blob: c428cc9214e64808d0b3625d824f344aa95e9ed7 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/layer.h"
#include <algorithm>
#include "base/command_line.h"
#include "base/json/json_writer.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/scoped_ptr_algorithm.h"
#include "cc/layers/content_layer.h"
#include "cc/layers/delegated_renderer_layer.h"
#include "cc/layers/nine_patch_layer.h"
#include "cc/layers/picture_layer.h"
#include "cc/layers/solid_color_layer.h"
#include "cc/layers/surface_layer.h"
#include "cc/layers/texture_layer.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/output/filter_operation.h"
#include "cc/output/filter_operations.h"
#include "cc/resources/transferable_resource.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/dip_util.h"
#include "ui/compositor/layer_animator.h"
#include "ui/gfx/animation/animation.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/display.h"
#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/interpolated_transform.h"
namespace {
const ui::Layer* GetRoot(const ui::Layer* layer) {
while (layer->parent())
layer = layer->parent();
return layer;
}
struct UIImplSidePaintingStatus {
UIImplSidePaintingStatus()
: enabled(ui::IsUIImplSidePaintingEnabled()) {
}
bool enabled;
};
base::LazyInstance<UIImplSidePaintingStatus> g_ui_impl_side_painting_status =
LAZY_INSTANCE_INITIALIZER;
} // namespace
namespace ui {
Layer::Layer()
: type_(LAYER_TEXTURED),
compositor_(NULL),
parent_(NULL),
visible_(true),
force_render_surface_(false),
fills_bounds_opaquely_(true),
fills_bounds_completely_(false),
background_blur_radius_(0),
layer_saturation_(0.0f),
layer_brightness_(0.0f),
layer_grayscale_(0.0f),
layer_inverted_(false),
layer_mask_(NULL),
layer_mask_back_link_(NULL),
zoom_(1),
zoom_inset_(0),
delegate_(NULL),
owner_(NULL),
cc_layer_(NULL),
device_scale_factor_(1.0f) {
CreateCcLayer();
}
Layer::Layer(LayerType type)
: type_(type),
compositor_(NULL),
parent_(NULL),
visible_(true),
force_render_surface_(false),
fills_bounds_opaquely_(true),
fills_bounds_completely_(false),
background_blur_radius_(0),
layer_saturation_(0.0f),
layer_brightness_(0.0f),
layer_grayscale_(0.0f),
layer_inverted_(false),
layer_mask_(NULL),
layer_mask_back_link_(NULL),
zoom_(1),
zoom_inset_(0),
delegate_(NULL),
owner_(NULL),
cc_layer_(NULL),
device_scale_factor_(1.0f) {
CreateCcLayer();
}
Layer::~Layer() {
// Destroying the animator may cause observers to use the layer (and
// indirectly the WebLayer). Destroy the animator first so that the WebLayer
// is still around.
if (animator_.get())
animator_->SetDelegate(NULL);
animator_ = NULL;
if (compositor_)
compositor_->SetRootLayer(NULL);
if (parent_)
parent_->Remove(this);
if (layer_mask_)
SetMaskLayer(NULL);
if (layer_mask_back_link_)
layer_mask_back_link_->SetMaskLayer(NULL);
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->parent_ = NULL;
cc_layer_->RemoveLayerAnimationEventObserver(this);
cc_layer_->RemoveFromParent();
}
// static
bool Layer::UsingPictureLayer() {
return g_ui_impl_side_painting_status.Get().enabled;
}
const Compositor* Layer::GetCompositor() const {
return GetRoot(this)->compositor_;
}
float Layer::opacity() const {
return cc_layer_->opacity();
}
void Layer::SetCompositor(Compositor* compositor) {
// This function must only be called to set the compositor on the root layer,
// or to reset it.
DCHECK(!compositor || !compositor_);
DCHECK(!compositor || compositor->root_layer() == this);
DCHECK(!parent_);
if (compositor_) {
RemoveAnimatorsInTreeFromCollection(
compositor_->layer_animator_collection());
}
compositor_ = compositor;
if (compositor) {
OnDeviceScaleFactorChanged(compositor->device_scale_factor());
SendPendingThreadedAnimations();
AddAnimatorsInTreeToCollection(compositor_->layer_animator_collection());
}
}
void Layer::Add(Layer* child) {
DCHECK(!child->compositor_);
if (child->parent_)
child->parent_->Remove(child);
child->parent_ = this;
children_.push_back(child);
cc_layer_->AddChild(child->cc_layer_);
child->OnDeviceScaleFactorChanged(device_scale_factor_);
if (GetCompositor())
child->SendPendingThreadedAnimations();
LayerAnimatorCollection* collection = GetLayerAnimatorCollection();
if (collection)
child->AddAnimatorsInTreeToCollection(collection);
}
void Layer::Remove(Layer* child) {
// Current bounds are used to calculate offsets when layers are reparented.
// Stop (and complete) an ongoing animation to update the bounds immediately.
LayerAnimator* child_animator = child->animator_.get();
if (child_animator)
child_animator->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS);
LayerAnimatorCollection* collection = GetLayerAnimatorCollection();
if (collection)
child->RemoveAnimatorsInTreeFromCollection(collection);
std::vector<Layer*>::iterator i =
std::find(children_.begin(), children_.end(), child);
DCHECK(i != children_.end());
children_.erase(i);
child->parent_ = NULL;
child->cc_layer_->RemoveFromParent();
}
void Layer::StackAtTop(Layer* child) {
if (children_.size() <= 1 || child == children_.back())
return; // Already in front.
StackAbove(child, children_.back());
}
void Layer::StackAbove(Layer* child, Layer* other) {
StackRelativeTo(child, other, true);
}
void Layer::StackAtBottom(Layer* child) {
if (children_.size() <= 1 || child == children_.front())
return; // Already on bottom.
StackBelow(child, children_.front());
}
void Layer::StackBelow(Layer* child, Layer* other) {
StackRelativeTo(child, other, false);
}
bool Layer::Contains(const Layer* other) const {
for (const Layer* parent = other; parent; parent = parent->parent()) {
if (parent == this)
return true;
}
return false;
}
void Layer::SetAnimator(LayerAnimator* animator) {
if (animator)
animator->SetDelegate(this);
animator_ = animator;
}
LayerAnimator* Layer::GetAnimator() {
if (!animator_.get())
SetAnimator(LayerAnimator::CreateDefaultAnimator());
return animator_.get();
}
void Layer::SetTransform(const gfx::Transform& transform) {
GetAnimator()->SetTransform(transform);
}
gfx::Transform Layer::GetTargetTransform() const {
if (animator_.get() && animator_->IsAnimatingProperty(
LayerAnimationElement::TRANSFORM)) {
return animator_->GetTargetTransform();
}
return transform();
}
void Layer::SetBounds(const gfx::Rect& bounds) {
GetAnimator()->SetBounds(bounds);
}
void Layer::SetSubpixelPositionOffset(const gfx::Vector2dF offset) {
subpixel_position_offset_ = offset;
RecomputePosition();
}
gfx::Rect Layer::GetTargetBounds() const {
if (animator_.get() && animator_->IsAnimatingProperty(
LayerAnimationElement::BOUNDS)) {
return animator_->GetTargetBounds();
}
return bounds_;
}
void Layer::SetMasksToBounds(bool masks_to_bounds) {
cc_layer_->SetMasksToBounds(masks_to_bounds);
}
bool Layer::GetMasksToBounds() const {
return cc_layer_->masks_to_bounds();
}
void Layer::SetOpacity(float opacity) {
GetAnimator()->SetOpacity(opacity);
}
float Layer::GetCombinedOpacity() const {
float opacity = this->opacity();
Layer* current = this->parent_;
while (current) {
opacity *= current->opacity();
current = current->parent_;
}
return opacity;
}
void Layer::SetBackgroundBlur(int blur_radius) {
background_blur_radius_ = blur_radius;
SetLayerBackgroundFilters();
}
void Layer::SetLayerSaturation(float saturation) {
layer_saturation_ = saturation;
SetLayerFilters();
}
void Layer::SetLayerBrightness(float brightness) {
GetAnimator()->SetBrightness(brightness);
}
float Layer::GetTargetBrightness() const {
if (animator_.get() && animator_->IsAnimatingProperty(
LayerAnimationElement::BRIGHTNESS)) {
return animator_->GetTargetBrightness();
}
return layer_brightness();
}
void Layer::SetLayerGrayscale(float grayscale) {
GetAnimator()->SetGrayscale(grayscale);
}
float Layer::GetTargetGrayscale() const {
if (animator_.get() && animator_->IsAnimatingProperty(
LayerAnimationElement::GRAYSCALE)) {
return animator_->GetTargetGrayscale();
}
return layer_grayscale();
}
void Layer::SetLayerInverted(bool inverted) {
layer_inverted_ = inverted;
SetLayerFilters();
}
void Layer::SetMaskLayer(Layer* layer_mask) {
// The provided mask should not have a layer mask itself.
DCHECK(!layer_mask ||
(!layer_mask->layer_mask_layer() &&
layer_mask->children().empty() &&
!layer_mask->layer_mask_back_link_));
DCHECK(!layer_mask_back_link_);
if (layer_mask_ == layer_mask)
return;
// We need to de-reference the currently linked object so that no problem
// arises if the mask layer gets deleted before this object.
if (layer_mask_)
layer_mask_->layer_mask_back_link_ = NULL;
layer_mask_ = layer_mask;
cc_layer_->SetMaskLayer(
layer_mask ? layer_mask->cc_layer() : NULL);
// We need to reference the linked object so that it can properly break the
// link to us when it gets deleted.
if (layer_mask) {
layer_mask->layer_mask_back_link_ = this;
layer_mask->OnDeviceScaleFactorChanged(device_scale_factor_);
}
}
void Layer::SetBackgroundZoom(float zoom, int inset) {
zoom_ = zoom;
zoom_inset_ = inset;
SetLayerBackgroundFilters();
}
void Layer::SetAlphaShape(scoped_ptr<SkRegion> region) {
alpha_shape_ = region.Pass();
SetLayerFilters();
}
void Layer::SetLayerFilters() {
cc::FilterOperations filters;
if (layer_saturation_) {
filters.Append(cc::FilterOperation::CreateSaturateFilter(
layer_saturation_));
}
if (layer_grayscale_) {
filters.Append(cc::FilterOperation::CreateGrayscaleFilter(
layer_grayscale_));
}
if (layer_inverted_)
filters.Append(cc::FilterOperation::CreateInvertFilter(1.0));
// Brightness goes last, because the resulting colors neeed clamping, which
// cause further color matrix filters to be applied separately. In this order,
// they all can be combined in a single pass.
if (layer_brightness_) {
filters.Append(cc::FilterOperation::CreateSaturatingBrightnessFilter(
layer_brightness_));
}
if (alpha_shape_) {
filters.Append(cc::FilterOperation::CreateAlphaThresholdFilter(
*alpha_shape_, 0.f, 0.f));
}
cc_layer_->SetFilters(filters);
}
void Layer::SetLayerBackgroundFilters() {
cc::FilterOperations filters;
if (zoom_ != 1)
filters.Append(cc::FilterOperation::CreateZoomFilter(zoom_, zoom_inset_));
if (background_blur_radius_) {
filters.Append(cc::FilterOperation::CreateBlurFilter(
background_blur_radius_));
}
cc_layer_->SetBackgroundFilters(filters);
}
float Layer::GetTargetOpacity() const {
if (animator_.get() && animator_->IsAnimatingProperty(
LayerAnimationElement::OPACITY))
return animator_->GetTargetOpacity();
return opacity();
}
void Layer::SetVisible(bool visible) {
GetAnimator()->SetVisibility(visible);
}
bool Layer::GetTargetVisibility() const {
if (animator_.get() && animator_->IsAnimatingProperty(
LayerAnimationElement::VISIBILITY))
return animator_->GetTargetVisibility();
return visible_;
}
bool Layer::IsDrawn() const {
const Layer* layer = this;
while (layer && layer->visible_)
layer = layer->parent_;
return layer == NULL;
}
bool Layer::ShouldDraw() const {
return type_ != LAYER_NOT_DRAWN && GetCombinedOpacity() > 0.0f;
}
// static
void Layer::ConvertPointToLayer(const Layer* source,
const Layer* target,
gfx::Point* point) {
if (source == target)
return;
const Layer* root_layer = GetRoot(source);
CHECK_EQ(root_layer, GetRoot(target));
if (source != root_layer)
source->ConvertPointForAncestor(root_layer, point);
if (target != root_layer)
target->ConvertPointFromAncestor(root_layer, point);
}
bool Layer::GetTargetTransformRelativeTo(const Layer* ancestor,
gfx::Transform* transform) const {
const Layer* p = this;
for (; p && p != ancestor; p = p->parent()) {
gfx::Transform translation;
translation.Translate(static_cast<float>(p->bounds().x()),
static_cast<float>(p->bounds().y()));
// Use target transform so that result will be correct once animation is
// finished.
if (!p->GetTargetTransform().IsIdentity())
transform->ConcatTransform(p->GetTargetTransform());
transform->ConcatTransform(translation);
}
return p == ancestor;
}
void Layer::SetFillsBoundsOpaquely(bool fills_bounds_opaquely) {
if (fills_bounds_opaquely_ == fills_bounds_opaquely)
return;
fills_bounds_opaquely_ = fills_bounds_opaquely;
cc_layer_->SetContentsOpaque(fills_bounds_opaquely);
}
void Layer::SetFillsBoundsCompletely(bool fills_bounds_completely) {
fills_bounds_completely_ = fills_bounds_completely;
}
void Layer::SwitchToLayer(scoped_refptr<cc::Layer> new_layer) {
// Finish animations being handled by cc_layer_.
if (animator_.get()) {
animator_->StopAnimatingProperty(LayerAnimationElement::TRANSFORM);
animator_->StopAnimatingProperty(LayerAnimationElement::OPACITY);
}
if (texture_layer_.get())
texture_layer_->ClearClient();
// TODO(piman): delegated_renderer_layer_ cleanup.
cc_layer_->RemoveAllChildren();
if (cc_layer_->parent()) {
cc_layer_->parent()->ReplaceChild(cc_layer_, new_layer);
}
cc_layer_->SetLayerClient(NULL);
cc_layer_->RemoveLayerAnimationEventObserver(this);
new_layer->SetOpacity(cc_layer_->opacity());
new_layer->SetTransform(cc_layer_->transform());
new_layer->SetPosition(cc_layer_->position());
new_layer->SetBackgroundColor(cc_layer_->background_color());
cc_layer_ = new_layer.get();
content_layer_ = NULL;
solid_color_layer_ = NULL;
texture_layer_ = NULL;
delegated_renderer_layer_ = NULL;
surface_layer_ = NULL;
cc_layer_->AddLayerAnimationEventObserver(this);
for (size_t i = 0; i < children_.size(); ++i) {
DCHECK(children_[i]->cc_layer_);
cc_layer_->AddChild(children_[i]->cc_layer_);
}
cc_layer_->SetLayerClient(this);
cc_layer_->SetTransformOrigin(gfx::Point3F());
cc_layer_->SetContentsOpaque(fills_bounds_opaquely_);
cc_layer_->SetForceRenderSurface(force_render_surface_);
cc_layer_->SetIsDrawable(type_ != LAYER_NOT_DRAWN);
cc_layer_->SetHideLayerAndSubtree(!visible_);
SetLayerFilters();
SetLayerBackgroundFilters();
}
void Layer::SwitchCCLayerForTest() {
scoped_refptr<cc::Layer> new_layer;
if (Layer::UsingPictureLayer())
new_layer = cc::PictureLayer::Create(this);
else
new_layer = cc::ContentLayer::Create(this);
SwitchToLayer(new_layer);
content_layer_ = new_layer;
}
void Layer::SetTextureMailbox(
const cc::TextureMailbox& mailbox,
scoped_ptr<cc::SingleReleaseCallback> release_callback,
gfx::Size texture_size_in_dip) {
DCHECK(type_ == LAYER_TEXTURED || type_ == LAYER_SOLID_COLOR);
DCHECK(mailbox.IsValid());
DCHECK(release_callback);
if (!texture_layer_.get()) {
scoped_refptr<cc::TextureLayer> new_layer =
cc::TextureLayer::CreateForMailbox(this);
new_layer->SetFlipped(true);
SwitchToLayer(new_layer);
texture_layer_ = new_layer;
}
if (mailbox_release_callback_)
mailbox_release_callback_->Run(0, false);
mailbox_release_callback_ = release_callback.Pass();
mailbox_ = mailbox;
SetTextureSize(texture_size_in_dip);
}
void Layer::SetTextureSize(gfx::Size texture_size_in_dip) {
DCHECK(texture_layer_.get());
if (frame_size_in_dip_ == texture_size_in_dip)
return;
frame_size_in_dip_ = texture_size_in_dip;
RecomputeDrawsContentAndUVRect();
texture_layer_->SetNeedsDisplay();
}
void Layer::SetTextureFlipped(bool flipped) {
DCHECK(texture_layer_.get());
texture_layer_->SetFlipped(flipped);
}
bool Layer::TextureFlipped() const {
DCHECK(texture_layer_.get());
return texture_layer_->flipped();
}
void Layer::SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
gfx::Size frame_size_in_dip) {
DCHECK(type_ == LAYER_TEXTURED || type_ == LAYER_SOLID_COLOR);
scoped_refptr<cc::DelegatedRendererLayer> new_layer =
cc::DelegatedRendererLayer::Create(frame_provider);
SwitchToLayer(new_layer);
delegated_renderer_layer_ = new_layer;
frame_size_in_dip_ = frame_size_in_dip;
RecomputeDrawsContentAndUVRect();
}
void Layer::SetShowSurface(
cc::SurfaceId surface_id,
const cc::SurfaceLayer::SatisfyCallback& satisfy_callback,
const cc::SurfaceLayer::RequireCallback& require_callback,
gfx::Size surface_size,
float scale,
gfx::Size frame_size_in_dip) {
DCHECK(type_ == LAYER_TEXTURED || type_ == LAYER_SOLID_COLOR);
scoped_refptr<cc::SurfaceLayer> new_layer =
cc::SurfaceLayer::Create(satisfy_callback, require_callback);
new_layer->SetSurfaceId(surface_id, scale, surface_size);
SwitchToLayer(new_layer);
surface_layer_ = new_layer;
frame_size_in_dip_ = frame_size_in_dip;
RecomputeDrawsContentAndUVRect();
}
void Layer::SetShowSolidColorContent() {
DCHECK_EQ(type_, LAYER_SOLID_COLOR);
if (solid_color_layer_.get())
return;
scoped_refptr<cc::SolidColorLayer> new_layer = cc::SolidColorLayer::Create();
SwitchToLayer(new_layer);
solid_color_layer_ = new_layer;
mailbox_ = cc::TextureMailbox();
if (mailbox_release_callback_) {
mailbox_release_callback_->Run(0, false);
mailbox_release_callback_.reset();
}
RecomputeDrawsContentAndUVRect();
}
void Layer::UpdateNinePatchLayerBitmap(const SkBitmap& bitmap) {
DCHECK(type_ == LAYER_NINE_PATCH && nine_patch_layer_.get());
SkBitmap bitmap_copy;
if (bitmap.isImmutable()) {
bitmap_copy = bitmap;
} else {
// UIResourceBitmap requires an immutable copy of the input |bitmap|.
bitmap.copyTo(&bitmap_copy);
bitmap_copy.setImmutable();
}
nine_patch_layer_->SetBitmap(bitmap_copy);
}
void Layer::UpdateNinePatchLayerAperture(const gfx::Rect& aperture) {
DCHECK(type_ == LAYER_NINE_PATCH && nine_patch_layer_.get());
nine_patch_layer_->SetAperture(aperture);
}
void Layer::UpdateNinePatchLayerBorder(const gfx::Rect& border) {
DCHECK(type_ == LAYER_NINE_PATCH && nine_patch_layer_.get());
nine_patch_layer_->SetBorder(border);
}
void Layer::SetColor(SkColor color) { GetAnimator()->SetColor(color); }
bool Layer::SchedulePaint(const gfx::Rect& invalid_rect) {
if ((type_ == LAYER_SOLID_COLOR && !texture_layer_.get()) ||
type_ == LAYER_NINE_PATCH || (!delegate_ && !mailbox_.IsValid()))
return false;
damaged_region_.op(invalid_rect.x(),
invalid_rect.y(),
invalid_rect.right(),
invalid_rect.bottom(),
SkRegion::kUnion_Op);
ScheduleDraw();
return true;
}
void Layer::ScheduleDraw() {
Compositor* compositor = GetCompositor();
if (compositor)
compositor->ScheduleDraw();
}
void Layer::SendDamagedRects() {
if ((delegate_ || mailbox_.IsValid()) && !damaged_region_.isEmpty()) {
for (SkRegion::Iterator iter(damaged_region_); !iter.done(); iter.next()) {
const SkIRect& sk_damaged = iter.rect();
gfx::Rect damaged(
sk_damaged.x(),
sk_damaged.y(),
sk_damaged.width(),
sk_damaged.height());
cc_layer_->SetNeedsDisplayRect(damaged);
}
damaged_region_.setEmpty();
}
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->SendDamagedRects();
}
void Layer::CompleteAllAnimations() {
typedef std::vector<scoped_refptr<LayerAnimator> > LayerAnimatorVector;
LayerAnimatorVector animators;
CollectAnimators(&animators);
for (LayerAnimatorVector::const_iterator it = animators.begin();
it != animators.end();
++it) {
(*it)->StopAnimating();
}
}
void Layer::SuppressPaint() {
if (!delegate_)
return;
delegate_ = NULL;
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->SuppressPaint();
}
void Layer::OnDeviceScaleFactorChanged(float device_scale_factor) {
if (device_scale_factor_ == device_scale_factor)
return;
if (animator_.get())
animator_->StopAnimatingProperty(LayerAnimationElement::TRANSFORM);
device_scale_factor_ = device_scale_factor;
RecomputeDrawsContentAndUVRect();
RecomputePosition();
SchedulePaint(gfx::Rect(bounds_.size()));
if (delegate_)
delegate_->OnDeviceScaleFactorChanged(device_scale_factor);
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->OnDeviceScaleFactorChanged(device_scale_factor);
if (layer_mask_)
layer_mask_->OnDeviceScaleFactorChanged(device_scale_factor);
}
void Layer::OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) {
DCHECK(delegated_renderer_layer_.get() || surface_layer_.get());
if (!delegate_)
return;
delegate_->OnDelegatedFrameDamage(damage_rect_in_dip);
}
void Layer::RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request) {
cc_layer_->RequestCopyOfOutput(request.Pass());
}
void Layer::PaintContents(
SkCanvas* sk_canvas,
const gfx::Rect& clip,
ContentLayerClient::PaintingControlSetting painting_control) {
TRACE_EVENT1("ui", "Layer::PaintContents", "name", name_);
scoped_ptr<gfx::Canvas> canvas(gfx::Canvas::CreateCanvasWithoutScaling(
sk_canvas, device_scale_factor_));
if (delegate_)
delegate_->OnPaintLayer(canvas.get());
}
scoped_refptr<cc::DisplayItemList> Layer::PaintContentsToDisplayList(
const gfx::Rect& clip,
ContentLayerClient::PaintingControlSetting painting_control) {
NOTIMPLEMENTED();
return cc::DisplayItemList::Create();
}
bool Layer::FillsBoundsCompletely() const { return fills_bounds_completely_; }
bool Layer::PrepareTextureMailbox(
cc::TextureMailbox* mailbox,
scoped_ptr<cc::SingleReleaseCallback>* release_callback,
bool use_shared_memory) {
if (!mailbox_release_callback_)
return false;
*mailbox = mailbox_;
*release_callback = mailbox_release_callback_.Pass();
return true;
}
void Layer::SetForceRenderSurface(bool force) {
if (force_render_surface_ == force)
return;
force_render_surface_ = force;
cc_layer_->SetForceRenderSurface(force_render_surface_);
}
class LayerDebugInfo : public base::trace_event::ConvertableToTraceFormat {
public:
explicit LayerDebugInfo(std::string name) : name_(name) { }
void AppendAsTraceFormat(std::string* out) const override {
base::DictionaryValue dictionary;
dictionary.SetString("layer_name", name_);
base::JSONWriter::Write(&dictionary, out);
}
private:
~LayerDebugInfo() override {}
std::string name_;
};
scoped_refptr<base::trace_event::ConvertableToTraceFormat>
Layer::TakeDebugInfo() {
return new LayerDebugInfo(name_);
}
void Layer::OnAnimationStarted(const cc::AnimationEvent& event) {
if (animator_.get())
animator_->OnThreadedAnimationStarted(event);
}
void Layer::CollectAnimators(
std::vector<scoped_refptr<LayerAnimator> >* animators) {
if (IsAnimating())
animators->push_back(animator_);
std::for_each(children_.begin(), children_.end(),
std::bind2nd(std::mem_fun(&Layer::CollectAnimators),
animators));
}
void Layer::StackRelativeTo(Layer* child, Layer* other, bool above) {
DCHECK_NE(child, other);
DCHECK_EQ(this, child->parent());
DCHECK_EQ(this, other->parent());
const size_t child_i =
std::find(children_.begin(), children_.end(), child) - children_.begin();
const size_t other_i =
std::find(children_.begin(), children_.end(), other) - children_.begin();
if ((above && child_i == other_i + 1) || (!above && child_i + 1 == other_i))
return;
const size_t dest_i =
above ?
(child_i < other_i ? other_i : other_i + 1) :
(child_i < other_i ? other_i - 1 : other_i);
children_.erase(children_.begin() + child_i);
children_.insert(children_.begin() + dest_i, child);
child->cc_layer_->RemoveFromParent();
cc_layer_->InsertChild(child->cc_layer_, dest_i);
}
bool Layer::ConvertPointForAncestor(const Layer* ancestor,
gfx::Point* point) const {
gfx::Transform transform;
bool result = GetTargetTransformRelativeTo(ancestor, &transform);
gfx::Point3F p(*point);
transform.TransformPoint(&p);
*point = gfx::ToFlooredPoint(p.AsPointF());
return result;
}
bool Layer::ConvertPointFromAncestor(const Layer* ancestor,
gfx::Point* point) const {
gfx::Transform transform;
bool result = GetTargetTransformRelativeTo(ancestor, &transform);
gfx::Point3F p(*point);
transform.TransformPointReverse(&p);
*point = gfx::ToFlooredPoint(p.AsPointF());
return result;
}
void Layer::SetBoundsFromAnimation(const gfx::Rect& bounds) {
if (bounds == bounds_)
return;
base::Closure closure;
if (delegate_)
closure = delegate_->PrepareForLayerBoundsChange();
bool was_move = bounds_.size() == bounds.size();
bounds_ = bounds;
RecomputeDrawsContentAndUVRect();
RecomputePosition();
if (!closure.is_null())
closure.Run();
if (was_move) {
// Don't schedule a draw if we're invisible. We'll schedule one
// automatically when we get visible.
if (IsDrawn())
ScheduleDraw();
} else {
// Always schedule a paint, even if we're invisible.
SchedulePaint(gfx::Rect(bounds.size()));
}
}
void Layer::SetTransformFromAnimation(const gfx::Transform& transform) {
cc_layer_->SetTransform(transform);
}
void Layer::SetOpacityFromAnimation(float opacity) {
cc_layer_->SetOpacity(opacity);
ScheduleDraw();
}
void Layer::SetVisibilityFromAnimation(bool visible) {
if (visible_ == visible)
return;
visible_ = visible;
cc_layer_->SetHideLayerAndSubtree(!visible_);
}
void Layer::SetBrightnessFromAnimation(float brightness) {
layer_brightness_ = brightness;
SetLayerFilters();
}
void Layer::SetGrayscaleFromAnimation(float grayscale) {
layer_grayscale_ = grayscale;
SetLayerFilters();
}
void Layer::SetColorFromAnimation(SkColor color) {
DCHECK_EQ(type_, LAYER_SOLID_COLOR);
cc_layer_->SetBackgroundColor(color);
SetFillsBoundsOpaquely(SkColorGetA(color) == 0xFF);
}
void Layer::ScheduleDrawForAnimation() {
ScheduleDraw();
}
const gfx::Rect& Layer::GetBoundsForAnimation() const {
return bounds();
}
gfx::Transform Layer::GetTransformForAnimation() const {
return transform();
}
float Layer::GetOpacityForAnimation() const {
return opacity();
}
bool Layer::GetVisibilityForAnimation() const {
return visible();
}
float Layer::GetBrightnessForAnimation() const {
return layer_brightness();
}
float Layer::GetGrayscaleForAnimation() const {
return layer_grayscale();
}
SkColor Layer::GetColorForAnimation() const {
// WebColor is equivalent to SkColor, per WebColor.h.
// The NULL check is here since this is invoked regardless of whether we have
// been configured as LAYER_SOLID_COLOR.
return solid_color_layer_.get() ?
solid_color_layer_->background_color() : SK_ColorBLACK;
}
float Layer::GetDeviceScaleFactor() const {
return device_scale_factor_;
}
void Layer::AddThreadedAnimation(scoped_ptr<cc::Animation> animation) {
DCHECK(cc_layer_);
// Until this layer has a compositor (and hence cc_layer_ has a
// LayerTreeHost), addAnimation will fail.
if (GetCompositor())
cc_layer_->AddAnimation(animation.Pass());
else
pending_threaded_animations_.push_back(animation.Pass());
}
namespace{
struct HasAnimationId {
HasAnimationId(int id): id_(id) {
}
bool operator()(cc::Animation* animation) const {
return animation->id() == id_;
}
private:
int id_;
};
}
void Layer::RemoveThreadedAnimation(int animation_id) {
DCHECK(cc_layer_);
if (pending_threaded_animations_.size() == 0) {
cc_layer_->RemoveAnimation(animation_id);
return;
}
pending_threaded_animations_.erase(
cc::remove_if(&pending_threaded_animations_,
pending_threaded_animations_.begin(),
pending_threaded_animations_.end(),
HasAnimationId(animation_id)),
pending_threaded_animations_.end());
}
LayerAnimatorCollection* Layer::GetLayerAnimatorCollection() {
Compositor* compositor = GetCompositor();
return compositor ? compositor->layer_animator_collection() : NULL;
}
void Layer::SendPendingThreadedAnimations() {
for (cc::ScopedPtrVector<cc::Animation>::iterator it =
pending_threaded_animations_.begin();
it != pending_threaded_animations_.end();
++it)
cc_layer_->AddAnimation(pending_threaded_animations_.take(it));
pending_threaded_animations_.clear();
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->SendPendingThreadedAnimations();
}
void Layer::CreateCcLayer() {
if (type_ == LAYER_SOLID_COLOR) {
solid_color_layer_ = cc::SolidColorLayer::Create();
cc_layer_ = solid_color_layer_.get();
} else if (type_ == LAYER_NINE_PATCH) {
nine_patch_layer_ = cc::NinePatchLayer::Create();
cc_layer_ = nine_patch_layer_.get();
} else {
if (Layer::UsingPictureLayer())
content_layer_ = cc::PictureLayer::Create(this);
else
content_layer_ = cc::ContentLayer::Create(this);
cc_layer_ = content_layer_.get();
}
cc_layer_->SetTransformOrigin(gfx::Point3F());
cc_layer_->SetContentsOpaque(true);
cc_layer_->SetIsDrawable(type_ != LAYER_NOT_DRAWN);
cc_layer_->AddLayerAnimationEventObserver(this);
cc_layer_->SetLayerClient(this);
RecomputePosition();
}
gfx::Transform Layer::transform() const {
return cc_layer_->transform();
}
void Layer::RecomputeDrawsContentAndUVRect() {
DCHECK(cc_layer_);
gfx::Size size(bounds_.size());
if (texture_layer_.get()) {
size.SetToMin(frame_size_in_dip_);
gfx::PointF uv_top_left(0.f, 0.f);
gfx::PointF uv_bottom_right(
static_cast<float>(size.width()) / frame_size_in_dip_.width(),
static_cast<float>(size.height()) / frame_size_in_dip_.height());
texture_layer_->SetUV(uv_top_left, uv_bottom_right);
} else if (delegated_renderer_layer_.get() || surface_layer_.get()) {
size.SetToMin(frame_size_in_dip_);
}
cc_layer_->SetBounds(size);
}
void Layer::RecomputePosition() {
cc_layer_->SetPosition(bounds_.origin() + subpixel_position_offset_);
}
void Layer::AddAnimatorsInTreeToCollection(
LayerAnimatorCollection* collection) {
DCHECK(collection);
if (IsAnimating())
animator_->AddToCollection(collection);
std::for_each(
children_.begin(),
children_.end(),
std::bind2nd(std::mem_fun(&Layer::AddAnimatorsInTreeToCollection),
collection));
}
void Layer::RemoveAnimatorsInTreeFromCollection(
LayerAnimatorCollection* collection) {
DCHECK(collection);
if (IsAnimating())
animator_->RemoveFromCollection(collection);
std::for_each(
children_.begin(),
children_.end(),
std::bind2nd(std::mem_fun(&Layer::RemoveAnimatorsInTreeFromCollection),
collection));
}
bool Layer::IsAnimating() const {
return animator_.get() && animator_->is_animating();
}
} // namespace ui