| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // AudioRendererHost serves audio related requests from AudioRenderer which |
| // lives inside the render process and provide access to audio hardware. |
| // |
| // This class is owned by BrowserRenderProcessHost, and instantiated on UI |
| // thread, but all other operations and method calls happen on IO thread, so we |
| // need to be extra careful about the lifetime of this object. AudioManager is a |
| // singleton and created in IO thread, audio output streams are also created in |
| // the IO thread, so we need to destroy them also in IO thread. After this class |
| // is created, a task of OnInitialized() is posted on IO thread in which |
| // singleton of AudioManager is created and. |
| // |
| // Here's an example of a typical IPC dialog for audio: |
| // |
| // Renderer AudioRendererHost |
| // | | |
| // | CreateStream > | |
| // | < Created | |
| // | | |
| // | Play > | |
| // | < Playing | time |
| // | | |
| // | < RequestAudioPacket | |
| // | AudioPacketReady > | |
| // | ... | |
| // | < RequestAudioPacket | |
| // | AudioPacketReady > | |
| // | | |
| // | ... | |
| // | < RequestAudioPacket | |
| // | AudioPacketReady > | |
| // | ... | |
| // | Pause > | |
| // | < Paused | |
| // | ... | |
| // | Start > | |
| // | < Started | |
| // | ... | |
| // | Close > | |
| // v v |
| |
| // The above mode of operation uses relatively big buffers and has latencies |
| // of 50 ms or more. There is a second mode of operation which is low latency. |
| // For low latency audio, the picture above is modified by not having the |
| // RequestAudioPacket and the AudioPacketReady messages, instead a SyncSocket |
| // pair is used to signal buffer readiness without having to route messages |
| // using the IO thread. |
| |
| #ifndef CONTENT_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_ |
| #define CONTENT_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_ |
| #pragma once |
| |
| #include <map> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/process.h" |
| #include "base/ref_counted.h" |
| #include "base/scoped_ptr.h" |
| #include "base/shared_memory.h" |
| #include "chrome/browser/browser_message_filter.h" |
| #include "chrome/browser/browser_thread.h" |
| #include "ipc/ipc_message.h" |
| #include "media/audio/audio_io.h" |
| #include "media/audio/audio_output_controller.h" |
| #include "media/audio/simple_sources.h" |
| |
| class AudioManager; |
| struct ViewHostMsg_Audio_CreateStream_Params; |
| |
| class AudioRendererHost : public BrowserMessageFilter, |
| public media::AudioOutputController::EventHandler { |
| public: |
| typedef std::pair<int32, int> AudioEntryId; |
| |
| struct AudioEntry { |
| AudioEntry(); |
| ~AudioEntry(); |
| |
| // The AudioOutputController that manages the audio stream. |
| scoped_refptr<media::AudioOutputController> controller; |
| |
| // Render view ID that requested the audio stream. |
| int32 render_view_id; |
| |
| // The audio stream ID in the render view. |
| int stream_id; |
| |
| // Shared memory for transmission of the audio data. |
| base::SharedMemory shared_memory; |
| |
| // The synchronous reader to be used by the controller. We have the |
| // ownership of the reader. |
| scoped_ptr<media::AudioOutputController::SyncReader> reader; |
| |
| bool pending_buffer_request; |
| |
| // Set to true after we called Close() for the controller. |
| bool pending_close; |
| }; |
| |
| typedef std::map<AudioEntryId, AudioEntry*> AudioEntryMap; |
| |
| // Called from UI thread from the owner of this object. |
| AudioRendererHost(); |
| |
| |
| // BrowserMessageFilter implementation. |
| virtual void OnChannelClosing(); |
| virtual void OnDestruct() const; |
| virtual bool OnMessageReceived(const IPC::Message& message, |
| bool* message_was_ok); |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // AudioOutputController::EventHandler implementations. |
| virtual void OnCreated(media::AudioOutputController* controller); |
| virtual void OnPlaying(media::AudioOutputController* controller); |
| virtual void OnPaused(media::AudioOutputController* controller); |
| virtual void OnError(media::AudioOutputController* controller, |
| int error_code); |
| virtual void OnMoreData(media::AudioOutputController* controller, |
| AudioBuffersState buffers_state); |
| |
| private: |
| friend class AudioRendererHostTest; |
| friend class BrowserThread; |
| friend class DeleteTask<AudioRendererHost>; |
| friend class MockAudioRendererHost; |
| FRIEND_TEST_ALL_PREFIXES(AudioRendererHostTest, CreateMockStream); |
| FRIEND_TEST_ALL_PREFIXES(AudioRendererHostTest, MockStreamDataConversation); |
| |
| virtual ~AudioRendererHost(); |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // Methods called on IO thread. |
| // Returns true if the message is an audio related message and should be |
| // handled by this class. |
| bool IsAudioRendererHostMessage(const IPC::Message& message); |
| |
| // Audio related IPC message handlers. |
| // Creates an audio output stream with the specified format. If this call is |
| // successful this object would keep an internal entry of the stream for the |
| // required properties. |
| void OnCreateStream(const IPC::Message& msg, int stream_id, |
| const ViewHostMsg_Audio_CreateStream_Params& params, |
| bool low_latency); |
| |
| // Play the audio stream referenced by |stream_id|. |
| void OnPlayStream(const IPC::Message& msg, int stream_id); |
| |
| // Pause the audio stream referenced by |stream_id|. |
| void OnPauseStream(const IPC::Message& msg, int stream_id); |
| |
| // Discard all audio data in stream referenced by |stream_id|. |
| void OnFlushStream(const IPC::Message& msg, int stream_id); |
| |
| // Close the audio stream referenced by |stream_id|. |
| void OnCloseStream(const IPC::Message& msg, int stream_id); |
| |
| // Set the volume of the audio stream referenced by |stream_id|. |
| void OnSetVolume(const IPC::Message& msg, int stream_id, double volume); |
| |
| // Get the volume of the audio stream referenced by |stream_id|. |
| void OnGetVolume(const IPC::Message& msg, int stream_id); |
| |
| // Notify packet has been prepared for the audio stream. |
| void OnNotifyPacketReady(const IPC::Message& msg, int stream_id, |
| uint32 packet_size); |
| |
| // Complete the process of creating an audio stream. This will set up the |
| // shared memory or shared socket in low latency mode. |
| void DoCompleteCreation(media::AudioOutputController* controller); |
| |
| // Send a state change message to the renderer. |
| void DoSendPlayingMessage(media::AudioOutputController* controller); |
| void DoSendPausedMessage(media::AudioOutputController* controller); |
| |
| // Request more data from the renderer. This method is used only in normal |
| // latency mode. |
| void DoRequestMoreData(media::AudioOutputController* controller, |
| AudioBuffersState buffers_state); |
| |
| // Handle error coming from audio stream. |
| void DoHandleError(media::AudioOutputController* controller, int error_code); |
| |
| // Send an error message to the renderer. |
| void SendErrorMessage(int32 render_view_id, int32 stream_id); |
| |
| // Delete all audio entry and all audio streams |
| void DeleteEntries(); |
| |
| // Closes the stream. The stream is then deleted in DeleteEntry() after it |
| // is closed. |
| void CloseAndDeleteStream(AudioEntry* entry); |
| |
| // Called on the audio thread after the audio stream is closed. |
| void OnStreamClosed(AudioEntry* entry); |
| |
| // Delete an audio entry and close the related audio stream. |
| void DeleteEntry(AudioEntry* entry); |
| |
| // Delete audio entry and close the related audio stream due to an error, |
| // and error message is send to the renderer. |
| void DeleteEntryOnError(AudioEntry* entry); |
| |
| // A helper method to look up a AudioEntry with a tuple of render view |
| // id and stream id. Returns NULL if not found. |
| AudioEntry* LookupById(int render_view_id, int stream_id); |
| |
| // Search for a AudioEntry having the reference to |controller|. |
| // This method is used to look up an AudioEntry after a controller |
| // event is received. |
| AudioEntry* LookupByController(media::AudioOutputController* controller); |
| |
| // A map of id to audio sources. |
| AudioEntryMap audio_entries_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AudioRendererHost); |
| }; |
| |
| #endif // CONTENT_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_ |