blob: d3598dd75ec98c03278801e64c72e7dd1ffa14c7 [file] [log] [blame]
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_
#define CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_
#pragma once
#include <deque>
#include <string>
#include <vector>
#include "app/surface/transport_dib.h"
#include "base/gtest_prod_util.h"
#include "base/process_util.h"
#include "base/scoped_ptr.h"
#include "base/string16.h"
#include "base/timer.h"
#include "chrome/common/edit_command.h"
#include "chrome/common/native_web_keyboard_event.h"
#include "chrome/common/property_bag.h"
#include "ipc/ipc_channel.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebTextDirection.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebTextInputType.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
namespace gfx {
class Rect;
}
namespace WebKit {
class WebInputEvent;
class WebMouseEvent;
struct WebCompositionUnderline;
struct WebScreenInfo;
}
class BackingStore;
class PaintObserver;
class RenderProcessHost;
class RenderWidgetHostView;
class TransportDIB;
class WebCursor;
struct ViewHostMsg_UpdateRect_Params;
// This class manages the browser side of a browser<->renderer HWND connection.
// The HWND lives in the browser process, and windows events are sent over
// IPC to the corresponding object in the renderer. The renderer paints into
// shared memory, which we transfer to a backing store and blit to the screen
// when Windows sends us a WM_PAINT message.
//
// How Shutdown Works
//
// There are two situations in which this object, a RenderWidgetHost, can be
// instantiated:
//
// 1. By a TabContents as the communication conduit for a rendered web page.
// The TabContents instantiates a derived class: RenderViewHost.
// 2. By a TabContents as the communication conduit for a select widget. The
// TabContents instantiates the RenderWidgetHost directly.
//
// For every TabContents there are several objects in play that need to be
// properly destroyed or cleaned up when certain events occur.
//
// - TabContents - the TabContents itself, and its associated HWND.
// - RenderViewHost - representing the communication conduit with the child
// process.
// - RenderWidgetHostView - the view of the web page content, message handler,
// and plugin root.
//
// Normally, the TabContents contains a child RenderWidgetHostView that renders
// the contents of the loaded page. It has a WS_CLIPCHILDREN style so that it
// does no painting of its own.
//
// The lifetime of the RenderWidgetHostView is tied to the render process. If
// the render process dies, the RenderWidgetHostView goes away and all
// references to it must become NULL. If the TabContents finds itself without a
// RenderWidgetHostView, it paints Sad Tab instead.
//
// RenderViewHost (a RenderWidgetHost subclass) is the conduit used to
// communicate with the RenderView and is owned by the TabContents. If the
// render process crashes, the RenderViewHost remains and restarts the render
// process if needed to continue navigation.
//
// The TabContents is itself owned by the NavigationController in which it
// resides.
//
// Some examples of how shutdown works:
//
// When a tab is closed (either by the user, the web page calling window.close,
// etc) the TabStrip destroys the associated NavigationController, which calls
// Destroy on each TabContents it owns.
//
// For a TabContents, its Destroy method tells the RenderViewHost to
// shut down the render process and die.
//
// When the render process is destroyed it destroys the View: the
// RenderWidgetHostView, which destroys its HWND and deletes that object.
//
// For select popups, the situation is a little different. The RenderWidgetHost
// associated with the select popup owns the view and itself (is responsible
// for destroying itself when the view is closed). The TabContents's only
// responsibility is to select popups is to create them when it is told to. When
// the View is destroyed via an IPC message (for when WebCore destroys the
// popup, e.g. if the user selects one of the options), or because
// WM_CANCELMODE is received by the view, the View schedules the destruction of
// the render process. However in this case since there's no TabContents
// container, when the render process is destroyed, the RenderWidgetHost just
// deletes itself, which is safe because no one else should have any references
// to it (the TabContents does not).
//
// It should be noted that the RenderViewHost, not the RenderWidgetHost,
// handles IPC messages relating to the render process going away, since the
// way a RenderViewHost (TabContents) handles the process dying is different to
// the way a select popup does. As such the RenderWidgetHostView handles these
// messages for select popups. This placement is more out of convenience than
// anything else. When the view is live, these messages are forwarded to it by
// the RenderWidgetHost's IPC message map.
//
class RenderWidgetHost : public IPC::Channel::Listener,
public IPC::Channel::Sender {
public:
// Used as the details object for a
// RENDER_WIDGET_HOST_DID_RECEIVE_PAINT_AT_SIZE_ACK notification.
struct PaintAtSizeAckDetails {
// The tag that was passed to the PaintAtSize() call that triggered this
// ack.
int tag;
gfx::Size size;
};
// routing_id can be MSG_ROUTING_NONE, in which case the next available
// routing id is taken from the RenderProcessHost.
RenderWidgetHost(RenderProcessHost* process, int routing_id);
virtual ~RenderWidgetHost();
// Gets/Sets the View of this RenderWidgetHost. Can be NULL, e.g. if the
// RenderWidget is being destroyed or the render process crashed. You should
// never cache this pointer since it can become NULL if the renderer crashes,
// instead you should always ask for it using the accessor.
void set_view(RenderWidgetHostView* view) { view_ = view; }
RenderWidgetHostView* view() const { return view_; }
RenderProcessHost* process() const { return process_; }
int routing_id() const { return routing_id_; }
bool renderer_accessible() { return renderer_accessible_; }
// Returns the property bag for this widget, where callers can add extra data
// they may wish to associate with it. Returns a pointer rather than a
// reference since the PropertyAccessors expect this.
const PropertyBag* property_bag() const { return &property_bag_; }
PropertyBag* property_bag() { return &property_bag_; }
// Called when a renderer object already been created for this host, and we
// just need to be attached to it. Used for window.open, <select> dropdown
// menus, and other times when the renderer initiates creating an object.
void Init();
// Tells the renderer to die and then calls Destroy().
virtual void Shutdown();
// Manual RTTI FTW. We are not hosting a web page.
virtual bool IsRenderView() const;
// IPC::Channel::Listener
virtual bool OnMessageReceived(const IPC::Message& msg);
// Sends a message to the corresponding object in the renderer.
virtual bool Send(IPC::Message* msg);
// Called to notify the RenderWidget that it has been hidden or restored from
// having been hidden.
void WasHidden();
void WasRestored();
// Called to notify the RenderWidget that it has been resized.
void WasResized();
// Called to notify the RenderWidget that its associated native window got
// focused.
virtual void GotFocus();
// Tells the renderer it got/lost focus.
void Focus();
void Blur();
virtual void LostCapture();
// Tells us whether the page is rendered directly via the GPU process.
bool is_accelerated_compositing_active() {
return is_accelerated_compositing_active_;
}
// Notifies the RenderWidgetHost that the View was destroyed.
void ViewDestroyed();
// Indicates if the page has finished loading.
void SetIsLoading(bool is_loading);
// This tells the renderer to paint into a bitmap and return it,
// regardless of whether the tab is hidden or not. It resizes the
// web widget to match the |page_size| and then returns the bitmap
// scaled so it matches the |desired_size|, so that the scaling
// happens on the rendering thread. When the bitmap is ready, the
// renderer sends a PaintAtSizeACK to this host, and a
// RENDER_WIDGET_HOST_DID_RECEIVE_PAINT_AT_SIZE_ACK notification is issued.
// Note that this bypasses most of the update logic that is normally invoked,
// and doesn't put the results into the backing store.
void PaintAtSize(TransportDIB::Handle dib_handle,
int tag,
const gfx::Size& page_size,
const gfx::Size& desired_size);
// Get access to the widget's backing store. If a resize is in progress,
// then the current size of the backing store may be less than the size of
// the widget's view. If you pass |force_create| as true, then the backing
// store will be created if it doesn't exist. Otherwise, NULL will be returned
// if the backing store doesn't already exist. It will also return NULL if the
// backing store could not be created.
BackingStore* GetBackingStore(bool force_create);
// Allocate a new backing store of the given size. Returns NULL on failure
// (for example, if we don't currently have a RenderWidgetHostView.)
BackingStore* AllocBackingStore(const gfx::Size& size);
// When a backing store does asynchronous painting, it will call this function
// when it is done with the DIB. We will then forward a message to the
// renderer to send another paint.
void DonePaintingToBackingStore();
// GPU accelerated version of GetBackingStore function. This will
// trigger a re-composite to the view. If a resize is pending, it will
// block briefly waiting for an ack from the renderer.
void ScheduleComposite();
// Starts a hang monitor timeout. If there's already a hang monitor timeout
// the new one will only fire if it has a shorter delay than the time
// left on the existing timeouts.
void StartHangMonitorTimeout(base::TimeDelta delay);
// Restart the active hang monitor timeout. Clears all existing timeouts and
// starts with a new one. This can be because the renderer has become
// active, the tab is being hidden, or the user has chosen to wait some more
// to give the tab a chance to become active and we don't want to display a
// warning too soon.
void RestartHangMonitorTimeout();
// Stops all existing hang monitor timeouts and assumes the renderer is
// responsive.
void StopHangMonitorTimeout();
// Called when the system theme changes. At this time all existing native
// theme handles are invalid and the renderer must obtain new ones and
// repaint.
void SystemThemeChanged();
// Forwards the given message to the renderer. These are called by the view
// when it has received a message.
virtual void ForwardMouseEvent(const WebKit::WebMouseEvent& mouse_event);
// Called when a mouse click activates the renderer.
virtual void OnMouseActivate();
void ForwardWheelEvent(const WebKit::WebMouseWheelEvent& wheel_event);
virtual void ForwardKeyboardEvent(const NativeWebKeyboardEvent& key_event);
virtual void ForwardEditCommand(const std::string& name,
const std::string& value);
virtual void ForwardEditCommandsForNextKeyEvent(
const EditCommands& edit_commands);
#if defined(TOUCH_UI)
virtual void ForwardTouchEvent(const WebKit::WebTouchEvent& touch_event);
#endif
// Update the text direction of the focused input element and notify it to a
// renderer process.
// These functions have two usage scenarios: changing the text direction
// from a menu (as Safari does), and; changing the text direction when a user
// presses a set of keys (as IE and Firefox do).
// 1. Change the text direction from a menu.
// In this scenario, we receive a menu event only once and we should update
// the text direction immediately when a user chooses a menu item. So, we
// should call both functions at once as listed in the following snippet.
// void RenderViewHost::SetTextDirection(WebTextDirection direction) {
// UpdateTextDirection(direction);
// NotifyTextDirection();
// }
// 2. Change the text direction when pressing a set of keys.
// Because of auto-repeat, we may receive the same key-press event many
// times while we presses the keys and it is nonsense to send the same IPC
// message every time when we receive a key-press event.
// To suppress the number of IPC messages, we just update the text direction
// when receiving a key-press event and send an IPC message when we release
// the keys as listed in the following snippet.
// if (key_event.type == WebKeyboardEvent::KEY_DOWN) {
// if (key_event.windows_key_code == 'A' &&
// key_event.modifiers == WebKeyboardEvent::CTRL_KEY) {
// UpdateTextDirection(dir);
// } else {
// CancelUpdateTextDirection();
// }
// } else if (key_event.type == WebKeyboardEvent::KEY_UP) {
// NotifyTextDirection();
// }
// Once we cancel updating the text direction, we have to ignore all
// succeeding UpdateTextDirection() requests until calling
// NotifyTextDirection(). (We may receive keydown events even after we
// canceled updating the text direction because of auto-repeat.)
// Note: we cannot undo this change for compatibility with Firefox and IE.
void UpdateTextDirection(WebKit::WebTextDirection direction);
void CancelUpdateTextDirection();
void NotifyTextDirection();
// Notifies the renderer whether or not the input method attached to this
// process is activated.
// When the input method is activated, a renderer process sends IPC messages
// to notify the status of its composition node. (This message is mainly used
// for notifying the position of the input cursor so that the browser can
// display input method windows under the cursor.)
void SetInputMethodActive(bool activate);
// Update the composition node of the renderer (or WebKit).
// WebKit has a special node (a composition node) for input method to change
// its text without affecting any other DOM nodes. When the input method
// (attached to the browser) updates its text, the browser sends IPC messages
// to update the composition node of the renderer.
// (Read the comments of each function for its detail.)
// Sets the text of the composition node.
// This function can also update the cursor position and mark the specified
// range in the composition node.
// A browser should call this function:
// * when it receives a WM_IME_COMPOSITION message with a GCS_COMPSTR flag
// (on Windows);
// * when it receives a "preedit_changed" signal of GtkIMContext (on Linux);
// * when markedText of NSTextInput is called (on Mac).
void ImeSetComposition(
const string16& text,
const std::vector<WebKit::WebCompositionUnderline>& underlines,
int selection_start,
int selection_end);
// Finishes an ongoing composition with the specified text.
// A browser should call this function:
// * when it receives a WM_IME_COMPOSITION message with a GCS_RESULTSTR flag
// (on Windows);
// * when it receives a "commit" signal of GtkIMContext (on Linux);
// * when insertText of NSTextInput is called (on Mac).
void ImeConfirmComposition(const string16& text);
// Finishes an ongoing composition with the composition text set by last
// SetComposition() call.
void ImeConfirmComposition();
// Cancels an ongoing composition.
void ImeCancelComposition();
// Makes an IPC call to toggle the spelling panel.
void ToggleSpellPanel(bool is_currently_visible);
// Makes an IPC call to tell webkit to replace the currently selected word
// or a word around the cursor.
void Replace(const string16& word);
// Makes an IPC call to tell webkit to advance to the next misspelling.
void AdvanceToNextMisspelling();
// Enable renderer accessibility. This should only be called when a
// screenreader is detected.
void EnableRendererAccessibility();
// Relays a request from assistive technology to set focus to the
// node with this accessibility object id.
void SetAccessibilityFocus(int acc_obj_id);
// Relays a request from assistive technology to perform the default action
// on a node with this accessibility object id.
void AccessibilityDoDefaultAction(int acc_obj_id);
// Acknowledges a ViewHostMsg_AccessibilityNotifications message.
void AccessibilityNotificationsAck();
// Sets the active state (i.e., control tints).
virtual void SetActive(bool active);
void set_ignore_input_events(bool ignore_input_events) {
ignore_input_events_ = ignore_input_events;
}
bool ignore_input_events() const {
return ignore_input_events_;
}
// Activate deferred plugin handles.
void ActivateDeferredPluginHandles();
const gfx::Point& last_scroll_offset() const { return last_scroll_offset_; }
protected:
// Internal implementation of the public Forward*Event() methods.
void ForwardInputEvent(const WebKit::WebInputEvent& input_event,
int event_size, bool is_keyboard_shortcut);
// Called when we receive a notification indicating that the renderer
// process has gone. This will reset our state so that our state will be
// consistent if a new renderer is created.
void RendererExited(base::TerminationStatus status, int exit_code);
// Retrieves an id the renderer can use to refer to its view.
// This is used for various IPC messages, including plugins.
gfx::NativeViewId GetNativeViewId();
// Called to handled a keyboard event before sending it to the renderer.
// This is overridden by RenderView to send upwards to its delegate.
// Returns true if the event was handled, and then the keyboard event will
// not be sent to the renderer anymore. Otherwise, if the |event| would
// be handled in HandleKeyboardEvent() method as a normal keyboard shortcut,
// |*is_keyboard_shortcut| should be set to true.
virtual bool PreHandleKeyboardEvent(const NativeWebKeyboardEvent& event,
bool* is_keyboard_shortcut);
// Called when a keyboard event was not processed by the renderer. This is
// overridden by RenderView to send upwards to its delegate.
virtual void UnhandledKeyboardEvent(const NativeWebKeyboardEvent& event) {}
// Notification that the user has made some kind of input that could
// perform an action. The render view host overrides this to forward the
// information to its delegate (see corresponding function in
// RenderViewHostDelegate). The gestures that count are 1) any mouse down
// event and 2) enter or space key presses.
virtual void OnUserGesture() {}
// Callbacks for notification when the renderer becomes unresponsive to user
// input events, and subsequently responsive again. RenderViewHost overrides
// these to tell its delegate to show the user a warning.
virtual void NotifyRendererUnresponsive() {}
virtual void NotifyRendererResponsive() {}
protected:
// true if a renderer has once been valid. We use this flag to display a sad
// tab only when we lose our renderer and not if a paint occurs during
// initialization.
bool renderer_initialized_;
private:
FRIEND_TEST_ALL_PREFIXES(RenderWidgetHostTest, Resize);
FRIEND_TEST_ALL_PREFIXES(RenderWidgetHostTest, ResizeThenCrash);
FRIEND_TEST_ALL_PREFIXES(RenderWidgetHostTest, HiddenPaint);
FRIEND_TEST_ALL_PREFIXES(RenderWidgetHostTest, PaintAtSize);
// Tell this object to destroy itself.
void Destroy();
// Checks whether the renderer is hung and calls NotifyRendererUnresponsive
// if it is.
void CheckRendererIsUnresponsive();
// Called if we know the renderer is responsive. When we currently think the
// renderer is unresponsive, this will clear that state and call
// NotifyRendererResponsive.
void RendererIsResponsive();
// IPC message handlers
void OnMsgRenderViewReady();
void OnMsgRenderViewGone(int status, int error_code);
void OnMsgClose();
void OnMsgRequestMove(const gfx::Rect& pos);
void OnMsgPaintAtSizeAck(int tag, const gfx::Size& size);
void OnMsgUpdateRect(const ViewHostMsg_UpdateRect_Params& params);
void OnMsgInputEventAck(const IPC::Message& message);
virtual void OnMsgFocus();
virtual void OnMsgBlur();
void OnMsgSetCursor(const WebCursor& cursor);
void OnMsgImeUpdateTextInputState(WebKit::WebTextInputType type,
const gfx::Rect& caret_rect);
void OnMsgImeCancelComposition();
void OnMsgDidActivateAcceleratedCompositing(bool activated);
#if defined(OS_MACOSX)
void OnMsgGetScreenInfo(gfx::NativeViewId view,
WebKit::WebScreenInfo* results);
void OnMsgGetWindowRect(gfx::NativeViewId window_id, gfx::Rect* results);
void OnMsgGetRootWindowRect(gfx::NativeViewId window_id, gfx::Rect* results);
void OnMsgPluginFocusChanged(bool focused, int plugin_id);
void OnMsgStartPluginIme();
void OnAllocateFakePluginWindowHandle(bool opaque,
bool root,
gfx::PluginWindowHandle* id);
void OnDestroyFakePluginWindowHandle(gfx::PluginWindowHandle id);
void OnAcceleratedSurfaceSetIOSurface(gfx::PluginWindowHandle window,
int32 width,
int32 height,
uint64 mach_port);
void OnAcceleratedSurfaceSetTransportDIB(gfx::PluginWindowHandle window,
int32 width,
int32 height,
TransportDIB::Handle transport_dib);
void OnAcceleratedSurfaceBuffersSwapped(gfx::PluginWindowHandle window,
uint64 surface_id);
#elif defined(OS_POSIX)
void OnMsgCreatePluginContainer(gfx::PluginWindowHandle id);
void OnMsgDestroyPluginContainer(gfx::PluginWindowHandle id);
#endif
// Paints the given bitmap to the current backing store at the given location.
void PaintBackingStoreRect(TransportDIB::Id bitmap,
const gfx::Rect& bitmap_rect,
const std::vector<gfx::Rect>& copy_rects,
const gfx::Size& view_size);
// Scrolls the given |clip_rect| in the backing by the given dx/dy amount. The
// |dib| and its corresponding location |bitmap_rect| in the backing store
// is the newly painted pixels by the renderer.
void ScrollBackingStoreRect(int dx, int dy, const gfx::Rect& clip_rect,
const gfx::Size& view_size);
// Called by OnMsgInputEventAck() to process a keyboard event ack message.
void ProcessKeyboardEventAck(int type, bool processed);
// Called by OnMsgInputEventAck() to process a wheel event ack message.
// This could result in a task being posted to allow additional wheel
// input messages to be coalesced.
void ProcessWheelAck();
// True if renderer accessibility is enabled. This should only be set when a
// screenreader is detected as it can potentially slow down Chrome.
bool renderer_accessible_;
// The View associated with the RenderViewHost. The lifetime of this object
// is associated with the lifetime of the Render process. If the Renderer
// crashes, its View is destroyed and this pointer becomes NULL, even though
// render_view_host_ lives on to load another URL (creating a new View while
// doing so).
RenderWidgetHostView* view_;
// Created during construction but initialized during Init*(). Therefore, it
// is guaranteed never to be NULL, but its channel may be NULL if the
// renderer crashed, so you must always check that.
RenderProcessHost* process_;
// Stores random bits of data for others to associate with this object.
PropertyBag property_bag_;
// The ID of the corresponding object in the Renderer Instance.
int routing_id_;
// Indicates whether a page is loading or not.
bool is_loading_;
// Indicates whether a page is hidden or not.
bool is_hidden_;
// True when a page is rendered directly via the GPU process.
bool is_accelerated_compositing_active_;
// Set if we are waiting for a repaint ack for the view.
bool repaint_ack_pending_;
// True when waiting for RESIZE_ACK.
bool resize_ack_pending_;
// The current size of the RenderWidget.
gfx::Size current_size_;
// The current reserved area of the RenderWidget where contents should not be
// rendered to draw the resize corner, sidebar mini tabs etc.
gfx::Rect current_reserved_rect_;
// The size we last sent as requested size to the renderer. |current_size_|
// is only updated once the resize message has been ack'd. This on the other
// hand is updated when the resize message is sent. This is very similar to
// |resize_ack_pending_|, but the latter is not set if the new size has width
// or height zero, which is why we need this too.
gfx::Size in_flight_size_;
// The reserved area we last sent to the renderer. |current_reserved_rect_|
// is only updated once the resize message has been ack'd. This on the other
// hand is updated when the resize message is sent.
gfx::Rect in_flight_reserved_rect_;
// True if a mouse move event was sent to the render view and we are waiting
// for a corresponding ViewHostMsg_HandleInputEvent_ACK message.
bool mouse_move_pending_;
// The next mouse move event to send (only non-null while mouse_move_pending_
// is true).
scoped_ptr<WebKit::WebMouseEvent> next_mouse_move_;
// (Similar to |mouse_move_pending_|.) True if a mouse wheel event was sent
// and we are waiting for a corresponding ack.
bool mouse_wheel_pending_;
typedef std::deque<WebKit::WebMouseWheelEvent> WheelEventQueue;
// (Similar to |next_mouse_move_|.) The next mouse wheel events to send.
// Unlike mouse moves, mouse wheel events received while one is pending are
// coalesced (by accumulating deltas) if they match the previous event in
// modifiers. On the Mac, in particular, mouse wheel events are received at a
// high rate; not waiting for the ack results in jankiness, and using the same
// mechanism as for mouse moves (just dropping old events when multiple ones
// would be queued) results in very slow scrolling.
WheelEventQueue coalesced_mouse_wheel_events_;
// The time when an input event was sent to the RenderWidget.
base::TimeTicks input_event_start_time_;
// If true, then we should repaint when restoring even if we have a
// backingstore. This flag is set to true if we receive a paint message
// while is_hidden_ to true. Even though we tell the render widget to hide
// itself, a paint message could already be in flight at that point.
bool needs_repainting_on_restore_;
// This is true if the renderer is currently unresponsive.
bool is_unresponsive_;
// The following value indicates a time in the future when we would consider
// the renderer hung if it does not generate an appropriate response message.
base::Time time_when_considered_hung_;
// This timer runs to check if time_when_considered_hung_ has past.
base::OneShotTimer<RenderWidgetHost> hung_renderer_timer_;
// Flag to detect recursive calls to GetBackingStore().
bool in_get_backing_store_;
// Set when we call DidPaintRect/DidScrollRect on the view.
bool view_being_painted_;
// Used for UMA histogram logging to measure the time for a repaint view
// operation to finish.
base::TimeTicks repaint_start_time_;
// Queue of keyboard events that we need to track.
typedef std::deque<NativeWebKeyboardEvent> KeyQueue;
// A queue of keyboard events. We can't trust data from the renderer so we
// stuff key events into a queue and pop them out on ACK, feeding our copy
// back to whatever unhandled handler instead of the returned version.
KeyQueue key_queue_;
// Set to true if we shouldn't send input events from the render widget.
bool ignore_input_events_;
// Set when we update the text direction of the selected input element.
bool text_direction_updated_;
WebKit::WebTextDirection text_direction_;
// Set when we cancel updating the text direction.
// This flag also ignores succeeding update requests until we call
// NotifyTextDirection().
bool text_direction_canceled_;
// Indicates if the next sequence of Char events should be suppressed or not.
// System may translate a RawKeyDown event into zero or more Char events,
// usually we send them to the renderer directly in sequence. However, If a
// RawKeyDown event was not handled by the renderer but was handled by
// our UnhandledKeyboardEvent() method, e.g. as an accelerator key, then we
// shall not send the following sequence of Char events, which was generated
// by this RawKeyDown event, to the renderer. Otherwise the renderer may
// handle the Char events and cause unexpected behavior.
// For example, pressing alt-2 may let the browser switch to the second tab,
// but the Char event generated by alt-2 may also activate a HTML element
// if its accesskey happens to be "2", then the user may get confused when
// switching back to the original tab, because the content may already be
// changed.
bool suppress_next_char_events_;
std::vector<gfx::PluginWindowHandle> deferred_plugin_handles_;
// The last scroll offset of the render widget.
gfx::Point last_scroll_offset_;
DISALLOW_COPY_AND_ASSIGN(RenderWidgetHost);
};
#endif // CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_