blob: 79e2a9bd4e8970c4d315e6089a80b171798af6c5 [file] [log] [blame]
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
#include "app/gfx/gl/gl_context_stub.h"
#include "gpu/command_buffer/common/gl_mock.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/GLES2/gles2_command_buffer.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
namespace gles2 {
class GLES2DecoderTestBase : public testing::Test {
public:
GLES2DecoderTestBase();
virtual ~GLES2DecoderTestBase();
protected:
static const GLint kMaxTextureSize = 2048;
static const GLint kMaxCubeMapTextureSize = 256;
static const GLint kNumVertexAttribs = 16;
static const GLint kNumTextureUnits = 8;
static const GLint kMaxTextureImageUnits = 8;
static const GLint kMaxVertexTextureImageUnits = 2;
static const GLint kMaxFragmentUniformVectors = 16;
static const GLint kMaxVaryingVectors = 8;
static const GLint kMaxVertexUniformVectors = 128;
static const GLuint kServiceAttrib0BufferId = 801;
static const GLuint kServiceFixedAttribBufferId = 802;
static const GLuint kServiceBufferId = 301;
static const GLuint kServiceFramebufferId = 302;
static const GLuint kServiceRenderbufferId = 303;
static const GLuint kServiceTextureId = 304;
static const GLuint kServiceProgramId = 305;
static const GLuint kServiceShaderId = 306;
static const GLuint kServiceElementBufferId = 308;
static const int32 kSharedMemoryId = 401;
static const size_t kSharedBufferSize = 2048;
static const uint32 kSharedMemoryOffset = 132;
static const int32 kInvalidSharedMemoryId = 402;
static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1;
static const uint32 kInitialResult = 0xBDBDBDBDu;
static const uint8 kInitialMemoryValue = 0xBDu;
static const uint32 kNewClientId = 501;
static const uint32 kNewServiceId = 502;
static const uint32 kInvalidClientId = 601;
static const int kBackBufferWidth = 128;
static const int kBackBufferHeight = 64;
// Template to call glGenXXX functions.
template <typename T>
void GenHelper(GLuint client_id) {
int8 buffer[sizeof(T) + sizeof(client_id)];
T& cmd = *reinterpret_cast<T*>(&buffer);
cmd.Init(1, &client_id);
EXPECT_EQ(error::kNoError,
ExecuteImmediateCmd(cmd, sizeof(client_id)));
}
// This template exists solely so we can specialize it for
// certain commands.
template <typename T, int id>
void SpecializedSetup(bool valid) {
}
template <typename T>
T* GetImmediateAs() {
return reinterpret_cast<T*>(immediate_buffer_);
}
template <typename T, typename Command>
T GetImmediateDataAs(Command* cmd) {
return reinterpret_cast<T>(ImmediateDataAddress(cmd));
}
void ClearSharedMemory() {
engine_->ClearSharedMemory();
}
virtual void SetUp();
virtual void TearDown();
template <typename T>
error::Error ExecuteCmd(const T& cmd) {
COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed);
return decoder_->DoCommand(cmd.kCmdId,
ComputeNumEntries(sizeof(cmd)) - 1,
&cmd);
}
template <typename T>
error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) {
COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN);
return decoder_->DoCommand(cmd.kCmdId,
ComputeNumEntries(sizeof(cmd) + data_size) - 1,
&cmd);
}
template <typename T>
T GetSharedMemoryAs() {
return reinterpret_cast<T>(shared_memory_address_);
}
template <typename T>
T GetSharedMemoryAsWithOffset(uint32 offset) {
void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset;
return reinterpret_cast<T>(ptr);
}
IdAllocator* GetIdAllocator(GLuint namespace_id) {
return group_->GetIdAllocator(namespace_id);
}
BufferManager::BufferInfo* GetBufferInfo(GLuint service_id) {
return group_->buffer_manager()->GetBufferInfo(service_id);
}
FramebufferManager::FramebufferInfo* GetFramebufferInfo(GLuint service_id) {
return group_->framebuffer_manager()->GetFramebufferInfo(service_id);
}
RenderbufferManager::RenderbufferInfo* GetRenderbufferInfo(
GLuint service_id) {
return group_->renderbuffer_manager()->GetRenderbufferInfo(service_id);
}
TextureManager::TextureInfo* GetTextureInfo(GLuint service_id) {
return group_->texture_manager()->GetTextureInfo(service_id);
}
ShaderManager::ShaderInfo* GetShaderInfo(GLuint service_id) {
return group_->shader_manager()->GetShaderInfo(service_id);
}
ProgramManager::ProgramInfo* GetProgramInfo(GLuint service_id) {
return group_->program_manager()->GetProgramInfo(service_id);
}
void DoCreateProgram(GLuint client_id, GLuint service_id);
void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id);
void SetBucketAsCString(uint32 bucket_id, const char* str);
void InitDecoder(const char* extensions);
const ContextGroup& group() const {
return *group_.get();
}
struct AttribInfo {
const char* name;
GLint size;
GLenum type;
GLint location;
};
struct UniformInfo {
const char* name;
GLint size;
GLenum type;
GLint location;
};
void SetupShader(
AttribInfo* attribs, size_t num_attribs,
UniformInfo* uniforms, size_t num_uniforms,
GLuint client_id, GLuint service_id,
GLuint vertex_shader_client_id, GLuint vertex_shader_service_id,
GLuint fragment_shader_client_id, GLuint fragment_shader_service_id);
// Setups up a shader for testing glUniform.
void SetupShaderForUniform();
// Note that the error is returned as GLint instead of GLenum.
// This is because there is a mismatch in the types of GLenum and
// the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
// typedef'd as unsigned int while the error values are defined as
// integers. This is problematic for template functions such as
// EXPECT_EQ that expect both types to be the same.
GLint GetGLError();
void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id);
void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id);
void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id);
void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
bool DoIsBuffer(GLuint client_id);
bool DoIsFramebuffer(GLuint client_id);
bool DoIsProgram(GLuint client_id);
bool DoIsRenderbuffer(GLuint client_id);
bool DoIsShader(GLuint client_id);
bool DoIsTexture(GLuint client_id);
void DoDeleteBuffer(GLuint client_id, GLuint service_id);
void DoDeleteFramebuffer(GLuint client_id, GLuint service_id);
void DoDeleteProgram(GLuint client_id, GLuint service_id);
void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
void DoDeleteShader(GLuint client_id, GLuint service_id);
void DoDeleteTexture(GLuint client_id, GLuint service_id);
void DoTexImage2D(GLenum target, GLint level, GLenum internal_format,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
uint32 shared_memory_id, uint32 shared_memory_offset);
void DoVertexAttribPointer(
GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
void SetupExpectationsForFramebufferAttachment(
GLuint clear_bits,
GLclampf restore_red,
GLclampf restore_green,
GLclampf restore_blue,
GLclampf restore_alpha,
GLuint restore_color_mask,
GLuint restore_stencil,
GLuint restore_stencil_front_mask,
GLuint restore_stencil_back_mask,
GLclampf restore_depth,
GLboolean restore_depth_mask,
bool restore_scissor_test);
GLvoid* BufferOffset(unsigned i) {
return static_cast<int8 *>(NULL)+(i);
}
template <typename Command, typename Result>
bool IsObjectHelper(GLuint client_id) {
Result* result = static_cast<Result*>(shared_memory_address_);
Command cmd;
cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
bool isObject = static_cast<bool>(*result);
EXPECT_EQ(GL_NO_ERROR, GetGLError());
return isObject;
}
// Use StrictMock to make 100% sure we know how GL will be called.
scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
gfx::StubGLContext* context_;
scoped_ptr<GLES2Decoder> decoder_;
GLuint client_buffer_id_;
GLuint client_framebuffer_id_;
GLuint client_program_id_;
GLuint client_renderbuffer_id_;
GLuint client_shader_id_;
GLuint client_texture_id_;
GLuint client_element_buffer_id_;
uint32 shared_memory_id_;
uint32 shared_memory_offset_;
void* shared_memory_address_;
int8 immediate_buffer_[256];
private:
class MockCommandBufferEngine : public CommandBufferEngine {
public:
MockCommandBufferEngine() {
data_.reset(new int8[kSharedBufferSize]);
ClearSharedMemory();
valid_buffer_.ptr = data_.get();
valid_buffer_.size = kSharedBufferSize;
}
virtual ~MockCommandBufferEngine() {
}
virtual Buffer GetSharedMemoryBuffer(int32 shm_id) {
return shm_id == kSharedMemoryId ? valid_buffer_ : invalid_buffer_;
}
void ClearSharedMemory() {
memset(data_.get(), kInitialMemoryValue, kSharedBufferSize);
}
virtual void set_token(int32 token) {
DCHECK(false);
}
// Overridden from CommandBufferEngine.
virtual bool SetGetOffset(int32 offset) {
DCHECK(false);
return false;
}
// Overridden from CommandBufferEngine.
virtual int32 GetGetOffset() {
DCHECK(false);
return 0;
}
private:
scoped_array<int8> data_;
Buffer valid_buffer_;
Buffer invalid_buffer_;
};
scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_;
ContextGroup::Ref group_;
};
class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase {
public:
GLES2DecoderWithShaderTestBase()
: GLES2DecoderTestBase(),
client_vertex_shader_id_(121),
client_fragment_shader_id_(122) {
}
static const GLuint kServiceVertexShaderId = 321;
static const GLuint kServiceFragmentShaderId = 322;
static const GLsizei kNumVertices = 100;
static const GLsizei kNumIndices = 10;
static const int kValidIndexRangeStart = 1;
static const int kValidIndexRangeCount = 7;
static const int kInvalidIndexRangeStart = 0;
static const int kInvalidIndexRangeCount = 7;
static const int kOutOfRangeIndexRangeEnd = 10;
static const GLuint kMaxValidIndex = 7;
static const GLint kMaxAttribLength = 10;
static const char* kAttrib1Name;
static const char* kAttrib2Name;
static const char* kAttrib3Name;
static const GLint kAttrib1Size = 1;
static const GLint kAttrib2Size = 1;
static const GLint kAttrib3Size = 1;
static const GLint kAttrib1Location = 0;
static const GLint kAttrib2Location = 1;
static const GLint kAttrib3Location = 2;
static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
static const GLint kInvalidAttribLocation = 30;
static const GLint kBadAttribIndex = kNumVertexAttribs;
static const GLint kMaxUniformLength = 12;
static const char* kUniform1Name;
static const char* kUniform2Name;
static const char* kUniform3Name;
static const GLint kUniform1Size = 1;
static const GLint kUniform2Size = 3;
static const GLint kUniform3Size = 2;
static const GLint kUniform1Location = 3;
static const GLint kUniform2Location = 10;
static const GLint kUniform2ElementLocation = 12;
static const GLint kUniform3Location = 20;
static const GLenum kUniform1Type = GL_SAMPLER_2D;
static const GLenum kUniform2Type = GL_INT_VEC2;
static const GLenum kUniform3Type = GL_FLOAT_VEC3;
static const GLint kInvalidUniformLocation = 30;
static const GLint kBadUniformIndex = 1000;
protected:
virtual void SetUp();
virtual void TearDown();
void SetupTexture();
void DoEnableVertexAttribArray(GLint index);
void DoBufferData(GLenum target, GLsizei size);
void DoBufferSubData(
GLenum target, GLint offset, GLsizei size, const void* data);
void SetupVertexBuffer();
void SetupIndexBuffer();
void DeleteVertexBuffer();
void DeleteIndexBuffer();
GLuint client_vertex_shader_id_;
GLuint client_fragment_shader_id_;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_