| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/renderer/media/audio_device.h" |
| |
| #include "base/debug/trace_event.h" |
| #include "base/message_loop.h" |
| #include "base/threading/thread_restrictions.h" |
| #include "base/time.h" |
| #include "content/common/child_process.h" |
| #include "content/common/media/audio_messages.h" |
| #include "content/common/view_messages.h" |
| #include "content/renderer/render_thread_impl.h" |
| #include "media/audio/audio_output_controller.h" |
| #include "media/audio/audio_util.h" |
| |
| using media::AudioRendererSink; |
| |
| // Takes care of invoking the render callback on the audio thread. |
| // An instance of this class is created for each capture stream in |
| // OnStreamCreated(). |
| class AudioDevice::AudioThreadCallback |
| : public AudioDeviceThread::Callback { |
| public: |
| AudioThreadCallback(const media::AudioParameters& audio_parameters, |
| base::SharedMemoryHandle memory, |
| int memory_length, |
| AudioRendererSink::RenderCallback* render_callback); |
| virtual ~AudioThreadCallback(); |
| |
| virtual void MapSharedMemory() OVERRIDE; |
| |
| // Called whenever we receive notifications about pending data. |
| virtual void Process(int pending_data) OVERRIDE; |
| |
| private: |
| AudioRendererSink::RenderCallback* render_callback_; |
| DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); |
| }; |
| |
| AudioDevice::AudioDevice() |
| : ScopedLoopObserver(ChildProcess::current()->io_message_loop()), |
| callback_(NULL), |
| volume_(1.0), |
| stream_id_(0), |
| play_on_start_(true), |
| is_started_(false) { |
| filter_ = RenderThreadImpl::current()->audio_message_filter(); |
| } |
| |
| AudioDevice::AudioDevice(const media::AudioParameters& params, |
| RenderCallback* callback) |
| : ScopedLoopObserver(ChildProcess::current()->io_message_loop()), |
| audio_parameters_(params), |
| callback_(callback), |
| volume_(1.0), |
| stream_id_(0), |
| play_on_start_(true), |
| is_started_(false) { |
| filter_ = RenderThreadImpl::current()->audio_message_filter(); |
| } |
| |
| void AudioDevice::Initialize(const media::AudioParameters& params, |
| RenderCallback* callback) { |
| CHECK_EQ(0, stream_id_) << |
| "AudioDevice::Initialize() must be called before Start()"; |
| |
| CHECK(!callback_); // Calling Initialize() twice? |
| |
| audio_parameters_ = params; |
| callback_ = callback; |
| } |
| |
| AudioDevice::~AudioDevice() { |
| // The current design requires that the user calls Stop() before deleting |
| // this class. |
| CHECK_EQ(0, stream_id_); |
| } |
| |
| void AudioDevice::Start() { |
| DCHECK(callback_) << "Initialize hasn't been called"; |
| message_loop()->PostTask(FROM_HERE, |
| base::Bind(&AudioDevice::CreateStreamOnIOThread, this, |
| audio_parameters_)); |
| } |
| |
| void AudioDevice::Stop() { |
| { |
| base::AutoLock auto_lock(audio_thread_lock_); |
| audio_thread_.Stop(MessageLoop::current()); |
| } |
| |
| message_loop()->PostTask(FROM_HERE, |
| base::Bind(&AudioDevice::ShutDownOnIOThread, this)); |
| } |
| |
| void AudioDevice::Play() { |
| message_loop()->PostTask(FROM_HERE, |
| base::Bind(&AudioDevice::PlayOnIOThread, this)); |
| } |
| |
| void AudioDevice::Pause(bool flush) { |
| message_loop()->PostTask(FROM_HERE, |
| base::Bind(&AudioDevice::PauseOnIOThread, this, flush)); |
| } |
| |
| bool AudioDevice::SetVolume(double volume) { |
| if (volume < 0 || volume > 1.0) |
| return false; |
| |
| if (!message_loop()->PostTask(FROM_HERE, |
| base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume))) { |
| return false; |
| } |
| |
| volume_ = volume; |
| |
| return true; |
| } |
| |
| void AudioDevice::GetVolume(double* volume) { |
| // Return a locally cached version of the current scaling factor. |
| *volume = volume_; |
| } |
| |
| void AudioDevice::CreateStreamOnIOThread(const media::AudioParameters& params) { |
| DCHECK(message_loop()->BelongsToCurrentThread()); |
| // Make sure we don't create the stream more than once. |
| DCHECK_EQ(0, stream_id_); |
| if (stream_id_) |
| return; |
| |
| stream_id_ = filter_->AddDelegate(this); |
| Send(new AudioHostMsg_CreateStream(stream_id_, params)); |
| } |
| |
| void AudioDevice::PlayOnIOThread() { |
| DCHECK(message_loop()->BelongsToCurrentThread()); |
| if (stream_id_ && is_started_) |
| Send(new AudioHostMsg_PlayStream(stream_id_)); |
| else |
| play_on_start_ = true; |
| } |
| |
| void AudioDevice::PauseOnIOThread(bool flush) { |
| DCHECK(message_loop()->BelongsToCurrentThread()); |
| if (stream_id_ && is_started_) { |
| Send(new AudioHostMsg_PauseStream(stream_id_)); |
| if (flush) |
| Send(new AudioHostMsg_FlushStream(stream_id_)); |
| } else { |
| // Note that |flush| isn't relevant here since this is the case where |
| // the stream is first starting. |
| play_on_start_ = false; |
| } |
| } |
| |
| void AudioDevice::ShutDownOnIOThread() { |
| DCHECK(message_loop()->BelongsToCurrentThread()); |
| |
| // Make sure we don't call shutdown more than once. |
| if (stream_id_) { |
| is_started_ = false; |
| |
| filter_->RemoveDelegate(stream_id_); |
| Send(new AudioHostMsg_CloseStream(stream_id_)); |
| stream_id_ = 0; |
| } |
| |
| // We can run into an issue where ShutDownOnIOThread is called right after |
| // OnStreamCreated is called in cases where Start/Stop are called before we |
| // get the OnStreamCreated callback. To handle that corner case, we call |
| // Stop(). In most cases, the thread will already be stopped. |
| // Another situation is when the IO thread goes away before Stop() is called |
| // in which case, we cannot use the message loop to close the thread handle |
| // and can't not rely on the main thread existing either. |
| base::ThreadRestrictions::ScopedAllowIO allow_io; |
| audio_thread_.Stop(NULL); |
| audio_callback_.reset(); |
| } |
| |
| void AudioDevice::SetVolumeOnIOThread(double volume) { |
| DCHECK(message_loop()->BelongsToCurrentThread()); |
| if (stream_id_) |
| Send(new AudioHostMsg_SetVolume(stream_id_, volume)); |
| } |
| |
| void AudioDevice::OnStateChanged(AudioStreamState state) { |
| DCHECK(message_loop()->BelongsToCurrentThread()); |
| |
| // Do nothing if the stream has been closed. |
| if (!stream_id_) |
| return; |
| |
| if (state == kAudioStreamError) { |
| DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; |
| // Don't dereference the callback object if the audio thread |
| // is stopped or stopping. That could mean that the callback |
| // object has been deleted. |
| // TODO(tommi): Add an explicit contract for clearing the callback |
| // object. Possibly require calling Initialize again or provide |
| // a callback object via Start() and clear it in Stop(). |
| if (!audio_thread_.IsStopped()) |
| callback_->OnRenderError(); |
| } |
| } |
| |
| void AudioDevice::OnStreamCreated( |
| base::SharedMemoryHandle handle, |
| base::SyncSocket::Handle socket_handle, |
| uint32 length) { |
| DCHECK(message_loop()->BelongsToCurrentThread()); |
| // TODO(vrk): Remove cast when |length| is int instead of uint32. |
| DCHECK_GE(length, static_cast<uint32>(audio_parameters_.GetBytesPerBuffer())); |
| #if defined(OS_WIN) |
| DCHECK(handle); |
| DCHECK(socket_handle); |
| #else |
| DCHECK_GE(handle.fd, 0); |
| DCHECK_GE(socket_handle, 0); |
| #endif |
| |
| base::AutoLock auto_lock(audio_thread_lock_); |
| |
| // Takes care of the case when Stop() is called before OnStreamCreated(). |
| if (!stream_id_) { |
| base::SharedMemory::CloseHandle(handle); |
| // Close the socket handler. |
| base::SyncSocket socket(socket_handle); |
| return; |
| } |
| |
| DCHECK(audio_thread_.IsStopped()); |
| audio_callback_.reset(new AudioDevice::AudioThreadCallback(audio_parameters_, |
| handle, length, callback_)); |
| audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioDevice"); |
| |
| // We handle the case where Play() and/or Pause() may have been called |
| // multiple times before OnStreamCreated() gets called. |
| is_started_ = true; |
| if (play_on_start_) |
| PlayOnIOThread(); |
| } |
| |
| void AudioDevice::Send(IPC::Message* message) { |
| filter_->Send(message); |
| } |
| |
| void AudioDevice::WillDestroyCurrentMessageLoop() { |
| LOG(ERROR) << "IO loop going away before the audio device has been stopped"; |
| ShutDownOnIOThread(); |
| } |
| |
| // AudioDevice::AudioThreadCallback |
| |
| AudioDevice::AudioThreadCallback::AudioThreadCallback( |
| const media::AudioParameters& audio_parameters, |
| base::SharedMemoryHandle memory, |
| int memory_length, |
| media::AudioRendererSink::RenderCallback* render_callback) |
| : AudioDeviceThread::Callback(audio_parameters, memory, memory_length), |
| render_callback_(render_callback) { |
| } |
| |
| AudioDevice::AudioThreadCallback::~AudioThreadCallback() { |
| } |
| |
| void AudioDevice::AudioThreadCallback::MapSharedMemory() { |
| shared_memory_.Map(media::TotalSharedMemorySizeInBytes(memory_length_)); |
| } |
| |
| // Called whenever we receive notifications about pending data. |
| void AudioDevice::AudioThreadCallback::Process(int pending_data) { |
| if (pending_data == media::AudioOutputController::kPauseMark) { |
| memset(shared_memory_.memory(), 0, memory_length_); |
| media::SetActualDataSizeInBytes(&shared_memory_, memory_length_, 0); |
| return; |
| } |
| |
| // Convert the number of pending bytes in the render buffer |
| // into milliseconds. |
| int audio_delay_milliseconds = pending_data / bytes_per_ms_; |
| |
| TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); |
| |
| // Update the audio-delay measurement then ask client to render audio. |
| size_t num_frames = render_callback_->Render(audio_data_, |
| audio_parameters_.frames_per_buffer(), audio_delay_milliseconds); |
| |
| // Interleave, scale, and clip to int. |
| // TODO(crogers/vrk): Figure out a way to avoid the float -> int -> float |
| // conversions that happen in the <audio> and WebRTC scenarios. |
| media::InterleaveFloatToInt(audio_data_, shared_memory_.memory(), |
| audio_parameters_.frames_per_buffer(), |
| audio_parameters_.bits_per_sample() / 8); |
| |
| // Let the host know we are done. |
| media::SetActualDataSizeInBytes(&shared_memory_, memory_length_, |
| num_frames * audio_parameters_.GetBytesPerFrame()); |
| } |