| <!DOCTYPE html> |
| <script src="../resources/testharness.js"></script> |
| <script src="../resources/testharnessreport.js"></script> |
| <script src="file:///gen/layout_test_data/mojo/public/js/mojo_bindings.js"></script> |
| <script src="file:///gen/device/vr/public/mojom/vr_service.mojom.js"></script> |
| <script src="../xr/resources/xr-device-mocking.js"></script> |
| <script src="../xr/resources/xr-test-utils.js"></script> |
| <script src="../xr/resources/test-constants.js"></script> |
| <canvas id="webgl-canvas"></canvas> |
| |
| <script> |
| let fakeDevices = fakeXRDevices(); |
| |
| xr_session_promise_test( (session, t) => new Promise((resolve) => { |
| // Session must have a baseLayer or frame requests will be ignored. |
| session.baseLayer = new XRWebGLLayer(session, gl); |
| |
| // Need to have a valid pose or input updates don't process. |
| setPose(VALID_POSE); |
| |
| let input_source = new MockXRInputSource(); |
| input_source.pointerOrigin = "hand"; |
| input_source.handedness = "right"; |
| |
| // Don't set a grip matrix yet |
| |
| addInputSource(input_source); |
| |
| // Must have a frameOfReference to get input poses. eyeLevel doesn't apply |
| // any transforms to the given matrix. |
| session.requestFrameOfReference("eyeLevel").then( (frameOfRef) => { |
| |
| function CheckInvalidGrip(time, xrFrame) { |
| let source = session.getInputSources()[0]; |
| |
| let input_pose = xrFrame.getInputPose(source, frameOfRef); |
| |
| t.step( () => { |
| // The input pose should be null when no grip matrix is provided. |
| assert_equals(source.pointerOrigin, "hand"); |
| assert_equals(input_pose, null); |
| }); |
| |
| input_source.grip = VALID_GRIP; |
| |
| session.requestAnimationFrame(CheckValidGrip); |
| } |
| |
| function CheckValidGrip(time, xrFrame) { |
| let source = session.getInputSources()[0]; |
| |
| let input_pose = xrFrame.getInputPose(source, frameOfRef); |
| |
| t.step( () => { |
| // When a grip matrix is present but no pointer offset is specified, |
| // the grip and pointer matrices should be the same. |
| assert_matrices_approx_equal(input_pose.gripMatrix, VALID_GRIP, FLOAT_EPSILON, "A"); |
| assert_matrices_approx_equal(input_pose.pointerMatrix, input_pose.gripMatrix, FLOAT_EPSILON, "B"); |
| }); |
| |
| input_source.pointerOffset = VALID_POINTER_OFFSET; |
| |
| session.requestAnimationFrame(CheckValidGripAndPointer); |
| } |
| |
| function CheckValidGripAndPointer(time, xrFrame) { |
| let source = session.getInputSources()[0]; |
| |
| let input_pose = xrFrame.getInputPose(source, frameOfRef); |
| |
| t.step( () => { |
| // When a grip matrix and pointer offset are specified, |
| // pointer matrix should be grip matrix multiplied with the pointer |
| // offset. |
| assert_matrices_approx_equal(input_pose.gripMatrix, VALID_GRIP, FLOAT_EPSILON, "C"); |
| assert_matrices_approx_equal(input_pose.pointerMatrix, VALID_GRIP_WITH_POINTER_OFFSET, FLOAT_EPSILON, "D"); |
| }); |
| |
| resolve(); |
| } |
| |
| // Can only request input poses in an xr frame. |
| session.requestAnimationFrame(CheckInvalidGrip); |
| }); |
| }), fakeDevices["FakeGooglePixelPhone"], [ { exclusive: true } ], |
| "XRInputSources with a pointer origin of 'hand' properly communicate their poses"); |
| |
| </script> |