blob: b29becdb23f32f9eb7ded5fe97e4f2bbcfef04bc [file] [log] [blame]
/*
* Copyright (c) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/modules/webgl/webgl_shader_precision_format.h"
namespace blink {
// static
WebGLShaderPrecisionFormat* WebGLShaderPrecisionFormat::Create(
GLint range_min,
GLint range_max,
GLint precision) {
return MakeGarbageCollected<WebGLShaderPrecisionFormat>(range_min, range_max,
precision);
}
GLint WebGLShaderPrecisionFormat::rangeMin() const {
return range_min_;
}
GLint WebGLShaderPrecisionFormat::rangeMax() const {
return range_max_;
}
GLint WebGLShaderPrecisionFormat::precision() const {
return precision_;
}
WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint range_min,
GLint range_max,
GLint precision)
: range_min_(range_min), range_max_(range_max), precision_(precision) {}
} // namespace blink