| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This is a simple example that draws a single triangle with |
| // a minimal vertex/fragment shader. The purpose of this |
| // example is to demonstrate the basic concepts of |
| // OpenGL ES 2.0 rendering. |
| |
| #include "gpu/demos/framework/demo_factory.h" |
| #include "gpu/demos/gles2_book/example.h" |
| #include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h" |
| |
| namespace gpu { |
| namespace demos { |
| |
| namespace gles2_book { |
| class HelloTriangle : public Example<HTUserData> { |
| public: |
| HelloTriangle() { |
| RegisterCallbacks(htInit, NULL, htDraw, htShutDown); |
| } |
| |
| const wchar_t* Title() const { |
| return L"Hello Triangle"; |
| } |
| }; |
| } // namespace gles2_book |
| |
| Demo* CreateDemo() { |
| return new gles2_book::HelloTriangle(); |
| } |
| |
| } // namespace demos |
| } // namespace gpu |