blob: e472f987d78d5d1eb94d4650998d62ad9315e573 [file] [log] [blame]
/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/modules/webgl/webgl_depth_texture.h"
namespace blink {
WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context)
: WebGLExtension(context) {
context->ExtensionsUtil()->EnsureExtensionEnabled(
"GL_CHROMIUM_depth_texture");
}
WebGLExtensionName WebGLDepthTexture::GetName() const {
return kWebGLDepthTextureName;
}
WebGLDepthTexture* WebGLDepthTexture::Create(
WebGLRenderingContextBase* context) {
return MakeGarbageCollected<WebGLDepthTexture>(context);
}
bool WebGLDepthTexture::Supported(WebGLRenderingContextBase* context) {
Extensions3DUtil* extensions_util = context->ExtensionsUtil();
// Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms
// of two separate texture objects is too difficult, so disable depth
// textures unless a packed depth/stencil format is available.
if (!extensions_util->SupportsExtension("GL_OES_packed_depth_stencil"))
return false;
return extensions_util->SupportsExtension("GL_CHROMIUM_depth_texture");
}
const char* WebGLDepthTexture::ExtensionName() {
return "WEBGL_depth_texture";
}
} // namespace blink