blob: 806a0dd2e1c26cbc2d04c1b71f0b0e84782078fe [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This is a simple example that draws a single triangle with
// a minimal vertex/fragment shader. The purpose of this
// example is to demonstrate the basic concepts of
// OpenGL ES 2.0 rendering.
#include "gpu/demos/framework/demo_factory.h"
#include "gpu/demos/gles2_book/example.h"
#include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h"
namespace gpu {
namespace demos {
namespace gles2_book {
class HelloTriangle : public Example<HTUserData> {
public:
HelloTriangle() {
RegisterCallbacks(htInit, NULL, htDraw, htShutDown);
}
const wchar_t* Title() const {
return L"Hello Triangle";
}
};
} // namespace gles2_book
Demo* CreateDemo() {
return new gles2_book::HelloTriangle();
}
} // namespace demos
} // namespace gpu