blob: 2df498dceff0d4f108c34594af92441310f89e73 [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/modules/webgl/webgl_buffer.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
namespace blink {
WebGLBuffer* WebGLBuffer::Create(WebGLRenderingContextBase* ctx) {
return MakeGarbageCollected<WebGLBuffer>(ctx);
}
WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx)
: WebGLSharedPlatform3DObject(ctx), initial_target_(0), size_(0) {
GLuint buffer;
ctx->ContextGL()->GenBuffers(1, &buffer);
SetObject(buffer);
}
WebGLBuffer::~WebGLBuffer() {
RunDestructor();
}
void WebGLBuffer::DeleteObjectImpl(gpu::gles2::GLES2Interface* gl) {
gl->DeleteBuffers(1, &object_);
object_ = 0;
}
void WebGLBuffer::SetInitialTarget(GLenum target) {
// WebGL restricts the ability to bind buffers to multiple targets based on
// it's initial bind point.
DCHECK(!initial_target_);
initial_target_ = target;
}
} // namespace blink