |
| SetGLGetProcAddressProc(get_proc_address); |
| AddGLNativeLibrary(library); |
| SetGLImplementation(kGLImplementationDesktopGL); |
| |
| InitializeGLBindingsGL(); |
| InitializeGLBindingsWGL(); |
| break; |
| } |
| case kGLImplementationMockGL: { |
| SetGLGetProcAddressProc(GetMockGLProcAddress); |
| SetGLImplementation(kGLImplementationMockGL); |
| InitializeGLBindingsGL(); |
| break; |
| } |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void InitializeDebugGLBindings() { |
| InitializeDebugGLBindingsEGL(); |
| InitializeDebugGLBindingsGL(); |
| InitializeDebugGLBindingsOSMESA(); |
| InitializeDebugGLBindingsWGL(); |
| } |
| |
| } // namespace gfx |