| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/modules/webgl/oes_texture_float.h" |
| |
| namespace blink { |
| |
| OESTextureFloat::OESTextureFloat(WebGLRenderingContextBase* context) |
| : WebGLExtension(context) { |
| if (context->ExtensionsUtil()->EnsureExtensionEnabled( |
| "GL_OES_texture_float")) { |
| // Implicitly enable rendering to float textures |
| context->ExtensionsUtil()->EnsureExtensionEnabled( |
| "GL_CHROMIUM_color_buffer_float_rgba"); |
| context->ExtensionsUtil()->EnsureExtensionEnabled( |
| "GL_CHROMIUM_color_buffer_float_rgb"); |
| |
| // https://github.com/KhronosGroup/WebGL/pull/2830 |
| // Spec requires EXT_float_blend needs to be turned on implicitly here |
| context->ExtensionsUtil()->EnsureExtensionEnabled("GL_EXT_float_blend"); |
| } |
| } |
| |
| WebGLExtensionName OESTextureFloat::GetName() const { |
| return kOESTextureFloatName; |
| } |
| |
| OESTextureFloat* OESTextureFloat::Create(WebGLRenderingContextBase* context) { |
| return MakeGarbageCollected<OESTextureFloat>(context); |
| } |
| |
| bool OESTextureFloat::Supported(WebGLRenderingContextBase* context) { |
| return context->ExtensionsUtil()->SupportsExtension("GL_OES_texture_float"); |
| } |
| |
| const char* OESTextureFloat::ExtensionName() { |
| return "OES_texture_float"; |
| } |
| |
| } // namespace blink |