| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/renderer/media/render_audiosourceprovider.h" |
| |
| #include "base/basictypes.h" |
| #include "base/logging.h" |
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebAudioSourceProviderClient.h" |
| |
| using std::vector; |
| using WebKit::WebVector; |
| |
| RenderAudioSourceProvider::RenderAudioSourceProvider() |
| : is_initialized_(false), |
| channels_(0), |
| sample_rate_(0), |
| is_running_(false), |
| volume_(1.0), |
| renderer_(NULL), |
| client_(NULL) { |
| // We create the AudioDevice here because it must be created in the |
| // main thread. But we don't yet know the audio format (sample-rate, etc.) |
| // at this point. Later, when Initialize() is called, we have |
| // the audio format information and call the AudioDevice::Initialize() |
| // method to fully initialize it. |
| default_sink_ = new AudioDevice(); |
| } |
| |
| RenderAudioSourceProvider::~RenderAudioSourceProvider() {} |
| |
| void RenderAudioSourceProvider::Start() { |
| base::AutoLock auto_lock(sink_lock_); |
| if (!client_) |
| default_sink_->Start(); |
| is_running_ = true; |
| } |
| |
| void RenderAudioSourceProvider::Stop() { |
| base::AutoLock auto_lock(sink_lock_); |
| if (!client_) |
| default_sink_->Stop(); |
| is_running_ = false; |
| } |
| |
| void RenderAudioSourceProvider::Play() { |
| base::AutoLock auto_lock(sink_lock_); |
| if (!client_) |
| default_sink_->Play(); |
| is_running_ = true; |
| } |
| |
| void RenderAudioSourceProvider::Pause(bool flush) { |
| base::AutoLock auto_lock(sink_lock_); |
| if (!client_) |
| default_sink_->Pause(flush); |
| is_running_ = false; |
| } |
| |
| void RenderAudioSourceProvider::SetPlaybackRate(float rate) { |
| base::AutoLock auto_lock(sink_lock_); |
| if (!client_) |
| default_sink_->SetPlaybackRate(rate); |
| } |
| |
| bool RenderAudioSourceProvider::SetVolume(double volume) { |
| base::AutoLock auto_lock(sink_lock_); |
| if (!client_) |
| default_sink_->SetVolume(volume); |
| volume_ = volume; |
| return true; |
| } |
| |
| void RenderAudioSourceProvider::GetVolume(double* volume) { |
| if (!client_) |
| default_sink_->GetVolume(volume); |
| else if (volume) |
| *volume = volume_; |
| } |
| |
| void RenderAudioSourceProvider::Initialize( |
| const media::AudioParameters& params, RenderCallback* renderer) { |
| base::AutoLock auto_lock(sink_lock_); |
| CHECK(!is_initialized_); |
| renderer_ = renderer; |
| |
| default_sink_->Initialize(params, renderer); |
| |
| // Keep track of the format in case the client hasn't yet been set. |
| channels_ = params.channels(); |
| sample_rate_ = params.sample_rate(); |
| |
| if (client_) { |
| // Inform WebKit about the audio stream format. |
| client_->setFormat(channels_, sample_rate_); |
| } |
| |
| is_initialized_ = true; |
| } |
| |
| void RenderAudioSourceProvider::setClient( |
| WebKit::WebAudioSourceProviderClient* client) { |
| // Synchronize with other uses of client_ and default_sink_. |
| base::AutoLock auto_lock(sink_lock_); |
| |
| if (client && client != client_) { |
| // Detach the audio renderer from normal playback. |
| default_sink_->Pause(true); |
| |
| // The client will now take control by calling provideInput() periodically. |
| client_ = client; |
| |
| if (is_initialized_) { |
| // The client needs to be notified of the audio format, if available. |
| // If the format is not yet available, we'll be notified later |
| // when Initialize() is called. |
| |
| // Inform WebKit about the audio stream format. |
| client->setFormat(channels_, sample_rate_); |
| } |
| } else if (!client && client_) { |
| // Restore normal playback. |
| client_ = NULL; |
| // TODO(crogers): We should call default_sink_->Play() if we're |
| // in the playing state. |
| } |
| } |
| |
| void RenderAudioSourceProvider::provideInput( |
| const WebVector<float*>& audio_data, size_t number_of_frames) { |
| DCHECK(client_); |
| |
| if (renderer_ && is_initialized_ && is_running_) { |
| // Wrap WebVector as std::vector. |
| vector<float*> v(audio_data.size()); |
| for (size_t i = 0; i < audio_data.size(); ++i) |
| v[i] = audio_data[i]; |
| |
| // TODO(crogers): figure out if we should volume scale here or in common |
| // WebAudio code. In any case we need to take care of volume. |
| renderer_->Render(v, number_of_frames, 0); |
| } else { |
| // Provide silence if the source is not running. |
| for (size_t i = 0; i < audio_data.size(); ++i) |
| memset(audio_data[i], 0, sizeof(float) * number_of_frames); |
| } |
| } |