| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/browser/media/capture/video_capture_oracle.h" |
| |
| #include <cstdlib> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/logging.h" |
| #include "base/strings/stringprintf.h" |
| #include "base/time/time.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gfx/geometry/rect.h" |
| |
| namespace content { |
| namespace { |
| |
| bool AddEventAndConsiderSampling(SmoothEventSampler* sampler, |
| base::TimeTicks event_time) { |
| sampler->ConsiderPresentationEvent(event_time); |
| return sampler->ShouldSample(); |
| } |
| |
| void SteadyStateSampleAndAdvance(base::TimeDelta vsync, |
| SmoothEventSampler* sampler, |
| base::TimeTicks* t) { |
| ASSERT_TRUE(AddEventAndConsiderSampling(sampler, *t)); |
| ASSERT_TRUE(sampler->HasUnrecordedEvent()); |
| sampler->RecordSample(); |
| ASSERT_FALSE(sampler->HasUnrecordedEvent()); |
| ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)); |
| *t += vsync; |
| ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)); |
| } |
| |
| void SteadyStateNoSampleAndAdvance(base::TimeDelta vsync, |
| SmoothEventSampler* sampler, |
| base::TimeTicks* t) { |
| ASSERT_FALSE(AddEventAndConsiderSampling(sampler, *t)); |
| ASSERT_TRUE(sampler->HasUnrecordedEvent()); |
| ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)); |
| *t += vsync; |
| ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)); |
| } |
| |
| base::TimeTicks InitialTestTimeTicks() { |
| return base::TimeTicks() + base::TimeDelta::FromSeconds(1); |
| } |
| |
| void TestRedundantCaptureStrategy(base::TimeDelta capture_period, |
| int redundant_capture_goal, |
| SmoothEventSampler* sampler, |
| base::TimeTicks* t) { |
| // Before any events have been considered, we're overdue for sampling. |
| ASSERT_TRUE(sampler->IsOverdueForSamplingAt(*t)); |
| |
| // Consider the first event. We want to sample that. |
| ASSERT_FALSE(sampler->HasUnrecordedEvent()); |
| ASSERT_TRUE(AddEventAndConsiderSampling(sampler, *t)); |
| ASSERT_TRUE(sampler->HasUnrecordedEvent()); |
| sampler->RecordSample(); |
| ASSERT_FALSE(sampler->HasUnrecordedEvent()); |
| |
| // After more than 250 ms has passed without considering an event, we should |
| // repeatedly be overdue for sampling. However, once the redundant capture |
| // goal is achieved, we should no longer be overdue for sampling. |
| *t += base::TimeDelta::FromMilliseconds(250); |
| for (int i = 0; i < redundant_capture_goal; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| ASSERT_FALSE(sampler->HasUnrecordedEvent()); |
| ASSERT_TRUE(sampler->IsOverdueForSamplingAt(*t)) |
| << "Should sample until redundant capture goal is hit"; |
| sampler->RecordSample(); |
| *t += capture_period; // Timer fires once every capture period. |
| } |
| ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)) |
| << "Should not be overdue once redundant capture goal achieved."; |
| } |
| |
| } // namespace |
| |
| // 60Hz sampled at 30Hz should produce 30Hz. In addition, this test contains |
| // much more comprehensive before/after/edge-case scenarios than the others. |
| TEST(SmoothEventSamplerTest, Sample60HertzAt30Hertz) { |
| const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
| const int redundant_capture_goal = 200; |
| const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 60; |
| |
| SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
| base::TimeTicks t = InitialTestTimeTicks(); |
| |
| TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, |
| &sampler, &t); |
| |
| // Steady state, we should capture every other vsync, indefinitely. |
| for (int i = 0; i < 100; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| } |
| |
| // Now pretend we're limited by backpressure in the pipeline. In this scenario |
| // case we are adding events but not sampling them. |
| for (int i = 0; i < 20; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| ASSERT_EQ(i >= 14, sampler.IsOverdueForSamplingAt(t)); |
| ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
| ASSERT_TRUE(sampler.HasUnrecordedEvent()); |
| t += vsync; |
| } |
| |
| // Now suppose we can sample again. We should be back in the steady state, |
| // but at a different phase. |
| ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
| for (int i = 0; i < 100; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| } |
| } |
| |
| // 50Hz sampled at 30Hz should produce a sequence where some frames are skipped. |
| TEST(SmoothEventSamplerTest, Sample50HertzAt30Hertz) { |
| const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
| const int redundant_capture_goal = 2; |
| const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 50; |
| |
| SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
| base::TimeTicks t = InitialTestTimeTicks(); |
| |
| TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, |
| &sampler, &t); |
| |
| // Steady state, we should capture 1st, 2nd and 4th frames out of every five |
| // frames, indefinitely. |
| for (int i = 0; i < 100; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| } |
| |
| // Now pretend we're limited by backpressure in the pipeline. In this scenario |
| // case we are adding events but not sampling them. |
| for (int i = 0; i < 20; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| ASSERT_EQ(i >= 11, sampler.IsOverdueForSamplingAt(t)); |
| ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
| t += vsync; |
| } |
| |
| // Now suppose we can sample again. We should be back in the steady state |
| // again. |
| ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
| for (int i = 0; i < 100; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| } |
| } |
| |
| // 75Hz sampled at 30Hz should produce a sequence where some frames are skipped. |
| TEST(SmoothEventSamplerTest, Sample75HertzAt30Hertz) { |
| const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
| const int redundant_capture_goal = 32; |
| const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 75; |
| |
| SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
| base::TimeTicks t = InitialTestTimeTicks(); |
| |
| TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, |
| &sampler, &t); |
| |
| // Steady state, we should capture 1st and 3rd frames out of every five |
| // frames, indefinitely. |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| for (int i = 0; i < 100; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| } |
| |
| // Now pretend we're limited by backpressure in the pipeline. In this scenario |
| // case we are adding events but not sampling them. |
| for (int i = 0; i < 20; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| ASSERT_EQ(i >= 16, sampler.IsOverdueForSamplingAt(t)); |
| ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
| t += vsync; |
| } |
| |
| // Now suppose we can sample again. We capture the next frame, and not the one |
| // after that, and then we're back in the steady state again. |
| ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| for (int i = 0; i < 100; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
| } |
| } |
| |
| // 30Hz sampled at 30Hz should produce 30Hz. |
| TEST(SmoothEventSamplerTest, Sample30HertzAt30Hertz) { |
| const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
| const int redundant_capture_goal = 1; |
| const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 30; |
| |
| SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
| base::TimeTicks t = InitialTestTimeTicks(); |
| |
| TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, |
| &sampler, &t); |
| |
| // Steady state, we should capture every vsync, indefinitely. |
| for (int i = 0; i < 200; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| } |
| |
| // Now pretend we're limited by backpressure in the pipeline. In this scenario |
| // case we are adding events but not sampling them. |
| for (int i = 0; i < 10; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| ASSERT_EQ(i >= 7, sampler.IsOverdueForSamplingAt(t)); |
| ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
| t += vsync; |
| } |
| |
| // Now suppose we can sample again. We should be back in the steady state. |
| ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
| for (int i = 0; i < 100; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| } |
| } |
| |
| // 24Hz sampled at 30Hz should produce 24Hz. |
| TEST(SmoothEventSamplerTest, Sample24HertzAt30Hertz) { |
| const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
| const int redundant_capture_goal = 333; |
| const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 24; |
| |
| SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
| base::TimeTicks t = InitialTestTimeTicks(); |
| |
| TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, |
| &sampler, &t); |
| |
| // Steady state, we should capture every vsync, indefinitely. |
| for (int i = 0; i < 200; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| } |
| |
| // Now pretend we're limited by backpressure in the pipeline. In this scenario |
| // case we are adding events but not sampling them. |
| for (int i = 0; i < 10; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| ASSERT_EQ(i >= 6, sampler.IsOverdueForSamplingAt(t)); |
| ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
| t += vsync; |
| } |
| |
| // Now suppose we can sample again. We should be back in the steady state. |
| ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
| for (int i = 0; i < 100; i++) { |
| SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
| SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
| } |
| } |
| |
| TEST(SmoothEventSamplerTest, DoubleDrawAtOneTimeStillDirties) { |
| const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
| const base::TimeDelta overdue_period = base::TimeDelta::FromSeconds(1); |
| |
| SmoothEventSampler sampler(capture_period, 1); |
| base::TimeTicks t = InitialTestTimeTicks(); |
| |
| ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
| sampler.RecordSample(); |
| ASSERT_FALSE(sampler.IsOverdueForSamplingAt(t)) |
| << "Sampled last event; should not be dirty."; |
| t += overdue_period; |
| |
| // Now simulate 2 events with the same clock value. |
| ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
| sampler.RecordSample(); |
| ASSERT_FALSE(AddEventAndConsiderSampling(&sampler, t)) |
| << "Two events at same time -- expected second not to be sampled."; |
| ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t + overdue_period)) |
| << "Second event should dirty the capture state."; |
| sampler.RecordSample(); |
| ASSERT_FALSE(sampler.IsOverdueForSamplingAt(t + overdue_period)); |
| } |
| |
| namespace { |
| |
| struct DataPoint { |
| bool should_capture; |
| double increment_ms; |
| }; |
| |
| void ReplayCheckingSamplerDecisions(const DataPoint* data_points, |
| size_t num_data_points, |
| SmoothEventSampler* sampler) { |
| base::TimeTicks t = InitialTestTimeTicks(); |
| for (size_t i = 0; i < num_data_points; ++i) { |
| t += base::TimeDelta::FromMicroseconds( |
| static_cast<int64>(data_points[i].increment_ms * 1000)); |
| ASSERT_EQ(data_points[i].should_capture, |
| AddEventAndConsiderSampling(sampler, t)) |
| << "at data_points[" << i << ']'; |
| if (data_points[i].should_capture) |
| sampler->RecordSample(); |
| } |
| } |
| |
| } // namespace |
| |
| TEST(SmoothEventSamplerTest, DrawingAt24FpsWith60HzVsyncSampledAt30Hertz) { |
| // Actual capturing of timing data: Initial instability as a 24 FPS video was |
| // started from a still screen, then clearly followed by steady-state. |
| static const DataPoint data_points[] = { |
| { true, 1437.93 }, { true, 150.484 }, { true, 217.362 }, { true, 50.161 }, |
| { true, 33.44 }, { false, 0 }, { true, 16.721 }, { true, 66.88 }, |
| { true, 50.161 }, { false, 0 }, { false, 0 }, { true, 50.16 }, |
| { true, 33.441 }, { true, 16.72 }, { false, 16.72 }, { true, 117.041 }, |
| { true, 16.72 }, { false, 16.72 }, { true, 50.161 }, { true, 50.16 }, |
| { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, { true, 16.72 }, |
| { false, 0 }, { true, 50.161 }, { false, 0 }, { true, 33.44 }, |
| { true, 16.72 }, { false, 16.721 }, { true, 66.881 }, { false, 0 }, |
| { true, 33.441 }, { true, 16.72 }, { true, 50.16 }, { true, 16.72 }, |
| { false, 16.721 }, { true, 50.161 }, { true, 50.16 }, { false, 0 }, |
| { true, 33.441 }, { true, 50.337 }, { true, 50.183 }, { true, 16.722 }, |
| { true, 50.161 }, { true, 33.441 }, { true, 50.16 }, { true, 33.441 }, |
| { true, 50.16 }, { true, 33.441 }, { true, 50.16 }, { true, 33.44 }, |
| { true, 50.161 }, { true, 50.16 }, { true, 33.44 }, { true, 33.441 }, |
| { true, 50.16 }, { true, 50.161 }, { true, 33.44 }, { true, 33.441 }, |
| { true, 50.16 }, { true, 33.44 }, { true, 50.161 }, { true, 33.44 }, |
| { true, 50.161 }, { true, 33.44 }, { true, 50.161 }, { true, 33.44 }, |
| { true, 83.601 }, { true, 16.72 }, { true, 33.44 }, { false, 0 } |
| }; |
| |
| SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3); |
| ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler); |
| } |
| |
| TEST(SmoothEventSamplerTest, DrawingAt30FpsWith60HzVsyncSampledAt30Hertz) { |
| // Actual capturing of timing data: Initial instability as a 30 FPS video was |
| // started from a still screen, then followed by steady-state. Drawing |
| // framerate from the video rendering was a bit volatile, but averaged 30 FPS. |
| static const DataPoint data_points[] = { |
| { true, 2407.69 }, { true, 16.733 }, { true, 217.362 }, { true, 33.441 }, |
| { true, 33.44 }, { true, 33.44 }, { true, 33.441 }, { true, 33.44 }, |
| { true, 33.44 }, { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, |
| { true, 16.721 }, { true, 33.44 }, { false, 0 }, { true, 50.161 }, |
| { true, 50.16 }, { false, 0 }, { true, 50.161 }, { true, 33.44 }, |
| { true, 16.72 }, { false, 0 }, { false, 16.72 }, { true, 66.881 }, |
| { false, 0 }, { true, 33.44 }, { true, 16.72 }, { true, 50.161 }, |
| { false, 0 }, { true, 33.538 }, { true, 33.526 }, { true, 33.447 }, |
| { true, 33.445 }, { true, 33.441 }, { true, 16.721 }, { true, 33.44 }, |
| { true, 33.44 }, { true, 50.161 }, { true, 16.72 }, { true, 33.44 }, |
| { true, 33.441 }, { true, 33.44 }, { false, 0 }, { false, 16.72 }, |
| { true, 66.881 }, { true, 16.72 }, { false, 16.72 }, { true, 50.16 }, |
| { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, { true, 33.44 }, |
| { true, 33.441 }, { true, 33.44 }, { true, 50.161 }, { false, 0 }, |
| { true, 33.44 }, { true, 33.44 }, { true, 50.161 }, { true, 16.72 }, |
| { true, 33.44 }, { true, 33.441 }, { false, 0 }, { true, 66.88 }, |
| { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, { false, 0 }, |
| { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, { false, 0 }, |
| { true, 16.72 }, { true, 50.161 }, { false, 0 }, { true, 50.16 }, |
| { false, 0.001 }, { true, 16.721 }, { true, 66.88 }, { true, 33.44 }, |
| { true, 33.441 }, { true, 33.44 }, { true, 50.161 }, { true, 16.72 }, |
| { false, 0 }, { true, 33.44 }, { false, 16.72 }, { true, 66.881 }, |
| { true, 33.44 }, { true, 16.72 }, { true, 33.441 }, { false, 16.72 }, |
| { true, 66.88 }, { true, 16.721 }, { true, 50.16 }, { true, 33.44 }, |
| { true, 16.72 }, { true, 33.441 }, { true, 33.44 }, { true, 33.44 } |
| }; |
| |
| SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3); |
| ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler); |
| } |
| |
| TEST(SmoothEventSamplerTest, DrawingAt60FpsWith60HzVsyncSampledAt30Hertz) { |
| // Actual capturing of timing data: WebGL Acquarium demo |
| // (http://webglsamples.googlecode.com/hg/aquarium/aquarium.html) which ran |
| // between 55-60 FPS in the steady-state. |
| static const DataPoint data_points[] = { |
| { true, 16.72 }, { true, 16.72 }, { true, 4163.29 }, { true, 50.193 }, |
| { true, 117.041 }, { true, 50.161 }, { true, 50.16 }, { true, 33.441 }, |
| { true, 50.16 }, { true, 33.44 }, { false, 0 }, { false, 0 }, |
| { true, 50.161 }, { true, 83.601 }, { true, 50.16 }, { true, 16.72 }, |
| { true, 33.441 }, { false, 16.72 }, { true, 50.16 }, { true, 16.72 }, |
| { false, 0.001 }, { true, 33.441 }, { false, 16.72 }, { true, 16.72 }, |
| { true, 50.16 }, { false, 0 }, { true, 16.72 }, { true, 33.441 }, |
| { false, 0 }, { true, 33.44 }, { false, 16.72 }, { true, 16.72 }, |
| { true, 50.161 }, { false, 0 }, { true, 16.72 }, { true, 33.44 }, |
| { false, 0 }, { true, 33.44 }, { false, 16.721 }, { true, 16.721 }, |
| { true, 50.161 }, { false, 0 }, { true, 16.72 }, { true, 33.441 }, |
| { false, 0 }, { true, 33.44 }, { false, 16.72 }, { true, 33.44 }, |
| { false, 0 }, { true, 16.721 }, { true, 50.161 }, { false, 0 }, |
| { true, 33.44 }, { false, 0 }, { true, 16.72 }, { true, 33.441 }, |
| { false, 0 }, { true, 33.44 }, { false, 16.72 }, { true, 16.72 }, |
| { true, 50.16 }, { false, 0 }, { true, 16.721 }, { true, 33.44 }, |
| { false, 0 }, { true, 33.44 }, { false, 16.721 }, { true, 16.721 }, |
| { true, 50.161 }, { false, 0 }, { true, 16.72 }, { true, 33.44 }, |
| { false, 0 }, { true, 33.441 }, { false, 16.72 }, { true, 16.72 }, |
| { true, 50.16 }, { false, 0 }, { true, 16.72 }, { true, 33.441 }, |
| { true, 33.44 }, { false, 0 }, { true, 33.44 }, { true, 33.441 }, |
| { false, 0 }, { true, 33.44 }, { true, 33.441 }, { false, 0 }, |
| { true, 33.44 }, { false, 0 }, { true, 33.44 }, { false, 16.72 }, |
| { true, 16.721 }, { true, 50.161 }, { false, 0 }, { true, 16.72 }, |
| { true, 33.44 }, { true, 33.441 }, { false, 0 }, { true, 33.44 }, |
| { true, 33.44 }, { false, 0 }, { true, 33.441 }, { false, 16.72 }, |
| { true, 16.72 }, { true, 50.16 }, { false, 0 }, { true, 16.72 }, |
| { true, 33.441 }, { false, 0 }, { true, 33.44 }, { false, 16.72 }, |
| { true, 33.44 }, { false, 0 }, { true, 16.721 }, { true, 50.161 }, |
| { false, 0 }, { true, 16.72 }, { true, 33.44 }, { false, 0 }, |
| { true, 33.441 }, { false, 16.72 }, { true, 16.72 }, { true, 50.16 } |
| }; |
| |
| SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3); |
| ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler); |
| } |
| |
| class AnimatedContentSamplerTest : public ::testing::Test { |
| public: |
| AnimatedContentSamplerTest() {} |
| ~AnimatedContentSamplerTest() override {} |
| |
| void SetUp() override { |
| const base::TimeDelta since_epoch = |
| InitialTestTimeTicks() - base::TimeTicks::UnixEpoch(); |
| rand_seed_ = abs(static_cast<int>(since_epoch.InMicroseconds())); |
| sampler_.reset(new AnimatedContentSampler(GetMinCapturePeriod())); |
| } |
| |
| protected: |
| // Overridden by subclass for parameterized tests. |
| virtual base::TimeDelta GetMinCapturePeriod() const { |
| return base::TimeDelta::FromSeconds(1) / 30; |
| } |
| |
| AnimatedContentSampler* sampler() const { |
| return sampler_.get(); |
| } |
| |
| int GetRandomInRange(int begin, int end) { |
| const int len = end - begin; |
| const int rand_offset = (len == 0) ? 0 : (NextRandomInt() % (end - begin)); |
| return begin + rand_offset; |
| } |
| |
| gfx::Rect GetRandomDamageRect() { |
| return gfx::Rect(0, 0, GetRandomInRange(1, 100), GetRandomInRange(1, 100)); |
| } |
| |
| gfx::Rect GetContentDamageRect() { |
| // This must be distinct from anything GetRandomDamageRect() could return. |
| return gfx::Rect(0, 0, 1280, 720); |
| } |
| |
| // Directly inject an observation. Only used to test |
| // ElectMajorityDamageRect(). |
| void ObserveDamageRect(const gfx::Rect& damage_rect) { |
| sampler_->observations_.push_back( |
| AnimatedContentSampler::Observation(damage_rect, base::TimeTicks())); |
| } |
| |
| gfx::Rect ElectMajorityDamageRect() const { |
| return sampler_->ElectMajorityDamageRect(); |
| } |
| |
| private: |
| // Note: Not using base::RandInt() because it is horribly slow on debug |
| // builds. The following is a very simple, deterministic LCG: |
| int NextRandomInt() { |
| rand_seed_ = (1103515245 * rand_seed_ + 12345) % (1 << 31); |
| return rand_seed_; |
| } |
| |
| int rand_seed_; |
| scoped_ptr<AnimatedContentSampler> sampler_; |
| }; |
| |
| TEST_F(AnimatedContentSamplerTest, ElectsNoneFromZeroDamageRects) { |
| EXPECT_EQ(gfx::Rect(), ElectMajorityDamageRect()); |
| } |
| |
| TEST_F(AnimatedContentSamplerTest, ElectsMajorityFromOneDamageRect) { |
| const gfx::Rect the_one_rect(0, 0, 1, 1); |
| ObserveDamageRect(the_one_rect); |
| EXPECT_EQ(the_one_rect, ElectMajorityDamageRect()); |
| } |
| |
| TEST_F(AnimatedContentSamplerTest, ElectsNoneFromTwoDamageRectsOfSameArea) { |
| const gfx::Rect one_rect(0, 0, 1, 1); |
| const gfx::Rect another_rect(1, 1, 1, 1); |
| ObserveDamageRect(one_rect); |
| ObserveDamageRect(another_rect); |
| EXPECT_EQ(gfx::Rect(), ElectMajorityDamageRect()); |
| } |
| |
| TEST_F(AnimatedContentSamplerTest, ElectsLargerOfTwoDamageRects_1) { |
| const gfx::Rect one_rect(0, 0, 1, 1); |
| const gfx::Rect another_rect(0, 0, 2, 2); |
| ObserveDamageRect(one_rect); |
| ObserveDamageRect(another_rect); |
| EXPECT_EQ(another_rect, ElectMajorityDamageRect()); |
| } |
| |
| TEST_F(AnimatedContentSamplerTest, ElectsLargerOfTwoDamageRects_2) { |
| const gfx::Rect one_rect(0, 0, 2, 2); |
| const gfx::Rect another_rect(0, 0, 1, 1); |
| ObserveDamageRect(one_rect); |
| ObserveDamageRect(another_rect); |
| EXPECT_EQ(one_rect, ElectMajorityDamageRect()); |
| } |
| |
| TEST_F(AnimatedContentSamplerTest, ElectsSameAsMooreDemonstration) { |
| // A more complex sequence (from Moore's web site): Three different Rects with |
| // the same area, but occurring a different number of times. C should win the |
| // vote. |
| const gfx::Rect rect_a(0, 0, 1, 4); |
| const gfx::Rect rect_b(1, 1, 4, 1); |
| const gfx::Rect rect_c(2, 2, 2, 2); |
| for (int i = 0; i < 3; ++i) |
| ObserveDamageRect(rect_a); |
| for (int i = 0; i < 2; ++i) |
| ObserveDamageRect(rect_c); |
| for (int i = 0; i < 2; ++i) |
| ObserveDamageRect(rect_b); |
| for (int i = 0; i < 3; ++i) |
| ObserveDamageRect(rect_c); |
| ObserveDamageRect(rect_b); |
| for (int i = 0; i < 2; ++i) |
| ObserveDamageRect(rect_c); |
| EXPECT_EQ(rect_c, ElectMajorityDamageRect()); |
| } |
| |
| TEST_F(AnimatedContentSamplerTest, Elects24FpsVideoInsteadOf48FpsSpinner) { |
| // Scenario: 24 FPS 720x480 Video versus 48 FPS 96x96 "Busy Spinner" |
| const gfx::Rect video_rect(100, 100, 720, 480); |
| const gfx::Rect spinner_rect(360, 0, 96, 96); |
| for (int i = 0; i < 100; ++i) { |
| // |video_rect| occurs once for every two |spinner_rect|. Vary the order |
| // of events between the two: |
| ObserveDamageRect(video_rect); |
| ObserveDamageRect(spinner_rect); |
| ObserveDamageRect(spinner_rect); |
| ObserveDamageRect(video_rect); |
| ObserveDamageRect(spinner_rect); |
| ObserveDamageRect(spinner_rect); |
| ObserveDamageRect(spinner_rect); |
| ObserveDamageRect(video_rect); |
| ObserveDamageRect(spinner_rect); |
| ObserveDamageRect(spinner_rect); |
| ObserveDamageRect(video_rect); |
| ObserveDamageRect(spinner_rect); |
| } |
| EXPECT_EQ(video_rect, ElectMajorityDamageRect()); |
| } |
| |
| namespace { |
| |
| // A test scenario for AnimatedContentSamplerParameterizedTest. |
| struct Scenario { |
| base::TimeDelta vsync_interval; // Reflects compositor's update rate. |
| base::TimeDelta min_capture_period; // Reflects maximum capture rate. |
| base::TimeDelta content_period; // Reflects content animation rate. |
| |
| Scenario(base::TimeDelta v, base::TimeDelta m, base::TimeDelta c) |
| : vsync_interval(v), min_capture_period(m), content_period(c) { |
| CHECK(content_period >= vsync_interval) |
| << "Bad test params: Impossible to animate faster than the compositor."; |
| } |
| }; |
| |
| // Value printer for Scenario. |
| ::std::ostream& operator<<(::std::ostream& os, const Scenario& s) { |
| return os << "{ vsync_interval=" << s.vsync_interval.InMicroseconds() |
| << ", min_capture_period=" << s.min_capture_period.InMicroseconds() |
| << ", content_period=" << s.content_period.InMicroseconds() |
| << " }"; |
| } |
| |
| base::TimeDelta FpsAsPeriod(int frame_rate) { |
| return base::TimeDelta::FromSeconds(1) / frame_rate; |
| } |
| |
| } // namespace |
| |
| class AnimatedContentSamplerParameterizedTest |
| : public AnimatedContentSamplerTest, |
| public ::testing::WithParamInterface<Scenario> { |
| public: |
| AnimatedContentSamplerParameterizedTest() |
| : count_dropped_frames_(0), count_sampled_frames_(0) {} |
| virtual ~AnimatedContentSamplerParameterizedTest() {} |
| |
| protected: |
| typedef std::pair<gfx::Rect, base::TimeTicks> Event; |
| |
| base::TimeDelta GetMinCapturePeriod() const override { |
| return GetParam().min_capture_period; |
| } |
| |
| // Generate a sequence of events from the compositor pipeline. The event |
| // times will all be at compositor vsync boundaries. |
| std::vector<Event> GenerateEventSequence(base::TimeTicks begin, |
| base::TimeTicks end, |
| bool include_content_frame_events, |
| bool include_random_events) { |
| DCHECK(GetParam().content_period >= GetParam().vsync_interval); |
| base::TimeTicks next_content_time = begin - GetParam().content_period; |
| std::vector<Event> events; |
| for (base::TimeTicks compositor_time = begin; compositor_time < end; |
| compositor_time += GetParam().vsync_interval) { |
| if (include_content_frame_events && next_content_time < compositor_time) { |
| events.push_back(Event(GetContentDamageRect(), compositor_time)); |
| next_content_time += GetParam().content_period; |
| } else if (include_random_events && GetRandomInRange(0, 1) == 0) { |
| events.push_back(Event(GetRandomDamageRect(), compositor_time)); |
| } |
| } |
| |
| DCHECK(!events.empty()); |
| return events; |
| } |
| |
| // Feed |events| through the sampler, and detect whether the expected |
| // lock-in/out transition occurs. Also, track and measure the frame drop |
| // ratio and check it against the expected drop rate. |
| void RunEventSequence(const std::vector<Event> events, |
| bool was_detecting_before, |
| bool is_detecting_after, |
| bool simulate_pipeline_back_pressure) { |
| gfx::Rect first_detected_region; |
| |
| EXPECT_EQ(was_detecting_before, sampler()->HasProposal()); |
| bool has_detection_switched = false; |
| ResetFrameCounters(); |
| for (std::vector<Event>::const_iterator i = events.begin(); |
| i != events.end(); ++i) { |
| sampler()->ConsiderPresentationEvent(i->first, i->second); |
| |
| // Detect when the sampler locks in/out, and that it stays that way for |
| // all further iterations of this loop. |
| if (!has_detection_switched && |
| was_detecting_before != sampler()->HasProposal()) { |
| has_detection_switched = true; |
| } |
| ASSERT_EQ( |
| has_detection_switched ? is_detecting_after : was_detecting_before, |
| sampler()->HasProposal()); |
| |
| if (sampler()->HasProposal()) { |
| // Make sure the sampler doesn't flip-flop and keep proposing sampling |
| // based on locking into different regions. |
| if (first_detected_region.IsEmpty()) { |
| first_detected_region = sampler()->detected_region(); |
| ASSERT_FALSE(first_detected_region.IsEmpty()); |
| } else { |
| EXPECT_EQ(first_detected_region, sampler()->detected_region()); |
| } |
| |
| if (simulate_pipeline_back_pressure && GetRandomInRange(0, 2) == 0) |
| ClientCannotSampleFrame(*i); |
| else |
| ClientDoesWhatSamplerProposes(*i); |
| } else { |
| EXPECT_FALSE(sampler()->ShouldSample()); |
| if (!simulate_pipeline_back_pressure || GetRandomInRange(0, 2) == 1) |
| sampler()->RecordSample(i->second); |
| } |
| } |
| EXPECT_EQ(is_detecting_after, sampler()->HasProposal()); |
| ExpectFrameDropRatioIsCorrect(); |
| } |
| |
| void ResetFrameCounters() { |
| count_dropped_frames_ = 0; |
| count_sampled_frames_ = 0; |
| } |
| |
| // Keep track what the sampler is proposing, and call RecordSample() if it |
| // proposes sampling |event|. |
| void ClientDoesWhatSamplerProposes(const Event& event) { |
| if (sampler()->ShouldSample()) { |
| EXPECT_EQ(GetContentDamageRect(), event.first); |
| sampler()->RecordSample(sampler()->frame_timestamp()); |
| ++count_sampled_frames_; |
| } else if (event.first == GetContentDamageRect()) { |
| ++count_dropped_frames_; |
| } |
| } |
| |
| // RecordSample() is not called, but for testing, keep track of what the |
| // sampler is proposing for |event|. |
| void ClientCannotSampleFrame(const Event& event) { |
| if (sampler()->ShouldSample()) { |
| EXPECT_EQ(GetContentDamageRect(), event.first); |
| ++count_sampled_frames_; |
| } else if (event.first == GetContentDamageRect()) { |
| ++count_dropped_frames_; |
| } |
| } |
| |
| // Confirm the AnimatedContentSampler is not dropping more frames than |
| // expected, given current test parameters. |
| void ExpectFrameDropRatioIsCorrect() { |
| if (count_sampled_frames_ == 0) { |
| EXPECT_EQ(0, count_dropped_frames_); |
| return; |
| } |
| const double content_framerate = |
| 1000000.0 / GetParam().content_period.InMicroseconds(); |
| const double capture_framerate = |
| 1000000.0 / GetParam().min_capture_period.InMicroseconds(); |
| const double expected_drop_rate = std::max( |
| 0.0, (content_framerate - capture_framerate) / capture_framerate); |
| const double actual_drop_rate = |
| static_cast<double>(count_dropped_frames_) / count_sampled_frames_; |
| EXPECT_NEAR(expected_drop_rate, actual_drop_rate, 0.015); |
| } |
| |
| private: |
| // These counters only include the frames with the desired content. |
| int count_dropped_frames_; |
| int count_sampled_frames_; |
| }; |
| |
| // Tests that the implementation locks in/out of frames containing stable |
| // animated content, whether or not random events are also simultaneously |
| // present. |
| TEST_P(AnimatedContentSamplerParameterizedTest, DetectsAnimatedContent) { |
| // |begin| refers to the start of an event sequence in terms of the |
| // Compositor's clock. |
| base::TimeTicks begin = InitialTestTimeTicks(); |
| |
| // Provide random events and expect no lock-in. |
| base::TimeTicks end = begin + base::TimeDelta::FromSeconds(5); |
| RunEventSequence(GenerateEventSequence(begin, end, false, true), |
| false, |
| false, |
| false); |
| begin = end; |
| |
| // Provide content frame events with some random events mixed-in, and expect |
| // the sampler to lock-in. |
| end = begin + base::TimeDelta::FromSeconds(5); |
| RunEventSequence(GenerateEventSequence(begin, end, true, true), |
| false, |
| true, |
| false); |
| begin = end; |
| |
| // Continue providing content frame events without the random events mixed-in |
| // and expect the lock-in to hold. |
| end = begin + base::TimeDelta::FromSeconds(5); |
| RunEventSequence(GenerateEventSequence(begin, end, true, false), |
| true, |
| true, |
| false); |
| begin = end; |
| |
| // Continue providing just content frame events and expect the lock-in to |
| // hold. Also simulate the capture pipeline experiencing back pressure. |
| end = begin + base::TimeDelta::FromSeconds(20); |
| RunEventSequence(GenerateEventSequence(begin, end, true, false), |
| true, |
| true, |
| true); |
| begin = end; |
| |
| // Provide a half-second of random events only, and expect the lock-in to be |
| // broken. |
| end = begin + base::TimeDelta::FromMilliseconds(500); |
| RunEventSequence(GenerateEventSequence(begin, end, false, true), |
| true, |
| false, |
| false); |
| begin = end; |
| |
| // Now, go back to providing content frame events, and expect the sampler to |
| // lock-in once again. |
| end = begin + base::TimeDelta::FromSeconds(5); |
| RunEventSequence(GenerateEventSequence(begin, end, true, false), |
| false, |
| true, |
| false); |
| begin = end; |
| } |
| |
| // Tests that AnimatedContentSampler won't lock in to, nor flip-flop between, |
| // two animations of the same pixel change rate. VideoCaptureOracle should |
| // revert to using the SmoothEventSampler for these kinds of situations, as |
| // there is no "right answer" as to which animation to lock into. |
| TEST_P(AnimatedContentSamplerParameterizedTest, |
| DoesNotLockInToTwoCompetingAnimations) { |
| // Don't test when the event stream cannot indicate two separate content |
| // animations under the current test parameters. |
| if (GetParam().content_period < 2 * GetParam().vsync_interval) |
| return; |
| |
| // Start the first animation and run for a bit, and expect the sampler to |
| // lock-in. |
| base::TimeTicks begin = InitialTestTimeTicks(); |
| base::TimeTicks end = begin + base::TimeDelta::FromSeconds(5); |
| RunEventSequence(GenerateEventSequence(begin, end, true, false), |
| false, |
| true, |
| false); |
| begin = end; |
| |
| // Now, keep the first animation and blend in an second animation of the same |
| // size and frame rate, but at a different position. This will should cause |
| // the sampler to enter an "undetected" state since it's unclear which |
| // animation should be locked into. |
| end = begin + base::TimeDelta::FromSeconds(20); |
| std::vector<Event> first_animation_events = |
| GenerateEventSequence(begin, end, true, false); |
| gfx::Rect second_animation_rect( |
| gfx::Point(0, GetContentDamageRect().height()), |
| GetContentDamageRect().size()); |
| std::vector<Event> both_animations_events; |
| base::TimeDelta second_animation_offset = GetParam().vsync_interval; |
| for (std::vector<Event>::const_iterator i = first_animation_events.begin(); |
| i != first_animation_events.end(); ++i) { |
| both_animations_events.push_back(*i); |
| both_animations_events.push_back( |
| Event(second_animation_rect, i->second + second_animation_offset)); |
| } |
| RunEventSequence(both_animations_events, true, false, false); |
| begin = end; |
| |
| // Now, run just the first animation, and expect the sampler to lock-in once |
| // again. |
| end = begin + base::TimeDelta::FromSeconds(5); |
| RunEventSequence(GenerateEventSequence(begin, end, true, false), |
| false, |
| true, |
| false); |
| begin = end; |
| |
| // Now, blend in the second animation again, but it has half the frame rate of |
| // the first animation and damage Rects with twice the area. This will should |
| // cause the sampler to enter an "undetected" state again. This tests that |
| // pixel-weighting is being accounted for in the sampler's logic. |
| end = begin + base::TimeDelta::FromSeconds(20); |
| first_animation_events = GenerateEventSequence(begin, end, true, false); |
| second_animation_rect.set_width(second_animation_rect.width() * 2); |
| both_animations_events.clear(); |
| bool include_second_animation_frame = true; |
| for (std::vector<Event>::const_iterator i = first_animation_events.begin(); |
| i != first_animation_events.end(); ++i) { |
| both_animations_events.push_back(*i); |
| if (include_second_animation_frame) { |
| both_animations_events.push_back( |
| Event(second_animation_rect, i->second + second_animation_offset)); |
| } |
| include_second_animation_frame = !include_second_animation_frame; |
| } |
| RunEventSequence(both_animations_events, true, false, false); |
| begin = end; |
| } |
| |
| // Tests that the frame timestamps are smooth; meaning, that when run through a |
| // simulated compositor, each frame is held displayed for the right number of |
| // v-sync intervals. |
| TEST_P(AnimatedContentSamplerParameterizedTest, FrameTimestampsAreSmooth) { |
| // Generate 30 seconds of animated content events, run the events through |
| // AnimatedContentSampler, and record all frame timestamps being proposed |
| // once lock-in is continuous. |
| base::TimeTicks begin = InitialTestTimeTicks(); |
| std::vector<Event> events = GenerateEventSequence( |
| begin, |
| begin + base::TimeDelta::FromSeconds(20), |
| true, |
| false); |
| typedef std::vector<base::TimeTicks> Timestamps; |
| Timestamps frame_timestamps; |
| for (std::vector<Event>::const_iterator i = events.begin(); i != events.end(); |
| ++i) { |
| sampler()->ConsiderPresentationEvent(i->first, i->second); |
| if (sampler()->HasProposal()) { |
| if (sampler()->ShouldSample()) { |
| frame_timestamps.push_back(sampler()->frame_timestamp()); |
| sampler()->RecordSample(sampler()->frame_timestamp()); |
| } |
| } else { |
| frame_timestamps.clear(); // Reset until continuous lock-in. |
| } |
| } |
| ASSERT_LE(2u, frame_timestamps.size()); |
| |
| // Iterate through the |frame_timestamps|, building a histogram counting the |
| // number of times each frame was displayed k times. For example, 10 frames |
| // of 30 Hz content on a 60 Hz v-sync interval should result in |
| // display_counts[2] == 10. Quit early if any one frame was obviously |
| // repeated too many times. |
| const int64 max_expected_repeats_per_frame = 1 + |
| std::max(GetParam().min_capture_period, GetParam().content_period) / |
| GetParam().vsync_interval; |
| std::vector<size_t> display_counts(max_expected_repeats_per_frame + 1, 0); |
| base::TimeTicks last_present_time = frame_timestamps.front(); |
| for (Timestamps::const_iterator i = frame_timestamps.begin() + 1; |
| i != frame_timestamps.end(); ++i) { |
| const size_t num_vsync_intervals = static_cast<size_t>( |
| (*i - last_present_time) / GetParam().vsync_interval); |
| ASSERT_LT(0u, num_vsync_intervals); |
| ASSERT_GT(display_counts.size(), num_vsync_intervals); // Quit early. |
| ++display_counts[num_vsync_intervals]; |
| last_present_time += num_vsync_intervals * GetParam().vsync_interval; |
| } |
| |
| // Analyze the histogram for an expected result pattern. If the frame |
| // timestamps are smooth, there should only be one or two buckets with |
| // non-zero counts and they should be next to each other. Because the clock |
| // precision for the event_times provided to the sampler is very granular |
| // (i.e., the vsync_interval), it's okay if other buckets have a tiny "stray" |
| // count in this test. |
| size_t highest_count = 0; |
| size_t second_highest_count = 0; |
| for (size_t repeats = 1; repeats < display_counts.size(); ++repeats) { |
| DVLOG(1) << "display_counts[" << repeats << "] is " |
| << display_counts[repeats]; |
| if (display_counts[repeats] >= highest_count) { |
| second_highest_count = highest_count; |
| highest_count = display_counts[repeats]; |
| } else if (display_counts[repeats] > second_highest_count) { |
| second_highest_count = display_counts[repeats]; |
| } |
| } |
| size_t stray_count_remaining = |
| (frame_timestamps.size() - 1) - (highest_count + second_highest_count); |
| // Expect no more than 0.75% of frames fall outside the two main buckets. |
| EXPECT_GT(frame_timestamps.size() * 75 / 10000, stray_count_remaining); |
| for (size_t repeats = 1; repeats < display_counts.size() - 1; ++repeats) { |
| if (display_counts[repeats] == highest_count) { |
| EXPECT_EQ(second_highest_count, display_counts[repeats + 1]); |
| ++repeats; |
| } else if (display_counts[repeats] == second_highest_count) { |
| EXPECT_EQ(highest_count, display_counts[repeats + 1]); |
| ++repeats; |
| } else { |
| EXPECT_GE(stray_count_remaining, display_counts[repeats]); |
| stray_count_remaining -= display_counts[repeats]; |
| } |
| } |
| } |
| |
| // Tests that frame timestamps are "lightly pushed" back towards the original |
| // presentation event times, which tells us the AnimatedContentSampler can |
| // account for sources of timestamp drift and correct the drift. |
| TEST_P(AnimatedContentSamplerParameterizedTest, |
| FrameTimestampsConvergeTowardsEventTimes) { |
| const int max_drift_increment_millis = 3; |
| |
| // Generate a full minute of events. |
| const base::TimeTicks begin = InitialTestTimeTicks(); |
| const base::TimeTicks end = begin + base::TimeDelta::FromMinutes(1); |
| std::vector<Event> events = GenerateEventSequence(begin, end, true, false); |
| |
| // Modify the event sequence so that 1-3 ms of additional drift is suddenly |
| // present every 100 events. This is meant to simulate that, external to |
| // AnimatedContentSampler, the video hardware vsync timebase is being |
| // refreshed and is showing severe drift from the system clock. |
| base::TimeDelta accumulated_drift; |
| for (size_t i = 1; i < events.size(); ++i) { |
| if (i % 100 == 0) { |
| accumulated_drift += base::TimeDelta::FromMilliseconds( |
| GetRandomInRange(1, max_drift_increment_millis + 1)); |
| } |
| events[i].second += accumulated_drift; |
| } |
| |
| // Run all the events through the sampler and track the last rewritten frame |
| // timestamp. |
| base::TimeTicks last_frame_timestamp; |
| for (std::vector<Event>::const_iterator i = events.begin(); i != events.end(); |
| ++i) { |
| sampler()->ConsiderPresentationEvent(i->first, i->second); |
| if (sampler()->ShouldSample()) |
| last_frame_timestamp = sampler()->frame_timestamp(); |
| } |
| |
| // If drift was accounted for, the |last_frame_timestamp| should be close to |
| // the last event's timestamp. |
| const base::TimeDelta total_error = |
| events.back().second - last_frame_timestamp; |
| const base::TimeDelta max_acceptable_error = GetParam().min_capture_period + |
| base::TimeDelta::FromMilliseconds(max_drift_increment_millis); |
| EXPECT_NEAR(0.0, |
| total_error.InMicroseconds(), |
| max_acceptable_error.InMicroseconds()); |
| } |
| |
| INSTANTIATE_TEST_CASE_P( |
| , |
| AnimatedContentSamplerParameterizedTest, |
| ::testing::Values( |
| // Typical frame rate content: Compositor runs at 60 Hz, capture at 30 |
| // Hz, and content video animates at 30, 25, or 24 Hz. |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(30)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(25)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(24)), |
| |
| // High frame rate content that leverages the Compositor's |
| // capabilities, but capture is still at 30 Hz. |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(60)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(50)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(48)), |
| |
| // High frame rate content that leverages the Compositor's |
| // capabilities, and capture is also a buttery 60 Hz. |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(60), FpsAsPeriod(60)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(60), FpsAsPeriod(50)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(60), FpsAsPeriod(48)), |
| |
| // On some platforms, the Compositor runs at 50 Hz. |
| Scenario(FpsAsPeriod(50), FpsAsPeriod(30), FpsAsPeriod(30)), |
| Scenario(FpsAsPeriod(50), FpsAsPeriod(30), FpsAsPeriod(25)), |
| Scenario(FpsAsPeriod(50), FpsAsPeriod(30), FpsAsPeriod(24)), |
| Scenario(FpsAsPeriod(50), FpsAsPeriod(30), FpsAsPeriod(50)), |
| Scenario(FpsAsPeriod(50), FpsAsPeriod(30), FpsAsPeriod(48)), |
| |
| // Stable, but non-standard content frame rates. |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(16)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(20)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(23)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(26)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(27)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(28)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(29)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(31)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(32)), |
| Scenario(FpsAsPeriod(60), FpsAsPeriod(30), FpsAsPeriod(33)))); |
| |
| // Tests that VideoCaptureOracle filters out events whose timestamps are |
| // decreasing. |
| TEST(VideoCaptureOracleTest, EnforcesEventTimeMonotonicity) { |
| const base::TimeDelta min_capture_period = |
| base::TimeDelta::FromSeconds(1) / 30; |
| const gfx::Rect damage_rect(0, 0, 1280, 720); |
| const base::TimeDelta event_increment = min_capture_period * 2; |
| |
| VideoCaptureOracle oracle(min_capture_period); |
| |
| base::TimeTicks t = InitialTestTimeTicks(); |
| for (int i = 0; i < 10; ++i) { |
| t += event_increment; |
| ASSERT_TRUE(oracle.ObserveEventAndDecideCapture( |
| VideoCaptureOracle::kCompositorUpdate, |
| damage_rect, t)); |
| } |
| |
| base::TimeTicks furthest_event_time = t; |
| for (int i = 0; i < 10; ++i) { |
| t -= event_increment; |
| ASSERT_FALSE(oracle.ObserveEventAndDecideCapture( |
| VideoCaptureOracle::kCompositorUpdate, |
| damage_rect, t)); |
| } |
| |
| t = furthest_event_time; |
| for (int i = 0; i < 10; ++i) { |
| t += event_increment; |
| ASSERT_TRUE(oracle.ObserveEventAndDecideCapture( |
| VideoCaptureOracle::kCompositorUpdate, |
| damage_rect, t)); |
| } |
| } |
| |
| // Tests that VideoCaptureOracle is enforcing the requirement that captured |
| // frames are delivered in order. Otherwise, downstream consumers could be |
| // tripped-up by out-of-order frames or frame timestamps. |
| TEST(VideoCaptureOracleTest, EnforcesFramesDeliveredInOrder) { |
| const base::TimeDelta min_capture_period = |
| base::TimeDelta::FromSeconds(1) / 30; |
| const gfx::Rect damage_rect(0, 0, 1280, 720); |
| const base::TimeDelta event_increment = min_capture_period * 2; |
| |
| VideoCaptureOracle oracle(min_capture_period); |
| |
| // Most basic scenario: Frames delivered one at a time, with no additional |
| // captures in-between deliveries. |
| base::TimeTicks t = InitialTestTimeTicks(); |
| int last_frame_number; |
| base::TimeTicks ignored; |
| for (int i = 0; i < 10; ++i) { |
| t += event_increment; |
| ASSERT_TRUE(oracle.ObserveEventAndDecideCapture( |
| VideoCaptureOracle::kCompositorUpdate, |
| damage_rect, t)); |
| last_frame_number = oracle.RecordCapture(); |
| ASSERT_TRUE(oracle.CompleteCapture(last_frame_number, &ignored)); |
| } |
| |
| // Basic pipelined scenario: More than one frame in-flight at delivery points. |
| for (int i = 0; i < 50; ++i) { |
| const int num_in_flight = 1 + i % 3; |
| for (int j = 0; j < num_in_flight; ++j) { |
| t += event_increment; |
| ASSERT_TRUE(oracle.ObserveEventAndDecideCapture( |
| VideoCaptureOracle::kCompositorUpdate, |
| damage_rect, t)); |
| last_frame_number = oracle.RecordCapture(); |
| } |
| for (int j = num_in_flight - 1; j >= 0; --j) { |
| ASSERT_TRUE(oracle.CompleteCapture(last_frame_number - j, &ignored)); |
| } |
| } |
| |
| // Pipelined scenario with out-of-order delivery attempts rejected. |
| for (int i = 0; i < 50; ++i) { |
| const int num_in_flight = 1 + i % 3; |
| for (int j = 0; j < num_in_flight; ++j) { |
| t += event_increment; |
| ASSERT_TRUE(oracle.ObserveEventAndDecideCapture( |
| VideoCaptureOracle::kCompositorUpdate, |
| damage_rect, t)); |
| last_frame_number = oracle.RecordCapture(); |
| } |
| ASSERT_TRUE(oracle.CompleteCapture(last_frame_number, &ignored)); |
| for (int j = 1; j < num_in_flight; ++j) { |
| ASSERT_FALSE(oracle.CompleteCapture(last_frame_number - j, &ignored)); |
| } |
| } |
| } |
| |
| // Tests that VideoCaptureOracle transitions between using its two samplers in a |
| // way that does not introduce severe jank, pauses, etc. |
| TEST(VideoCaptureOracleTest, TransitionsSmoothlyBetweenSamplers) { |
| const base::TimeDelta min_capture_period = |
| base::TimeDelta::FromSeconds(1) / 30; |
| const gfx::Rect animation_damage_rect(0, 0, 1280, 720); |
| const base::TimeDelta event_increment = min_capture_period * 2; |
| |
| VideoCaptureOracle oracle(min_capture_period); |
| |
| // Run sequences of animation events and non-animation events through the |
| // oracle. As the oracle transitions between each sampler, make sure the |
| // frame timestamps won't trip-up downstream consumers. |
| base::TimeTicks t = InitialTestTimeTicks(); |
| base::TimeTicks last_frame_timestamp; |
| for (int i = 0; i < 1000; ++i) { |
| t += event_increment; |
| |
| // For every 100 events, provide 50 that will cause the |
| // AnimatedContentSampler to lock-in, followed by 50 that will cause it to |
| // lock-out (i.e., the oracle will use the SmoothEventSampler instead). |
| const bool provide_animated_content_event = |
| (i % 100) >= 25 && (i % 100) < 75; |
| |
| // Only the few events that trigger the lock-out transition should be |
| // dropped, because the AnimatedContentSampler doesn't yet realize the |
| // animation ended. Otherwise, the oracle should always decide to sample |
| // because one of its samplers says to. |
| const bool require_oracle_says_sample = (i % 100) < 75 || (i % 100) >= 78; |
| const bool oracle_says_sample = oracle.ObserveEventAndDecideCapture( |
| VideoCaptureOracle::kCompositorUpdate, |
| provide_animated_content_event ? animation_damage_rect : gfx::Rect(), |
| t); |
| if (require_oracle_says_sample) |
| ASSERT_TRUE(oracle_says_sample); |
| if (!oracle_says_sample) |
| continue; |
| |
| const int frame_number = oracle.RecordCapture(); |
| |
| base::TimeTicks frame_timestamp; |
| ASSERT_TRUE(oracle.CompleteCapture(frame_number, &frame_timestamp)); |
| ASSERT_FALSE(frame_timestamp.is_null()); |
| if (!last_frame_timestamp.is_null()) { |
| const base::TimeDelta delta = frame_timestamp - last_frame_timestamp; |
| EXPECT_LE(event_increment.InMicroseconds(), delta.InMicroseconds()); |
| // Right after the AnimatedContentSampler lock-out transition, there were |
| // a few frames dropped, so allow a gap in the timestamps. Otherwise, the |
| // delta between frame timestamps should never be more than 2X the |
| // |event_increment|. |
| const base::TimeDelta max_acceptable_delta = (i % 100) == 78 ? |
| event_increment * 5 : event_increment * 2; |
| EXPECT_GE(max_acceptable_delta.InMicroseconds(), delta.InMicroseconds()); |
| } |
| last_frame_timestamp = frame_timestamp; |
| } |
| } |
| |
| } // namespace content |