| /* |
| * Copyright (c) 2012, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_shader_precision_format.h" |
| |
| namespace blink { |
| |
| // static |
| WebGLShaderPrecisionFormat* WebGLShaderPrecisionFormat::Create( |
| GLint range_min, |
| GLint range_max, |
| GLint precision) { |
| return MakeGarbageCollected<WebGLShaderPrecisionFormat>(range_min, range_max, |
| precision); |
| } |
| |
| GLint WebGLShaderPrecisionFormat::rangeMin() const { |
| return range_min_; |
| } |
| |
| GLint WebGLShaderPrecisionFormat::rangeMax() const { |
| return range_max_; |
| } |
| |
| GLint WebGLShaderPrecisionFormat::precision() const { |
| return precision_; |
| } |
| |
| WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint range_min, |
| GLint range_max, |
| GLint precision) |
| : range_min_(range_min), range_max_(range_max), precision_(precision) {} |
| |
| } // namespace blink |