| // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
| |
| #include "app/gfx/gl/gl_context_stub.h" |
| #include "gpu/command_buffer/common/gl_mock.h" |
| #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| #include "gpu/command_buffer/service/buffer_manager.h" |
| #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
| #include "gpu/command_buffer/service/context_group.h" |
| #include "gpu/command_buffer/service/framebuffer_manager.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "gpu/command_buffer/service/program_manager.h" |
| #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| #include "gpu/command_buffer/service/shader_manager.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "gpu/GLES2/gles2_command_buffer.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| class GLES2DecoderTestBase : public testing::Test { |
| public: |
| GLES2DecoderTestBase(); |
| virtual ~GLES2DecoderTestBase(); |
| |
| protected: |
| static const GLint kMaxTextureSize = 2048; |
| static const GLint kMaxCubeMapTextureSize = 256; |
| static const GLint kNumVertexAttribs = 16; |
| static const GLint kNumTextureUnits = 8; |
| static const GLint kMaxTextureImageUnits = 8; |
| static const GLint kMaxVertexTextureImageUnits = 2; |
| static const GLint kMaxFragmentUniformVectors = 16; |
| static const GLint kMaxVaryingVectors = 8; |
| static const GLint kMaxVertexUniformVectors = 128; |
| |
| static const GLuint kServiceAttrib0BufferId = 801; |
| static const GLuint kServiceFixedAttribBufferId = 802; |
| |
| static const GLuint kServiceBufferId = 301; |
| static const GLuint kServiceFramebufferId = 302; |
| static const GLuint kServiceRenderbufferId = 303; |
| static const GLuint kServiceTextureId = 304; |
| static const GLuint kServiceProgramId = 305; |
| static const GLuint kServiceShaderId = 306; |
| static const GLuint kServiceElementBufferId = 308; |
| |
| static const int32 kSharedMemoryId = 401; |
| static const size_t kSharedBufferSize = 2048; |
| static const uint32 kSharedMemoryOffset = 132; |
| static const int32 kInvalidSharedMemoryId = 402; |
| static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1; |
| static const uint32 kInitialResult = 0xBDBDBDBDu; |
| static const uint8 kInitialMemoryValue = 0xBDu; |
| |
| static const uint32 kNewClientId = 501; |
| static const uint32 kNewServiceId = 502; |
| static const uint32 kInvalidClientId = 601; |
| |
| static const int kBackBufferWidth = 128; |
| static const int kBackBufferHeight = 64; |
| |
| // Template to call glGenXXX functions. |
| template <typename T> |
| void GenHelper(GLuint client_id) { |
| int8 buffer[sizeof(T) + sizeof(client_id)]; |
| T& cmd = *reinterpret_cast<T*>(&buffer); |
| cmd.Init(1, &client_id); |
| EXPECT_EQ(error::kNoError, |
| ExecuteImmediateCmd(cmd, sizeof(client_id))); |
| } |
| |
| // This template exists solely so we can specialize it for |
| // certain commands. |
| template <typename T, int id> |
| void SpecializedSetup(bool valid) { |
| } |
| |
| template <typename T> |
| T* GetImmediateAs() { |
| return reinterpret_cast<T*>(immediate_buffer_); |
| } |
| |
| template <typename T, typename Command> |
| T GetImmediateDataAs(Command* cmd) { |
| return reinterpret_cast<T>(ImmediateDataAddress(cmd)); |
| } |
| |
| void ClearSharedMemory() { |
| engine_->ClearSharedMemory(); |
| } |
| |
| virtual void SetUp(); |
| virtual void TearDown(); |
| |
| template <typename T> |
| error::Error ExecuteCmd(const T& cmd) { |
| COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed); |
| return decoder_->DoCommand(cmd.kCmdId, |
| ComputeNumEntries(sizeof(cmd)) - 1, |
| &cmd); |
| } |
| |
| template <typename T> |
| error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) { |
| COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN); |
| return decoder_->DoCommand(cmd.kCmdId, |
| ComputeNumEntries(sizeof(cmd) + data_size) - 1, |
| &cmd); |
| } |
| |
| template <typename T> |
| T GetSharedMemoryAs() { |
| return reinterpret_cast<T>(shared_memory_address_); |
| } |
| |
| template <typename T> |
| T GetSharedMemoryAsWithOffset(uint32 offset) { |
| void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset; |
| return reinterpret_cast<T>(ptr); |
| } |
| |
| IdAllocator* GetIdAllocator(GLuint namespace_id) { |
| return group_->GetIdAllocator(namespace_id); |
| } |
| |
| BufferManager::BufferInfo* GetBufferInfo(GLuint service_id) { |
| return group_->buffer_manager()->GetBufferInfo(service_id); |
| } |
| |
| FramebufferManager::FramebufferInfo* GetFramebufferInfo(GLuint service_id) { |
| return group_->framebuffer_manager()->GetFramebufferInfo(service_id); |
| } |
| |
| RenderbufferManager::RenderbufferInfo* GetRenderbufferInfo( |
| GLuint service_id) { |
| return group_->renderbuffer_manager()->GetRenderbufferInfo(service_id); |
| } |
| |
| TextureManager::TextureInfo* GetTextureInfo(GLuint service_id) { |
| return group_->texture_manager()->GetTextureInfo(service_id); |
| } |
| |
| ShaderManager::ShaderInfo* GetShaderInfo(GLuint service_id) { |
| return group_->shader_manager()->GetShaderInfo(service_id); |
| } |
| |
| ProgramManager::ProgramInfo* GetProgramInfo(GLuint service_id) { |
| return group_->program_manager()->GetProgramInfo(service_id); |
| } |
| |
| void DoCreateProgram(GLuint client_id, GLuint service_id); |
| void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); |
| |
| void SetBucketAsCString(uint32 bucket_id, const char* str); |
| |
| void InitDecoder(const char* extensions); |
| |
| const ContextGroup& group() const { |
| return *group_.get(); |
| } |
| |
| struct AttribInfo { |
| const char* name; |
| GLint size; |
| GLenum type; |
| GLint location; |
| }; |
| |
| struct UniformInfo { |
| const char* name; |
| GLint size; |
| GLenum type; |
| GLint location; |
| }; |
| |
| void SetupShader( |
| AttribInfo* attribs, size_t num_attribs, |
| UniformInfo* uniforms, size_t num_uniforms, |
| GLuint client_id, GLuint service_id, |
| GLuint vertex_shader_client_id, GLuint vertex_shader_service_id, |
| GLuint fragment_shader_client_id, GLuint fragment_shader_service_id); |
| |
| // Setups up a shader for testing glUniform. |
| void SetupShaderForUniform(); |
| |
| // Note that the error is returned as GLint instead of GLenum. |
| // This is because there is a mismatch in the types of GLenum and |
| // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is |
| // typedef'd as unsigned int while the error values are defined as |
| // integers. This is problematic for template functions such as |
| // EXPECT_EQ that expect both types to be the same. |
| GLint GetGLError(); |
| |
| void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id); |
| void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id); |
| void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id); |
| void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); |
| |
| bool DoIsBuffer(GLuint client_id); |
| bool DoIsFramebuffer(GLuint client_id); |
| bool DoIsProgram(GLuint client_id); |
| bool DoIsRenderbuffer(GLuint client_id); |
| bool DoIsShader(GLuint client_id); |
| bool DoIsTexture(GLuint client_id); |
| |
| void DoDeleteBuffer(GLuint client_id, GLuint service_id); |
| void DoDeleteFramebuffer(GLuint client_id, GLuint service_id); |
| void DoDeleteProgram(GLuint client_id, GLuint service_id); |
| void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); |
| void DoDeleteShader(GLuint client_id, GLuint service_id); |
| void DoDeleteTexture(GLuint client_id, GLuint service_id); |
| |
| void DoTexImage2D(GLenum target, GLint level, GLenum internal_format, |
| GLsizei width, GLsizei height, GLint border, |
| GLenum format, GLenum type, |
| uint32 shared_memory_id, uint32 shared_memory_offset); |
| void DoVertexAttribPointer( |
| GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset); |
| |
| void SetupExpectationsForFramebufferAttachment( |
| GLuint clear_bits, |
| GLclampf restore_red, |
| GLclampf restore_green, |
| GLclampf restore_blue, |
| GLclampf restore_alpha, |
| GLuint restore_color_mask, |
| GLuint restore_stencil, |
| GLuint restore_stencil_front_mask, |
| GLuint restore_stencil_back_mask, |
| GLclampf restore_depth, |
| GLboolean restore_depth_mask, |
| bool restore_scissor_test); |
| |
| GLvoid* BufferOffset(unsigned i) { |
| return static_cast<int8 *>(NULL)+(i); |
| } |
| |
| template <typename Command, typename Result> |
| bool IsObjectHelper(GLuint client_id) { |
| Result* result = static_cast<Result*>(shared_memory_address_); |
| Command cmd; |
| cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset); |
| EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
| bool isObject = static_cast<bool>(*result); |
| EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| return isObject; |
| } |
| |
| // Use StrictMock to make 100% sure we know how GL will be called. |
| scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
| gfx::StubGLContext* context_; |
| scoped_ptr<GLES2Decoder> decoder_; |
| |
| GLuint client_buffer_id_; |
| GLuint client_framebuffer_id_; |
| GLuint client_program_id_; |
| GLuint client_renderbuffer_id_; |
| GLuint client_shader_id_; |
| GLuint client_texture_id_; |
| GLuint client_element_buffer_id_; |
| |
| uint32 shared_memory_id_; |
| uint32 shared_memory_offset_; |
| void* shared_memory_address_; |
| |
| int8 immediate_buffer_[256]; |
| |
| private: |
| class MockCommandBufferEngine : public CommandBufferEngine { |
| public: |
| MockCommandBufferEngine() { |
| data_.reset(new int8[kSharedBufferSize]); |
| ClearSharedMemory(); |
| valid_buffer_.ptr = data_.get(); |
| valid_buffer_.size = kSharedBufferSize; |
| } |
| |
| virtual ~MockCommandBufferEngine() { |
| } |
| |
| virtual Buffer GetSharedMemoryBuffer(int32 shm_id) { |
| return shm_id == kSharedMemoryId ? valid_buffer_ : invalid_buffer_; |
| } |
| |
| void ClearSharedMemory() { |
| memset(data_.get(), kInitialMemoryValue, kSharedBufferSize); |
| } |
| |
| virtual void set_token(int32 token) { |
| DCHECK(false); |
| } |
| |
| // Overridden from CommandBufferEngine. |
| virtual bool SetGetOffset(int32 offset) { |
| DCHECK(false); |
| return false; |
| } |
| |
| // Overridden from CommandBufferEngine. |
| virtual int32 GetGetOffset() { |
| DCHECK(false); |
| return 0; |
| } |
| |
| private: |
| scoped_array<int8> data_; |
| Buffer valid_buffer_; |
| Buffer invalid_buffer_; |
| }; |
| |
| scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_; |
| ContextGroup::Ref group_; |
| }; |
| |
| class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase { |
| public: |
| GLES2DecoderWithShaderTestBase() |
| : GLES2DecoderTestBase(), |
| client_vertex_shader_id_(121), |
| client_fragment_shader_id_(122) { |
| } |
| |
| static const GLuint kServiceVertexShaderId = 321; |
| static const GLuint kServiceFragmentShaderId = 322; |
| |
| static const GLsizei kNumVertices = 100; |
| static const GLsizei kNumIndices = 10; |
| static const int kValidIndexRangeStart = 1; |
| static const int kValidIndexRangeCount = 7; |
| static const int kInvalidIndexRangeStart = 0; |
| static const int kInvalidIndexRangeCount = 7; |
| static const int kOutOfRangeIndexRangeEnd = 10; |
| static const GLuint kMaxValidIndex = 7; |
| |
| static const GLint kMaxAttribLength = 10; |
| static const char* kAttrib1Name; |
| static const char* kAttrib2Name; |
| static const char* kAttrib3Name; |
| static const GLint kAttrib1Size = 1; |
| static const GLint kAttrib2Size = 1; |
| static const GLint kAttrib3Size = 1; |
| static const GLint kAttrib1Location = 0; |
| static const GLint kAttrib2Location = 1; |
| static const GLint kAttrib3Location = 2; |
| static const GLenum kAttrib1Type = GL_FLOAT_VEC4; |
| static const GLenum kAttrib2Type = GL_FLOAT_VEC2; |
| static const GLenum kAttrib3Type = GL_FLOAT_VEC3; |
| static const GLint kInvalidAttribLocation = 30; |
| static const GLint kBadAttribIndex = kNumVertexAttribs; |
| |
| static const GLint kMaxUniformLength = 12; |
| static const char* kUniform1Name; |
| static const char* kUniform2Name; |
| static const char* kUniform3Name; |
| static const GLint kUniform1Size = 1; |
| static const GLint kUniform2Size = 3; |
| static const GLint kUniform3Size = 2; |
| static const GLint kUniform1Location = 3; |
| static const GLint kUniform2Location = 10; |
| static const GLint kUniform2ElementLocation = 12; |
| static const GLint kUniform3Location = 20; |
| static const GLenum kUniform1Type = GL_SAMPLER_2D; |
| static const GLenum kUniform2Type = GL_INT_VEC2; |
| static const GLenum kUniform3Type = GL_FLOAT_VEC3; |
| static const GLint kInvalidUniformLocation = 30; |
| static const GLint kBadUniformIndex = 1000; |
| |
| protected: |
| virtual void SetUp(); |
| virtual void TearDown(); |
| |
| void SetupTexture(); |
| |
| void DoEnableVertexAttribArray(GLint index); |
| |
| void DoBufferData(GLenum target, GLsizei size); |
| |
| void DoBufferSubData( |
| GLenum target, GLint offset, GLsizei size, const void* data); |
| |
| void SetupVertexBuffer(); |
| |
| void SetupIndexBuffer(); |
| |
| void DeleteVertexBuffer(); |
| |
| void DeleteIndexBuffer(); |
| |
| GLuint client_vertex_shader_id_; |
| GLuint client_fragment_shader_id_; |
| }; |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |