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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_TOUCH_SELECTION_TOUCH_HANDLE_H_
#define UI_TOUCH_SELECTION_TOUCH_HANDLE_H_
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "ui/events/gesture_detection/motion_event.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/touch_selection/ui_touch_selection_export.h"
namespace ui {
class TouchHandle;
enum TouchHandleOrientation {
TOUCH_HANDLE_LEFT,
TOUCH_HANDLE_CENTER,
TOUCH_HANDLE_RIGHT,
TOUCH_HANDLE_ORIENTATION_UNDEFINED,
};
// Interface through which |TouchHandle| delegates rendering-specific duties.
class UI_TOUCH_SELECTION_EXPORT TouchHandleDrawable {
public:
virtual ~TouchHandleDrawable() {}
virtual void SetEnabled(bool enabled) = 0;
virtual void SetOrientation(TouchHandleOrientation orientation) = 0;
virtual void SetAlpha(float alpha) = 0;
virtual void SetFocus(const gfx::PointF& position) = 0;
virtual gfx::RectF GetVisibleBounds() const = 0;
};
// Interface through which |TouchHandle| communicates handle manipulation and
// requests concrete drawable instances.
class UI_TOUCH_SELECTION_EXPORT TouchHandleClient {
public:
virtual ~TouchHandleClient() {}
virtual void OnHandleDragBegin(const TouchHandle& handle) = 0;
virtual void OnHandleDragUpdate(const TouchHandle& handle,
const gfx::PointF& new_position) = 0;
virtual void OnHandleDragEnd(const TouchHandle& handle) = 0;
virtual void OnHandleTapped(const TouchHandle& handle) = 0;
virtual void SetNeedsAnimate() = 0;
virtual scoped_ptr<TouchHandleDrawable> CreateDrawable() = 0;
virtual base::TimeDelta GetTapTimeout() const = 0;
virtual float GetTapSlop() const = 0;
};
// Responsible for displaying a selection or insertion handle for text
// interaction.
class UI_TOUCH_SELECTION_EXPORT TouchHandle {
public:
// The drawable will be enabled but invisible until otherwise specified.
TouchHandle(TouchHandleClient* client, TouchHandleOrientation orientation);
~TouchHandle();
// Sets whether the handle is active, allowing resource cleanup if necessary.
// If false, active animations or touch drag sequences will be cancelled.
// While disabled, manipulation is *explicitly not supported*, and may lead to
// undesirable and/or unstable side-effects. The handle can be safely
// re-enabled to allow continued operation.
void SetEnabled(bool enabled);
enum AnimationStyle { ANIMATION_NONE, ANIMATION_SMOOTH };
// Update the handle visibility, fading in/out according to |animation_style|.
// If an animation is in-progress, it will be overriden appropriately.
void SetVisible(bool visible, AnimationStyle animation_style);
// Update the handle placement to |position|.
// Note: If a fade out animation is active or the handle is invisible, the
// handle position will not be updated until the handle regains visibility.
void SetPosition(const gfx::PointF& position);
// Update the handle visuals to |orientation|.
// Note: If the handle is being dragged, the orientation change will be
// deferred until the drag has ceased.
void SetOrientation(TouchHandleOrientation orientation);
// Allows touch-dragging of the handle. Returns true if the event was
// consumed, in which case the caller should cease further handling.
bool WillHandleTouchEvent(const MotionEvent& event);
// Ticks an active animation, as requested to the client by |SetNeedsAnimate|.
// Returns true if an animation is active and requires further ticking.
bool Animate(base::TimeTicks frame_time);
bool is_dragging() const { return is_dragging_; }
const gfx::PointF& position() const { return position_; }
TouchHandleOrientation orientation() const { return orientation_; }
private:
void BeginDrag();
void EndDrag();
void BeginFade();
void EndFade();
void SetAlpha(float alpha);
scoped_ptr<TouchHandleDrawable> drawable_;
TouchHandleClient* const client_;
gfx::PointF position_;
TouchHandleOrientation orientation_;
TouchHandleOrientation deferred_orientation_;
gfx::PointF touch_down_position_;
gfx::Vector2dF touch_to_focus_offset_;
base::TimeTicks touch_down_time_;
// Note that when a fade animation is active, |is_visible_| and |position_|
// may not reflect the actual visibilty and position of the drawable. This
// discrepancy is resolved either upon fade completion or cancellation.
base::TimeTicks fade_end_time_;
gfx::PointF fade_start_position_;
float alpha_;
bool animate_deferred_fade_;
bool enabled_;
bool is_visible_;
bool is_dragging_;
bool is_drag_within_tap_region_;
DISALLOW_COPY_AND_ASSIGN(TouchHandle);
};
} // namespace ui
#endif // UI_TOUCH_SELECTION_TOUCH_HANDLE_H_