| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_object.h" |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" |
| |
| namespace blink { |
| |
| WebGLObject::WebGLObject(WebGLRenderingContextBase* context) |
| : cached_number_of_context_losses_(context->NumberOfContextLosses()), |
| attachment_count_(0), |
| marked_for_deletion_(false), |
| destruction_in_progress_(false) {} |
| |
| WebGLObject::~WebGLObject() = default; |
| |
| uint32_t WebGLObject::CachedNumberOfContextLosses() const { |
| return cached_number_of_context_losses_; |
| } |
| |
| void WebGLObject::DeleteObject(gpu::gles2::GLES2Interface* gl) { |
| marked_for_deletion_ = true; |
| if (!HasObject()) |
| return; |
| |
| if (!HasGroupOrContext()) |
| return; |
| |
| if (CurrentNumberOfContextLosses() != cached_number_of_context_losses_) { |
| // This object has been invalidated. |
| return; |
| } |
| |
| if (!attachment_count_) { |
| if (!gl) |
| gl = GetAGLInterface(); |
| if (gl) { |
| DeleteObjectImpl(gl); |
| // Ensure the inherited class no longer claims to have a valid object |
| DCHECK(!HasObject()); |
| } |
| } |
| } |
| |
| void WebGLObject::Detach() { |
| attachment_count_ = 0; // Make sure OpenGL resource is eventually deleted. |
| } |
| |
| void WebGLObject::DetachAndDeleteObject() { |
| // To ensure that all platform objects are deleted after being detached, |
| // this method does them together. |
| Detach(); |
| DeleteObject(nullptr); |
| } |
| |
| void WebGLObject::RunDestructor() { |
| DCHECK(!destruction_in_progress_); |
| // This boilerplate destructor is sufficient for all subclasses, as long |
| // as they implement deleteObjectImpl properly, and don't try to touch |
| // other objects on the Oilpan heap if the destructor's been entered. |
| destruction_in_progress_ = true; |
| DetachAndDeleteObject(); |
| } |
| |
| bool WebGLObject::DestructionInProgress() const { |
| return destruction_in_progress_; |
| } |
| |
| void WebGLObject::OnDetached(gpu::gles2::GLES2Interface* gl) { |
| if (attachment_count_) |
| --attachment_count_; |
| if (marked_for_deletion_) |
| DeleteObject(gl); |
| } |
| |
| } // namespace blink |