| // Copyright 2013 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "net/socket/tcp_socket.h" | 
 | #include "net/socket/tcp_socket_win.h" | 
 |  | 
 | #include <errno.h> | 
 | #include <mstcpip.h> | 
 |  | 
 | #include <memory> | 
 | #include <utility> | 
 |  | 
 | #include "base/check_op.h" | 
 | #include "base/files/file_util.h" | 
 | #include "base/functional/bind.h" | 
 | #include "base/functional/callback_helpers.h" | 
 | #include "base/logging.h" | 
 | #include "base/memory/raw_ptr.h" | 
 | #include "net/base/address_list.h" | 
 | #include "net/base/io_buffer.h" | 
 | #include "net/base/ip_endpoint.h" | 
 | #include "net/base/net_errors.h" | 
 | #include "net/base/network_activity_monitor.h" | 
 | #include "net/base/network_change_notifier.h" | 
 | #include "net/base/sockaddr_storage.h" | 
 | #include "net/base/winsock_init.h" | 
 | #include "net/base/winsock_util.h" | 
 | #include "net/log/net_log.h" | 
 | #include "net/log/net_log_event_type.h" | 
 | #include "net/log/net_log_source.h" | 
 | #include "net/log/net_log_source_type.h" | 
 | #include "net/log/net_log_values.h" | 
 | #include "net/socket/socket_descriptor.h" | 
 | #include "net/socket/socket_net_log_params.h" | 
 | #include "net/socket/socket_options.h" | 
 | #include "net/socket/socket_tag.h" | 
 |  | 
 | namespace net { | 
 |  | 
 | namespace { | 
 |  | 
 | const int kTCPKeepAliveSeconds = 45; | 
 |  | 
 | // Disable Nagle. | 
 | // Enable TCP Keep-Alive to prevent NAT routers from timing out TCP | 
 | // connections. See http://crbug.com/27400 for details. | 
 | bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) { | 
 |   unsigned delay = delay_secs * 1000; | 
 |   struct tcp_keepalive keepalive_vals = { | 
 |       enable ? 1u : 0u,  // TCP keep-alive on. | 
 |       delay,  // Delay seconds before sending first TCP keep-alive packet. | 
 |       delay,  // Delay seconds between sending TCP keep-alive packets. | 
 |   }; | 
 |   DWORD bytes_returned = 0xABAB; | 
 |   int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals, | 
 |                     sizeof(keepalive_vals), nullptr, 0, &bytes_returned, | 
 |                     nullptr, nullptr); | 
 |   int os_error = WSAGetLastError(); | 
 |   DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket | 
 |               << " [error: " << os_error << "]."; | 
 |  | 
 |   // Disregard any failure in disabling nagle or enabling TCP Keep-Alive. | 
 |   return rv == 0; | 
 | } | 
 |  | 
 | int MapConnectError(int os_error) { | 
 |   switch (os_error) { | 
 |     // connect fails with WSAEACCES when Windows Firewall blocks the | 
 |     // connection. | 
 |     case WSAEACCES: | 
 |       return ERR_NETWORK_ACCESS_DENIED; | 
 |     case WSAETIMEDOUT: | 
 |       return ERR_CONNECTION_TIMED_OUT; | 
 |     default: { | 
 |       int net_error = MapSystemError(os_error); | 
 |       if (net_error == ERR_FAILED) | 
 |         return ERR_CONNECTION_FAILED;  // More specific than ERR_FAILED. | 
 |  | 
 |       // Give a more specific error when the user is offline. | 
 |       if (net_error == ERR_ADDRESS_UNREACHABLE && | 
 |           NetworkChangeNotifier::IsOffline()) { | 
 |         return ERR_INTERNET_DISCONNECTED; | 
 |       } | 
 |  | 
 |       return net_error; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | bool SetNonBlockingAndGetError(int fd, int* os_error) { | 
 |   bool ret = base::SetNonBlocking(fd); | 
 |   *os_error = WSAGetLastError(); | 
 |  | 
 |   return ret; | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | // This class encapsulates all the state that has to be preserved as long as | 
 | // there is a network IO operation in progress. If the owner TCPSocketWin is | 
 | // destroyed while an operation is in progress, the Core is detached and it | 
 | // lives until the operation completes and the OS doesn't reference any resource | 
 | // declared on this class anymore. | 
 | class TCPSocketWin::Core : public base::RefCounted<Core> { | 
 |  public: | 
 |   explicit Core(TCPSocketWin* socket); | 
 |  | 
 |   Core(const Core&) = delete; | 
 |   Core& operator=(const Core&) = delete; | 
 |  | 
 |   // Start watching for the end of a read or write operation. | 
 |   void WatchForRead(); | 
 |   void WatchForWrite(); | 
 |  | 
 |   // Stops watching for read. | 
 |   void StopWatchingForRead(); | 
 |  | 
 |   // The TCPSocketWin is going away. | 
 |   void Detach(); | 
 |  | 
 |   // Event handle for monitoring connect and read events through WSAEventSelect. | 
 |   HANDLE read_event_; | 
 |  | 
 |   // OVERLAPPED variable for overlapped writes. | 
 |   // TODO(mmenke): Can writes be switched to WSAEventSelect as well? That would | 
 |   // allow removing this class. The only concern is whether that would have a | 
 |   // negative perf impact. | 
 |   OVERLAPPED write_overlapped_; | 
 |  | 
 |   // The buffers used in Read() and Write(). | 
 |   scoped_refptr<IOBuffer> read_iobuffer_; | 
 |   scoped_refptr<IOBuffer> write_iobuffer_; | 
 |   int read_buffer_length_ = 0; | 
 |   int write_buffer_length_ = 0; | 
 |  | 
 |   bool non_blocking_reads_initialized_ = false; | 
 |  | 
 |  private: | 
 |   friend class base::RefCounted<Core>; | 
 |  | 
 |   class ReadDelegate : public base::win::ObjectWatcher::Delegate { | 
 |    public: | 
 |     explicit ReadDelegate(Core* core) : core_(core) {} | 
 |     ~ReadDelegate() override = default; | 
 |  | 
 |     // base::ObjectWatcher::Delegate methods: | 
 |     void OnObjectSignaled(HANDLE object) override; | 
 |  | 
 |    private: | 
 |     const raw_ptr<Core> core_; | 
 |   }; | 
 |  | 
 |   class WriteDelegate : public base::win::ObjectWatcher::Delegate { | 
 |    public: | 
 |     explicit WriteDelegate(Core* core) : core_(core) {} | 
 |     ~WriteDelegate() override = default; | 
 |  | 
 |     // base::ObjectWatcher::Delegate methods: | 
 |     void OnObjectSignaled(HANDLE object) override; | 
 |  | 
 |    private: | 
 |     const raw_ptr<Core> core_; | 
 |   }; | 
 |  | 
 |   ~Core(); | 
 |  | 
 |   // The socket that created this object. | 
 |   raw_ptr<TCPSocketWin> socket_; | 
 |  | 
 |   // |reader_| handles the signals from |read_watcher_|. | 
 |   ReadDelegate reader_; | 
 |   // |writer_| handles the signals from |write_watcher_|. | 
 |   WriteDelegate writer_; | 
 |  | 
 |   // |read_watcher_| watches for events from Connect() and Read(). | 
 |   base::win::ObjectWatcher read_watcher_; | 
 |   // |write_watcher_| watches for events from Write(); | 
 |   base::win::ObjectWatcher write_watcher_; | 
 | }; | 
 |  | 
 | TCPSocketWin::Core::Core(TCPSocketWin* socket) | 
 |     : read_event_(WSACreateEvent()), | 
 |       socket_(socket), | 
 |       reader_(this), | 
 |       writer_(this) { | 
 |   memset(&write_overlapped_, 0, sizeof(write_overlapped_)); | 
 |   write_overlapped_.hEvent = WSACreateEvent(); | 
 | } | 
 |  | 
 | TCPSocketWin::Core::~Core() { | 
 |   // Detach should already have been called. | 
 |   DCHECK(!socket_); | 
 |  | 
 |   // Stop the write watcher.  The read watcher should already have been stopped | 
 |   // in Detach(). | 
 |   write_watcher_.StopWatching(); | 
 |   WSACloseEvent(write_overlapped_.hEvent); | 
 |   memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_)); | 
 | } | 
 |  | 
 | void TCPSocketWin::Core::WatchForRead() { | 
 |   // Reads use WSAEventSelect, which closesocket() cancels so unlike writes, | 
 |   // there's no need to increment the reference count here. | 
 |   read_watcher_.StartWatchingOnce(read_event_, &reader_); | 
 | } | 
 |  | 
 | void TCPSocketWin::Core::WatchForWrite() { | 
 |   // We grab an extra reference because there is an IO operation in progress. | 
 |   // Balanced in WriteDelegate::OnObjectSignaled(). | 
 |   AddRef(); | 
 |   write_watcher_.StartWatchingOnce(write_overlapped_.hEvent, &writer_); | 
 | } | 
 |  | 
 | void TCPSocketWin::Core::StopWatchingForRead() { | 
 |   DCHECK(!socket_->waiting_connect_); | 
 |  | 
 |   read_watcher_.StopWatching(); | 
 | } | 
 |  | 
 | void TCPSocketWin::Core::Detach() { | 
 |   // Stop watching the read watcher. A read won't be signalled after the Detach | 
 |   // call, since the socket has been closed, but it's possible the event was | 
 |   // signalled when the socket was closed, but hasn't been handled yet, so need | 
 |   // to stop watching now to avoid trying to handle the event. See | 
 |   // https://crbug.com/831149 | 
 |   read_watcher_.StopWatching(); | 
 |   WSACloseEvent(read_event_); | 
 |  | 
 |   socket_ = nullptr; | 
 | } | 
 |  | 
 | void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) { | 
 |   DCHECK_EQ(object, core_->read_event_); | 
 |   DCHECK(core_->socket_); | 
 |   if (core_->socket_->waiting_connect_) | 
 |     core_->socket_->DidCompleteConnect(); | 
 |   else | 
 |     core_->socket_->DidSignalRead(); | 
 | } | 
 |  | 
 | void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled( | 
 |     HANDLE object) { | 
 |   DCHECK_EQ(object, core_->write_overlapped_.hEvent); | 
 |   if (core_->socket_) | 
 |     core_->socket_->DidCompleteWrite(); | 
 |  | 
 |   // Matches the AddRef() in WatchForWrite(). | 
 |   core_->Release(); | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | TCPSocketWin::TCPSocketWin( | 
 |     std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher, | 
 |     net::NetLog* net_log, | 
 |     const net::NetLogSource& source) | 
 |     : socket_(INVALID_SOCKET), | 
 |       socket_performance_watcher_(std::move(socket_performance_watcher)), | 
 |       accept_event_(WSA_INVALID_EVENT), | 
 |       net_log_(NetLogWithSource::Make(net_log, NetLogSourceType::SOCKET)) { | 
 |   net_log_.BeginEventReferencingSource(NetLogEventType::SOCKET_ALIVE, source); | 
 |   EnsureWinsockInit(); | 
 | } | 
 |  | 
 | TCPSocketWin::TCPSocketWin( | 
 |     std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher, | 
 |     NetLogWithSource net_log_source) | 
 |     : socket_(INVALID_SOCKET), | 
 |       socket_performance_watcher_(std::move(socket_performance_watcher)), | 
 |       accept_event_(WSA_INVALID_EVENT), | 
 |       net_log_(net_log_source) { | 
 |   net_log_.BeginEvent(NetLogEventType::SOCKET_ALIVE); | 
 |   EnsureWinsockInit(); | 
 | } | 
 |  | 
 | TCPSocketWin::~TCPSocketWin() { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   Close(); | 
 |   net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE); | 
 | } | 
 |  | 
 | int TCPSocketWin::Open(AddressFamily family) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK_EQ(socket_, INVALID_SOCKET); | 
 |  | 
 |   socket_ = CreatePlatformSocket(ConvertAddressFamily(family), SOCK_STREAM, | 
 |                                  IPPROTO_TCP); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (socket_ == INVALID_SOCKET) { | 
 |     PLOG(ERROR) << "CreatePlatformSocket() returned an error"; | 
 |     return MapSystemError(os_error); | 
 |   } | 
 |  | 
 |   if (!SetNonBlockingAndGetError(socket_, &os_error)) { | 
 |     int result = MapSystemError(os_error); | 
 |     Close(); | 
 |     return result; | 
 |   } | 
 |  | 
 |   return OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::AdoptConnectedSocket(SocketDescriptor socket, | 
 |                                        const IPEndPoint& peer_address) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK_EQ(socket_, INVALID_SOCKET); | 
 |   DCHECK(!core_.get()); | 
 |  | 
 |   socket_ = socket; | 
 |  | 
 |   int os_error; | 
 |   if (!SetNonBlockingAndGetError(socket_, &os_error)) { | 
 |     int result = MapSystemError(os_error); | 
 |     Close(); | 
 |     return result; | 
 |   } | 
 |  | 
 |   core_ = base::MakeRefCounted<Core>(this); | 
 |   peer_address_ = std::make_unique<IPEndPoint>(peer_address); | 
 |  | 
 |   return OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::AdoptUnconnectedSocket(SocketDescriptor socket) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK_EQ(socket_, INVALID_SOCKET); | 
 |  | 
 |   socket_ = socket; | 
 |  | 
 |   int os_error; | 
 |   if (!SetNonBlockingAndGetError(socket_, &os_error)) { | 
 |     int result = MapSystemError(os_error); | 
 |     Close(); | 
 |     return result; | 
 |   } | 
 |  | 
 |   // |core_| is not needed for sockets that are used to accept connections. | 
 |   // The operation here is more like Open but with an existing socket. | 
 |  | 
 |   return OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::Bind(const IPEndPoint& address) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK_NE(socket_, INVALID_SOCKET); | 
 |  | 
 |   SockaddrStorage storage; | 
 |   if (!address.ToSockAddr(storage.addr, &storage.addr_len)) | 
 |     return ERR_ADDRESS_INVALID; | 
 |  | 
 |   int result = bind(socket_, storage.addr, storage.addr_len); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (result < 0) { | 
 |     PLOG(ERROR) << "bind() returned an error"; | 
 |     return MapSystemError(os_error); | 
 |   } | 
 |  | 
 |   return OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::Listen(int backlog) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK_GT(backlog, 0); | 
 |   DCHECK_NE(socket_, INVALID_SOCKET); | 
 |   DCHECK_EQ(accept_event_, WSA_INVALID_EVENT); | 
 |  | 
 |   accept_event_ = WSACreateEvent(); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (accept_event_ == WSA_INVALID_EVENT) { | 
 |     PLOG(ERROR) << "WSACreateEvent()"; | 
 |     return MapSystemError(os_error); | 
 |   } | 
 |  | 
 |   int result = listen(socket_, backlog); | 
 |   os_error = WSAGetLastError(); | 
 |   if (result < 0) { | 
 |     PLOG(ERROR) << "listen() returned an error"; | 
 |     return MapSystemError(os_error); | 
 |   } | 
 |  | 
 |   return OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::Accept(std::unique_ptr<TCPSocketWin>* socket, | 
 |                          IPEndPoint* address, | 
 |                          CompletionOnceCallback callback) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK(socket); | 
 |   DCHECK(address); | 
 |   DCHECK(!callback.is_null()); | 
 |   DCHECK(accept_callback_.is_null()); | 
 |  | 
 |   net_log_.BeginEvent(NetLogEventType::TCP_ACCEPT); | 
 |  | 
 |   int result = AcceptInternal(socket, address); | 
 |  | 
 |   if (result == ERR_IO_PENDING) { | 
 |     // Start watching. | 
 |     WSAEventSelect(socket_, accept_event_, FD_ACCEPT); | 
 |     accept_watcher_.StartWatchingOnce(accept_event_, this); | 
 |  | 
 |     accept_socket_ = socket; | 
 |     accept_address_ = address; | 
 |     accept_callback_ = std::move(callback); | 
 |   } | 
 |  | 
 |   return result; | 
 | } | 
 |  | 
 | int TCPSocketWin::Connect(const IPEndPoint& address, | 
 |                           CompletionOnceCallback callback) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK_NE(socket_, INVALID_SOCKET); | 
 |   DCHECK(!waiting_connect_); | 
 |  | 
 |   // |peer_address_| and |core_| will be non-NULL if Connect() has been called. | 
 |   // Unless Close() is called to reset the internal state, a second call to | 
 |   // Connect() is not allowed. | 
 |   // Please note that we enforce this even if the previous Connect() has | 
 |   // completed and failed. Although it is allowed to connect the same |socket_| | 
 |   // again after a connection attempt failed on Windows, it results in | 
 |   // unspecified behavior according to POSIX. Therefore, we make it behave in | 
 |   // the same way as TCPSocketPosix. | 
 |   DCHECK(!peer_address_ && !core_.get()); | 
 |  | 
 |   if (!logging_multiple_connect_attempts_) | 
 |     LogConnectBegin(AddressList(address)); | 
 |  | 
 |   peer_address_ = std::make_unique<IPEndPoint>(address); | 
 |  | 
 |   int rv = DoConnect(); | 
 |   if (rv == ERR_IO_PENDING) { | 
 |     // Synchronous operation not supported. | 
 |     DCHECK(!callback.is_null()); | 
 |     read_callback_ = std::move(callback); | 
 |     waiting_connect_ = true; | 
 |   } else { | 
 |     DoConnectComplete(rv); | 
 |   } | 
 |  | 
 |   return rv; | 
 | } | 
 |  | 
 | bool TCPSocketWin::IsConnected() const { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |  | 
 |   if (socket_ == INVALID_SOCKET || waiting_connect_) | 
 |     return false; | 
 |  | 
 |   if (waiting_read_) | 
 |     return true; | 
 |  | 
 |   // Check if connection is alive. | 
 |   char c; | 
 |   int rv = recv(socket_, &c, 1, MSG_PEEK); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (rv == 0) | 
 |     return false; | 
 |   if (rv == SOCKET_ERROR && os_error != WSAEWOULDBLOCK) | 
 |     return false; | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | bool TCPSocketWin::IsConnectedAndIdle() const { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |  | 
 |   if (socket_ == INVALID_SOCKET || waiting_connect_) | 
 |     return false; | 
 |  | 
 |   if (waiting_read_) | 
 |     return true; | 
 |  | 
 |   // Check if connection is alive and we haven't received any data | 
 |   // unexpectedly. | 
 |   char c; | 
 |   int rv = recv(socket_, &c, 1, MSG_PEEK); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (rv >= 0) | 
 |     return false; | 
 |   if (os_error != WSAEWOULDBLOCK) | 
 |     return false; | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | int TCPSocketWin::Read(IOBuffer* buf, | 
 |                        int buf_len, | 
 |                        CompletionOnceCallback callback) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK(!core_->read_iobuffer_.get()); | 
 |   // base::Unretained() is safe because RetryRead() won't be called when |this| | 
 |   // is gone. | 
 |   int rv = ReadIfReady( | 
 |       buf, buf_len, | 
 |       base::BindOnce(&TCPSocketWin::RetryRead, base::Unretained(this))); | 
 |   if (rv != ERR_IO_PENDING) | 
 |     return rv; | 
 |   read_callback_ = std::move(callback); | 
 |   core_->read_iobuffer_ = buf; | 
 |   core_->read_buffer_length_ = buf_len; | 
 |   return ERR_IO_PENDING; | 
 | } | 
 |  | 
 | int TCPSocketWin::ReadIfReady(IOBuffer* buf, | 
 |                               int buf_len, | 
 |                               CompletionOnceCallback callback) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK_NE(socket_, INVALID_SOCKET); | 
 |   DCHECK(!waiting_read_); | 
 |   DCHECK(read_if_ready_callback_.is_null()); | 
 |  | 
 |   if (!core_->non_blocking_reads_initialized_) { | 
 |     WSAEventSelect(socket_, core_->read_event_, FD_READ | FD_CLOSE); | 
 |     core_->non_blocking_reads_initialized_ = true; | 
 |   } | 
 |   int rv = recv(socket_, buf->data(), buf_len, 0); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (rv == SOCKET_ERROR) { | 
 |     if (os_error != WSAEWOULDBLOCK) { | 
 |       int net_error = MapSystemError(os_error); | 
 |       NetLogSocketError(net_log_, NetLogEventType::SOCKET_READ_ERROR, net_error, | 
 |                         os_error); | 
 |       return net_error; | 
 |     } | 
 |   } else { | 
 |     net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED, rv, | 
 |                                   buf->data()); | 
 |     activity_monitor::IncrementBytesReceived(rv); | 
 |     return rv; | 
 |   } | 
 |  | 
 |   waiting_read_ = true; | 
 |   read_if_ready_callback_ = std::move(callback); | 
 |   core_->WatchForRead(); | 
 |   return ERR_IO_PENDING; | 
 | } | 
 |  | 
 | int TCPSocketWin::CancelReadIfReady() { | 
 |   DCHECK(read_callback_.is_null()); | 
 |   DCHECK(!read_if_ready_callback_.is_null()); | 
 |   DCHECK(waiting_read_); | 
 |  | 
 |   core_->StopWatchingForRead(); | 
 |   read_if_ready_callback_.Reset(); | 
 |   waiting_read_ = false; | 
 |   return net::OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::Write( | 
 |     IOBuffer* buf, | 
 |     int buf_len, | 
 |     CompletionOnceCallback callback, | 
 |     const NetworkTrafficAnnotationTag& /* traffic_annotation */) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK_NE(socket_, INVALID_SOCKET); | 
 |   DCHECK(!waiting_write_); | 
 |   CHECK(write_callback_.is_null()); | 
 |   DCHECK_GT(buf_len, 0); | 
 |   DCHECK(!core_->write_iobuffer_.get()); | 
 |  | 
 |   WSABUF write_buffer; | 
 |   write_buffer.len = buf_len; | 
 |   write_buffer.buf = buf->data(); | 
 |  | 
 |   DWORD num; | 
 |   int rv = WSASend(socket_, &write_buffer, 1, &num, 0, | 
 |                    &core_->write_overlapped_, nullptr); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (rv == 0) { | 
 |     if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) { | 
 |       rv = static_cast<int>(num); | 
 |       if (rv > buf_len || rv < 0) { | 
 |         // It seems that some winsock interceptors report that more was written | 
 |         // than was available. Treat this as an error.  http://crbug.com/27870 | 
 |         LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len | 
 |                    << " bytes, but " << rv << " bytes reported."; | 
 |         return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; | 
 |       } | 
 |       net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, rv, | 
 |                                     buf->data()); | 
 |       return rv; | 
 |     } | 
 |   } else { | 
 |     if (os_error != WSA_IO_PENDING) { | 
 |       int net_error = MapSystemError(os_error); | 
 |       NetLogSocketError(net_log_, NetLogEventType::SOCKET_WRITE_ERROR, | 
 |                         net_error, os_error); | 
 |       return net_error; | 
 |     } | 
 |   } | 
 |   waiting_write_ = true; | 
 |   write_callback_ = std::move(callback); | 
 |   core_->write_iobuffer_ = buf; | 
 |   core_->write_buffer_length_ = buf_len; | 
 |   core_->WatchForWrite(); | 
 |   return ERR_IO_PENDING; | 
 | } | 
 |  | 
 | int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK(address); | 
 |  | 
 |   SockaddrStorage storage; | 
 |   if (getsockname(socket_, storage.addr, &storage.addr_len)) { | 
 |     int os_error = WSAGetLastError(); | 
 |     return MapSystemError(os_error); | 
 |   } | 
 |   if (!address->FromSockAddr(storage.addr, storage.addr_len)) | 
 |     return ERR_ADDRESS_INVALID; | 
 |  | 
 |   return OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   DCHECK(address); | 
 |   if (!IsConnected()) | 
 |     return ERR_SOCKET_NOT_CONNECTED; | 
 |   *address = *peer_address_; | 
 |   return OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::SetDefaultOptionsForServer() { | 
 |   return SetExclusiveAddrUse(); | 
 | } | 
 |  | 
 | void TCPSocketWin::SetDefaultOptionsForClient() { | 
 |   SetTCPNoDelay(socket_, /*no_delay=*/true); | 
 |   SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds); | 
 | } | 
 |  | 
 | int TCPSocketWin::SetExclusiveAddrUse() { | 
 |   // On Windows, a bound end point can be hijacked by another process by | 
 |   // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE | 
 |   // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the | 
 |   // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another | 
 |   // socket to forcibly bind to the end point until the end point is unbound. | 
 |   // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE. | 
 |   // MSDN: http://goo.gl/M6fjQ. | 
 |   // | 
 |   // Unlike on *nix, on Windows a TCP server socket can always bind to an end | 
 |   // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not | 
 |   // needed here. | 
 |   // | 
 |   // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end | 
 |   // point in TIME_WAIT status. It does not have this effect for a TCP server | 
 |   // socket. | 
 |  | 
 |   BOOL true_value = 1; | 
 |   int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, | 
 |                       reinterpret_cast<const char*>(&true_value), | 
 |                       sizeof(true_value)); | 
 |   if (rv < 0) | 
 |     return MapSystemError(errno); | 
 |   return OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::SetReceiveBufferSize(int32_t size) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   return SetSocketReceiveBufferSize(socket_, size); | 
 | } | 
 |  | 
 | int TCPSocketWin::SetSendBufferSize(int32_t size) { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |   return SetSocketSendBufferSize(socket_, size); | 
 | } | 
 |  | 
 | bool TCPSocketWin::SetKeepAlive(bool enable, int delay) { | 
 |   if (socket_ == INVALID_SOCKET) | 
 |     return false; | 
 |  | 
 |   return SetTCPKeepAlive(socket_, enable, delay); | 
 | } | 
 |  | 
 | bool TCPSocketWin::SetNoDelay(bool no_delay) { | 
 |   if (socket_ == INVALID_SOCKET) | 
 |     return false; | 
 |  | 
 |   return SetTCPNoDelay(socket_, no_delay) == OK; | 
 | } | 
 |  | 
 | int TCPSocketWin::SetIPv6Only(bool ipv6_only) { | 
 |   return ::net::SetIPv6Only(socket_, ipv6_only); | 
 | } | 
 |  | 
 | void TCPSocketWin::Close() { | 
 |   DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); | 
 |  | 
 |   if (socket_ != INVALID_SOCKET) { | 
 |     // Only log the close event if there's actually a socket to close. | 
 |     net_log_.AddEvent(NetLogEventType::SOCKET_CLOSED); | 
 |  | 
 |     // Note: don't use CancelIo to cancel pending IO because it doesn't work | 
 |     // when there is a Winsock layered service provider. | 
 |  | 
 |     // In most socket implementations, closing a socket results in a graceful | 
 |     // connection shutdown, but in Winsock we have to call shutdown explicitly. | 
 |     // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure" | 
 |     // at http://msdn.microsoft.com/en-us/library/ms738547.aspx | 
 |     shutdown(socket_, SD_SEND); | 
 |  | 
 |     // This cancels any pending IO. | 
 |     if (closesocket(socket_) < 0) | 
 |       PLOG(ERROR) << "closesocket"; | 
 |     socket_ = INVALID_SOCKET; | 
 |   } | 
 |  | 
 |   if (!accept_callback_.is_null()) { | 
 |     accept_watcher_.StopWatching(); | 
 |     accept_socket_ = nullptr; | 
 |     accept_address_ = nullptr; | 
 |     accept_callback_.Reset(); | 
 |   } | 
 |  | 
 |   if (accept_event_) { | 
 |     WSACloseEvent(accept_event_); | 
 |     accept_event_ = WSA_INVALID_EVENT; | 
 |   } | 
 |  | 
 |   if (core_.get()) { | 
 |     core_->Detach(); | 
 |     core_ = nullptr; | 
 |  | 
 |     // |core_| may still exist and own a reference to itself, if there's a | 
 |     // pending write. It has to stay alive until the operation completes, even | 
 |     // when the socket is closed. This is not the case for reads. | 
 |   } | 
 |  | 
 |   waiting_connect_ = false; | 
 |   waiting_read_ = false; | 
 |   waiting_write_ = false; | 
 |  | 
 |   read_callback_.Reset(); | 
 |   read_if_ready_callback_.Reset(); | 
 |   write_callback_.Reset(); | 
 |   peer_address_.reset(); | 
 |   connect_os_error_ = 0; | 
 | } | 
 |  | 
 | void TCPSocketWin::DetachFromThread() { | 
 |   DETACH_FROM_THREAD(thread_checker_); | 
 | } | 
 |  | 
 | void TCPSocketWin::StartLoggingMultipleConnectAttempts( | 
 |     const AddressList& addresses) { | 
 |   if (!logging_multiple_connect_attempts_) { | 
 |     logging_multiple_connect_attempts_ = true; | 
 |     LogConnectBegin(addresses); | 
 |   } else { | 
 |     NOTREACHED(); | 
 |   } | 
 | } | 
 |  | 
 | void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) { | 
 |   if (logging_multiple_connect_attempts_) { | 
 |     LogConnectEnd(net_error); | 
 |     logging_multiple_connect_attempts_ = false; | 
 |   } else { | 
 |     NOTREACHED(); | 
 |   } | 
 | } | 
 |  | 
 | SocketDescriptor TCPSocketWin::ReleaseSocketDescriptorForTesting() { | 
 |   SocketDescriptor socket_descriptor = socket_; | 
 |   socket_ = INVALID_SOCKET; | 
 |   Close(); | 
 |   return socket_descriptor; | 
 | } | 
 |  | 
 | SocketDescriptor TCPSocketWin::SocketDescriptorForTesting() const { | 
 |   return socket_; | 
 | } | 
 |  | 
 | int TCPSocketWin::AcceptInternal(std::unique_ptr<TCPSocketWin>* socket, | 
 |                                  IPEndPoint* address) { | 
 |   SockaddrStorage storage; | 
 |   int new_socket = accept(socket_, storage.addr, &storage.addr_len); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (new_socket < 0) { | 
 |     int net_error = MapSystemError(os_error); | 
 |     if (net_error != ERR_IO_PENDING) | 
 |       net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error); | 
 |     return net_error; | 
 |   } | 
 |  | 
 |   IPEndPoint ip_end_point; | 
 |   if (!ip_end_point.FromSockAddr(storage.addr, storage.addr_len)) { | 
 |     NOTREACHED(); | 
 |     if (closesocket(new_socket) < 0) | 
 |       PLOG(ERROR) << "closesocket"; | 
 |     int net_error = ERR_ADDRESS_INVALID; | 
 |     net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error); | 
 |     return net_error; | 
 |   } | 
 |   auto tcp_socket = std::make_unique<TCPSocketWin>(nullptr, net_log_.net_log(), | 
 |                                                    net_log_.source()); | 
 |   int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point); | 
 |   if (adopt_result != OK) { | 
 |     net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, | 
 |                                       adopt_result); | 
 |     return adopt_result; | 
 |   } | 
 |   *socket = std::move(tcp_socket); | 
 |   *address = ip_end_point; | 
 |   net_log_.EndEvent(NetLogEventType::TCP_ACCEPT, [&] { | 
 |     return CreateNetLogIPEndPointParams(&ip_end_point); | 
 |   }); | 
 |   return OK; | 
 | } | 
 |  | 
 | void TCPSocketWin::OnObjectSignaled(HANDLE object) { | 
 |   WSANETWORKEVENTS ev; | 
 |   if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) { | 
 |     PLOG(ERROR) << "WSAEnumNetworkEvents()"; | 
 |     return; | 
 |   } | 
 |  | 
 |   if (ev.lNetworkEvents & FD_ACCEPT) { | 
 |     int result = AcceptInternal(accept_socket_, accept_address_); | 
 |     if (result != ERR_IO_PENDING) { | 
 |       accept_socket_ = nullptr; | 
 |       accept_address_ = nullptr; | 
 |       std::move(accept_callback_).Run(result); | 
 |     } | 
 |   } else { | 
 |     // This happens when a client opens a connection and closes it before we | 
 |     // have a chance to accept it. | 
 |     DCHECK(ev.lNetworkEvents == 0); | 
 |  | 
 |     // Start watching the next FD_ACCEPT event. | 
 |     WSAEventSelect(socket_, accept_event_, FD_ACCEPT); | 
 |     accept_watcher_.StartWatchingOnce(accept_event_, this); | 
 |   } | 
 | } | 
 |  | 
 | int TCPSocketWin::DoConnect() { | 
 |   DCHECK_EQ(connect_os_error_, 0); | 
 |   DCHECK(!core_.get()); | 
 |  | 
 |   net_log_.BeginEvent(NetLogEventType::TCP_CONNECT_ATTEMPT, [&] { | 
 |     return CreateNetLogIPEndPointParams(peer_address_.get()); | 
 |   }); | 
 |  | 
 |   core_ = base::MakeRefCounted<Core>(this); | 
 |  | 
 |   // WSAEventSelect sets the socket to non-blocking mode as a side effect. | 
 |   // Our connect() and recv() calls require that the socket be non-blocking. | 
 |   WSAEventSelect(socket_, core_->read_event_, FD_CONNECT); | 
 |  | 
 |   SockaddrStorage storage; | 
 |   if (!peer_address_->ToSockAddr(storage.addr, &storage.addr_len)) | 
 |     return ERR_ADDRESS_INVALID; | 
 |  | 
 |   if (!connect(socket_, storage.addr, storage.addr_len)) { | 
 |     // Connected without waiting! | 
 |     // | 
 |     // The MSDN page for connect says: | 
 |     //   With a nonblocking socket, the connection attempt cannot be completed | 
 |     //   immediately. In this case, connect will return SOCKET_ERROR, and | 
 |     //   WSAGetLastError will return WSAEWOULDBLOCK. | 
 |     // which implies that for a nonblocking socket, connect never returns 0. | 
 |     // It's not documented whether the event object will be signaled or not | 
 |     // if connect does return 0.  So the code below is essentially dead code | 
 |     // and we don't know if it's correct. | 
 |     NOTREACHED(); | 
 |  | 
 |     if (ResetEventIfSignaled(core_->read_event_)) | 
 |       return OK; | 
 |   } else { | 
 |     int os_error = WSAGetLastError(); | 
 |     if (os_error != WSAEWOULDBLOCK) { | 
 |       LOG(ERROR) << "connect failed: " << os_error; | 
 |       connect_os_error_ = os_error; | 
 |       int rv = MapConnectError(os_error); | 
 |       CHECK_NE(ERR_IO_PENDING, rv); | 
 |       return rv; | 
 |     } | 
 |   } | 
 |  | 
 |   core_->WatchForRead(); | 
 |   return ERR_IO_PENDING; | 
 | } | 
 |  | 
 | void TCPSocketWin::DoConnectComplete(int result) { | 
 |   // Log the end of this attempt (and any OS error it threw). | 
 |   int os_error = connect_os_error_; | 
 |   connect_os_error_ = 0; | 
 |   if (result != OK) { | 
 |     net_log_.EndEventWithIntParams(NetLogEventType::TCP_CONNECT_ATTEMPT, | 
 |                                    "os_error", os_error); | 
 |   } else { | 
 |     net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT); | 
 |   } | 
 |  | 
 |   if (!logging_multiple_connect_attempts_) | 
 |     LogConnectEnd(result); | 
 | } | 
 |  | 
 | void TCPSocketWin::LogConnectBegin(const AddressList& addresses) { | 
 |   net_log_.BeginEvent(NetLogEventType::TCP_CONNECT, | 
 |                       [&] { return addresses.NetLogParams(); }); | 
 | } | 
 |  | 
 | void TCPSocketWin::LogConnectEnd(int net_error) { | 
 |   if (net_error != OK) { | 
 |     net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, net_error); | 
 |     return; | 
 |   } | 
 |  | 
 |   net_log_.EndEvent(NetLogEventType::TCP_CONNECT, [&] { | 
 |     net::IPEndPoint local_address; | 
 |     int net_error = GetLocalAddress(&local_address); | 
 |     net::IPEndPoint remote_address; | 
 |     if (net_error == net::OK) | 
 |       net_error = GetPeerAddress(&remote_address); | 
 |     if (net_error != net::OK) | 
 |       return NetLogParamsWithInt("get_address_net_error", net_error); | 
 |     return CreateNetLogAddressPairParams(local_address, remote_address); | 
 |   }); | 
 | } | 
 |  | 
 | void TCPSocketWin::RetryRead(int rv) { | 
 |   DCHECK(core_->read_iobuffer_); | 
 |  | 
 |   if (rv == OK) { | 
 |     // base::Unretained() is safe because RetryRead() won't be called when | 
 |     // |this| is gone. | 
 |     rv = ReadIfReady( | 
 |         core_->read_iobuffer_.get(), core_->read_buffer_length_, | 
 |         base::BindOnce(&TCPSocketWin::RetryRead, base::Unretained(this))); | 
 |     if (rv == ERR_IO_PENDING) | 
 |       return; | 
 |   } | 
 |   core_->read_iobuffer_ = nullptr; | 
 |   core_->read_buffer_length_ = 0; | 
 |   std::move(read_callback_).Run(rv); | 
 | } | 
 |  | 
 | void TCPSocketWin::DidCompleteConnect() { | 
 |   DCHECK(waiting_connect_); | 
 |   DCHECK(!read_callback_.is_null()); | 
 |   int result; | 
 |  | 
 |   WSANETWORKEVENTS events; | 
 |   int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &events); | 
 |   int os_error = WSAGetLastError(); | 
 |   if (rv == SOCKET_ERROR) { | 
 |     DLOG(FATAL) | 
 |         << "WSAEnumNetworkEvents() failed with SOCKET_ERROR, os_error = " | 
 |         << os_error; | 
 |     result = MapSystemError(os_error); | 
 |   } else if (events.lNetworkEvents & FD_CONNECT) { | 
 |     os_error = events.iErrorCode[FD_CONNECT_BIT]; | 
 |     result = MapConnectError(os_error); | 
 |   } else { | 
 |     DLOG(FATAL) << "WSAEnumNetworkEvents() failed, rv = " << rv; | 
 |     result = ERR_UNEXPECTED; | 
 |   } | 
 |  | 
 |   connect_os_error_ = os_error; | 
 |   DoConnectComplete(result); | 
 |   waiting_connect_ = false; | 
 |  | 
 |   DCHECK_NE(result, ERR_IO_PENDING); | 
 |   std::move(read_callback_).Run(result); | 
 | } | 
 |  | 
 | void TCPSocketWin::DidCompleteWrite() { | 
 |   DCHECK(waiting_write_); | 
 |   DCHECK(!write_callback_.is_null()); | 
 |  | 
 |   DWORD num_bytes, flags; | 
 |   BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_, | 
 |                                    &num_bytes, FALSE, &flags); | 
 |   int os_error = WSAGetLastError(); | 
 |   WSAResetEvent(core_->write_overlapped_.hEvent); | 
 |   waiting_write_ = false; | 
 |   int rv; | 
 |   if (!ok) { | 
 |     rv = MapSystemError(os_error); | 
 |     NetLogSocketError(net_log_, NetLogEventType::SOCKET_WRITE_ERROR, rv, | 
 |                       os_error); | 
 |   } else { | 
 |     rv = static_cast<int>(num_bytes); | 
 |     if (rv > core_->write_buffer_length_ || rv < 0) { | 
 |       // It seems that some winsock interceptors report that more was written | 
 |       // than was available. Treat this as an error.  http://crbug.com/27870 | 
 |       LOG(ERROR) << "Detected broken LSP: Asked to write " | 
 |                  << core_->write_buffer_length_ << " bytes, but " << rv | 
 |                  << " bytes reported."; | 
 |       rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; | 
 |     } else { | 
 |       net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, | 
 |                                     num_bytes, core_->write_iobuffer_->data()); | 
 |     } | 
 |   } | 
 |  | 
 |   core_->write_iobuffer_ = nullptr; | 
 |  | 
 |   DCHECK_NE(rv, ERR_IO_PENDING); | 
 |   std::move(write_callback_).Run(rv); | 
 | } | 
 |  | 
 | void TCPSocketWin::DidSignalRead() { | 
 |   DCHECK(waiting_read_); | 
 |   DCHECK(!read_if_ready_callback_.is_null()); | 
 |  | 
 |   int os_error = 0; | 
 |   WSANETWORKEVENTS network_events; | 
 |   int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &network_events); | 
 |   os_error = WSAGetLastError(); | 
 |  | 
 |   if (rv == SOCKET_ERROR) { | 
 |     rv = MapSystemError(os_error); | 
 |   } else if (network_events.lNetworkEvents) { | 
 |     DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0); | 
 |     // If network_events.lNetworkEvents is FD_CLOSE and | 
 |     // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful | 
 |     // connection closure. It is tempting to directly set rv to 0 in | 
 |     // this case, but the MSDN pages for WSAEventSelect and | 
 |     // WSAAsyncSelect recommend we still call RetryRead(): | 
 |     //   FD_CLOSE should only be posted after all data is read from a | 
 |     //   socket, but an application should check for remaining data upon | 
 |     //   receipt of FD_CLOSE to avoid any possibility of losing data. | 
 |     // | 
 |     // If network_events.iErrorCode[FD_READ_BIT] or | 
 |     // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call | 
 |     // RetryRead() because recv() reports a more accurate error code | 
 |     // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was | 
 |     // reset. | 
 |     rv = OK; | 
 |   } else { | 
 |     // This may happen because Read() may succeed synchronously and | 
 |     // consume all the received data without resetting the event object. | 
 |     core_->WatchForRead(); | 
 |     return; | 
 |   } | 
 |  | 
 |   DCHECK_NE(rv, ERR_IO_PENDING); | 
 |   waiting_read_ = false; | 
 |   std::move(read_if_ready_callback_).Run(rv); | 
 | } | 
 |  | 
 | bool TCPSocketWin::GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const { | 
 |   DCHECK(out_rtt); | 
 |   // TODO(bmcquade): Consider implementing using | 
 |   // GetPerTcpConnectionEStats/GetPerTcp6ConnectionEStats. | 
 |   return false; | 
 | } | 
 |  | 
 | void TCPSocketWin::ApplySocketTag(const SocketTag& tag) { | 
 |   // Windows does not support any specific SocketTags so fail if any non-default | 
 |   // tag is applied. | 
 |   CHECK(tag == SocketTag()); | 
 | } | 
 |  | 
 | int TCPSocketWin::BindToNetwork(handles::NetworkHandle network) { | 
 |   NOTIMPLEMENTED(); | 
 |   return ERR_NOT_IMPLEMENTED; | 
 | } | 
 |  | 
 | }  // namespace net |