blob: 87a29c1e0777c708cd0c285cdca1f1ff72d3b35c [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/scroll_offset_animation_curve.h"
#include <algorithm>
#include <cmath>
#include "base/logging.h"
#include "cc/animation/timing_function.h"
#include "cc/base/time_util.h"
#include "ui/gfx/animation/tween.h"
const double kDurationDivisor = 60.0;
namespace cc {
namespace {
static float MaximumDimension(gfx::Vector2dF delta) {
return std::max(std::abs(delta.x()), std::abs(delta.y()));
}
static base::TimeDelta DurationFromDelta(gfx::Vector2dF delta) {
// The duration of a scroll animation depends on the size of the scroll.
// The exact relationship between the size and the duration isn't specified
// by the CSSOM View smooth scroll spec and is instead left up to user agents
// to decide. The calculation performed here will very likely be further
// tweaked before the smooth scroll API ships.
return base::TimeDelta::FromMicroseconds(
(std::sqrt(MaximumDimension(delta)) / kDurationDivisor) *
base::Time::kMicrosecondsPerSecond);
}
static scoped_ptr<TimingFunction> EaseOutWithInitialVelocity(double velocity) {
// Based on EaseInOutTimingFunction::Create with first control point rotated.
const double r2 = 0.42 * 0.42;
const double v2 = velocity * velocity;
const double x1 = std::sqrt(r2 / (v2 + 1));
const double y1 = std::sqrt(r2 * v2 / (v2 + 1));
return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1);
}
} // namespace
scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create(
const gfx::ScrollOffset& target_value,
scoped_ptr<TimingFunction> timing_function) {
return make_scoped_ptr(
new ScrollOffsetAnimationCurve(target_value, timing_function.Pass()));
}
ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
const gfx::ScrollOffset& target_value,
scoped_ptr<TimingFunction> timing_function)
: target_value_(target_value), timing_function_(timing_function.Pass()) {
}
ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
void ScrollOffsetAnimationCurve::SetInitialValue(
const gfx::ScrollOffset& initial_value) {
initial_value_ = initial_value;
total_animation_duration_ = DurationFromDelta(
target_value_.DeltaFrom(initial_value_));
}
gfx::ScrollOffset ScrollOffsetAnimationCurve::GetValue(
base::TimeDelta t) const {
base::TimeDelta duration = total_animation_duration_ - last_retarget_;
t -= last_retarget_;
if (t <= base::TimeDelta())
return initial_value_;
if (t >= duration)
return target_value_;
double progress = timing_function_->GetValue(TimeUtil::Divide(t, duration));
return gfx::ScrollOffset(
gfx::Tween::FloatValueBetween(
progress, initial_value_.x(), target_value_.x()),
gfx::Tween::FloatValueBetween(
progress, initial_value_.y(), target_value_.y()));
}
base::TimeDelta ScrollOffsetAnimationCurve::Duration() const {
return total_animation_duration_;
}
AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const {
return SCROLL_OFFSET;
}
scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const {
scoped_ptr<TimingFunction> timing_function(
static_cast<TimingFunction*>(timing_function_->Clone().release()));
scoped_ptr<ScrollOffsetAnimationCurve> curve_clone =
Create(target_value_, timing_function.Pass());
curve_clone->initial_value_ = initial_value_;
curve_clone->total_animation_duration_ = total_animation_duration_;
curve_clone->last_retarget_ = last_retarget_;
return curve_clone.Pass();
}
void ScrollOffsetAnimationCurve::UpdateTarget(
double t,
const gfx::ScrollOffset& new_target) {
gfx::ScrollOffset current_position =
GetValue(base::TimeDelta::FromSecondsD(t));
gfx::Vector2dF old_delta = target_value_.DeltaFrom(initial_value_);
gfx::Vector2dF new_delta = new_target.DeltaFrom(current_position);
double old_duration =
(total_animation_duration_ - last_retarget_).InSecondsF();
double new_duration = DurationFromDelta(new_delta).InSecondsF();
double old_velocity = timing_function_->Velocity(
(t - last_retarget_.InSecondsF()) / old_duration);
// TimingFunction::Velocity gives the slope of the curve from 0 to 1.
// To match the "true" velocity in px/sec we must adjust this slope for
// differences in duration and scroll delta between old and new curves.
double new_velocity =
old_velocity * (new_duration / old_duration) *
(MaximumDimension(old_delta) / MaximumDimension(new_delta));
initial_value_ = current_position;
target_value_ = new_target;
total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration);
last_retarget_ = base::TimeDelta::FromSecondsD(t);
timing_function_ = EaseOutWithInitialVelocity(new_velocity);
}
} // namespace cc