| // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file contains the GLES2DecoderPassthroughImpl class. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_H_ |
| |
| #include "base/memory/ref_counted.h" |
| #include "gpu/command_buffer/common/debug_marker_manager.h" |
| #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| #include "gpu/command_buffer/common/mailbox.h" |
| #include "gpu/command_buffer/service/context_group.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "gpu/command_buffer/service/image_manager.h" |
| #include "gpu/command_buffer/service/logger.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_image.h" |
| #include "ui/gl/gl_surface.h" |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| class ContextGroup; |
| |
| class GLES2DecoderPassthroughImpl : public GLES2Decoder { |
| public: |
| explicit GLES2DecoderPassthroughImpl(ContextGroup* group); |
| ~GLES2DecoderPassthroughImpl() override; |
| |
| Error DoCommands(unsigned int num_commands, |
| const void* buffer, |
| int num_entries, |
| int* entries_processed) override; |
| |
| const char* GetCommandName(unsigned int command_id) const override; |
| |
| bool Initialize(const scoped_refptr<gl::GLSurface>& surface, |
| const scoped_refptr<gl::GLContext>& context, |
| bool offscreen, |
| const gfx::Size& offscreen_size, |
| const DisallowedFeatures& disallowed_features, |
| const ContextCreationAttribHelper& attrib_helper) override; |
| |
| // Destroys the graphics context. |
| void Destroy(bool have_context) override; |
| |
| // Set the surface associated with the default FBO. |
| void SetSurface(const scoped_refptr<gl::GLSurface>& surface) override; |
| |
| // Releases the surface associated with the GL context. |
| // The decoder should not be used until a new surface is set. |
| void ReleaseSurface() override; |
| |
| void TakeFrontBuffer(const Mailbox& mailbox) override; |
| |
| void ReturnFrontBuffer(const Mailbox& mailbox, bool is_lost) override; |
| |
| // Resize an offscreen frame buffer. |
| bool ResizeOffscreenFrameBuffer(const gfx::Size& size) override; |
| |
| // Make this decoder's GL context current. |
| bool MakeCurrent() override; |
| |
| // Gets the GLES2 Util which holds info. |
| GLES2Util* GetGLES2Util() override; |
| |
| // Gets the associated GLContext. |
| gl::GLContext* GetGLContext() override; |
| |
| // Gets the associated ContextGroup |
| ContextGroup* GetContextGroup() override; |
| |
| Capabilities GetCapabilities() override; |
| |
| // Restores all of the decoder GL state. |
| void RestoreState(const ContextState* prev_state) override; |
| |
| // Restore States. |
| void RestoreActiveTexture() const override; |
| void RestoreAllTextureUnitBindings( |
| const ContextState* prev_state) const override; |
| void RestoreActiveTextureUnitBinding(unsigned int target) const override; |
| void RestoreBufferBindings() const override; |
| void RestoreFramebufferBindings() const override; |
| void RestoreRenderbufferBindings() override; |
| void RestoreGlobalState() const override; |
| void RestoreProgramBindings() const override; |
| void RestoreTextureState(unsigned service_id) const override; |
| void RestoreTextureUnitBindings(unsigned unit) const override; |
| void RestoreAllExternalTextureBindingsIfNeeded() override; |
| |
| void ClearAllAttributes() const override; |
| void RestoreAllAttributes() const override; |
| |
| void SetIgnoreCachedStateForTest(bool ignore) override; |
| void SetForceShaderNameHashingForTest(bool force) override; |
| size_t GetSavedBackTextureCountForTest() override; |
| size_t GetCreatedBackTextureCountForTest() override; |
| |
| // Sets the callback for fence sync release and wait calls. The wait call |
| // returns true if the channel is still scheduled. |
| void SetFenceSyncReleaseCallback( |
| const FenceSyncReleaseCallback& callback) override; |
| void SetWaitFenceSyncCallback(const WaitFenceSyncCallback& callback) override; |
| void SetDescheduleUntilFinishedCallback( |
| const NoParamCallback& callback) override; |
| void SetRescheduleAfterFinishedCallback( |
| const NoParamCallback& callback) override; |
| |
| // Gets the QueryManager for this context. |
| QueryManager* GetQueryManager() override; |
| |
| // Gets the TransformFeedbackManager for this context. |
| TransformFeedbackManager* GetTransformFeedbackManager() override; |
| |
| // Gets the VertexArrayManager for this context. |
| VertexArrayManager* GetVertexArrayManager() override; |
| |
| // Gets the ImageManager for this context. |
| ImageManager* GetImageManager() override; |
| |
| // Returns false if there are no pending queries. |
| bool HasPendingQueries() const override; |
| |
| // Process any pending queries. |
| void ProcessPendingQueries(bool did_finish) override; |
| |
| // Returns false if there is no idle work to be made. |
| bool HasMoreIdleWork() const override; |
| |
| // Perform any idle work that needs to be made. |
| void PerformIdleWork() override; |
| |
| bool GetServiceTextureId(uint32_t client_texture_id, |
| uint32_t* service_texture_id) override; |
| |
| // Provides detail about a lost context if one occurred. |
| error::ContextLostReason GetContextLostReason() override; |
| |
| // Clears a level sub area of a texture |
| // Returns false if a GL error should be generated. |
| bool ClearLevel(Texture* texture, |
| unsigned target, |
| int level, |
| unsigned format, |
| unsigned type, |
| int xoffset, |
| int yoffset, |
| int width, |
| int height) override; |
| |
| // Clears a level sub area of a compressed 2D texture. |
| // Returns false if a GL error should be generated. |
| bool ClearCompressedTextureLevel(Texture* texture, |
| unsigned target, |
| int level, |
| unsigned format, |
| int width, |
| int height) override; |
| |
| // Indicates whether a given internal format is one for a compressed |
| // texture. |
| bool IsCompressedTextureFormat(unsigned format) override; |
| |
| // Clears a level of a 3D texture. |
| // Returns false if a GL error should be generated. |
| bool ClearLevel3D(Texture* texture, |
| unsigned target, |
| int level, |
| unsigned format, |
| unsigned type, |
| int width, |
| int height, |
| int depth) override; |
| |
| ErrorState* GetErrorState() override; |
| |
| void SetShaderCacheCallback(const ShaderCacheCallback& callback) override; |
| |
| void WaitForReadPixels(base::Closure callback) override; |
| |
| uint32_t GetTextureUploadCount() override; |
| |
| base::TimeDelta GetTotalTextureUploadTime() override; |
| |
| base::TimeDelta GetTotalProcessingCommandsTime() override; |
| |
| void AddProcessingCommandsTime(base::TimeDelta) override; |
| |
| // Returns true if the context was lost either by GL_ARB_robustness, forced |
| // context loss or command buffer parse error. |
| bool WasContextLost() const override; |
| |
| // Returns true if the context was lost specifically by GL_ARB_robustness. |
| bool WasContextLostByRobustnessExtension() const override; |
| |
| // Lose this context. |
| void MarkContextLost(error::ContextLostReason reason) override; |
| |
| Logger* GetLogger() override; |
| |
| const ContextState* GetContextState() override; |
| |
| private: |
| int commands_to_process_; |
| |
| DebugMarkerManager debug_marker_manager_; |
| Logger logger_; |
| |
| #define GLES2_CMD_OP(name) \ |
| Error Handle##name(uint32_t immediate_data_size, const void* data); |
| |
| GLES2_COMMAND_LIST(GLES2_CMD_OP) |
| #undef GLES2_CMD_OP |
| |
| using CmdHandler = |
| Error (GLES2DecoderPassthroughImpl::*)(uint32_t immediate_data_size, |
| const void* data); |
| |
| // A struct to hold info about each command. |
| struct CommandInfo { |
| CmdHandler cmd_handler; |
| uint8_t arg_flags; // How to handle the arguments for this scommand |
| uint8_t cmd_flags; // How to handle this command |
| uint16_t arg_count; // How many arguments are expected for this command. |
| }; |
| |
| // A table of CommandInfo for all the commands. |
| static const CommandInfo command_info[kNumCommands - kFirstGLES2Command]; |
| |
| // The GL context this decoder renders to on behalf of the client. |
| scoped_refptr<gl::GLSurface> surface_; |
| scoped_refptr<gl::GLContext> context_; |
| |
| // Managers |
| std::unique_ptr<ImageManager> image_manager_; |
| |
| // The ContextGroup for this decoder uses to track resources. |
| scoped_refptr<ContextGroup> group_; |
| scoped_refptr<FeatureInfo> feature_info_; |
| |
| // Include the prototypes of all the doer functions from a separate header to |
| // keep this file clean. |
| #include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doer_prototypes.h" |
| }; |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_H_ |