blob: 079d47232ab9917809d9414d0c2320256336f5f3 [file] [log] [blame]
/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/modules/webgl/webgl_context_group.h"
namespace blink {
WebGLContextGroup::WebGLContextGroup() : number_of_context_losses_(0) {}
gpu::gles2::GLES2Interface* WebGLContextGroup::GetAGLInterface() {
DCHECK(!contexts_.IsEmpty());
return (*contexts_.begin())->ContextGL();
}
void WebGLContextGroup::AddContext(WebGLRenderingContextBase* context) {
contexts_.insert(context);
}
void WebGLContextGroup::LoseContextGroup(
WebGLRenderingContextBase::LostContextMode mode,
WebGLRenderingContextBase::AutoRecoveryMethod auto_recovery_method) {
++number_of_context_losses_;
for (WebGLRenderingContextBase* const context : contexts_)
context->LoseContextImpl(mode, auto_recovery_method);
}
uint32_t WebGLContextGroup::NumberOfContextLosses() const {
return number_of_context_losses_;
}
} // namespace blink