| /* |
| * Copyright (c) 2012, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_SHADER_PRECISION_FORMAT_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_SHADER_PRECISION_FORMAT_H_ |
| |
| #include "third_party/blink/renderer/platform/bindings/script_wrappable.h" |
| #include "third_party/blink/renderer/platform/heap/handle.h" |
| #include "third_party/khronos/GLES2/gl2.h" |
| |
| namespace blink { |
| |
| class WebGLShaderPrecisionFormat final : public ScriptWrappable { |
| DEFINE_WRAPPERTYPEINFO(); |
| |
| public: |
| static WebGLShaderPrecisionFormat* Create(GLint range_min, |
| GLint range_max, |
| GLint precision); |
| |
| WebGLShaderPrecisionFormat(GLint range_min, GLint range_max, GLint precision); |
| |
| GLint rangeMin() const; |
| GLint rangeMax() const; |
| GLint precision() const; |
| |
| private: |
| GLint range_min_; |
| GLint range_max_; |
| GLint precision_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_SHADER_PRECISION_FORMAT_H_ |