| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This is a simple example that draws a quad with a 2D |
| // texture image. The purpose of this example is to demonstrate |
| // the basics of 2D texturing. |
| |
| #include "gpu/demos/framework/demo_factory.h" |
| #include "gpu/demos/gles2_book/example.h" |
| #include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" |
| |
| namespace gpu { |
| namespace demos { |
| |
| namespace gles2_book { |
| class SimpleTexture2D : public Example<STUserData> { |
| public: |
| SimpleTexture2D() { |
| RegisterCallbacks(stInit, NULL, stDraw, stShutDown); |
| } |
| |
| const wchar_t* Title() const { |
| return L"Simple Texture 2D"; |
| } |
| }; |
| } // namespace gles2_book |
| |
| Demo* CreateDemo() { |
| return new gles2_book::SimpleTexture2D(); |
| } |
| |
| } // namespace demos |
| } // namespace gpu |