| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/touch_selection/touch_handle.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/events/test/motion_event_test_utils.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| |
| using ui::test::MockMotionEvent; |
| |
| namespace ui { |
| namespace { |
| |
| const int kDefaultTapTimeoutMs = 200; |
| const float kDefaultTapSlop = 10.f; |
| const float kDefaultDrawableSize = 10.f; |
| |
| struct MockDrawableData { |
| MockDrawableData() |
| : orientation(TOUCH_HANDLE_ORIENTATION_UNDEFINED), |
| alpha(0.f), |
| enabled(false), |
| visible(false), |
| rect(0, 0, kDefaultDrawableSize, kDefaultDrawableSize) {} |
| TouchHandleOrientation orientation; |
| float alpha; |
| bool enabled; |
| bool visible; |
| gfx::RectF rect; |
| }; |
| |
| class MockTouchHandleDrawable : public TouchHandleDrawable { |
| public: |
| explicit MockTouchHandleDrawable(MockDrawableData* data) : data_(data) {} |
| ~MockTouchHandleDrawable() override {} |
| |
| void SetEnabled(bool enabled) override { data_->enabled = enabled; } |
| |
| void SetOrientation(TouchHandleOrientation orientation) override { |
| data_->orientation = orientation; |
| } |
| |
| void SetAlpha(float alpha) override { |
| data_->alpha = alpha; |
| data_->visible = alpha > 0; |
| } |
| |
| void SetFocus(const gfx::PointF& position) override { |
| // Anchor focus to the top left of the rect (regardless of orientation). |
| data_->rect.set_origin(position); |
| } |
| |
| gfx::RectF GetVisibleBounds() const override { |
| return data_->rect; |
| } |
| |
| private: |
| MockDrawableData* data_; |
| }; |
| |
| } // namespace |
| |
| class TouchHandleTest : public testing::Test, public TouchHandleClient { |
| public: |
| TouchHandleTest() |
| : dragging_(false), |
| dragged_(false), |
| tapped_(false), |
| needs_animate_(false) {} |
| |
| ~TouchHandleTest() override {} |
| |
| // TouchHandleClient implementation. |
| void OnHandleDragBegin(const TouchHandle& handle) override { |
| dragging_ = true; |
| } |
| |
| void OnHandleDragUpdate(const TouchHandle& handle, |
| const gfx::PointF& new_position) override { |
| dragged_ = true; |
| drag_position_ = new_position; |
| } |
| |
| void OnHandleDragEnd(const TouchHandle& handle) override { |
| dragging_ = false; |
| } |
| |
| void OnHandleTapped(const TouchHandle& handle) override { tapped_ = true; } |
| |
| void SetNeedsAnimate() override { needs_animate_ = true; } |
| |
| scoped_ptr<TouchHandleDrawable> CreateDrawable() override { |
| return make_scoped_ptr(new MockTouchHandleDrawable(&drawable_data_)); |
| } |
| |
| base::TimeDelta GetTapTimeout() const override { |
| return base::TimeDelta::FromMilliseconds(kDefaultTapTimeoutMs); |
| } |
| |
| float GetTapSlop() const override { return kDefaultTapSlop; } |
| |
| void Animate(TouchHandle& handle) { |
| needs_animate_ = false; |
| base::TimeTicks now = base::TimeTicks::Now(); |
| while (handle.Animate(now)) |
| now += base::TimeDelta::FromMilliseconds(16); |
| } |
| |
| bool GetAndResetHandleDragged() { |
| bool dragged = dragged_; |
| dragged_ = false; |
| return dragged; |
| } |
| |
| bool GetAndResetHandleTapped() { |
| bool tapped = tapped_; |
| tapped_ = false; |
| return tapped; |
| } |
| |
| bool GetAndResetNeedsAnimate() { |
| bool needs_animate = needs_animate_; |
| needs_animate_ = false; |
| return needs_animate; |
| } |
| |
| bool IsDragging() const { return dragging_; } |
| const gfx::PointF& DragPosition() const { return drag_position_; } |
| bool NeedsAnimate() const { return needs_animate_; } |
| |
| const MockDrawableData& drawable() { return drawable_data_; } |
| |
| private: |
| gfx::PointF drag_position_; |
| bool dragging_; |
| bool dragged_; |
| bool tapped_; |
| bool needs_animate_; |
| |
| MockDrawableData drawable_data_; |
| }; |
| |
| TEST_F(TouchHandleTest, Visibility) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| EXPECT_FALSE(drawable().visible); |
| |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| EXPECT_TRUE(drawable().visible); |
| EXPECT_EQ(1.f, drawable().alpha); |
| |
| handle.SetVisible(false, TouchHandle::ANIMATION_NONE); |
| EXPECT_FALSE(drawable().visible); |
| |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| EXPECT_TRUE(drawable().visible); |
| EXPECT_EQ(1.f, drawable().alpha); |
| } |
| |
| TEST_F(TouchHandleTest, VisibilityAnimation) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| ASSERT_FALSE(NeedsAnimate()); |
| ASSERT_FALSE(drawable().visible); |
| ASSERT_EQ(0.f, drawable().alpha); |
| |
| handle.SetVisible(true, TouchHandle::ANIMATION_SMOOTH); |
| EXPECT_TRUE(NeedsAnimate()); |
| EXPECT_FALSE(drawable().visible); |
| EXPECT_EQ(0.f, drawable().alpha); |
| |
| Animate(handle); |
| EXPECT_TRUE(drawable().visible); |
| EXPECT_EQ(1.f, drawable().alpha); |
| |
| ASSERT_FALSE(NeedsAnimate()); |
| handle.SetVisible(false, TouchHandle::ANIMATION_SMOOTH); |
| EXPECT_TRUE(NeedsAnimate()); |
| EXPECT_TRUE(drawable().visible); |
| EXPECT_EQ(1.f, drawable().alpha); |
| |
| Animate(handle); |
| EXPECT_FALSE(drawable().visible); |
| EXPECT_EQ(0.f, drawable().alpha); |
| |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| EXPECT_EQ(1.f, drawable().alpha); |
| EXPECT_FALSE(GetAndResetNeedsAnimate()); |
| handle.SetVisible(false, TouchHandle::ANIMATION_SMOOTH); |
| EXPECT_EQ(1.f, drawable().alpha); |
| EXPECT_TRUE(GetAndResetNeedsAnimate()); |
| handle.SetVisible(true, TouchHandle::ANIMATION_SMOOTH); |
| EXPECT_EQ(1.f, drawable().alpha); |
| EXPECT_FALSE(GetAndResetNeedsAnimate()); |
| } |
| |
| TEST_F(TouchHandleTest, Orientation) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| EXPECT_EQ(TOUCH_HANDLE_CENTER, drawable().orientation); |
| |
| handle.SetOrientation(TOUCH_HANDLE_LEFT); |
| EXPECT_EQ(TOUCH_HANDLE_LEFT, drawable().orientation); |
| |
| handle.SetOrientation(TOUCH_HANDLE_RIGHT); |
| EXPECT_EQ(TOUCH_HANDLE_RIGHT, drawable().orientation); |
| |
| handle.SetOrientation(TOUCH_HANDLE_CENTER); |
| EXPECT_EQ(TOUCH_HANDLE_CENTER, drawable().orientation); |
| } |
| |
| TEST_F(TouchHandleTest, Position) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| |
| gfx::PointF position; |
| EXPECT_EQ(gfx::PointF(), drawable().rect.origin()); |
| |
| position = gfx::PointF(7.3f, -3.7f); |
| handle.SetPosition(position); |
| EXPECT_EQ(position, drawable().rect.origin()); |
| |
| position = gfx::PointF(-7.3f, 3.7f); |
| handle.SetPosition(position); |
| EXPECT_EQ(position, drawable().rect.origin()); |
| } |
| |
| TEST_F(TouchHandleTest, PositionNotUpdatedWhileFadingOrInvisible) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| ASSERT_TRUE(drawable().visible); |
| ASSERT_FALSE(NeedsAnimate()); |
| |
| gfx::PointF old_position(7.3f, -3.7f); |
| handle.SetPosition(old_position); |
| ASSERT_EQ(old_position, drawable().rect.origin()); |
| |
| handle.SetVisible(false, TouchHandle::ANIMATION_SMOOTH); |
| ASSERT_TRUE(NeedsAnimate()); |
| |
| gfx::PointF new_position(3.7f, -3.7f); |
| handle.SetPosition(new_position); |
| EXPECT_EQ(old_position, drawable().rect.origin()); |
| EXPECT_TRUE(NeedsAnimate()); |
| |
| // While the handle is fading, the new position should not take affect. |
| base::TimeTicks now = base::TimeTicks::Now(); |
| while (handle.Animate(now)) { |
| EXPECT_EQ(old_position, drawable().rect.origin()); |
| now += base::TimeDelta::FromMilliseconds(16); |
| } |
| |
| // Even after the animation terminates, the new position will not be pushed. |
| EXPECT_EQ(old_position, drawable().rect.origin()); |
| |
| // As soon as the handle becomes visible, the new position will be pushed. |
| handle.SetVisible(true, TouchHandle::ANIMATION_SMOOTH); |
| EXPECT_EQ(new_position, drawable().rect.origin()); |
| } |
| |
| TEST_F(TouchHandleTest, Enabled) { |
| // A newly created handle defaults to enabled. |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| EXPECT_TRUE(drawable().enabled); |
| |
| handle.SetVisible(true, TouchHandle::ANIMATION_SMOOTH); |
| EXPECT_TRUE(GetAndResetNeedsAnimate()); |
| EXPECT_EQ(0.f, drawable().alpha); |
| handle.SetEnabled(false); |
| EXPECT_FALSE(drawable().enabled); |
| |
| // Dragging should not be allowed while the handle is disabled. |
| base::TimeTicks event_time = base::TimeTicks::Now(); |
| const float kOffset = kDefaultDrawableSize / 2.f; |
| MockMotionEvent event( |
| MockMotionEvent::ACTION_DOWN, event_time, kOffset, kOffset); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| |
| // Disabling mid-animation should cancel the animation. |
| handle.SetEnabled(true); |
| handle.SetVisible(false, TouchHandle::ANIMATION_SMOOTH); |
| EXPECT_TRUE(drawable().visible); |
| EXPECT_TRUE(GetAndResetNeedsAnimate()); |
| handle.SetEnabled(false); |
| EXPECT_FALSE(drawable().enabled); |
| EXPECT_FALSE(drawable().visible); |
| EXPECT_FALSE(handle.Animate(base::TimeTicks::Now())); |
| |
| // Disabling mid-drag should cancel the drag. |
| handle.SetEnabled(true); |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(IsDragging()); |
| handle.SetEnabled(false); |
| EXPECT_FALSE(IsDragging()); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| } |
| |
| TEST_F(TouchHandleTest, Drag) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| |
| base::TimeTicks event_time = base::TimeTicks::Now(); |
| const float kOffset = kDefaultDrawableSize / 2.f; |
| |
| // The handle must be visible to trigger drag. |
| MockMotionEvent event( |
| MockMotionEvent::ACTION_DOWN, event_time, kOffset, kOffset); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(IsDragging()); |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| |
| // ACTION_DOWN must fall within the drawable region to trigger drag. |
| event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 50, 50); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(IsDragging()); |
| |
| // Only ACTION_DOWN will trigger drag. |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_MOVE, event_time, kOffset, kOffset); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(IsDragging()); |
| |
| // Start the drag. |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_DOWN, event_time, kOffset, kOffset); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(IsDragging()); |
| |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_MOVE, event_time, kOffset + 10, kOffset + 15); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(GetAndResetHandleDragged()); |
| EXPECT_TRUE(IsDragging()); |
| EXPECT_EQ(gfx::PointF(10, 15), DragPosition()); |
| |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_MOVE, event_time, kOffset - 10, kOffset - 15); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(GetAndResetHandleDragged()); |
| EXPECT_TRUE(IsDragging()); |
| EXPECT_EQ(gfx::PointF(-10, -15), DragPosition()); |
| |
| event = MockMotionEvent(MockMotionEvent::ACTION_UP); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(GetAndResetHandleDragged()); |
| EXPECT_FALSE(IsDragging()); |
| |
| // Non-ACTION_DOWN events after the drag has terminated should not be handled. |
| event = MockMotionEvent(MockMotionEvent::ACTION_CANCEL); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| } |
| |
| TEST_F(TouchHandleTest, DragDefersOrientationChange) { |
| TouchHandle handle(this, TOUCH_HANDLE_RIGHT); |
| ASSERT_EQ(drawable().orientation, TOUCH_HANDLE_RIGHT); |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| |
| MockMotionEvent event(MockMotionEvent::ACTION_DOWN); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(IsDragging()); |
| |
| // Orientation changes will be deferred until the drag ends. |
| handle.SetOrientation(TOUCH_HANDLE_LEFT); |
| EXPECT_EQ(TOUCH_HANDLE_RIGHT, drawable().orientation); |
| |
| event = MockMotionEvent(MockMotionEvent::ACTION_MOVE); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(GetAndResetHandleDragged()); |
| EXPECT_TRUE(IsDragging()); |
| EXPECT_EQ(TOUCH_HANDLE_RIGHT, drawable().orientation); |
| |
| event = MockMotionEvent(MockMotionEvent::ACTION_UP); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(GetAndResetHandleDragged()); |
| EXPECT_FALSE(IsDragging()); |
| EXPECT_EQ(TOUCH_HANDLE_LEFT, drawable().orientation); |
| } |
| |
| TEST_F(TouchHandleTest, DragDefersFade) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| |
| MockMotionEvent event(MockMotionEvent::ACTION_DOWN); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(IsDragging()); |
| |
| // Fade will be deferred until the drag ends. |
| handle.SetVisible(false, TouchHandle::ANIMATION_SMOOTH); |
| EXPECT_FALSE(NeedsAnimate()); |
| EXPECT_TRUE(drawable().visible); |
| EXPECT_EQ(1.f, drawable().alpha); |
| |
| event = MockMotionEvent(MockMotionEvent::ACTION_MOVE); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(NeedsAnimate()); |
| EXPECT_TRUE(drawable().visible); |
| |
| event = MockMotionEvent(MockMotionEvent::ACTION_UP); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(IsDragging()); |
| EXPECT_TRUE(NeedsAnimate()); |
| |
| Animate(handle); |
| EXPECT_FALSE(drawable().visible); |
| EXPECT_EQ(0.f, drawable().alpha); |
| } |
| |
| TEST_F(TouchHandleTest, DragTargettingUsesTouchSize) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| |
| base::TimeTicks event_time = base::TimeTicks::Now(); |
| const float kTouchSize = 24.f; |
| const float kOffset = kDefaultDrawableSize + kTouchSize / 2.001f; |
| |
| MockMotionEvent event( |
| MockMotionEvent::ACTION_DOWN, event_time, kOffset, 0); |
| event.SetTouchMajor(0.f); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(IsDragging()); |
| |
| event.SetTouchMajor(kTouchSize / 2.f); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(IsDragging()); |
| |
| event.SetTouchMajor(kTouchSize); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(IsDragging()); |
| |
| event.SetTouchMajor(kTouchSize * 2.f); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(IsDragging()); |
| |
| // The touch hit test region should be circular. |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_DOWN, event_time, kOffset, kOffset); |
| event.SetTouchMajor(kTouchSize); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(IsDragging()); |
| |
| event.SetTouchMajor(kTouchSize * std::sqrt(2.f) - 0.1f); |
| EXPECT_FALSE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(IsDragging()); |
| |
| event.SetTouchMajor(kTouchSize * std::sqrt(2.f) + 0.1f); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(IsDragging()); |
| |
| // Ensure a touch size of 0 can still register a hit. |
| event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, |
| event_time, |
| kDefaultDrawableSize / 2.f, |
| kDefaultDrawableSize / 2.f); |
| event.SetTouchMajor(0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(IsDragging()); |
| } |
| |
| TEST_F(TouchHandleTest, Tap) { |
| TouchHandle handle(this, TOUCH_HANDLE_CENTER); |
| handle.SetVisible(true, TouchHandle::ANIMATION_NONE); |
| |
| base::TimeTicks event_time = base::TimeTicks::Now(); |
| |
| // ACTION_CANCEL shouldn't trigger a tap. |
| MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| event_time += base::TimeDelta::FromMilliseconds(50); |
| event = MockMotionEvent(MockMotionEvent::ACTION_CANCEL, event_time, 0, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(GetAndResetHandleTapped()); |
| |
| // Long press shouldn't trigger a tap. |
| event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| event_time += 2 * GetTapTimeout(); |
| event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(GetAndResetHandleTapped()); |
| |
| // Only a brief tap within the slop region should trigger a tap. |
| event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| event_time += GetTapTimeout() / 2; |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_MOVE, event_time, kDefaultTapSlop / 2.f, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_UP, event_time, kDefaultTapSlop / 2.f, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_TRUE(GetAndResetHandleTapped()); |
| |
| // Moving beyond the slop region shouldn't trigger a tap. |
| event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| event_time += GetTapTimeout() / 2; |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_MOVE, event_time, kDefaultTapSlop * 2.f, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| event = MockMotionEvent( |
| MockMotionEvent::ACTION_UP, event_time, kDefaultTapSlop * 2.f, 0); |
| EXPECT_TRUE(handle.WillHandleTouchEvent(event)); |
| EXPECT_FALSE(GetAndResetHandleTapped()); |
| } |
| |
| } // namespace ui |