| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_shader.h" |
| |
| #include "gpu/command_buffer/client/gles2_interface.h" |
| #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" |
| |
| namespace blink { |
| |
| WebGLShader* WebGLShader::Create(WebGLRenderingContextBase* ctx, GLenum type) { |
| return MakeGarbageCollected<WebGLShader>(ctx, type); |
| } |
| |
| WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type) |
| : WebGLSharedPlatform3DObject(ctx), type_(type), source_("") { |
| SetObject(ctx->ContextGL()->CreateShader(type)); |
| } |
| |
| WebGLShader::~WebGLShader() { |
| RunDestructor(); |
| } |
| |
| void WebGLShader::DeleteObjectImpl(gpu::gles2::GLES2Interface* gl) { |
| gl->DeleteShader(object_); |
| object_ = 0; |
| } |
| |
| } // namespace blink |