|  | // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "base/strings/utf_string_conversions.h" | 
|  |  | 
|  | #include "base/strings/string_piece.h" | 
|  | #include "base/strings/string_util.h" | 
|  | #include "base/strings/utf_string_conversion_utils.h" | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | // Generalized Unicode converter ----------------------------------------------- | 
|  |  | 
|  | // Converts the given source Unicode character type to the given destination | 
|  | // Unicode character type as a STL string. The given input buffer and size | 
|  | // determine the source, and the given output STL string will be replaced by | 
|  | // the result. | 
|  | template<typename SRC_CHAR, typename DEST_STRING> | 
|  | bool ConvertUnicode(const SRC_CHAR* src, | 
|  | size_t src_len, | 
|  | DEST_STRING* output) { | 
|  | // ICU requires 32-bit numbers. | 
|  | bool success = true; | 
|  | int32 src_len32 = static_cast<int32>(src_len); | 
|  | for (int32 i = 0; i < src_len32; i++) { | 
|  | uint32 code_point; | 
|  | if (ReadUnicodeCharacter(src, src_len32, &i, &code_point)) { | 
|  | WriteUnicodeCharacter(code_point, output); | 
|  | } else { | 
|  | WriteUnicodeCharacter(0xFFFD, output); | 
|  | success = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | return success; | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | // UTF-8 <-> Wide -------------------------------------------------------------- | 
|  |  | 
|  | bool WideToUTF8(const wchar_t* src, size_t src_len, std::string* output) { | 
|  | if (IsStringASCII(std::wstring(src, src_len))) { | 
|  | output->assign(src, src + src_len); | 
|  | return true; | 
|  | } else { | 
|  | PrepareForUTF8Output(src, src_len, output); | 
|  | return ConvertUnicode(src, src_len, output); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::string WideToUTF8(const std::wstring& wide) { | 
|  | if (IsStringASCII(wide)) { | 
|  | return std::string(wide.data(), wide.data() + wide.length()); | 
|  | } | 
|  |  | 
|  | std::string ret; | 
|  | PrepareForUTF8Output(wide.data(), wide.length(), &ret); | 
|  | ConvertUnicode(wide.data(), wide.length(), &ret); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | bool UTF8ToWide(const char* src, size_t src_len, std::wstring* output) { | 
|  | if (IsStringASCII(StringPiece(src, src_len))) { | 
|  | output->assign(src, src + src_len); | 
|  | return true; | 
|  | } else { | 
|  | PrepareForUTF16Or32Output(src, src_len, output); | 
|  | return ConvertUnicode(src, src_len, output); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::wstring UTF8ToWide(StringPiece utf8) { | 
|  | if (IsStringASCII(utf8)) { | 
|  | return std::wstring(utf8.begin(), utf8.end()); | 
|  | } | 
|  |  | 
|  | std::wstring ret; | 
|  | PrepareForUTF16Or32Output(utf8.data(), utf8.length(), &ret); | 
|  | ConvertUnicode(utf8.data(), utf8.length(), &ret); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | // UTF-16 <-> Wide ------------------------------------------------------------- | 
|  |  | 
|  | #if defined(WCHAR_T_IS_UTF16) | 
|  |  | 
|  | // When wide == UTF-16, then conversions are a NOP. | 
|  | bool WideToUTF16(const wchar_t* src, size_t src_len, string16* output) { | 
|  | output->assign(src, src_len); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | string16 WideToUTF16(const std::wstring& wide) { | 
|  | return wide; | 
|  | } | 
|  |  | 
|  | bool UTF16ToWide(const char16* src, size_t src_len, std::wstring* output) { | 
|  | output->assign(src, src_len); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | std::wstring UTF16ToWide(const string16& utf16) { | 
|  | return utf16; | 
|  | } | 
|  |  | 
|  | #elif defined(WCHAR_T_IS_UTF32) | 
|  |  | 
|  | bool WideToUTF16(const wchar_t* src, size_t src_len, string16* output) { | 
|  | output->clear(); | 
|  | // Assume that normally we won't have any non-BMP characters so the counts | 
|  | // will be the same. | 
|  | output->reserve(src_len); | 
|  | return ConvertUnicode(src, src_len, output); | 
|  | } | 
|  |  | 
|  | string16 WideToUTF16(const std::wstring& wide) { | 
|  | string16 ret; | 
|  | WideToUTF16(wide.data(), wide.length(), &ret); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | bool UTF16ToWide(const char16* src, size_t src_len, std::wstring* output) { | 
|  | output->clear(); | 
|  | // Assume that normally we won't have any non-BMP characters so the counts | 
|  | // will be the same. | 
|  | output->reserve(src_len); | 
|  | return ConvertUnicode(src, src_len, output); | 
|  | } | 
|  |  | 
|  | std::wstring UTF16ToWide(const string16& utf16) { | 
|  | std::wstring ret; | 
|  | UTF16ToWide(utf16.data(), utf16.length(), &ret); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | #endif  // defined(WCHAR_T_IS_UTF32) | 
|  |  | 
|  | // UTF16 <-> UTF8 -------------------------------------------------------------- | 
|  |  | 
|  | #if defined(WCHAR_T_IS_UTF32) | 
|  |  | 
|  | bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) { | 
|  | if (IsStringASCII(StringPiece(src, src_len))) { | 
|  | output->assign(src, src + src_len); | 
|  | return true; | 
|  | } else { | 
|  | PrepareForUTF16Or32Output(src, src_len, output); | 
|  | return ConvertUnicode(src, src_len, output); | 
|  | } | 
|  | } | 
|  |  | 
|  | string16 UTF8ToUTF16(StringPiece utf8) { | 
|  | if (IsStringASCII(utf8)) { | 
|  | return string16(utf8.begin(), utf8.end()); | 
|  | } | 
|  |  | 
|  | string16 ret; | 
|  | PrepareForUTF16Or32Output(utf8.data(), utf8.length(), &ret); | 
|  | // Ignore the success flag of this call, it will do the best it can for | 
|  | // invalid input, which is what we want here. | 
|  | ConvertUnicode(utf8.data(), utf8.length(), &ret); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) { | 
|  | if (IsStringASCII(StringPiece16(src, src_len))) { | 
|  | output->assign(src, src + src_len); | 
|  | return true; | 
|  | } else { | 
|  | PrepareForUTF8Output(src, src_len, output); | 
|  | return ConvertUnicode(src, src_len, output); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::string UTF16ToUTF8(StringPiece16 utf16) { | 
|  | if (IsStringASCII(utf16)) { | 
|  | return std::string(utf16.begin(), utf16.end()); | 
|  | } | 
|  |  | 
|  | std::string ret; | 
|  | // Ignore the success flag of this call, it will do the best it can for | 
|  | // invalid input, which is what we want here. | 
|  | UTF16ToUTF8(utf16.data(), utf16.length(), &ret); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | #elif defined(WCHAR_T_IS_UTF16) | 
|  | // Easy case since we can use the "wide" versions we already wrote above. | 
|  |  | 
|  | bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) { | 
|  | return UTF8ToWide(src, src_len, output); | 
|  | } | 
|  |  | 
|  | string16 UTF8ToUTF16(StringPiece utf8) { | 
|  | return UTF8ToWide(utf8); | 
|  | } | 
|  |  | 
|  | bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) { | 
|  | return WideToUTF8(src, src_len, output); | 
|  | } | 
|  |  | 
|  | std::string UTF16ToUTF8(StringPiece16 utf16) { | 
|  | if (IsStringASCII(utf16)) | 
|  | return std::string(utf16.data(), utf16.data() + utf16.length()); | 
|  |  | 
|  | std::string ret; | 
|  | PrepareForUTF8Output(utf16.data(), utf16.length(), &ret); | 
|  | ConvertUnicode(utf16.data(), utf16.length(), &ret); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | #endif | 
|  |  | 
|  | string16 ASCIIToUTF16(StringPiece ascii) { | 
|  | DCHECK(IsStringASCII(ascii)) << ascii; | 
|  | return string16(ascii.begin(), ascii.end()); | 
|  | } | 
|  |  | 
|  | std::string UTF16ToASCII(StringPiece16 utf16) { | 
|  | DCHECK(IsStringASCII(utf16)) << UTF16ToUTF8(utf16); | 
|  | return std::string(utf16.begin(), utf16.end()); | 
|  | } | 
|  |  | 
|  | }  // namespace base |