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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_SHARED_OBJECT_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_SHARED_OBJECT_H_
#include "third_party/blink/renderer/modules/webgl/webgl_object.h"
namespace blink {
class WebGLContextGroup;
class WebGLRenderingContextBase;
// WebGLSharedObject is the base class for objects that can be shared by
// multiple WebGLRenderingContexts.
class WebGLSharedObject : public WebGLObject {
public:
WebGLContextGroup* ContextGroup() const { return context_group_; }
virtual bool IsBuffer() const { return false; }
virtual bool IsProgram() const { return false; }
virtual bool IsQuery() const { return false; }
virtual bool IsRenderbuffer() const { return false; }
virtual bool IsSampler() const { return false; }
virtual bool IsShader() const { return false; }
virtual bool IsSync() const { return false; }
virtual bool IsTexture() const { return false; }
bool Validate(const WebGLContextGroup* context_group,
const WebGLRenderingContextBase*) const final;
void Trace(blink::Visitor*) override;
protected:
explicit WebGLSharedObject(WebGLRenderingContextBase*);
bool HasGroupOrContext() const final { return context_group_; }
uint32_t CurrentNumberOfContextLosses() const final;
gpu::gles2::GLES2Interface* GetAGLInterface() const final;
private:
Member<WebGLContextGroup> context_group_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_SHARED_OBJECT_H_