| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "remoting/host/resizing_host_observer.h" |
| |
| #include <list> |
| |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/message_loop/message_loop.h" |
| #include "remoting/host/desktop_resizer.h" |
| #include "remoting/host/screen_resolution.h" |
| |
| namespace remoting { |
| namespace { |
| |
| // Minimum amount of time to wait between desktop resizes. Note that this |
| // constant is duplicated by the ResizingHostObserverTest.RateLimited |
| // unit-test and must be kept in sync. |
| const int kMinimumResizeIntervalMs = 1000; |
| |
| class CandidateResolution { |
| public: |
| CandidateResolution(const ScreenResolution& candidate, |
| const ScreenResolution& preferred) |
| : resolution_(candidate) { |
| // Protect against division by zero. |
| CHECK(!candidate.IsEmpty()); |
| DCHECK(!preferred.IsEmpty()); |
| |
| // The client scale factor is the smaller of the candidate:preferred ratios |
| // for width and height. |
| if ((candidate.dimensions().width() > preferred.dimensions().width()) || |
| (candidate.dimensions().height() > preferred.dimensions().height())) { |
| const float width_ratio = |
| static_cast<float>(preferred.dimensions().width()) / |
| candidate.dimensions().width(); |
| const float height_ratio = |
| static_cast<float>(preferred.dimensions().height()) / |
| candidate.dimensions().height(); |
| client_scale_factor_ = std::min(width_ratio, height_ratio); |
| } else { |
| // Since clients do not scale up, 1.0 is the maximum. |
| client_scale_factor_ = 1.0; |
| } |
| |
| // The aspect ratio "goodness" is defined as being the ratio of the smaller |
| // of the two aspect ratios (candidate and preferred) to the larger. The |
| // best aspect ratio is the one that most closely matches the preferred |
| // aspect ratio (in other words, the ideal aspect ratio "goodness" is 1.0). |
| // By keeping the values < 1.0, it allows ratios that differ in opposite |
| // directions to be compared numerically. |
| float candidate_aspect_ratio = |
| static_cast<float>(candidate.dimensions().width()) / |
| candidate.dimensions().height(); |
| float preferred_aspect_ratio = |
| static_cast<float>(preferred.dimensions().width()) / |
| preferred.dimensions().height(); |
| if (candidate_aspect_ratio > preferred_aspect_ratio) { |
| aspect_ratio_goodness_ = preferred_aspect_ratio / candidate_aspect_ratio; |
| } else { |
| aspect_ratio_goodness_ = candidate_aspect_ratio / preferred_aspect_ratio; |
| } |
| } |
| |
| const ScreenResolution& resolution() const { return resolution_; } |
| float client_scale_factor() const { return client_scale_factor_; } |
| float aspect_ratio_goodness() const { return aspect_ratio_goodness_; } |
| int64 area() const { |
| return static_cast<int64>(resolution_.dimensions().width()) * |
| resolution_.dimensions().height(); |
| } |
| |
| // TODO(jamiewalch): Also compare the DPI: http://crbug.com/172405 |
| bool IsBetterThan(const CandidateResolution& other) const { |
| // If either resolution would require down-scaling, prefer the one that |
| // down-scales the least (since the client scale factor is at most 1.0, |
| // this does not differentiate between resolutions that don't require |
| // down-scaling). |
| if (client_scale_factor() < other.client_scale_factor()) { |
| return false; |
| } else if (client_scale_factor() > other.client_scale_factor()) { |
| return true; |
| } |
| |
| // If the scale factors are the same, pick the resolution with the largest |
| // area. |
| if (area() < other.area()) { |
| return false; |
| } else if (area() > other.area()) { |
| return true; |
| } |
| |
| // If the areas are equal, pick the resolution with the "best" aspect ratio. |
| if (aspect_ratio_goodness() < other.aspect_ratio_goodness()) { |
| return false; |
| } else if (aspect_ratio_goodness() > other.aspect_ratio_goodness()) { |
| return true; |
| } |
| |
| // All else being equal (for example, comparing 640x480 to 480x640 w.r.t. |
| // 640x640), just pick the widest, since desktop UIs are typically designed |
| // for landscape aspect ratios. |
| return resolution().dimensions().width() > |
| other.resolution().dimensions().width(); |
| } |
| |
| private: |
| float client_scale_factor_; |
| float aspect_ratio_goodness_; |
| ScreenResolution resolution_; |
| }; |
| |
| } // namespace |
| |
| ResizingHostObserver::ResizingHostObserver( |
| scoped_ptr<DesktopResizer> desktop_resizer) |
| : desktop_resizer_(desktop_resizer.Pass()), |
| now_function_(base::Bind(base::Time::Now)), |
| weak_factory_(this) { |
| } |
| |
| ResizingHostObserver::~ResizingHostObserver() { |
| if (!original_resolution_.IsEmpty()) |
| desktop_resizer_->RestoreResolution(original_resolution_); |
| } |
| |
| void ResizingHostObserver::SetScreenResolution( |
| const ScreenResolution& resolution) { |
| // Get the current time. This function is called exactly once for each call |
| // to SetScreenResolution to simplify the implementation of unit-tests. |
| base::Time now = now_function_.Run(); |
| |
| if (resolution.IsEmpty()) |
| return; |
| |
| // Resizing the desktop too often is probably not a good idea, so apply a |
| // simple rate-limiting scheme. |
| base::TimeDelta minimum_resize_interval = |
| base::TimeDelta::FromMilliseconds(kMinimumResizeIntervalMs); |
| base::Time next_allowed_resize = |
| previous_resize_time_ + minimum_resize_interval; |
| |
| if (now < next_allowed_resize) { |
| deferred_resize_timer_.Start( |
| FROM_HERE, |
| next_allowed_resize - now, |
| base::Bind(&ResizingHostObserver::SetScreenResolution, |
| weak_factory_.GetWeakPtr(), resolution)); |
| return; |
| } |
| |
| // If the implementation returns any resolutions, pick the best one according |
| // to the algorithm described in CandidateResolution::IsBetterThen. |
| std::list<ScreenResolution> resolutions = |
| desktop_resizer_->GetSupportedResolutions(resolution); |
| if (resolutions.empty()) |
| return; |
| CandidateResolution best_candidate(resolutions.front(), resolution); |
| for (std::list<ScreenResolution>::const_iterator i = ++resolutions.begin(); |
| i != resolutions.end(); ++i) { |
| CandidateResolution candidate(*i, resolution); |
| if (candidate.IsBetterThan(best_candidate)) { |
| best_candidate = candidate; |
| } |
| } |
| ScreenResolution current_resolution = |
| desktop_resizer_->GetCurrentResolution(); |
| |
| if (!best_candidate.resolution().Equals(current_resolution)) { |
| if (original_resolution_.IsEmpty()) |
| original_resolution_ = current_resolution; |
| desktop_resizer_->SetResolution(best_candidate.resolution()); |
| } |
| |
| // Update the time of last resize to allow it to be rate-limited. |
| previous_resize_time_ = now; |
| } |
| |
| void ResizingHostObserver::SetNowFunctionForTesting( |
| const base::Callback<base::Time(void)>& now_function) { |
| now_function_ = now_function; |
| } |
| |
| } // namespace remoting |