| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
| #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
| |
| #include "build/build_config.h" |
| |
| #ifndef WIN32_LEAN_AND_MEAN |
| #define WIN32_LEAN_AND_MEAN |
| #endif |
| #include <windows.h> |
| #include <XInput.h> |
| |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "content/browser/gamepad/data_fetcher.h" |
| |
| namespace content { |
| |
| class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
| public: |
| GamepadPlatformDataFetcherWin(); |
| virtual void GetGamepadData(WebKit::WebGamepads* pads, |
| bool devices_changed_hint) OVERRIDE; |
| private: |
| bool xinput_available_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |