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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_COMPOSITOR_VIZ_PROCESS_TRANSPORT_FACTORY_H_
#define CONTENT_BROWSER_COMPOSITOR_VIZ_PROCESS_TRANSPORT_FACTORY_H_
#include <memory>
#include "base/containers/flat_map.h"
#include "base/macros.h"
#include "build/build_config.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/gpu/context_lost_observer.h"
#include "components/viz/common/surfaces/frame_sink_id_allocator.h"
#include "content/browser/compositor/image_transport_factory.h"
#include "content/browser/compositor/in_process_display_client.h"
#include "gpu/command_buffer/common/context_result.h"
#include "mojo/public/cpp/bindings/binding.h"
#include "services/viz/privileged/interfaces/compositing/frame_sink_manager.mojom.h"
#include "services/viz/public/interfaces/compositing/compositor_frame_sink.mojom.h"
#include "ui/compositor/compositor.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace cc {
class SingleThreadTaskGraphRunner;
}
namespace gpu {
class GpuChannelEstablishFactory;
}
namespace ui {
class ContextProviderCommandBuffer;
}
namespace viz {
class CompositingModeReporterImpl;
class RasterContextProvider;
}
namespace content {
class ExternalBeginFrameControllerClientImpl;
// A replacement for GpuProcessTransportFactory to be used when running viz. In
// this configuration the display compositor is located in the viz process
// instead of in the browser process. Any interaction with the display
// compositor must happen over IPC.
class VizProcessTransportFactory : public ui::ContextFactory,
public ui::ContextFactoryPrivate,
public ImageTransportFactory,
public viz::ContextLostObserver {
public:
VizProcessTransportFactory(
gpu::GpuChannelEstablishFactory* gpu_channel_establish_factory,
scoped_refptr<base::SingleThreadTaskRunner> resize_task_runner,
viz::CompositingModeReporterImpl* compositing_mode_reporter);
~VizProcessTransportFactory() override;
// Connects HostFrameSinkManager to FrameSinkManagerImpl in viz process.
void ConnectHostFrameSinkManager();
// ui::ContextFactory implementation.
void CreateLayerTreeFrameSink(
base::WeakPtr<ui::Compositor> compositor) override;
scoped_refptr<viz::ContextProvider> SharedMainThreadContextProvider()
override;
void RemoveCompositor(ui::Compositor* compositor) override;
double GetRefreshRate() const override;
gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override;
cc::TaskGraphRunner* GetTaskGraphRunner() override;
void AddObserver(ui::ContextFactoryObserver* observer) override;
void RemoveObserver(ui::ContextFactoryObserver* observer) override;
// ui::ContextFactoryPrivate implementation.
std::unique_ptr<ui::Reflector> CreateReflector(ui::Compositor* source,
ui::Layer* target) override;
void RemoveReflector(ui::Reflector* reflector) override;
viz::FrameSinkId AllocateFrameSinkId() override;
viz::HostFrameSinkManager* GetHostFrameSinkManager() override;
void SetDisplayVisible(ui::Compositor* compositor, bool visible) override;
void ResizeDisplay(ui::Compositor* compositor,
const gfx::Size& size) override;
void SetDisplayColorMatrix(ui::Compositor* compositor,
const SkMatrix44& matrix) override;
void SetDisplayColorSpace(ui::Compositor* compositor,
const gfx::ColorSpace& blending_color_space,
const gfx::ColorSpace& output_color_space) override;
void SetAuthoritativeVSyncInterval(ui::Compositor* compositor,
base::TimeDelta interval) override;
void SetDisplayVSyncParameters(ui::Compositor* compositor,
base::TimeTicks timebase,
base::TimeDelta interval) override;
void IssueExternalBeginFrame(ui::Compositor* compositor,
const viz::BeginFrameArgs& args) override;
void SetOutputIsSecure(ui::Compositor* compositor, bool secure) override;
viz::FrameSinkManagerImpl* GetFrameSinkManager() override;
// ImageTransportFactory implementation.
bool IsGpuCompositingDisabled() override;
ui::ContextFactory* GetContextFactory() override;
ui::ContextFactoryPrivate* GetContextFactoryPrivate() override;
viz::GLHelper* GetGLHelper() override;
// viz::ContextLostObserver implementation.
void OnContextLost() override;
private:
struct CompositorData {
CompositorData();
CompositorData(CompositorData&& other);
~CompositorData();
CompositorData& operator=(CompositorData&& other);
// Privileged interface that controls the display for a root
// CompositorFrameSink.
viz::mojom::DisplayPrivateAssociatedPtr display_private;
std::unique_ptr<InProcessDisplayClient> display_client;
// Controls external BeginFrames for the display. Only set if external
// BeginFrames are enabled for the compositor.
std::unique_ptr<ExternalBeginFrameControllerClientImpl>
external_begin_frame_controller_client;
private:
DISALLOW_COPY_AND_ASSIGN(CompositorData);
};
// Disables GPU compositing. This notifies UI and renderer compositors to drop
// LayerTreeFrameSinks and request new ones. If fallback happens while
// creating a new LayerTreeFrameSink for UI compositor it should be passed in
// as |guilty_compositor| to avoid extra work and reentrancy problems.
void DisableGpuCompositing(ui::Compositor* guilty_compositor);
// Provided as a callback when the GPU process has crashed.
void OnGpuProcessLost();
// Finishes creation of LayerTreeFrameSink after GPU channel has been
// established.
void OnEstablishedGpuChannel(
base::WeakPtr<ui::Compositor> compositor_weak_ptr,
scoped_refptr<gpu::GpuChannelHost> gpu_channel);
// Tries to create the raster and main thread ContextProviders. If the
// ContextProviders already exist and haven't been lost then this will do
// nothing. Also verifies |gpu_channel_host| and checks if GPU compositing is
// blacklisted.
//
// Returns kSuccess if caller can use GPU compositing, kTransientFailure if
// caller should try again or kFatalFailure if caller should fallback to
// software compositing.
gpu::ContextResult TryCreateContextsForGpuCompositing(
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host);
void OnLostMainThreadSharedContext();
gpu::GpuChannelEstablishFactory* const gpu_channel_establish_factory_;
scoped_refptr<base::SingleThreadTaskRunner> const resize_task_runner_;
// Controls the compositing mode based on what mode the display compositors
// are using.
viz::CompositingModeReporterImpl* const compositing_mode_reporter_;
base::flat_map<ui::Compositor*, CompositorData> compositor_data_map_;
bool is_gpu_compositing_disabled_ = false;
base::ObserverList<ui::ContextFactoryObserver> observer_list_;
// ContextProvider used on worker threads for rasterization.
scoped_refptr<viz::RasterContextProvider> worker_context_provider_;
// ContextProvider used on the main thread. Shared by ui::Compositors and also
// returned from GetSharedMainThreadContextProvider().
scoped_refptr<ui::ContextProviderCommandBuffer> main_context_provider_;
viz::FrameSinkIdAllocator frame_sink_id_allocator_;
std::unique_ptr<cc::SingleThreadTaskGraphRunner> task_graph_runner_;
const viz::RendererSettings renderer_settings_;
base::WeakPtrFactory<VizProcessTransportFactory> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(VizProcessTransportFactory);
};
} // namespace content
#endif // CONTENT_BROWSER_COMPOSITOR_VIZ_PROCESS_TRANSPORT_FACTORY_H_