| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |
| |
| #include <stddef.h> |
| |
| #include "base/macros.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/gpu_export.h" |
| |
| namespace gpu { |
| |
| struct GPU_EXPORT GpuPreferences { |
| public: |
| GpuPreferences(); |
| |
| GpuPreferences(const GpuPreferences& other); |
| |
| ~GpuPreferences(); |
| |
| // =================================== |
| // Settings from //content/public/common/content_switches.h |
| |
| // Runs the renderer and plugins in the same process as the browser. |
| bool single_process = false; |
| |
| // Run the GPU process as a thread in the browser process. |
| bool in_process_gpu = false; |
| |
| // Prioritizes the UI's command stream in the GPU process. |
| bool ui_prioritize_in_gpu_process = false; |
| |
| // Disables hardware acceleration of video decode, where available. |
| bool disable_accelerated_video_decode = false; |
| |
| #if defined(OS_CHROMEOS) |
| // Disables VA-API accelerated video encode. |
| bool disable_vaapi_accelerated_video_encode = false; |
| #endif |
| |
| #if defined(ENABLE_WEBRTC) |
| // Disables HW encode acceleration for WebRTC. |
| bool disable_web_rtc_hw_encoding = false; |
| #endif |
| |
| #if defined(OS_WIN) |
| // Enables experimental hardware acceleration for VP8/VP9 video decoding. |
| bool enable_accelerated_vpx_decode = false; |
| |
| // Enables support for avoiding copying DXGI NV12 textures. |
| bool enable_zero_copy_dxgi_video = false; |
| #endif |
| |
| // =================================== |
| // Settings from //gpu/command_buffer/service/gpu_switches.cc |
| |
| // Always return success when compiling a shader. Linking will still fail. |
| bool compile_shader_always_succeeds = false; |
| |
| // Disable the GL error log limit. |
| bool disable_gl_error_limit = false; |
| |
| // Disable the GLSL translator. |
| bool disable_glsl_translator = false; |
| |
| // Disable workarounds for various GPU driver bugs. |
| bool disable_gpu_driver_bug_workarounds = false; |
| |
| // Turn off user-defined name hashing in shaders. |
| bool disable_shader_name_hashing = false; |
| |
| // Turn on Logging GPU commands. |
| bool enable_gpu_command_logging = false; |
| |
| // Turn on Calling GL Error after every command. |
| bool enable_gpu_debugging = false; |
| |
| // Enable GPU service logging. |
| bool enable_gpu_service_logging_gpu = false; |
| |
| // Turn off gpu program caching |
| bool disable_gpu_program_cache = false; |
| |
| // Enforce GL minimums. |
| bool enforce_gl_minimums = false; |
| |
| // Sets the total amount of memory that may be allocated for GPU resources |
| uint32_t force_gpu_mem_available = 0; |
| |
| // Sets the maximum size of the in-memory gpu program cache, in kb |
| uint32_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes; |
| |
| // Disables the GPU shader on disk cache. |
| bool disable_gpu_shader_disk_cache = false; |
| |
| // Allows async texture uploads (off main thread) via GL context sharing. |
| bool enable_share_group_async_texture_upload = false; |
| |
| // Simulates shared textures when share groups are not available. |
| // Not available everywhere. |
| bool enable_threaded_texture_mailboxes = false; |
| |
| // Include ANGLE's intermediate representation (AST) output in shader |
| // compilation info logs. |
| bool gl_shader_interm_output = false; |
| |
| // Emulate ESSL lowp and mediump float precisions by mutating the shaders to |
| // round intermediate values in ANGLE. |
| bool emulate_shader_precision = false; |
| |
| // =================================== |
| // Settings from //ui/gl/gl_switches.h |
| |
| // Turns on GPU logging (debug build only). |
| bool enable_gpu_service_logging = false; |
| |
| // Turns on calling TRACE for every GL call. |
| bool enable_gpu_service_tracing = false; |
| |
| // Enable OpenGL ES 3 APIs without proper service side validation. |
| bool enable_unsafe_es3_apis = false; |
| |
| // Use the Pass-through command decoder, skipping all validation and state |
| // tracking. |
| bool use_passthrough_cmd_decoder = false; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |