| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_ |
| #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_ |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include "base/macros.h" |
| #include "base/time/time.h" |
| #include "content/browser/renderer_host/event_with_latency_info.h" |
| #include "content/browser/renderer_host/input/timeout_monitor.h" |
| #include "content/public/common/input_event_ack_state.h" |
| |
| namespace content { |
| |
| class PassthroughTouchEventQueue; |
| |
| class TouchTimeoutHandler { |
| public: |
| TouchTimeoutHandler(PassthroughTouchEventQueue* touch_queue, |
| base::TimeDelta desktop_timeout_delay, |
| base::TimeDelta mobile_timeout_delay); |
| |
| ~TouchTimeoutHandler(); |
| |
| void StartIfNecessary(const TouchEventWithLatencyInfo& event); |
| bool ConfirmTouchEvent(uint32_t unique_touch_event_id, |
| InputEventAckState ack_result, |
| bool should_stop_timeout_monitor); |
| bool FilterEvent(const blink::WebTouchEvent& event); |
| void SetEnabled(bool enabled); |
| void SetUseMobileTimeout(bool use_mobile_timeout); |
| void StopTimeoutMonitor(); |
| bool IsTimeoutTimerRunning() const { return timeout_monitor_.IsRunning(); } |
| bool IsEnabled() const { return enabled_ && !GetTimeoutDelay().is_zero(); } |
| |
| private: |
| enum PendingAckState { |
| PENDING_ACK_NONE, |
| PENDING_ACK_ORIGINAL_EVENT, |
| PENDING_ACK_CANCEL_EVENT, |
| }; |
| |
| void OnTimeOut(); |
| // Skip a cancel event if the timed-out event had no consumer and was the |
| // initial event in the gesture. |
| bool AckedTimeoutEventRequiresCancel(InputEventAckState ack_result) const; |
| void SetPendingAckState(PendingAckState new_pending_ack_state); |
| void LogSequenceStartForUMA(); |
| void LogSequenceEndForUMAIfNecessary(bool timed_out); |
| base::TimeDelta GetTimeoutDelay() const; |
| bool HasTimeoutEvent() const; |
| |
| PassthroughTouchEventQueue* touch_queue_; |
| |
| // How long to wait on a touch ack before cancelling the touch sequence. |
| const base::TimeDelta desktop_timeout_delay_; |
| const base::TimeDelta mobile_timeout_delay_; |
| bool use_mobile_timeout_; |
| |
| // The touch event source for which we expect the next ack. |
| PendingAckState pending_ack_state_; |
| |
| // The event for which the ack timeout is triggered. |
| TouchEventWithLatencyInfo timeout_event_; |
| |
| // Provides timeout-based callback behavior. |
| TimeoutMonitor timeout_monitor_; |
| |
| bool enabled_; |
| bool enabled_for_current_sequence_; |
| |
| // Bookkeeping to classify and log whether a touch sequence times out. |
| bool sequence_awaiting_uma_update_; |
| bool sequence_using_mobile_timeout_; |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_TIMEOUT_HANDLER_H_ |