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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL2_RENDERING_CONTEXT_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL2_RENDERING_CONTEXT_H_
#include <memory>
#include "base/macros.h"
#include "third_party/blink/renderer/core/html/canvas/canvas_rendering_context_factory.h"
#include "third_party/blink/renderer/modules/webgl/webgl2_rendering_context_base.h"
namespace blink {
class CanvasContextCreationAttributesCore;
class EXTColorBufferFloat;
class EXTFloatBlend;
class EXTTextureFilterAnisotropic;
class OESTextureFloatLinear;
class OVRMultiview2;
class WebGLDebugRendererInfo;
class WebGLLoseContext;
class WebGLMultiDraw;
class WebGLMultiDrawInstanced;
class KHRParallelShaderCompile;
class WebGLVideoTexture;
class WebGL2RenderingContext : public WebGL2RenderingContextBase {
DEFINE_WRAPPERTYPEINFO();
public:
class Factory : public CanvasRenderingContextFactory {
public:
Factory() = default;
~Factory() override = default;
CanvasRenderingContext* Create(
CanvasRenderingContextHost*,
const CanvasContextCreationAttributesCore&) override;
CanvasRenderingContext::ContextType GetContextType() const override {
return CanvasRenderingContext::kContextWebgl2;
}
void OnError(HTMLCanvasElement*, const String& error) override;
private:
DISALLOW_COPY_AND_ASSIGN(Factory);
};
WebGL2RenderingContext(
CanvasRenderingContextHost*,
std::unique_ptr<WebGraphicsContext3DProvider>,
bool using_gpu_compositing,
const CanvasContextCreationAttributesCore& requested_attributes);
CanvasRenderingContext::ContextType GetContextType() const override {
return CanvasRenderingContext::kContextWebgl2;
}
ImageBitmap* TransferToImageBitmap(ScriptState*) final;
String ContextName() const override { return "WebGL2RenderingContext"; }
void RegisterContextExtensions() override;
void SetCanvasGetContextResult(RenderingContext&) final;
void SetOffscreenCanvasGetContextResult(OffscreenRenderingContext&) final;
void Trace(blink::Visitor*) override;
protected:
Member<EXTColorBufferFloat> ext_color_buffer_float_;
Member<EXTDisjointTimerQueryWebGL2> ext_disjoint_timer_query_web_gl2_;
Member<EXTFloatBlend> ext_float_blend_;
Member<EXTTextureFilterAnisotropic> ext_texture_filter_anisotropic_;
Member<KHRParallelShaderCompile> khr_parallel_shader_compile_;
Member<OESTextureFloatLinear> oes_texture_float_linear_;
Member<OVRMultiview2> ovr_multiview2_;
Member<WebGLCompressedTextureASTC> webgl_compressed_texture_astc_;
Member<WebGLCompressedTextureETC> webgl_compressed_texture_etc_;
Member<WebGLCompressedTextureETC1> webgl_compressed_texture_etc1_;
Member<WebGLCompressedTexturePVRTC> webgl_compressed_texture_pvrtc_;
Member<WebGLCompressedTextureS3TC> webgl_compressed_texture_s3tc_;
Member<WebGLCompressedTextureS3TCsRGB> webgl_compressed_texture_s3tc_srgb_;
Member<WebGLDebugRendererInfo> webgl_debug_renderer_info_;
Member<WebGLDebugShaders> webgl_debug_shaders_;
Member<WebGLLoseContext> webgl_lose_context_;
Member<WebGLMultiDraw> webgl_multi_draw_;
Member<WebGLMultiDrawInstanced> webgl_multi_draw_instanced_;
Member<WebGLVideoTexture> webgl_video_texture_;
};
DEFINE_TYPE_CASTS(WebGL2RenderingContext,
CanvasRenderingContext,
context,
context->Is3d() &&
WebGLRenderingContextBase::GetWebGLVersion(context) ==
Platform::kWebGL2ContextType,
context.Is3d() &&
WebGLRenderingContextBase::GetWebGLVersion(&context) ==
Platform::kWebGL2ContextType);
} // namespace blink
#endif